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Car Hater posted:Do his personal quest, buy the rocket boots to go with volatile bomb + another hand item(I went with tower shield), eagle-eye goggles so you're at advantage on your multiple hit attacks and draw more cards, cloak of pockets to get major and minor stamina potion plus power potion and personal quest item plus idk heals and poo poo. Put a jump on some move 5 card which I forget which one it was. Run the card (I think it's a level 5) that lets you refresh a used non-consumable every turn so you get the boots/shield/goggles back often. Use perks to load up all the item refresh cards and thin your deck as much as possible. Congratulations, you are now Bakugo, King Explosion Murder. How do people deal with this class, anyways? Seems like it could get very out of hand very easily.
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# ? Aug 10, 2018 21:32 |
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# ? Jun 9, 2024 19:21 |
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I ride bikes all day posted:How do people deal with this class, anyways? Seems like it could get very out of hand very easily. Pick a fast retirement goal.
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# ? Aug 11, 2018 02:49 |
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Scenario 14 kicked our asses yesterday. Party of Mindthief, Brute, Scoundrel, all level 4, playing at +1 difficulty. In hindsight, it probably was the battle goals that did us in. The Scoundrel had Agressor, so we weren't properly positioned/rested when she opened doors in the mission, and she raced ahead to the last room and got annihilated there. My (Mindthief) battle goal choices were between overkilling an enemy by 4 damage, or never dropping below half health. Neither of them was a great pick, but I picked the second one, which probably was the poorer choice as it kept me from meleeing all those retaliate enemies. We also had a whole lot of zero damage attacks against the shield 2 enemies. Having three more -1 cards on the Brute due to a road event didn't help either. What really hurt was that the enemies kept blocking the door to the second room after the Scoundrel opened it and fell back, and on the turn I played my one jump move to get past the bottle-neck, an enemy acted faster and immobilized me, which made me fall behind significantly and contributed to the Scoundrel's suicide charge. I'm not sure if it was just the battle goals, or if our party generally isn't well suited to deal with the enemy types of that mission. Any tips? I did learn that Push can work as a counter to Retaliate__________. I really wasn't pulling my weight as far as dealing damage was concerned, and even without the battle goal Retaliate seems to be a problem for the mindthief due to her low health pool.. At least I still managed to make a dash for the chest before we lost.
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# ? Aug 11, 2018 07:16 |
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gently caress scenario 38. We had no real way of defending Leeroy on both fronts (current position and end of turn position) because only one of our characters could actually take hits. We also didn't have any kind of heavy damage - we could kill maybe one inox per turn with a lucky crit, while the only reliable damage we had on the golems with 17hp and 3 shield was wounding them, while trying to disarm them as often as possible. Would have worked fine if not for the fact that new enemies were getting revealed every 3 turns or so, while we never had time to deal with the old ones. Our old party could probably have handled it, but I think it's just not possible with our current group. We made it through the 4th room, looked at the enemies in the last room and just said gently caress it and went for the treasure chest and coins instead. Leeroy was like 6 tiles ahead of us anyway.
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# ? Aug 11, 2018 09:16 |
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Scenario 38 is one of the hardest ones we've seen. We had to play a lot more aggressively than normal, and I can see some class combinations struggling with that. The traps in rooms 3 and 4 are fantastic for hurting the big elites, and were probably the key to our success.
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# ? Aug 11, 2018 09:50 |
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Doctor Spaceman posted:Scenario 38 is one of the hardest ones we've seen. We had to play a lot more aggressively than normal, and I can see some class combinations struggling with that. The traps in rooms 3 and 4 are fantastic for hurting the big elites, and were probably the key to our success. this is a good tip, but also if you can delay the npc from moving out of the first room with some clever positioning of your party and the first monsters. keeping him 2 turns behind is what won us the scenario. We opened all the doors ourselves, but we had to kite the stone golem for a bit
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# ? Aug 11, 2018 10:16 |
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We managed to win first try as Cragheart & Two Minis. Cragheart was pivotal using obstacles and at one point using Clear the Way to remove a trap that would have ended the mission for us. It was constantly on edge for us, though. Every turn was just narrowly skating disaster through heals, disarms, pushes, obstacles, lucky kills, etc. I should have brought (Two mini's/scenario spoiler)Demoralizing Roar so I could swap the escort with a monster to set him back/save him
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# ? Aug 11, 2018 12:31 |
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e: nm
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# ? Aug 11, 2018 12:47 |
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SynthesisAlpha posted:We managed to win first try as Cragheart & Two Minis. Cragheart was pivotal using obstacles and at one point using Clear the Way to remove a trap that would have ended the mission for us. It was constantly on edge for us, though. Every turn was just narrowly skating disaster through heals, disarms, pushes, obstacles, lucky kills, etc. I should have brought (Two mini's/scenario spoiler)Demoralizing Roar so I could swap the escort with a monster to set him back/save him (Two Minis) I always bring that card, there's almost always something silly you can do by swapping two figures. And the scenarios that don't account for it often seem to be the really dumb guest ones that I find tiresome, so going over the top of their nonsense with my nonsense is always fun.
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# ? Aug 11, 2018 16:41 |
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Miftan posted:this is a good tip, but also if you can delay the npc from moving out of the first room with some clever positioning of your party and the first monsters. keeping him 2 turns behind is what won us the scenario. We opened all the doors ourselves, but we had to kite the stone golem for a bit We were able to bottle him for the first two rooms, but when we opened the third room the monsters didn't move enough forward to block him off, so he got away from us. I ended up having to disarm the traps so he wouldn't trip them, but we were lacking any way of moving the enemies into them anyway. We could probably do it with a different team, but I don't think anyone in our group is going to want to anytime soon.
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# ? Aug 12, 2018 05:36 |
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Dr. Video Games 0069 posted:We were able to bottle him for the first two rooms, but when we opened the third room the monsters didn't move enough forward to block him off, so he got away from us. I ended up having to disarm the traps so he wouldn't trip them, but we were lacking any way of moving the enemies into them anyway. We could probably do it with a different team, but I don't think anyone in our group is going to want to anytime soon. Either turn down the difficulty to super-easy, or come back when you have Two-Minis - you'll know which card to bring.
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# ? Aug 12, 2018 16:58 |
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My campaign finally tackled scenario 72. Two tries and a last-turn victory made it tense, but it's definitely one of the least fun scenarios we've played so far. The individual enemies are all manageable, but because the scenario doesn't have any doors, they're all active at once. It seems the winning strategy isn't to stay in the middle for long, but to relocate either left or right with your entire party as quickly as possible. Also, forest imps are a pretty awful enemy, they've overtaken oozes as the most hated enemy type for my group.
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# ? Aug 13, 2018 16:29 |
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72 is one of those scenarios that is way harder with more people because the objective hp scales up in addition to the volume/eliteness of monsters. We did it 2p with spellweaver and Two Mini's. I did exhaust (as two mini's) but my wife's spellweaver continued her tradition of carrying us to victory. I can't imagine doing it with twice the hp on the objectives.
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# ? Aug 13, 2018 17:21 |
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Afriscipio posted:My campaign finally tackled scenario 72. Two tries and a last-turn victory made it tense, but it's definitely one of the least fun scenarios we've played so far. This is a notoriously tough and notoriously swingy scenario. A lot hinges on whether the Oozes split often, and whether the Forest Imps get those HORRIBLE double curse multitarget attacks. Get both and you're screwed. Get neither and you walk it.
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# ? Aug 13, 2018 18:32 |
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thespaceinvader posted:This is a notoriously tough and notoriously swingy scenario. The oozes splitting means they aren't attacking, so depending on where / when it happens it can actually make things easier by giving you time to clean out the imps and vipers. There's a huge difference between 2P and 4P with regard to the oozes; in 2P you can kill the lone elite ooze almost immediately and then only have to worry about the spawns from the trees. On 4P you have 3 elite oozes spread out across the map initially, forcing you to deal with the initial lot of oozes for several turns longer
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# ? Aug 13, 2018 18:39 |
Can someone explain exactly how casual mode is supposed to work and/or if there are any generally adopted house rules for it? We missed a chest in Scenario 3 and thinking about going back and replaying the scenario to unlock it.
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# ? Aug 13, 2018 18:41 |
Hieronymous Alloy posted:Can someone explain exactly how casual mode is supposed to work and/or if there are any generally adopted house rules for it? "Hey I wanna replay this scenario due to (missing a chest/it was super fun/we want to get some gold and xp before trying that new one). Let's go!" You get everything except road/city events, donating, and of course the one-time chest or scenario rewards you've already gotten. I'd suggest playing on +2 difficulty cause you know what's coming so it'll be super easy and that way it'll still be a challenge.
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# ? Aug 13, 2018 18:43 |
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I know the rules say no events or donations but honestly, you can do both after failing a campaign scenario so if a party wanted to do more of either you could just deliberately fail campaign scenarios until you have your fill. (Although you'd never get more than the 2 blesses for donating but you'd still progress your donation tracker for envelope purposes) I'd just do it like normal with regards to events and donations for the above reason. If you run every scenario and have to do either random dungeons or casual replays (or casual runs of blocked scenarios) are you supposed to never have an event or make a donation again?
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# ? Aug 13, 2018 18:59 |
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Did a random dungeon last night and room 2 was accidently set up as three-player instead of two-player. Wow what a brick wall that was. We cleared it but both were almost exhausted from damage (it was spitting/rending drakes and snakes) before we realized it. Oops.
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# ? Aug 13, 2018 19:00 |
SynthesisAlpha posted:I know the rules say no events or donations but honestly, you can do both after failing a campaign scenario so if a party wanted to do more of either you could just deliberately fail campaign scenarios until you have your fill. (Although you'd never get more than the 2 blesses for donating but you'd still progress your donation tracker for envelope purposes) Yeah, by that point it's assumed you're done with the story and events/donations are considered "part of the story" for practical purposes. But as you said, do whatever you feel is right, it's not like it's going to make a huge deal either way.
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# ? Aug 13, 2018 19:02 |
silvergoose posted:"Hey I wanna replay this scenario due to (missing a chest/it was super fun/we want to get some gold and xp before trying that new one). Let's go!" Thanks. What's the consensus on doing "casual mode" plays of scenarios you've been locked out of in campaign mode? Bad idea or best idea?
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# ? Aug 13, 2018 19:03 |
Hieronymous Alloy posted:Thanks. What's the consensus on doing "casual mode" plays of scenarios you've been locked out of in campaign mode? Bad idea or best idea? "meh what could the harm possibly be", maybe don't loot any chests at all in that case?
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# ? Aug 13, 2018 19:06 |
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Best idea. Gotta use all the content in the box, right? Technically you're not supposed to gain the actual scenario reward but hey, house rule that poo poo. We just did 34 even though we were technically locked out of it because we had done 33 from a different path beforehand and therefore made the choice before we know the choice existed. You bet your rear end we claimed that reward because I don't see any story reason we couldn't (spoiler for the above scenarios) decide to go back and kill the Drake after helping him. We waited until after we saw both events to do it so we wouldn't have any paradoxes
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# ? Aug 13, 2018 19:10 |
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We play our locked out scenarios when we don't have the full group. Get Exp, Gold, Checkmarks, and Chests but not the end scenario rewards.
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# ? Aug 13, 2018 19:47 |
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Hieronymous Alloy posted:Thanks. What's the consensus on doing "casual mode" plays of scenarios you've been locked out of in campaign mode? Bad idea or best idea? I mean it's 100% OK Rules As Written so what's the harm? I think my group is going to exhaust all the content that lies ahead on a normal campaign run, obeying lock-outs, and then go hit up the locked scenarios in "casual" as a victory lap.
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# ? Aug 13, 2018 20:31 |
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Hieronymous Alloy posted:Thanks. What's the consensus on doing "casual mode" plays of scenarios you've been locked out of in campaign mode? Bad idea or best idea? For certain PQs, necessary idea. I probably wouldn't bother otherwise except for: - finding missed treasure chests, and (honestly I'd check) only if they're items/scenarios, rather than money - farming money (there are certain scenarios that are very good for this, but again I'd probably not usually bother I wouldn't typically do scenarios we couldn't access at all, except for PQ purposes.
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# ? Aug 13, 2018 21:25 |
Do you take or skip the scenario/battle goal cards in casual mode?
Hieronymous Alloy fucked around with this message at 01:39 on Aug 14, 2018 |
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# ? Aug 14, 2018 01:34 |
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Hieronymous Alloy posted:Do you take or skip the scenario goal cards in casual mode? Take.
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# ? Aug 14, 2018 01:39 |
Battle goals are for sure in, as well as the xp bonus for winning.
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# ? Aug 14, 2018 01:47 |
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Those of you who do Solo Scenarios but didn't buy a booklet, how did you print out the scenario documents and the item cards without seeing any spoilers? I browsed the freely-available PDFs a bit but I couldn't even scroll down past the first row of item cards because I figured the second row would have spoilers (I didn't get to see the Cragheart and Mindthief items )
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# ? Aug 14, 2018 18:49 |
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Cognitive dissonance? It's like setting up a scenario without letting yourself see the rooms beyond the first. Just convince yourself you didn't see it.
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# ? Aug 14, 2018 21:12 |
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There are pdfs (I forget where I found them, they've been linked in the thread before and I wager you can google them), and even an app (gloomhaven scenario viewer) that has the scenarios with everything past the first room hidden.
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# ? Aug 14, 2018 21:37 |
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Just embrace the spoilers. I couldn't give a gently caress about spoilers for items and classes any more. I've avoided plot spoilers, but the rest... IDC.
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# ? Aug 14, 2018 22:42 |
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SuperKlaus posted:Those of you who do Solo Scenarios but didn't buy a booklet, how did you print out the scenario documents and the item cards without seeing any spoilers? I browsed the freely-available PDFs a bit but I couldn't even scroll down past the first row of item cards because I figured the second row would have spoilers (I didn't get to see the Cragheart and Mindthief items ) A recent discussion (was it here?) suggests that you are actually meant to study the solo scenarios before attempting to play one. So that part of the spoilers isn't a big thing. If it bothers you, I know they're included in the Gloomhaven Scenario Viewer app. For printing, I just selected the correct pages, duplexed, and then tried my best to cut the cards out from the back. It wasn't perfect and the cards ended up the wrong size, but as you're never going to shuffle item cards it doesn't matter that much.
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# ? Aug 15, 2018 01:52 |
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Hoo boy Music Note is fun as hell. You're a turret that spits disables.
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# ? Aug 15, 2018 03:43 |
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panascope posted:Hoo boy Music Note is fun as hell. You're a turret that spits disables. Thanks for the spoilers!
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# ? Aug 15, 2018 13:19 |
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I'd say that's a spoiler about the class archetype.
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# ? Aug 15, 2018 13:19 |
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Is a party of angry face and music note viable, or are we gonna get run over and squished playing gloomhaven:tower defense. We just dropped two players for a month or two, and our alternates have been flaky. We’ll probably give it a try regardless, but otherwise we might start up a new brute or something to alternate playing the big guy
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# ? Aug 15, 2018 17:35 |
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Fellis posted:Is a party of angry face and music note viable, or are we gonna get run over and squished playing gloomhaven:tower defense. We just dropped two players for a month or two, and our alternates have been flaky. go summoning heavy on angry face, they all benefit from the music note's buffs! Alternatively, using all the music note's crowd control and curses and kill everything with angry face. You'll be fine, I reckon
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# ? Aug 15, 2018 20:30 |
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# ? Jun 9, 2024 19:21 |
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We ended up retiring our tinkerer because I took him out and hoovered up enough coins to finish the retirement goal donate 120 gold, although we decided not to do all the donations, 70 donated + 50 on hand was good enough and my friend is much more interested in playing Saw instead of Music Note. I really love Saw’s design and it is interesting how they give out action cards, which is like a 1-card stamina potion in addition to the heal
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# ? Aug 17, 2018 20:14 |