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https://www.nomanssky.com/2019/09/beyond-development-update-2/quote:Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
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# ? Sep 18, 2019 14:23 |
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# ? Jun 10, 2024 03:50 |
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cheese and cheese accessories
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# ? Sep 18, 2019 14:40 |
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Well, looks like I won't ever see another space battle again in my current save. Warped a gazillion times, waited 3 hours, waited 3 days, jumped through black holes. Nothing.
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# ? Sep 19, 2019 10:41 |
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The game runs much smoother on ps after the update and fixed a lot of construction glitches at one of my lovely bases. Load times are much faster too.
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# ? Sep 19, 2019 14:03 |
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It doesn't look noticeably less blurry on base PS4 but definitely more aliased now. Lots of shimmer everywhere. Still an improvement overall I'd say. I still can't get vibration back though.
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# ? Sep 19, 2019 14:29 |
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Does it still make the PS4 sound like a jet engine?
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# ? Sep 19, 2019 14:33 |
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I don't know, I play with headphones on but as far as I know, it's likely the same. I think mine is fairly quiet though.
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# ? Sep 19, 2019 14:39 |
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So what are units good for? If I’ve got 200m and can get 60m per day by collecting from my indium farm at what point do I have more than I could ever need?
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# ? Sep 19, 2019 14:51 |
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Installed this again to investigate the state of the game. Is there any way of fixing the streched UI on ultrawide? Also is rebinding keys broken or am I being dumb?
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# ? Sep 19, 2019 15:12 |
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evilweasel posted:So what are units good for? If I’ve got 200m and can get 60m per day by collecting from my indium farm at what point do I have more than I could ever need? The best freighters and ships cost hundreds of millions of units. I’d say if you’re that flush, keep 500k on hand at all times in case you run across that perfect space boat that you must have.
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# ? Sep 19, 2019 15:31 |
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Can confirm that PC performance on Oculus is improved. I fired this up the other night and was able to keep all settings on "Enhanced" while cranking tessellation and textures up to ultra, and the game only really hitches when landing on planets. That makes sense since it's generating terrain. Pop-in still appears just as visible, as well as textures loading around you as you travel, but overall I can deal with that. This is also with keeping 1.5 super sampling enabled in the Oculus Tray Tool and anti aliasing on FXAA+TAA. I understand folks don't like TAA in this game because it "smears" things, but the alternative is jagged edges everywhere and it looks worse imo.
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# ? Sep 19, 2019 15:34 |
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Glitchdj posted:Well, looks like I won't ever see another space battle again in my current save. Ok, dumb question but are you warping in your spaceship, or in your current freighter? evilweasel posted:So what are units good for? If Ive got 200m and can get 60m per day by collecting from my indium farm at what point do I have more than I could ever need? In addition to buying S-Class freighters and starships (A full deck of S-Class will cost you nearly a billion total) having tons of cash makes base building, and general gameplay tons easier - at space stations you can buy thousands of units of materials you will commonly need like ferrite, oxygen, tritium, etc. for a couple hundred thousand dollars. You can load up your backpack with everything you could ever need with sufficient cash, and in 1/10,000th the amount of time it would take you to go harvest all that poo poo. You'll have all the frigate fuel, uranium, thruster fuel, oxygen, metal plating, and whatever else you need for the rest of the game, and if you ever need more, you can just buy more instead of wasting time harvesting. Its a fair game mechanic for progression from harvesting to manufacturing, IMO. In addition, Platinum (which can be refined from Gold + Silver) and Pugeneum can be refined into nanites at a ratio of 25 to 1. You can just buy them from space stations and NPCs getting out of their spaceships, and then go churn them into hundreds of nanites. One advisory: the only thing you can't ever really buy all you need of is Carbon and Condensed Carbon. The way around harvesting it is that often times you can buy things that break down into them (nanotubes, etc. - very inefficient) or, your frigates will often return with Crystalized Carbon as a mission reward. Never sell those, break them down into condensed carbon.
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# ? Sep 19, 2019 19:02 |
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Warm fresh teddy bear milk anyone?
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# ? Sep 19, 2019 20:45 |
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Ratzap posted:
Five Nights at Planet Freddy's
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# ? Sep 19, 2019 20:52 |
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Ratzap posted:
Me and the boys when we haven’t been milked in a while
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# ? Sep 20, 2019 00:27 |
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Roughly Milk
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# ? Sep 20, 2019 00:30 |
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So that's where they had their picnic
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# ? Sep 20, 2019 03:37 |
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*extremely Lizzo voice* Minnesota Vy’Keen
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# ? Sep 21, 2019 03:26 |
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RE: crashed ships. Kind of a confusing operation, and when I google it I’m seeing posts from a few weeks ago that say it’s bugged and I’ll lose my old ship. The wiki says it will be fine and once I jump my freighter then it will show up in my hanger (I don’t have one yet but it says that’s okay too). Is that true? Really don’t want to lose my current ship, even if it is just the dinky starter. Even if it is safe, will any items I couldn’t move still be in the inventory when it poofs itself into my hangar? Somewhat related, is there a certain number of jumps to get the welfare freighter? Or is it random? Or story-based?
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# ? Sep 22, 2019 03:04 |
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Anyone else have a VR bug where your hands are slightly offset from the in-ship controls?
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# ? Sep 22, 2019 11:17 |
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If I store items in my stored ships in my freighter, will they vanish eventually?
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# ? Sep 22, 2019 14:01 |
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runchild posted:RE: crashed ships. Kind of a confusing operation, and when I google it I’m seeing posts from a few weeks ago that say it’s bugged and I’ll lose my old ship. The wiki says it will be fine and once I jump my freighter then it will show up in my hanger (I don’t have one yet but it says that’s okay too). Is that true? Really don’t want to lose my current ship, even if it is just the dinky starter. What I’ve done for these is usually take the ship, then immediately run back to my original ship and jump back in that. It then appears in my freighter later.
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# ? Sep 22, 2019 14:02 |
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I decided to say gently caress it and grab it anyways. I was able to hop in either ship and now I can call in whichever one I want from the quick menu. So it’s all good, it seems.
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# ? Sep 22, 2019 14:06 |
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chaosapiant posted:Anyone else have a VR bug where your hands are slightly offset from the in-ship controls? Yes, my VR hands are also slightly off from my real hands. The VR hands start at like the middle of my real fingers. It’s been that way since day one
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# ? Sep 22, 2019 14:13 |
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Jim Silly-Balls posted:Yes, my VR hands are also slightly off from my real hands. The VR hands start at like the middle of my real fingers. See, when the VR patch first hit, it wasn’t like that. My hands were where they’re supposed to be. But at some point they became off center and none of the patches fixed it. Weird.
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# ? Sep 22, 2019 14:48 |
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evilweasel posted:If I store items in my stored ships in my freighter, will they vanish eventually? No. However, be careful about leaving stuff in the refiners aboard your freighter. They have a tendency to disappear after warps/reloads.
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# ? Sep 22, 2019 18:55 |
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blarzgh posted:No. that particular bug I have learned over and over again, it’s super annoying for long refining jobs
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# ? Sep 22, 2019 22:53 |
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I think going beyond a certain distance away from a refiner just resets it to 0. whatever it was doing before, whelp.. Also, occasionally you need to scramble up to one of those space hologram telephone things, during a quest, if you have as mod that enables wackier planets and so on, disable mods until that part of the quest is done, as you sometimes have flora or minerals blocking your holophone.
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# ? Sep 23, 2019 19:45 |
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Is doing the trick to make your welfare freighter a capital ship worth the time? Cause it sounds like a pain in the rear end, but 24-34 slots sounds better than 19 at most. On the other hand that’s still a decent amount of extra space until I get a mining operation running and have enough cash to just buy a capital when I find it naturally. I don’t know, the inventory limits are easily the most maddening aspect of this game so the more the better. Also is the “3 hours unpaused” part of the process definitely necessary?
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# ? Sep 23, 2019 21:18 |
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Is your first freighter supposed to be like 18 mil? I thought welfare freighter meant “affordable early game”?
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# ? Sep 23, 2019 21:28 |
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Your first freighter is 0, you're scripted to encounter a freighter to rescue at a certain point in every new save.
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# ? Sep 23, 2019 21:31 |
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runchild posted:Is doing the trick to make your welfare freighter a capital ship worth the time? Cause it sounds like a pain in the rear end, but 24-34 slots sounds better than 19 at most. On the other hand that’s still a decent amount of extra space until I get a mining operation running and have enough cash to just buy a capital when I find it naturally. I don’t know, the inventory limits are easily the most maddening aspect of this game so the more the better. The extra slots are nice, but a freighter has substantial cargo capacity besides the slots (ten storage units; using your extra starships as storage). I'm also not sure I'd shortcut one of the pieces of content (upgrading your freighter) given that the impression I get (i just replaced my welfare freighter) is that after you get a capital freighter there's not a huge amount of content left besides searching for S-class stuff.
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# ? Sep 23, 2019 21:39 |
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evilweasel posted:The extra slots are nice, but a freighter has substantial cargo capacity besides the slots (ten storage units; using your extra starships as storage). I'm also not sure I'd shortcut one of the pieces of content (upgrading your freighter) given that the impression I get (i just replaced my welfare freighter) is that after you get a capital freighter there's not a huge amount of content left besides searching for S-class stuff. Hmm, I was looking at it from the perspective that having a freighter with lots of space seems more like the way to really get going in the game rather than an end goal. Because the limited inventory is hindering literally every other aspect of the game. Finding something new should be exciting, not make me think “where the heck am I gonna fit this?” The problem isn’t even that you or your ship have a limited inventory, that’s fine. It’s that your home base is even more limited! I couldn’t believe it when I accessed a newly-built storage crate for the first time. In basically every other game like this, your home base is where you can dump all your poo poo. Then you choose what’s worth bringing with you at the outset of an adventure, and later choose when it’s time to go back home because you’re running out of space. As you progress and add more inventory space those trips can get longer. In NMS that loop is all screwed up because you never have space to breath, inventorily speaking.
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# ? Sep 23, 2019 22:48 |
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runchild posted:Is doing the trick to make your welfare freighter a capital ship worth the time? Uh, yeah, because they're fuckin bad rear end. runchild posted:Also is the “3 hours unpaused” part of the process definitely necessary? I've never tested this, personally, but I think it's correct.
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# ? Sep 23, 2019 22:50 |
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Once you get a freighter, even if it's a poo poo freighter, you can start assembling frigates to do missions. Send 'em out in fives and make sure to have more stars than the mission, and that's some real money, though you need the occasional detour to buy tritum and dihydrogen jelly to make fuel. The industrial missions are also good for supplies of stellar metals, except for regular-style emeril for some reason? If they do come back damaged, note that the frigate list will also give you a rough idea of where the frigate is spacedocked compared to the freighter.
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# ? Sep 23, 2019 23:08 |
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runchild posted:Hmm, I was looking at it from the perspective that having a freighter with lots of space seems more like the way to really get going in the game rather than an end goal. Because the limited inventory is hindering literally every other aspect of the game. Finding something new should be exciting, not make me think “where the heck am I gonna fit this?” The real "dump all my poo poo" invention is the nutrient processor, or at least it was for me. Holds most of the plant products that are the real variant things to collect and covet. Though really, run the Artemis/Apollo quests until you get an overseer, then you get the "serious" (9 more 5-units) base storage options. Once I got the survey visor I started making bases all over the galaxy to mine things. I have one storage unit for gasses, one for stellar metals, and one for the environment compounds (though I carry paraffinium with me because it's used in making exocraft bays). Anything that doesn't go in a local store or the nutrient processor gets beamed up to the freighter to sort later.
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# ? Sep 23, 2019 23:24 |
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yeah, it's dope as gently caress being on a planet in the shadow of your giant rear end freighter. mothafuckin space ballaaaaaaaaaa
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# ? Sep 24, 2019 00:28 |
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haveblue posted:Your first freighter is 0, you're scripted to encounter a freighter to rescue at a certain point in every new save. Great. The first freighter I encountered was 18 mil. I guess my game messed up
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# ? Sep 25, 2019 13:16 |
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Jim Silly-Balls posted:Great. The first freighter I encountered was 18 mil. I guess my game messed up Did you have to fight a bunch of pirates before you could talk to the captain?
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# ? Sep 25, 2019 13:34 |
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# ? Jun 10, 2024 03:50 |
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Sure didn’t, it just appeared and I could dock on it
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# ? Sep 25, 2019 13:49 |