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jerman999 posted:Faction control can remove all non medieval factions and mechanoid raids. Right, but it doesn’t remove cryptosleep caskets or world quests with advanced item rewards. You could limit yourself by removing the ability to research electricity in scenario settings, use Map Editor to set ancient danger spawns to 0, faction control to remove outlander and pirate factions, and then avoid world quests with advanced rewards... though the king of a medieval faction being the one who wields the “lightning gun” (charge rifle) wearing the “armor of the gods” (marine armor) gives it a Stargate Atlantis fun feel.
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# ? Nov 12, 2018 06:15 |
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# ? Jun 10, 2024 19:54 |
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Has anyone been having issues with Hospitality guests lately? Two guests with inventories full of pemmican are just milling around my kitchen/entrance. They're not eating and not sleeping until exhausted and immediately getting up after a few hours (and not using the beds I have set for them). They don't seem to be interacting with doors unless I hold them open, but even with doors held open they're not using my beds, using a table to eat, leaving, etc.
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# ? Nov 12, 2018 06:22 |
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HelloSailorSign posted:Right, but it doesn’t remove cryptosleep caskets or world quests with advanced item rewards. You can disable those quest incidents via the scenario editor, and you can disable "shrines" (that's what those rooms with the caskets are) via Configurable Maps https://steamcommunity.com/sharedfiles/filedetails/?id=1507370392
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# ? Nov 12, 2018 07:28 |
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Dude getting out of 2,000 year old sleep: *throws up everywhere* *sees his friends dead and a psycho in marine armor is shooting the survivors with a shotgun* *runs towards group of people shooting the psycho, notices one of the people, a caveman, is his son somehow (??)* *throws up everywhere* *hits on the married woman while they're looting their buddies' caskets/corpses* *gets rejected, throws a tantrum* *throws up everywhere* Later, he gets healed up and joins the community. However nobody cleaned up his vomit and blood in his bedroom. This injustice pushed him over the edge and he gives up and leaves the community. His son the caveman is tasked with arresting him, and he decides to fight back with the knife he was holding. Son the caveman and dad the spaceman, locked in a knife fight. Caveman son wins, but collapses on his way back to the base, and bleeds out before he could get back into bed. Here lies Bowman, done in by his idiot caveman son. In the short time he was with my community, he touched everyone's lives. Whether it be by propositioning the married woman in front of the husband or going into an indiscriminate insult rampage after going through withdrawals.
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# ? Nov 12, 2018 09:15 |
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Epsilon Plus posted:Has anyone been having issues with Hospitality guests lately? Two guests with inventories full of pemmican are just milling around my kitchen/entrance. They're not eating and not sleeping until exhausted and immediately getting up after a few hours (and not using the beds I have set for them). They don't seem to be interacting with doors unless I hold them open, but even with doors held open they're not using my beds, using a table to eat, leaving, etc. I ran into that when I made their allowed area too restrictive. I reset their allowed area to unrestricted and they went back to normal. I never figured out exactly what was the limiting factor.
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# ? Nov 12, 2018 15:08 |
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jokes posted:Dude getting out of 2,000 year old sleep: Fallout 4?
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# ? Nov 12, 2018 16:02 |
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Finally breaking down and modding out doomsday/triple rocket launchers after that last two gigantic 80 man raids each had 6 or so launchers that the raiders were very happy to drop on 20 of themselves in order to explode one colony puppy or some poo poo https://steamcommunity.com/sharedfiles/filedetails/?id=1511597470
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# ? Nov 12, 2018 17:04 |
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Loving the 2000 year old man story. So in the last build psychopaths liked wearing human leather, at least one of mine did. This build my psycho doesn't want to wear it. Anyone know if something changed or is it another trait to prefer wearing human leather? I butchered up a bunch of early raiders and just took the hit because hey, stuff's valuable and some human meat in case things get rough (it did).
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# ? Nov 12, 2018 18:14 |
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Sten Freak posted:Loving the 2000 year old man story. It's the pawns with Bloodlust who loves human leather pants and random death. Two of theses elves are not like the others.
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# ? Nov 12, 2018 18:20 |
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Ok. But why aren't they all on fire?
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# ? Nov 12, 2018 19:26 |
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Keeshhound posted:Ok. But why aren't they all on fire?
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# ? Nov 12, 2018 19:29 |
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Keeshhound posted:Ok. But why aren't they all on fire? It looks like one of them at least has uh, turned into a pile of dust. One guy is apparently happy about that.
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# ? Nov 12, 2018 20:12 |
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Two of them.
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# ? Nov 12, 2018 20:18 |
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So last night I recruited a magically gifted person and made them into a fire mage. Meaning I now have an ice mage and a fire mage. This is my new raid procedure: 1)Ice mage throws snowball as bad guys come around PALADIN'S CORNER which damages and slows them all, making them group up just in time for 2)Fire mage throws a loving FIREBALL into the middle of them, setting all of them and everything anywhere near it on raging fire 3)Group watches them die under a hail of arrows, paladin sails into finish off any runners, ice mage makes it rain to put the raging fires out 4)Summoned minions haul corpses up to the "Terror Run," the series of caves anyone attacking from the N-NW has to go through to get to me, which means before you step into the sunlight again you'll have to crawl over 50+ rotting corpses while slowly moving past rock chunks 5)Group returns to brewing beer to support more magic So great!
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# ? Nov 12, 2018 20:27 |
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I'm using that mod too now, and the ice mage in particular has a pretty cool synergy with the Nature is Pretty Sweet mod, as that mod makes rainfall give a temporary bonus to soil fertility, so on-demand rain is very nice indeed.
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# ? Nov 12, 2018 22:51 |
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Drunk in Space posted:I'm using that mod too now, and the ice mage in particular has a pretty cool synergy with the Nature is Pretty Sweet mod, as that mod makes rainfall give a temporary bonus to soil fertility, so on-demand rain is very nice indeed. It's also a big help in the Crashlanding mod. Being able to douse those fires at the beginning makes the whole thing a lot less inferno-y.
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# ? Nov 12, 2018 22:58 |
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Drunk in Space posted:I'm using that mod too now, and the ice mage in particular has a pretty cool synergy with the Nature is Pretty Sweet mod, as that mod makes rainfall give a temporary bonus to soil fertility, so on-demand rain is very nice indeed. What mod?
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# ? Nov 13, 2018 00:03 |
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A Rimworld Of Magic https://steamcommunity.com/sharedfiles/filedetails/?id=1201382956 clunky name but a pretty interesting and heavily fleshed out mod
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# ? Nov 13, 2018 00:07 |
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But again, as I said, hilariously overpowered. Fun, but you may need to increase your difficulty a step to not trivially obliterate any opposition. It's not like it just gives you loads of OP poo poo, but the way you develop your magic abilities can very easily take them into the realms of far exceeding any weapon you might have access to, and gives you access to things the normal game won't, such as on-demand rapid healing. You can, if you give them a bunch of armour and have a sufficiently powerful mage, give a pawn the ability to regenerate wounds faster than they're likely to accrue them in combat. OwlFancier fucked around with this message at 00:30 on Nov 13, 2018 |
# ? Nov 13, 2018 00:27 |
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A Rimworld Of Magic, the icons are not great:
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# ? Nov 13, 2018 00:45 |
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It's a great mod. Add in Astra Imperium to increase the difficulty. My Ice/Fire mages and Paladin couldn't handle this 124 person drop pod Chaos raid... good fun though...
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# ? Nov 13, 2018 00:56 |
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cugel posted:A Rimworld Of Magic, the icons are not great: Do you only start with one power?
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# ? Nov 13, 2018 01:07 |
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Beer4TheBeerGod posted:Do you only start with one power? Yeah, but at one point they can train each other; everything snowball from there. The blink spell on autocast was/is also broken as far XP gains goes.
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# ? Nov 13, 2018 01:15 |
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Yeah there's a lot of cross class powers which you can give to anyone so you really have to exercise restraint if you don't want to end up like that.
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# ? Nov 13, 2018 01:18 |
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and I thought Vampire/Jedi skills got cluttered
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# ? Nov 13, 2018 01:23 |
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Danaru posted:and I thought Vampire/Jedi skills got cluttered The vampire is the only one of the fifteen who is hiding his powers when selected in a group, he is also very broken.
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# ? Nov 13, 2018 01:32 |
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Danaru posted:and I thought Vampire/Jedi skills got cluttered I only give them powers from their class. Each class has about 5 including an ultimate ability. Can't believe anyone has the patience to train them up in everything.
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# ? Nov 13, 2018 01:40 |
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You can't actually train up the skill levels of the spells from scrolls though, can you? For instance I have an Ice mage that I taught Blink via scroll... but there's 3 levels of blink, each upping the distance you can blink. The spell doesn't appear in their Magic menu, so how would I go about raising that skill level? Reading another blink scroll doesn't work.
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# ? Nov 13, 2018 02:16 |
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You can't raise it as far as I'm aware, that's the perk of class versions of the spells.
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# ? Nov 13, 2018 02:42 |
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I'm going to have to try this magic thing next game. Right after Randy murders me in this one.
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# ? Nov 13, 2018 03:34 |
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Haven't played the game for a few versions, not sure what mods are updated or cool so hoping for some recommendations. Looking for a mostly vanilla experience but like extra decor, extra defenses, and extra realism.
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# ? Nov 13, 2018 06:00 |
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Baronjutter posted:Haven't played the game for a few versions, not sure what mods are updated or cool so hoping for some recommendations. These are the ones I mostly use: Furniture, Decor, Hair Gloomy Furniture More Furniture Wall Lights Xeva's Rimhair Chicken Mitchell Hairstyles Spoon's Hair Mod Ponytail is Kawaii QoL Run and Hide RuntimeGC Allow Tool Gameplay/UI Prepare Carefully RimHUD HugsLib RimCuisine Embrasures Tranquilizer Guns RT Fuse (Fuse boxes and circuit breakers). Of these I highly recommend Prepare Carefully and RimHUD at the very least. Hope this helps!
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# ? Nov 13, 2018 06:24 |
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I did a big Rimworld of Magic playthrough before 1.0 came out and I honestly came away disappointed. The magic ranges from questionably useful(a lot of the nuke spells) to game-breakingly good(summoner in general is basically a one man army/labor force, druid/paladin/priest healing spells utterly trivialize and almost instantly any injury or illness that isn't instant part destruction). It also shits up the store/loot tables with toooooons of stuff of dubious usefulness.
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# ? Nov 13, 2018 09:34 |
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The scope and depth of the mods make it seem like I'm reading about a different game sometimes. It's impressive.
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# ? Nov 13, 2018 16:44 |
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Kanos posted:I did a big Rimworld of Magic playthrough before 1.0 came out and I honestly came away disappointed. The magic ranges from questionably useful(a lot of the nuke spells) to game-breakingly good(summoner in general is basically a one man army/labor force, druid/paladin/priest healing spells utterly trivialize and almost instantly any injury or illness that isn't instant part destruction). It also shits up the store/loot tables with toooooons of stuff of dubious usefulness. Game balance: Magic works through the power of friendship. My potential fire mage couldn't light a cigarette with that.
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# ? Nov 13, 2018 16:46 |
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Fat_Cow posted:Any decent LP series out there that serve as a tutorial/are entertaining to watch? This guy did a whole series about surviving with nothing on an ice sheet. I think it's still going, at that. But it does teach you a lot about the game, besides being really interesting. Also it sounds like you're watching a BBC documentary revolving around a weird cannibal dude that decided it would be a great fun to train huskies and live on the ice sheet, eating visitors. What he doesn't explain, you can usually intuit the reasoning behind (one thing I can think of is leaving out the corner blocks, which he didn't explain but I figured out the logic behind pretty quickly). Little stuff like that. https://www.youtube.com/watch?v=XUk4IzwHXcQ
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# ? Nov 13, 2018 18:35 |
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Sten Freak posted:The scope and depth of the mods make it seem like I'm reading about a different game sometimes. It's impressive. Hence the "IP clowncar" comment earlier. Assuming my new job affords the funds, I would love to break into streaming doing a playthrough like this where I slam a bunch of crap together into a weird amalgam and see what kind of comedy I can extract from it.
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# ? Nov 13, 2018 18:39 |
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Sten Freak posted:The scope and depth of the mods make it seem like I'm reading about a different game sometimes. It's impressive. Believe me, it plays like one, too.
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# ? Nov 13, 2018 18:41 |
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Kanos posted:... It also shits up the store/loot tables with toooooons of stuff of dubious usefulness. This is about how I feel about the Medieval mod. 15 different types of each weapon.
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# ? Nov 13, 2018 21:53 |
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# ? Jun 10, 2024 19:54 |
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And gloves, and boots, and socks, and and and Yeah I gave up again on MT, if it was just the worktables and tech advances without the gigantic excessive piles of clutter loot I'd live with it but a 60 or 80 man raid ends up being many hundreds of clutter items (all worn, mostly low quality, mostly corpse cooties) and just getting rid of it is a massive industrial pipeline sigh
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# ? Nov 13, 2018 22:23 |