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The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Oh my god. Nada & Polo. Nada means nothing in Spanish. A polo is an British sweet that's a circle with a hole in it (like a Lifesaver for you Americans). It looks like a zero.



Nothing & Zero. :stare:

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Phy
Jun 27, 2008



Fun Shoe
And ~null~

It truly is

No Man's Sky

Happy Noodle Boy
Jul 3, 2002


Real talk them making a fun story out of the clusterfuck of a launch is probably the best redeeming feature of this game.

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Anyone got that crafting recipe chart with the arrows? It’s the easiest chart to scan

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Steve Yun posted:

Anyone got that crafting recipe chart with the arrows? It’s the easiest chart to scan
https://www.reddit.com/r/NoMansSkyTheGame/comments/9782g2/complete_trade_item_guide_with_basic_resources/

this?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Or this?

https://www.reddit.com/r/NoMansSkyTheGame/comments/92xl9n/medium_refinery_chart_wip_update_3/

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
I was thinking of one that went left to right but that first one is just as useful. Thanks!

Just got a Vita for $100 and testing out Remote Play as I visit my mom. Control mapping on a vita really sucks but as long as I avoid combat I think I can continue Columbusing in Space

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Steve Yun posted:

I was thinking of one that went left to right but that first one is just as useful. Thanks!

Just got a Vita for $100 and testing out Remote Play as I visit my mom. Control mapping on a vita really sucks but as long as I avoid combat I think I can continue Columbusing in Space

The one in the OP?

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Thats what I thought, but it seems to be missing a few things like the stasis chamber

VoLaTiLe
Oct 21, 2010

He's Behind you
Crap they fixed the dupe bug I don't wanna farm stuff for hours :v:

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Is there a similar chart for designing trade routes? I have a video but it's like 30 minutes long. A single image would be a bit more useful.

CRAYON
Feb 13, 2006

In the year 3000..

ToastyPotato posted:

Is there a similar chart for designing trade routes? I have a video but it's like 30 minutes long. A single image would be a bit more useful.

GrumpyGoesWest
Apr 9, 2015

ToastyPotato posted:

Is there a similar chart for designing trade routes? I have a video but it's like 30 minutes long. A single image would be a bit more useful.

I used this article to get me started. basically I just looked for the best economy descriptors with the economy filter turned on in the galaxy map, then remembered purple, blue, green, in that order. First system only buy, last system only sell. I did that for ten systems. You could spend all day looking for systems with the best buy/sell but I didn't worry about it too much.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Oh my god thank you.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Swedish Thaumocracy posted:

Anyone else have the bug where the game automatically places structures or equipment for you during base-building? It doesn't happen all the time, but I haven't noticed any specific pattern for it. You don't lose any resources, but it can mess up your terrain since the automatically flattened area doesn't go away if you delete it, and it makes rotating stuff or painting it all but impossible.

Is there any work-around for this, or do I just have to put all my base building on hold until it is eventually fixed?

My workaround so far on PC is to use F to select menu items instead of up arrow, which always tries to double "click".

EC
Jul 10, 2001

The Legend
I'm in the process of creating my first trade route now, and using this spreadsheet has been helpful: https://docs.google.com/spreadsheets/d/1F8WkxuYXzL6MDGJ5SGJu__UKHu-eOZ4eiDz8q-mi0iE/htmlview?sle=true

I'm taking the time to only use systems with high economy, and it's taking forever. Worth it for the quantity you get, though. I only have two systems so far but I made 15m just with two buy/sell transactions.

Happy Noodle Boy
Jul 3, 2002


EC posted:

I'm in the process of creating my first trade route now, and using this spreadsheet has been helpful: https://docs.google.com/spreadsheets/d/1F8WkxuYXzL6MDGJ5SGJu__UKHu-eOZ4eiDz8q-mi0iE/htmlview?sle=true

I'm taking the time to only use systems with high economy, and it's taking forever. Worth it for the quantity you get, though. I only have two systems so far but I made 15m just with two buy/sell transactions.


GrumpyGoesWest posted:

I used this article to get me started. basically I just looked for the best economy descriptors with the economy filter turned on in the galaxy map, then remembered purple, blue, green, in that order. First system only buy, last system only sell. I did that for ten systems. You could spend all day looking for systems with the best buy/sell but I didn't worry about it too much.

Gonna have to take a look at both of these. My main base is in the middle of nowhere so setting up a route nearby undisturbed doesn't sound so bad.

EC
Jul 10, 2001

The Legend
Some tips that I've gotten/learned over the last two days:

Get the economy scanner on your ship of choice. I use something with a lot of hyperdrive upgrades so I can travel far.
Find systems that have at least +75% sell and -20% buy for max profits. It'll take longer to find but it's worth it.
Find systems that have a high economy, as in wealthy, affluent, etc. (full list here They'll have more of the items and have a higher chance of spawning S class ships.
Getting a 48 slot hauler is mandatory. I lucked into a A class 48/8, and it's totally empty except for the stuff you can't remove.

Once you find a system, go to a planet, scan for a trading outpost, plop down a base. Build a teleporter. I've been naming my bases 01-MINING and 02-MANUFACTURING etc to help me keep track.

Once you get two systems, go to the first, call your hauler to the outpost (this took one nav data the first time but not afterwards for some reason), fill up on trade goods, warp to the second base, call the hauler to the outpost, sell all your trade goods. Rinse and repeat.

I sort of feel like I'll only do one of these. Finding the systems that meet all the criteria takes awhile, and isn't fun. I'd like to buy a S class fighter and a max slot freighter (that looks dope) but otherwise I don't really need cash anymore.

Thundarr
Dec 24, 2002


Wouldn't using the station instead of a trading post be better? Higher supply at the station, already a portal there. You would have to write down station names though.

Happy Noodle Boy
Jul 3, 2002


Well that certainly a lot easier than I thought it would be, just a little time consuming. Finding the right systems was definitely the most time consuming part but once you lock those the rest is pretty simple. I only made a 10 system run to try things out. Once the route was set I went backwards and search for the right trade post then left beacons. Once that was done I went through the route with my fighter which is the best kitted ship I have for traveling which limited how much I could buy. Between my exosuit (150 free spots) and ship (125) I bought as much as I could fit of the tier 1 product (on suit) and tier 2 (on ship). So not trying to min max or buy every slot available, just wanted to speed through it. Whole setup took about 2-3 hours.

End result? About 70M units for 20 minutes worth of traveling. Which is about as much as I was hoping to make from framing and THAT takes a full day of waiting + additional shopping then endless crafting. This I can do every 3 hours (time it takes for stores to restock). So I'm pretty much set for money. Thanks for the guide!

EDIT: So selling at trade posts tanks the system's economy but turns out that actually recovers over time as well! I was worried looking at my newly established route and seen that I had crashed it on my first pass. Selling to traders at the post does not appear to alter the economy (you can't sell them stuff from your ship and transferring takes time so don't bother). Unfortunately, stock and economy recover over game-time, not real time. So it's about 3 hours of unpaused / not in a menu/map of doing anything else in game before you can go through your route again. So not something you can just boot up the game to run through repeatedly but still it's a drat nice boost of money in between the rest of your gaming session.

Happy Noodle Boy fucked around with this message at 23:37 on Aug 26, 2018

SoulChicken
Sep 19, 2003

mek it fuhnki
Got lots of blueprints and went looking for radon and sulphurine to make stuff.... And they don't seem to be for sale anymore post patch. Is it easy to farm them? I only play in the evenings so I don't mind waiting for a crop? Sorry it's a basic question, any tips?

Powershift
Nov 23, 2009


SoulChicken posted:

Got lots of blueprints and went looking for radon and sulphurine to make stuff.... And they don't seem to be for sale anymore post patch. Is it easy to farm them? I only play in the evenings so I don't mind waiting for a crop? Sorry it's a basic question, any tips?

You an only put 3 atmospheric harvesters per planet. Certain planets give you certain gasses. It's still 750/day if you have 3 per type of planet and check them once a day.

Thundarr
Dec 24, 2002


Also, only use those atmospheric gases in a large refiner. You can make the condensed carbon / thermic condensate / nitrogen salt in your inventory with recipes but it'll cost you 200 gas per item where the refiner needs 100.

Specifically, give the refiner 100 gas + 10 condensed carbon + 10 salt. Which of the three gases you use determines the result.

The gases getting nuked from vendors really slows down the crafting path to riches unless you have a lot of planets set up for gas harvesting.

Happy Noodle Boy
Jul 3, 2002


I'm done with Nada and Polo! There's... nothing at the end of the line. Kinda disappointing. There was a 24-slow S-rank rifle on the anomaly at the time of my last turn in. No idea if that was intended or luck. That said, while finishing the scan every quest milestones I found what's by far the most hosed up creature this game has offered me:



Behold! The poor gently caress could barely lift his head.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Happy Noodle Boy posted:

I'm done with Nada and Polo! There's... nothing at the end of the line. Kinda disappointing. There was a 24-slow S-rank rifle on the anomaly at the time of my last turn in. No idea if that was intended or luck. That said, while finishing the scan every quest milestones I found what's by far the most hosed up creature this game has offered me:



Behold! The poor gently caress could barely lift his head.

It's a Scrab!

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I had an idea for exocrafts.

An installable vehicle bay on freighters, either via technology or via base construction, so that you can summon your exocraft for free if your freighter is in system, maybe using a nav beacon.

I would definitely use it more if not for the fact that you have to construct a somewhat expensive piece of equipment on every planet you want to use it on. Would make exploring extreme hazard planets a lot more viable.

Static!
Jul 17, 2007

Hold on, I'm watching this...
I guess I went a different route than you farmers or trade runners. I decided to grind missions and considering the way that they can stack, I pull in multi million credits + whatever high value rewards they offer every time I complete one. I think I'm about level 7/8 with most races / factions. When I get bored collecting missions, or have about ten pages, I go to a system that I've never been to before, scout it for a portal/base, do the missions, hand them in and move on. I have about 160m credits and 20k nanites from this so far, not counting the exo suit slots and alien multitool I got from station hopping.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Yeah, I'm not a billionaire or anything but freighter missions for harvester and depots can often give the near top-tier trade items, and station missions do as well once your rep gets high enough.

GrumpyGoesWest
Apr 9, 2015

Do you guys know what the cap is on how many missions you can queue? I haven't seem to hit it yet.

Nanohahn
Jul 1, 2005

Why, I do believe I spy a president in that there dune.

Fojar38 posted:

I had an idea for exocrafts.

An installable vehicle bay on freighters, either via technology or via base construction, so that you can summon your exocraft for free if your freighter is in system, maybe using a nav beacon.

I would definitely use it more if not for the fact that you have to construct a somewhat expensive piece of equipment on every planet you want to use it on. Would make exploring extreme hazard planets a lot more viable.

If you're on PC:

https://www.nexusmods.com/nomanssky/mods/752

This mod makes it so you only have to build the terminal once, then you can pick it up, carry it around and plop it down anywhere you like. I use the exocrafts a lot more since I installed that one.

That's one of the ways you can tell this game's been iterated on a few times: you can summon a freighter from another solar system (almost) any time you like, but you can't summon a dinky jeep without building its vehicle bay on every planet.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Yeah I have that mod installed, too.

Also on their bug report page they take suggestions. I told them, in more kind words, that working for the exocraft and not being able to really explore with them and them having poo poo inventory space was super dumb. When I summon my exo, my freighter should warp in and then drop my spacecar from orbit. Or just teleport it down. Either way it should have an impact

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Discovered that you don’t have to worry about your ship’s photon cannon overheating if you just press the fire button rapidly. Who designed this

ponzicar
Mar 17, 2008

Steve Yun posted:

Discovered that you don’t have to worry about your ship’s photon cannon overheating if you just press the fire button rapidly. Who designed this

Same thing with the mining beam. If you just stop firing for a fraction of a second, the heat resets, even though the UI makes it look like you need to wait for the meter to empty.

Happy Noodle Boy
Jul 3, 2002


Bruceski posted:

Yeah, I'm not a billionaire or anything but freighter missions for harvester and depots can often give the near top-tier trade items, and station missions do as well once your rep gets high enough.

:yeah: They're pretty good to check on daily. You can skip A LOT of the farming required to make stuff like stasis devices just by doing the freighter missions and sending your frigates out. Don't sleep on the supply depot runs either. I have so much enriched carbon and thermic condensate from them I don't need to worry about the gases I'd otherwise need at all. Same with getting stuff like granite/mango-gold/aronium for Iridisite because you can get it directly from frigate missions. Pretty much the one part of stasis device you really need farming for is the circuit boards and living glass (frost crystals/solanium/cactus flesh/star bulb) and setting up those in the needed quantity doesn't take long at all. The rest can all come from just doing freighter and frigate missions.

Between that and the trade route money should never be an issue again and I just need to go through the motions as needed. My goal need is to find an S-class freighter and finish maxing out my frigate fleet.

froody guy
Jun 25, 2013

Getting into base building now. One question came to mind after 30 secs: where's the delete/undo button?

haveblue
Aug 15, 2005



Toilet Rascal

froody guy posted:

Getting into base building now. One question came to mind after 30 secs: where's the delete/undo button?

Prompted on the HUD under the list of stuff you can build- hold the button, aim at the part to delete, press a second button. On PS4 it's L2 followed by X.

umbrage
Sep 5, 2007

beast mode
I've been trying to round out my frigate fleet, and I just cannot seem to find any more trade ships. Anyone feel like they spawn in certain economies/races/star systems? I've been puttering around rich systems trying to make them spawn but it's just fighters, explorers, and support for days. I'm assuming it's just RNG but I wanted to check.

Happy Noodle Boy posted:

Pretty much the one part of stasis device you really need farming for is the circuit boards and living glass (frost crystals/solanium/cactus flesh/star bulb) and setting up those in the needed quantity doesn't take long at all.

Yeah, gentle reminder: plant mats fluff with their associated biome deposits (e.g. Star Bulb + Paraffinium, Solanium + Phosphorus) at 1:2 in a refiner, and you can buy 4k+ of those deposits at any rich system's star base. Just keep a seed amount around, and you'll produce 2x of the amount you buy in a matter of minutes.

Thundarr
Dec 24, 2002


Buyable frigates definitely vary by system. I'm not sure if economy type affects it but if you keep jumping you'll eventually find the one your looking for.

E: I didn't focus on rich systems, I just kept warping to neighboring systems one after the other so I pretty much covered all possible economy / race / conflict options.

Thundarr fucked around with this message at 18:56 on Aug 27, 2018

18 Character Limit
Apr 6, 2007

Screw you, Abed;
I can fix this!
Nap Ghost
I might have accidentally achieved all my game goals: red ships.



The cargo slots on these exotics are terrible. But they are very pretty.

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slicing up eyeballs
Oct 19, 2005

I got me two olives and a couple of limes


umbrage posted:

Yeah, gentle reminder: plant mats fluff with their associated biome deposits (e.g. Star Bulb + Paraffinium, Solanium + Phosphorus) at 1:2 in a refiner, and you can buy 4k+ of those deposits at any rich system's star base. Just keep a seed amount around, and you'll produce 2x of the amount you buy in a matter of minutes.

Wait what. Where's the chart for this I need a chart

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