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Factorio and Subnautica have a baby in the newest game from Coffee Stain Studios, creators of Goat Simulator. The game enters early access on the 19th, however as part of their satanic pact to not only be known for a meme goat game this is an Epic Store exclusive (12 months?). https://www.youtube.com/watch?v=W_lmP8jYVLs FEATURES
NOT FEATURES No procedural map generation. No survival elements, no permadeath. No underground conveyors. Resources are fixed locations and infinite, plants and trees respawn. No terraforming, landscaping, weather or pollution. No VR support. No consoles? Really useful save game map generator/production planner: https://satisfactory-calculator.com/en/interactive-map
Carecat fucked around with this message at 16:20 on Jul 6, 2020 |
# ? Mar 9, 2019 15:46 |
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# ? Jun 10, 2024 13:15 |
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As a Factorio addict, this looks cool but no procedural generation is really killing my enthusiasm. I don't suppose there's any chance of it being added? I don't see anything in your list.
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# ? Mar 9, 2019 16:03 |
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Absence of procedural generation is a feature
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# ? Mar 9, 2019 16:08 |
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They've said from the beginning the map(s) will not be procedural. Unlikely that a mod could add that in.
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# ? Mar 9, 2019 16:26 |
Played two hours. So far it’s a very pretty game and it runs very smoothly on a 1070. But trying to route and place things from first person is annoying even with the limited grid snap. Also annoying how long it takes to progress from the early game into automation. It’s still seems faster to hand craft then let your machines take care of it especially since the low early power capacity really limits how much you can paralize production.
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# ? Mar 9, 2019 16:35 |
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I got past the weird account problem and pre-ordered. The receipt only has an order ID though, are they sending the activation keys out separately or something?
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# ? Mar 9, 2019 16:54 |
The lookout towers or whatever they're called actually help a ton when building, particularly when building on a large foundation. The very early game is a weak point, in my opinion, but I think the hand crafting system they have now beats the pants off the prior versions: 4 second craft times, then each click does one thwack of the hammer. The latter was a button mash fest. I came up with various ways to drum on my LMB while most people just used an autoclicker. Given the way belts are point to point rather than having the ability to have inserts for picking stuff off, the logistics of splitting belts is also too deep. For quite a while (unless you already know what you're doing and rush it), you will have one miner feed one smelter feed one storage feed one constructor. Repeat for each early resource type. You can't automate both plates and rods until either logistics or if you have two iron nodes. The power pole mini game is also a bit annoying, but once you get the hang of it it becomes a non issue (but still a little annoying). Unfortunately, T4, which is not accessible for the weekenders, is when things start to really take off. That's when you get access to coal/coal power which is the first time you can stop caring about / having to manually feed your generators.
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# ? Mar 9, 2019 17:17 |
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Mr. Powers posted:Unfortunately, T4, which is not accessible for the weekenders, is when things start to really take off. That's when you get access to coal/coal power which is the first time you can stop caring about / having to manually feed your generators. Coal is Tier 3, it's in the alpha.
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# ? Mar 9, 2019 17:43 |
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If anyone has a key for this they don't want I'll gladly try it out for them
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# ? Mar 9, 2019 17:52 |
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This game looks and sounds cool as hell. I think adding fluids would be really easy for these guys, if they wanted to do so down the road. Can't wait until everything gets more fleshed out
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# ? Mar 9, 2019 18:02 |
Tamba posted:Coal is Tier 3, it's in the alpha. Oh, it is? I wonder if they moved it or I'm misremembering.
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# ? Mar 9, 2019 18:13 |
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yeah this is really awesome, i'm really enjoying the free weekend.
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# ? Mar 9, 2019 18:26 |
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I played for about 5-6 hours last night and I'm really enjoying this game. Didn't encounter any game breaking bugs except a friend having issues reloading into the game. I didn't find the early game too bad, I watched some streamers play who built a ton of personal miners and then manually made everything. Instead I just opted to automate as much as I could from the beginning and it flowed real well. Took maybe 40 minutes to upgrade the hub fully? I'm really enjoying the little things in this game like the auto crafter heating up and becoming white hot when you're churning out biomass. I don't know if it's planned to be removed but it's kinda funny to build giant ramps and then remove the bases so they're just floating in air. Then again we're building huge buildings with the click of a button, so it's not out of the realm of possibility. Probably the most solid alpha I've ever played as well.
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# ? Mar 9, 2019 19:19 |
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Do i understand this correctly, that you're hosed and have to wait for the 19th if you didn't already sign up for the alpha?
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# ? Mar 9, 2019 19:20 |
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The best sign of the direction of this game, IMO, is that you get craftable jump pads and landing pads early on. There's a lot of effort to make the game feel good in 3D, rather than just be 3D factorio.
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# ? Mar 9, 2019 19:40 |
Picer posted:Do i understand this correctly, that you're hosed and have to wait for the 19th if you didn't already sign up for the alpha? I'm not sure I'd really describe it as "hosed", but yes, if you did not previously sign up for the alpha, early access starts on the 19th
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# ? Mar 9, 2019 20:11 |
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Game is good so far, the opening was a little slow, and it felt like I had to hand-craft way more than I should have, but I'm having plenty of fun. I'm sprawled out on the ground right now, but I can't wait to make factories with multiple floors and levels!
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# ? Mar 9, 2019 20:18 |
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agreed, imo the worst part of the game is that the progression is skewed a bit slow. That plus the onerous circuit-keeping minigame makes building your factory out feel a lot more of a chore than factorio (it's already naturally harder due to being 3d.) That being said, there's more of an exploration element to the game, so you have something to do while you wait for your factories to trundle along (or you can push ahead and make a shitload of miners, chore-like circuit watching be damned)
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# ? Mar 9, 2019 21:20 |
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Mr. Powers posted:I'm not sure I'd really describe it as "hosed", but yes, if you did not previously sign up for the alpha, early access starts on the 19th Goddamnit!
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# ? Mar 9, 2019 21:40 |
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Goddamn I just realized you can adjust conveyor pole height gently caress
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# ? Mar 9, 2019 22:23 |
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Alpha is fun, and I'll buy the game for sure, but I really want to know what the endgame is like. The main issue right now is slow resource production and having to manage fuel at the start. Definitely like the spin they have on building out a factory, and that it is in 3d.
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# ? Mar 9, 2019 23:40 |
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Early game layouts and managing fuel and how much you have to hand craft before automation really gets going are kinda annoying, but not dealbreakers. Its so hard to place things when on the same level as the thing you're placing. It also might need some optimization since it runs ok on my 1070, but caps out my 3770k at 100% with all detail cranked. Definitely need a separate toggle for motion blur so you don't have to turn all post processing to low to kill it. Inventory space feels needlessly restrictive considering how many things you need even just through tier 3. I can see myself playing this, at least once or twice through each map but will probably wait for steam release.
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# ? Mar 9, 2019 23:56 |
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Phobeste posted:Goddamn I just realized you can adjust conveyor pole height gently caress How do you do this? Was I just not reading some part of the screen?
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# ? Mar 9, 2019 23:57 |
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manero posted:How do you do this? Was I just not reading some part of the screen? You have to be laying a post directly and when you click and hold you can move the mouse up and down and it goes with it.
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# ? Mar 10, 2019 00:20 |
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This game is head and shoulders above everything else in its department for sheer QUALITY CONTROL, if nothing else. Everything is so well animated and so smooth. The animation of the Space Elevator assembling itself, the Portable Miner positioning itself before becoming a drill, and so on. Got a feeling I'm going to love it.
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# ? Mar 10, 2019 00:29 |
FYI If you have a full alpha friend, they can load their T4+ saves in the weekend alpha client and you can join. Oops. E: Unfortunately all my prior saves have overlapping coal power plants.
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# ? Mar 10, 2019 00:37 |
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Can someone spoil what significant items T3 has? I'm enjoying the game but if I can't do something about these awful bioreactors I'll probably stop playing.
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# ? Mar 10, 2019 01:49 |
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well, good news: the first unlock in t3 is coal and coal plants, which can be automated.
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# ? Mar 10, 2019 01:59 |
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Phobeste posted:You have to be laying a post directly and when you click and hold you can move the mouse up and down and it goes with it. Aha! Excellent, thank you.
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# ? Mar 10, 2019 02:13 |
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What's the trick to power poles? I run out of x/4 capacity a lot and have to continually rebuild parts of my network, which is annoying. I'm also extremely stupid.
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# ? Mar 10, 2019 02:27 |
Have a tiered system of local poles (can feed 3 machines) and distribution poles (can feed 1-3 local poles depending on your grid)
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# ? Mar 10, 2019 02:29 |
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Each pole can only have 4 connections. So you can really only connect it to at most two buildings, because you need one connection to get power from, and one to transfer power to the next pole. There's no need for redundancy, a single line can transfer unlimited power.
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# ? Mar 10, 2019 02:35 |
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Impermanent posted:well, good news: the first unlock in t3 is coal and coal plants, which can be automated. Coal, coal plants, and also trucks and truck stations. You feed a coal mine into a coal plant and you have self-generating power forever. I fed the rest of that via a splitter into a truck station, one going to the loading bay the other going to the "fuel" bay. Then I automated a truck to go between that and my main base and unload the coal there into more generators. It was surprisingly easy, and fun. After that the trick was just upping my production of rarer items, same as in Factorio. Sadly I think I've reached the limits of what this weekend alpha can show off but god drat it was so worth it. This game will be an easy sell for me.
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# ? Mar 10, 2019 03:49 |
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the power generaiton progression kinda irks me. like, i get why they don't give you coal sooner, they want to force you to go our and explore and their primary mechanism for that in the early game is making you gather leaves and wood. by t2 or so though, they should really give you a biomass generator that has an input, having to refill each generator by hand is tedious and really, really limits the amount of automation you can do. it's really weird how long the "hand feed the generators" stage lasts! (it's basically the entire alpha)
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# ? Mar 10, 2019 04:14 |
ninjewtsu posted:the power generaiton progression kinda irks me. like, i get why they don't give you coal sooner, they want to force you to go our and explore and their primary mechanism for that in the early game is making you gather leaves and wood. by t2 or so though, they should really give you a biomass generator that has an input, having to refill each generator by hand is tedious and really, really limits the amount of automation you can do. it's really weird how long the "hand feed the generators" stage lasts! (it's basically the entire alpha) I'd probably consider T3 to be the end of "early game". I do agree that a lot of the early game is not conducive to automation and hand crafting being so much faster than early automation confuses the subject further. Once you unlock coal and mk2 belts, that's when you really enter what feels like "mid game" where you will probably build a whole new factory area with your newfound power capacity and belts that are fast enough to actually assemble things that require screws as an input.
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# ? Mar 10, 2019 04:29 |
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One thing to keep in mind is that biomass and then biofuel are much more efficient and longer-lasting than raw leaves or wood. It's well worth crunching your greenery down to biofuel to significantly increase the time your generators can run between refills.
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# ? Mar 10, 2019 04:35 |
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i had to build a stupid amount of power generation to automate filling up the space elevator with its cargo. it's really dumb that i'm having to handfeed 12 power generators, that seems like the task that should be your introduction to heavy automation, but the way pre-coal power works heavy automation is heavily punished (either you spend your entire time filling up your power plants until the task is complete, or your entire base shuts off!), and filling up the space elevator's cargo is what unlocks automated power! aside from that though, game's really cool. i marathoned the game for 9 hours, reached the end of content, then set out on an exciting exploration adventure, only to find that the big pink trees in the cherry blossom biome don't have any collision, and the river that runs through the area has numbers floating above its anchor points, so i think i'm not meant to go over there yet.
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# ? Mar 10, 2019 04:51 |
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automating what you give to the space elevator is not strictly necessary for Tier 3 unlock from what I can tell, though I do note that it has belt ports for you to eventually do so, so maybe there's something out there later on you want to mass-produce. I do like that unlike Factorio, you can smelt iron bars by hand at the crafting table. Sure, it takes time, but it gives you a little more leeway.
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# ? Mar 10, 2019 04:58 |
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i mean if you don't automate it, you're sitting on the crafting bench for 10 minutes holding down "craft more screws" which while certainly something you can do (and, as the system stands, the faster and easier way to do things), i don't think that's what the devs intended
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# ? Mar 10, 2019 05:00 |
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# ? Jun 10, 2024 13:15 |
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Pleasantly surprised by the autopilot. I put it on a sort of elevated highway with the steepest ramps at both ends, and it handles it without issue every time, and I've seen it self-correct by backing up and trying again successfully too. Bodes well for a more complicated facility down the line, I think, but I didn't make it into the closed alpha to play with trains.
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# ? Mar 10, 2019 06:17 |