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And he did use some techniques to reuse a lot of the same calculations, so it is somewhat optimized. I am sure there is more that can be done, but I'm not sure there is a ton of available optimizations if your intent is to do EVERYTHING. The biggest thing you could do is figure out which light sources can use a lightmap/don't need reflections but that would sorta be cheating.
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# ? Jan 19, 2019 18:08 |
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# ? Jun 11, 2024 16:19 |
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repiv posted:In terms of raytracing the Q2 port has a lot more going on, BF5 uses standard rasterization/precalc tricks for most lighting then layers RT reflections on top whereas Q2 is raytracing all lighting across the board so everything is dynamic and accurate. Gotcha, thanks for the correction. e: vvvvv yeah it's crazy how much of a difference it makes and honestly is exciting as a precursor to what we can hopefully see soon in modern titles. VelociBacon fucked around with this message at 20:27 on Jan 19, 2019 |
# ? Jan 19, 2019 19:28 |
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Realistic lighting, shadows and reflections with low poly assests in quake is kind of a mind gently caress and seriously incredible.
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# ? Jan 19, 2019 20:20 |
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With the RX Vega 64 at $400 pre-launch of the VII, if it were to fall to $350 would it be a better deal than the 2060?
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# ? Jan 19, 2019 21:29 |
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zer0spunk posted:Realistic lighting, shadows and reflections with low poly assests in quake is kind of a mind gently caress and seriously incredible. Thiefs going to be amazing with all that going on
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# ? Jan 19, 2019 22:28 |
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Surprise Giraffe posted:Thiefs going to be amazing with all that going on Holy poo poo imagine Daggerfall with it. Or Morrowind oh man.
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# ? Jan 19, 2019 22:29 |
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I wonder how many old games would reveal lovely geometry cracks or other infelicities if they were subjected to physically accurate lighting instead of painstakingly tweaked emitters and light maps.
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# ? Jan 19, 2019 22:30 |
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VelociBacon posted:Morrowind oh man. gently caress yea, I'd buy a 2080 for that.
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# ? Jan 19, 2019 22:53 |
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dkj posted:With the RX Vega 64 at $400 pre-launch of the VII, if it were to fall to $350 would it be a better deal than the 2060? For people with hefty enough PSUs and Freesync monitors already, yes.
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# ? Jan 19, 2019 22:53 |
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VelociBacon posted:Holy poo poo imagine Daggerfall with it. Or Morrowind oh man. Doom 1993 come on son
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# ? Jan 19, 2019 23:56 |
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Man, Morrowind loving owned. Wish Bethesda would get away from this MMO trash and do what they’re actually good at. I’d buy the gently caress out of a 2080 Ti for RTX Morrowind.
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# ? Jan 20, 2019 00:41 |
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Stanley Pain posted:Someone needs to do Raytraced Hexen. Would buy RTX for that Filthy scum fucked around with this message at 01:14 on Jan 20, 2019 |
# ? Jan 20, 2019 01:11 |
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e: double posting
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# ? Jan 20, 2019 01:13 |
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Lol I love that so far the most excitement rtx seems to have awakened in this thread is from people wanting to play 90s remakes
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# ? Jan 20, 2019 01:16 |
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Statutory Ape posted:Lol I love that so far the most excitement rtx seems to have awakened in this thread is from people wanting to play 90s remakes I mean. Don’t get me wrong, there are some real goddamn good games now. But you can’t touch that nostalgia. Put it right in my veins, please.
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# ? Jan 20, 2019 01:18 |
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I wonder how much actual legwork it would take to revamp old engines to support RTX. Like it sounds rad but seems like a total engine redesign for a lot of games, no? Statutory Ape posted:Lol I love that so far the most excitement rtx seems to have awakened in this thread is from people wanting to play 90s remakes I'm in this boat. I'd love to replay some oldies with all their terrible light handling fixed. If for no other reason than it seems clear thus far that modern engines with modern texture sizes and geometric details and all, simpy are going to suck rear end until another generation or two of RTX before it's worth it? Could be wrong there but I'm certainly more excited for the potential for old games to look rad vs. COD5 having another slider for better shadows or w/e Sniep fucked around with this message at 01:30 on Jan 20, 2019 |
# ? Jan 20, 2019 01:27 |
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tehinternet posted:Man, Morrowind loving owned. Wish Bethesda would get away from this MMO trash and do what they’re actually good at. Hope the openMW team think about it.
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# ? Jan 20, 2019 01:56 |
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dkj posted:With the RX Vega 64 at $400 pre-launch of the VII, if it were to fall to $350 would it be a better deal than the 2060? If it's a good cooler model and if you're not averse to tinkering with voltages etc to reign in the absurd power consumption, yeah. Modern Nvidia x60 you can buy any model, jam it in and forgettaboutit.
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# ? Jan 20, 2019 02:01 |
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Statutory Ape posted:Lol I love that so far the most excitement rtx seems to have awakened in this thread is from people wanting to play 90s remakes Did you see the q2 port? It looks really, loving, good. The lighting and reflections look fantastic despite low poly. Thus far current ten RTX on/off amounts to frame rate loss for nearly no improvement in visual fidelity.
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# ? Jan 20, 2019 02:23 |
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It's not just that games with lower detail let you actually do more effects and have good performance, it's also that older games don't have the obscene amount of visual noise that most newer games do, so lighting enhancements really pop.
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# ? Jan 20, 2019 03:39 |
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Statutory Ape posted:Lol I love that so far the most excitement rtx seems to have awakened in this thread is from people wanting to play 90s remakes Folks should play DUSK if they hadn’t yet.
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# ? Jan 20, 2019 04:36 |
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Bad news for AMD: Jen-Hsun Huang says Nvidia should have gotten rid of every last 1060 by the end of January. Maybe we can finally get some actual new midrange GPUs all up in this.
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# ? Jan 20, 2019 04:38 |
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Good, because it only took like 4.5 years for day 1 GTX 970 holders to double the perf/$
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# ? Jan 20, 2019 05:02 |
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SwissArmyDruid posted:Bad news for AMD: Jen-Hsun Huang says Nvidia should have gotten rid of every last 1060 by the end of January. That was a pretty good read, wish more CEOs were willing to drop the bullshit once in a while. Thought this was a funny response. quote:Question: Do you see any pickup in crypto?
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# ? Jan 20, 2019 05:27 |
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Surprise Giraffe posted:Thiefs going to be amazing with all that going on From what little I know of the original Thief and Thief II engines though they were clusterfucks of kludged together hackery that made any modifications difficult to pull off. I'd expect the fan made 'Dark Mod' using the modified Doom3/id Tech 4 stuff they used to get raytraced before the OG Thief/Thief II ever did.
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# ? Jan 20, 2019 07:14 |
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tehinternet posted:Man, Morrowind loving owned. Wish Bethesda would get away from this MMO trash and do what they’re actually good at. Hoooooly poo poo same
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# ? Jan 20, 2019 07:18 |
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Statutory Ape posted:Somewhere the Nvidia marketing director is shaking his head in disbelief
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# ? Jan 20, 2019 09:25 |
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Q2VKPT is seriously cool. https://streamable.com/06ibg
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# ? Jan 20, 2019 11:11 |
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You finally might be able to get 60fps in morrowind with a RTX2080ti and RTX set to off
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# ? Jan 20, 2019 17:04 |
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Risky Bisquick posted:You finally might be able to get 60fps in morrowind with a RTX2080ti and RTX set to off At least Gamebyro back then offered nice looking DX8 water, now this POS couldn't hit over 60 fps without getting wonky
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# ? Jan 20, 2019 17:59 |
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Kazinsal posted:Hoooooly poo poo same Risky Bisquick posted:You finally might be able to get 60fps in morrowind with a RTX2080ti and RTX set to off
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# ? Jan 20, 2019 18:58 |
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Riflen posted:Q2VKPT is seriously cool. Towards the end of that gif when the last grenade casts that strogg's shadow on the wall, it looks unreal It's going to be a very long time (15-20 years imo) before raytracing is the standard way of doing graphics in games but I cannot wait
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# ? Jan 20, 2019 20:19 |
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Zedsdeadbaby posted:Towards the end of that gif when the last grenade casts that strogg's shadow on the wall, it looks unreal Yeah that's a great observation. Why the 15-20 year timeframe though ?
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# ? Jan 20, 2019 20:30 |
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Statutory Ape posted:Yeah that's a great observation. Why the 15-20 year timeframe though ? We're about to have a new generation of consoles drop this year or next, and I can't see the generation after that adopting it either. It's horrendously expensive computationally. This footage is of a 22 year-old game running at 1440p60 off a $1200 GPU. Although nvidia introduced consumer raytracing with RTX, the consoles still form the baseline for graphics in general. Raytracing would have to be introduced alongside other advances including bigger game worlds and potentially 8K resolution and possibly even higher in a decade's time. It's purely guesswork obviously but that's quite a big hill to climb imo. It's all about the costs and feasibility of bringing it to the masses cheaply, while retaining all the other bells and whistles that have evolved over time.
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# ? Jan 20, 2019 20:38 |
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I don't know about "the standard way of doing things", as you put it, but we'll be playing games using these methods very soon. Path tracing and ray tracing can help solve some of the most difficult problems of real time rendering. They'll be used alongside familiar raster techniques to improve image quality. Some more footage of Q2VKPT: https://streamable.com/mxk4b
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# ? Jan 20, 2019 21:06 |
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https://m.newegg.com/products/N82E16814131740 Would this bundle be worth it with the 3 games you think?
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# ? Jan 20, 2019 21:14 |
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Is running a full blown ray traced lighting in a modern game actually particularly more expensive than running full blown ray traced lighting in a 22 year old game? The differences in how hard it is to rasterize each one might be enormous, but the ray traced lighting shouldn't actually be that different between a modern game and a two decade old game I would think. They couldn't do this 22 years ago because it was the same amount of work then as it is now and even a super computer of the era fell well short of the level of performance necessary. This quake 2 thing is probably there because its a well known open source that probably wasn't terribly complicated to modify for RTX support. IIRC it has been stated that ray tracing is actually the easier method to implement because when you use it the computer does all the work of making everything look right. Basically I'm guessing it isn't that it is easier to do on a 22 year old game, it is just that it took 22 years to get hardware fast enough to pull it off period.
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# ? Jan 20, 2019 21:14 |
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Indiana_Krom posted:Is running a full blown ray traced lighting in a modern game actually particularly more expensive than running full blown ray traced lighting in a 22 year old game? I'm assuming it isn't - it's just that in a modern game there's not much room left for the GPU to do ray tracing on top of everything else. Quake 2 does 1-2% of my GPU workload if I cap it to monitor refresh rate, while modern games routinely hit 80-100%. That's where I'm coming from with my admittedly extremely conservative 15-20 year fever dream prediction
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# ? Jan 20, 2019 21:32 |
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The developer of q2vkpt touched on that - apparently they're not bottlenecked on the actual raytracing (the RT core workload), but rather the lighting/shading calculations for each ray intersection (the CUDA core workload), so in theory they could trace against more complex geometry with similar performance.quote:Quake II is ancient! If these techniques have any future, it should run at 6000 FPS by now!
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# ? Jan 20, 2019 21:35 |
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# ? Jun 11, 2024 16:19 |
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Indiana_Krom posted:Is running a full blown ray traced lighting in a modern game actually particularly more expensive than running full blown ray traced lighting in a 22 year old game? The differences in how hard it is to rasterize each one might be enormous, but the ray traced lighting shouldn't actually be that different between a modern game and a two decade old game I would think. They couldn't do this 22 years ago because it was the same amount of work then as it is now and even a super computer of the era fell well short of the level of performance necessary. This quake 2 thing is probably there because its a well known open source that probably wasn't terribly complicated to modify for RTX support. IIRC it has been stated that ray tracing is actually the easier method to implement because when you use it the computer does all the work of making everything look right. It depends. This is touched on a bit in the FAQ for the project. A game with both paths will provide new challenges for the art team for a start. The Q2VKPT people didn't thoroughly go through the whole game and adjust absolutely everything with path tracing in mind. There are sections that are completely pitch black because of how the original lights and art were made. Also they didn't have time to solve tougher problems like particles and transparencies, so they removed them (no railgun trail). Still, I found it fascinating to play. Here's me feeling my way through a pitch black room with only the laser shots and grenades to light my way. Notice at the start how enemies came out of the shadows naturally. This is not specifically designed and just happens because of realistic light simulation. https://streamable.com/7rjkg
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# ? Jan 20, 2019 21:41 |