Hi again! Ive dabbled a bit here and there, but if you know me then its probably from my Al Andalus thread, and if you dont then welcome! What? Crusader Kings 2 is a grand strategy game by Paradox Interactive set in the Middle Ages, and well be playing as the Kingdom of Jerusalem in the immediate aftermath of the First Crusade. Paradox games are quite popular and there a ton of megacampaigns spanning multiple games, but this thread will only tackle CK2, simply because were going legislative with it. Legislation? Senates? Politics? Yep, thisll be a senatorial LP based on the historical parliament of the Kingdom of Jerusalem, where you guys will take the roles of the powerful nobles and influential courtiers that come together to draft policies, make decisions and ultimately determine the future of the Kingdom. I'll go into more details on the rules and procedure in the next post, but this thread as a whole was inspired by Wizs Crete LP, found here, with my own little twist and a very medieval take. gently caress senates! Goons ruin everything! Fair enough, this probably wont be for you. Youre still free to follow the actual LP, of course, the table of contents will be regularly updated, and updates themselves will be written in such a way that you dont have to read every single post just to follow the LP. Anything else? Yeah, I should add that this wont be a completely vanilla experience, and Ill be modding the game to throw a spanner in the works or shake things up whenever they become too static. Ive already changed things up a bit (and if youve got any decent ideas, feel free to PM me and let me know), but I dont want to spoil anything, so Ill leave it at that for now. With all that said, lets jump right in! REIGN OF GODEFROY, CRUSADER KING 1 - After the Crusade 2 - Jihad for Jerusalem 3 - The Second Crusade REIGN OF EUSTACHE 4 - Merrymaking REIGN OF AIMERY, THE BLASPHEMOUS 5 - Boy King 6 - Sons of Seljuk 7 - The Great Feud of the East 8 - The Cross Militant 9 - Travels 10 - The Third Crusade 11 - Mappa Mundi circa 1150 AD REIGNS OF THIBAULT AND ALBERTO 12 - Family Politics REIGN OF AURENGARDE, THE JUST 13 - Outside Mecca 14 - Retaliation REIGN OF SEVERIN, COEUR DE LION 15 - Western Jihads 16 - The Knights of Solitude 17- Civil War 18 - The Fourth Crusade REIGN OF ARCHAMBAUD 19 - The Council of Jerusalem 20 - The War of Three Popes 21 - Mongol 22 - Last Holdout of Christendom 23 - Mad King Archie 24 - Mappa Mundi circa 1200 AD REIGN OF JOSSELIN THUNDERBOLT 25 - Empire 26 - The Fifth Crusade 27 - Turnips and Assassins 28 - At Famia REIGN OF DIOGO 29 - Civil War 2 30 - Mappa Mundi circa 1245 AD REIGN OF NICOLAS SAINTSON 31 - Feasts and Tourneys 32 - Up the Tigris and Euphrates 33 - Saint and Messiah 34 - Back to the Fatherland 35 - The Sixth Crusade REIGN OF AHRIMAN, THE USURPER 36 - The Children's Crusade 37 - The Sacred Cypress 38 - Into Persia 39 - Mappa Mundi circa 1300 AD REIGN OF OGIER, THE OGRE 40 - The Roman Expedition ? ? ? 41 - Interregnum REIGN OF HUGUES, BOY KING 42 - The Coming of Prester John 43 - Civil War 3 44 - Land of the Four Rivers 45 - The War with Prester John 46 - East and West 47 - Miracle Makers 48 - The Crusade for the Crown 49 - A Disputed Succession 50 - The Progress of Jerusalem 1 - Session of 1099 2 - Session of 1105 3 - Session of 1110 4 - Session of 1115 5 - Session of 1120 6 - Session of 1125 7 - Session of 1130 8 - Session of 1135 9 - Session of 1140 10 - Session of 1145 11 - Session of 1150 12 - Session of 1155 13 - Session of 1160 14 - Session of 1165 15 - Session of 1170 16 - Interregnum 17 - Session of 1190 18 - Session of 1195 19 - Session of 1200 20 - Session of 1205 21 - Session of 1210 22 - Session of 1215 23 - Session of 1220 24 - Session of 1225 25 - Session of 1230 26 - Session of 1235 27 - Session of 1240 28 - Session of 1245 29 - Session of 1250 30 - Session of 1255 31 - Session of 1260 32 - Session of 1270 33 - Session of 1280 34 - Session of 1290 35 - Session of 1300 36 - Session of 1310 37 - Session of 1320 38 - Session of 1330 These are the state of the world updates: Mappa Mundi circa 1140 AD Mappa Mundi circa 1200 AD Timelapse 1099 to 1230 Mappa Mundi circa 1245 AD Mappa Mundi circa 1300 AD Timelapse 1099 to 1300 Here's a bunch of contributions by participants of the LP, including write-ups, travelogues and a song! A Heed to the Horde, Thermidor's Song Ben's Travelogue: Athens, Rome, Zyburnia, Bohemia Excerpt from The Haute Cour: True Lords of Jerusalem The Voyage of the Crown of Thorns Messieurs Python and the Crown of Thorns The State of the World by Count Huang, Age 4 Rulers of History - A blog by Virginie Battier JERUSALEM'S TOP FIGHTERS, 1235 Edition, 1250 Edition Impossible Cities The Collapse: Understanding the Catholic Reformation Beyond Tarim: The Uyghur Migration Mθirleach le Cochall: Fact or Fiction? A Flame on the Nile: Radical Bogomilism in Egypt The LP's Discord can be found here, make sure to join if you want to participate in the politicking or just want to check out senatorial roasts. The Haute Cour Minutes can be found here, summarising a lot of the discussions and arguments being made in Discord. Vote-tracking Spreadsheet can be found here, if you want a quick glance at which legislative pieces are gaining/losing support during a session. There's a ton, so CLICK HERE for all the art. hashashash fucked around with this message at 19:54 on May 24, 2021 |
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# ? Oct 23, 2019 20:08 |
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# ? Jun 10, 2024 13:28 |
Heres the list of characters available for selection. Click on their names to actually see their stats, traits etc. Characters are claimed on a first-come first-serve basis, and once the landed characters are taken then everyone else will essentially be courtiers, until an opportunity to distribute land arises. If you're interested in participating, it might be useful to join the LP's Discord, so click HERE for that. Nobles Hugues of House Safaga, EMPEROR-Preferent of Jerusalem Slaan 1 vote (imprisoned in a tower). Rodrigo of House Abrγo, KING of Armenia Frionnel 5 votes. Shurapala of House Carpenel, KING on the Indus HiHo ChiRho 7 votes (also trade liaison). Hariraja of House Melikah, KING on the Horn of India Rody One Half 7 votes (also spymaster). Meonre of House Cornouaille, KING between the Rivers Zikan 7 votes (also advisor). Ida of House Bouillon, POPE of Christendom and All Christian Souls Erwin the German 1 votes. Garcenda of House Torchitoriu de Ugunale, PRINCESS on the Black Sea Jossar 4 votes. Lourenco of House Abrγo, PRINCE of Azerbaijan Frionnel. Guij of House Oegstgeest, PRINCE of Antioch Pakled 4 votes. Bjorn of House Rammala, PRINCE of Aleppo TheFlyingLlama 4 votes. Theibaut of House Marash, PRINCE of Palmyra AJ_Impy. Isabeu of House Toulouse, PRINCESS of Tripoli and PROTECTOR of the North Lord Cyrahzax 4 votes. Adelaide of House Blaiddyd, PRINCESS of Damascus and Galilee Mirdini 4 votes. Marguerite of House Margrave, PRINCESS of Oultrejordain Captain Mediocre 4 votes. Baldoen of House Cornouaille, PRINCE of Mosul Zikan. Bernart II of House Egge-Thermidor, PRINCE of Baghdad and Jibal and PROTECTOR of the East Ralepozozaxe 4 votes. Zartosht of House Ahriman, PRINCE of Fars Kangxi 6 votes (also marshal). Andre of House Daula, PRINCE of Ascalon Angstrom Gothington 4 votes. Savary of House Dreaux, PRINCE-in-EXILE of the Sinai Flavius Aetass 1 votes. Ellinor of House Erez Sender, PRINCESS-in-EXILE of Cairo Xelkelvos 1 votes. Malkhas of House Blois, PRINCE of Alexandria and Arabia Petrae Freudian 4 votes. Renaud of House Ua Briain, PRINCE-in-EXILE of Paraetonium sheep-dodger 1 votes. Raymond of House Brienne, PRINCE-in-EXILE of Cyrenaica and COUNT of Beersheb i81icu812 1 votes. Renaud of House Comborn, PRINCE-in-EXILE of Faiyum Obliterati 1 votes. Joakim of House Estrid, PRINCE-in-EXILE of Asyut Pacho. Ismat of House Montseguir, PRINCE of Sana'a Vinny Possum 4 votes. Tziporah of House ben Asher, PRINCESS of Aden Hattie Masters 4 votes. Gwen of House Cynwrig, PRINCESS of Hadhramaut and Oman and PROTECTOR of the South megane 4 votes. Nanxian of House Cathay, PRINCESS of Hellas QuoProQuid 4 votes. Anthimos of House Konopka, PRINCE of Thessalonika Clayren 4 votes. Gaucher of House Mersir, PRINCE of Aegea Thordain 4 votes. Sibyl of House Radnor, PRINCESS of Cephalonia and PROTECTOR of the West TinTower 4 votes. Adrien of House Redvers, PRINCE of Bhakkar Technowolf 4 votes. Bleiddud of House Blaiddyd, PRINCE of Stravani Mirdini. Mukhtar of House Ammar, COUNT of Baalbek habeasdorkus 3 votes. Othon of House Marash, COUNT of Tiberias AJ_Impy 8 votes (also imperial regent). Hildebert of House Ruben, COUNT of Tyrus and Beirut Flesnolk 3 votes. Aubry of House Ivrea, COUNT of Negev Zedhe Khoja 3 votes. Mor of House Abrγo, COUNTESS of Az-Zarqa Frionnel. Roubaud of House l'Ours, COUNT of Al-Mafraq Luhood 3 votes. Xinyue of House Cathay, COUNTESS of Xin Xi'an QuoProQuid. Aymar of House Avaugour, COUNT of Tabuk Yavuz 3 votes. Sigismond of House Edfu, COUNT of Ikhmim Soup du Jour 2 votes. Valeran of House Safaga, COUNT of Kerak and Madaba Slaan 3 votes. Walan Sdibard, GRANDMASTER of the Knights of Krete unclaimed. Geraud de Memphis, CAPTAIN of the Mamluks unclaimed. Shahab Skinkestrid, DOGE of the Republic of Cyprus Pacho 6 votes (also advisor). VidurathpalGuhilot, PATRICIAN of the Republic of Cyprus Kangxi. Gerges Mersir, PATRICIAN of the Republic of Cyprus Thordain. Parviz Thermidor, PATRICIAN of the Republic of Cyprus Ralepozozaxe. Sharaf Shabibid, PATRICIAN of the Republic of Cyprus Gigagar. Abdul-Hamid Shabibid, DOGE of the Red Sea Republic Gigagar 6 votes (also chancellor). Aziz Andirsun, PATRICIAN of the Red Sea Republic WilliamAnderson 3 votes. Abdul-Hamid Shukrid, LORD of Mecca and PATRICIAN of the Red Sea Republic mcclay 3 votes. Herramel Thermidor, PATRICIAN of the Red Sea Republic Ralepozozaxe. Zeyd d'Cathay, PATRICIAN of the Red Sea Republic QuoPridQuo. Emonie Egge-Thermidor, DOGE of the Ψresund Republic Ralepozozaxe 6 votes (also steward). Bermudo Abrao, PATRICIAN of the Ψresund Republic Frionnel. Einar Skinkestrid, PATRICIAN of the Ψresund Republic Pacho. Courtiers Those are the characters physically in the realm, but even if theyre all claimed, you can still participate as a courtier. So just give yourself a name and dynasty, and Ill add you to this list, with counties and baronies distributed as they become available. Binyamin Nasrallah, COURTIER Shogeton 1 vote. Niccolo Serra, COURTIER rudecyrus 1 vote. Javier de Bordeaux, COURTIER SirPhoebos 1 vote. Jovani Giaguaro, COURTIER JT Jag 1 vote. Bogdan Ryba, COURTIER fish and chips and dip 1 vote. Grizzwold, COURTIER Grizzwold 1 vote. That said, obviously the higher-ranking Counts and Dukes will always be a minority and probably valued quite highly by everyone here, but each of the ranks have their own merits. Talented or prominent Courtiers, for example, are very likely to be granted Counties upon new conquests, not to mention minor titles and council positions. Barons will remain static for much of the game, but a stable voting base is nothing to snuff at. Counts and Dukes are much more visible, but they will undoubtedly become embroiled in the various power struggles of the realm, allowing them to rise to great positions or fall to disgrace and ignominy much quicker than other ranks. A Map of the Realm in 1105, by Frionnel: A Map of the Realm in 1150, by Mirdini: hashashash fucked around with this message at 01:20 on Sep 29, 2020 |
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# ? Oct 23, 2019 20:08 |
Welcome, my lords! All sitters are permitted to meet every 5 years to determine the immediate future of their realm in a formal session, during which any member may propose policy for scrutiny by the legislative and judicial body of the historical kingdom of Jerusalem the Haute Cour. Characters As anyone whos played Crusader Kings 2 knows, everything revolves around dynasties, so characters play a pivotal part in this LP. If you want to actually participate in the LP, then youll have to claim or create a character, and from that point onward your fate in the Haute Cour will be inexorably linked to the fate of your in-game character and family. How so? Well, the King of Jerusalem is simply first amongst equals, which means that the policy of the realm will largely depend on his vassals. So the better your character performs in-game, the greater weight your voice carries in the Haute Cour, and thus in deciding the future of the realm. This is represented by the number of votes that each feudal rank has in a legislative session, with Courtiers having one vote, Barons having two votes, Counts having three votes, Dukes having four votes and Kings having five votes. These votes are then used to support or oppose various proposals submitted by members of the Haute Cour (more on that below) which are then implemented in the next update. This makes the Haute Cour inherently unfair, but were smack in the middle of the Medieval Age, so get used to it. And because titles arent exactly plentiful, this means that most starting characters will be courtiers, but they will have plenty of ways to make their voice heard all the same. Of course, were playing Crusader Kings 2, so I have no doubt that there will be assassinations and imprisonments and executions aplenty, and characters will be dying like flies. So Ill try to keep an updated list of available characters for you to choose from if your dynasty happens to expire. New members of the Haute Cour have independent loyalties, but they can join up to form factions with other sitters, as outlined below. Lastly, I should mention that imprisoned characters still have votes in the assembly. However, in the rare occurrence where most of the realm has been imprisoned (75% of direct vassals), either by foreign invaders or civil war, the bideccennial session will be indefinitely postponed. Can't exactly have an assembly of nobles when there are no nobles. Proposing Legislation Once the Haute Cour is in session, any lord of the realm can submit legislation, which largely consists of Policies and Laws, described below. As mentioned, members of the Haute Cour may support proposals of their choosing, with Courtiers holding one vote, Barons holding two, Counts holding three and Dukes (called Princes in-game) holding four. Also, members of the in-game Council receive two additional votes. These votes may be deposited in favour of several different proposals, but crucially, they may also be used to oppose proposals that are deemed dangerous or foolish. If at least 1/3rd of a proposals votes are in opposition, then that proposal is submitted for the consideration of the King. If at least 2/3rd of a proposals votes are in opposition, it is struck from the books regardless of the amount of support received. Sessions of the Haute Cour last 48 hours, and after this period, the 3 most popular proposals are gathered into a single document or Recess, which is then implemented in the next update. There are various rules that must be considered during legislative sessions, also outlined below. Factions Factions are not a necessity, theyre simply a way for various lords with a common goal to realise their ambitions especially if those ambitions happen to conflict with the Kings agenda. Everybody starts as an independent party in the Haute Cour, but factions are encouraged because the single largest faction will always be able to force a policy into the Recess, regardless of the amount of support it receives (which policy is chosen is ultimately decided by the faction leader). Furthermore, they can submit an extra piece of legislation (so either a policy or law) if it receives the required amount of support (in other words, if it is amongst the 3 most popular proposals). This would bring the number of accepted legislative items in that session to a maximum of 4. If there is no dominant faction (top two have an even amount of votes), then neither can force a Policy into the Recess. Anybody can create a faction, and if you think none of the available factions properly reflects your ideals or doesnt sufficiently recognise foreign threats or opportunities, then all you need is a thematic name, an attractive agenda and a snazzy 100x100 icon to found your own faction. The new faction must attain a certain level of support (currently set at 3 members) before the next legislative session, otherwise it will be automatically disbanded. Similarly, if factions decrease in popularity for a sustained period of time (less than 3 active members for 3 successive legislative sessions), then it is disbanded to make way for the more popular factions. Policies Policies constitute a focused set of actions that a member of the Haute Cour wants to achieve in the next update. The number of actions that can be included in one policy is set at 3 or less. That said, policies include almost anything that can be done in-game and are usually valid for the next update only, though a time period of 10 years may be set if so desired. A few examples include:
Also, it is important to note that the more detailed the Policy is the better, because otherwise the King will take matters into his own hands, which can create an end result wholly unrecognisable to what was initially intended. Laws Laws are a way of effecting permanent policies and reigning in the powers of the King, as occurred in the historical Kingdom of Jerusalem. These are represented by the in-game laws, and once passed they will have a permanent effect in our territories, though they can be repealed in future sessions. Possible Laws include those in the in-game laws tab, which are:
Lastly, in cases where Laws and Policies contradict one another, the law will always take precedence. Directives Directives are optional pieces of legislation, and are essentially a way of putting smaller-scale goals into action without much fuss. Possibly temporary in nature, they will usually last for as long as the awarded character is alive, cut short only if a future Directive conflicts with the older one. Directives are submitted and considered separately from the more-formal Policies/Laws, and members of a particular faction are not limited to Directives submitted by their own faction. Any lord can declare support for any Directive presented by anyone else. The list of available Directives includes:
Number of Legislative Items per Session Any independent member of the Haute Cour may submit only a single piece of legislation, and out of all submitted proposals, the 3 with the greatest amount of support will be combined into the Recess of that particular session. Factions are normally limited to a single piece of legislation, but the leader of the largest faction can force a policy into the Recess, so in some cases the maximum number of legislative pieces accepted into the Recess can rise to 4. Directives are completely optional, and are submitted and scrutinised separately from Policies/Laws. A maximum of 3 directives are accepted per legislative session. When submitting a new piece of legislation, you must clarify whether it is a Policy, Law or Directive, so I can make sure that its acceptable. After the Legislative Session Legislative sessions are 48 hours long; the first 24 hours is for the drafting of legislation, and the second 24 hours is for actually voting on the proposed legislation. Once a legislative session has come to an end, the 3 or 4 proposals with the greatest support in the Haute Cour are gathered into a single bill the Recess. If any two items in the Recess conflict, the item with the greater support is prioritised. Also, the item forced into the Recess by the largest faction has priority over all others. If any of these Policies/Laws received at least 1/3rd of opposition votes, then it is submitted for the consideration of the King. If they received at least 2/3rd of opposition votes, then it will be struck from the recess altogether. If this occurs, the King may strongarm a policy of his own into the recess, wholly dependent on his stats and traits. Directives are supported separately from Laws/Policies. Ruler Prerogative The King can perform a number of actions without authorisation from the Haute Cour, though many of these can be prohibited via Laws. The rulers prerogative currently includes:
Rules of the Haute Cour There are certain limits on what one can do in a legislative session, listed below:
hashashash fucked around with this message at 14:29 on Mar 1, 2020 |
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# ? Oct 23, 2019 20:08 |
Below is a short summary of the relevant game mechanics, which is obviously important to drafting proposals and legislation. If Im missing out on anything big, let me know and Ill include it, and if you want more info then just click on the headings. CHARACTERS -Like I said above, everything revolves around characters, though in the case of this LP a lot of character actions will be treated as state actions, with some exceptions. -When a character dies, the player takes control of their heir, assuming they have managed to procure one. This will be true for you guys as well, in terms of the character you pick from the list above their name becomes your name, their family your family, their fate your fate. -Attributes the skills of a character, which can lay in the arts of Diplomacy, Martial, Stewardship, Intrigue or Learning. -Traits these form the personality of a character, including various traits such as Kind, Wroth, Zealous, Fat, Maimed, Pilgrim and countless others. Traits affect attributes and opinions, and therefore play a very important part in the capabilities and reputation of a character. -Religion same religion characters have a higher opinion and different religions have a malus. Religion affects almost every aspect of the game, from marriage to wars. -Culture similar to religions in that related cultures have higher opinions, but various culture may also have special abilities, buildings and succession laws. For example, Outremer lords can raid. -Ambition this is the stated goal for a character, such as marrying someone or conquering a province. -Focus this is simply what a character is interested in improving or practicing over the next few years, such as improving relations with family members or focusing on his martial skills. -Levies the size of the army that can be raised by a character, depending on realm size, buildings, demesne laws, vassal opinions, martial scores etc. -Wealth the size of a characters treasury, with the Kings wealth also being the treasury of the realm, and is affected by stewardship scores, buildings, tax income etc. -Prestige the measure of the respect garnered by a certain character and dynasty, improved by diplomacy scores, titles, victorious wars etc. -Piety a measure of the piety garnered by a certain character, and can be improved by learning scores, buildings, charitable actions etc, and is spent by declaring holy wars, divorcing wives, creating titles, requesting claims, excommunications etc. -Dynasty characters are usually a part of a dynasty, and through marriages and alliances, it is possible to inherit strong and weak claims to different territories. -Bloodlines some characters are able to trace their lineage back to one of the great names of history, such as Charlemagne or Genghis Khan or Muhammad Jizrunid, granting them prestige and piety benefits, opinion modifiers and even special abilities. By performing great deeds worthy of legend, characters may well forge a bloodline that will be remembered for all time. GOVERNMENT -For our little country, the feudal system reigns all aspects of governance, with the King distributing land to various tiers of vassals. -These tiers are, from least powerful to most, the Barons, Counts, Dukes and Kings/Viceroys. These vassals supply the ruler with taxes and soldiers, but they also have ambitions of their own, and may agitate against rulers or even plot their downfall in their quest for power. -There is a limit to the number of vassals a ruler can have, meaning the rest will have to be courtiers, or else land may break away upon the rulers death. The Council -Some of these vassals, usually the most powerful or most capable, can be appointed to the King's Council. This council consists of five important offices the Chancellor, Marshal, Steward, Spymaster and Court Chaplain that are responsible for advising the ruler and assisting him in governing the realm. -Each of these offices can perform certain tasks:
-There are several categories of laws, split into Inheritance laws, Realm laws, Obligation laws, Council laws. -Inheritance Laws determine the laws of succession of Jerusalem. We are currently an Agnatic-Cognatic Elective Monarchy, which means our most powerful vassals elect a ruler upon the death of the King. -Realm laws control determine the various aspects of general law. Our current realm laws are:
Diplomatic Actions -Diplomatic actions are interactions that can be taken with nearby rulers, many of which require certain laws or technologies before they can be used. They can include Feudal Interactions, Courtier Interactions, Council Interactions, Dynastic Interactions, Foreign Interactions, Prisoner Interactions and Papal Interactions. -Feudal Interactions include:
-Dynasty Interactions include:
WARFARE -Declaring war requires our King or possibly a vassal to possess a casus belli on a foreign country. -Once war is declared, army levies are raised throughout the entire country, and the war is fought until one side wins or a white peace is agreed upon. -In addition to levies, mercenary companies and holy orders can also be hired to fight in wars, using money or piety depending on the circumstances. DECISIONS -Decisions are actions that can be taken by a ruler, ranging from minor actions such as recruiting a physician or commander, to major ones like forming a new empire. These are Conversion Decisions, Holy Order Decisions, Realm Decisions and Minor Decisions. -Conversion Decisions include:
HOLDINGS -Every province in the game comprises of holdings that are controlled by characters, providing levies and taxes, with each province having a cap on the number of holdings that can be present. -There are 3 primary types of holdings that concern us, these are Castles and Churches and Cities, and new constructions can be made in each to further develop that holding. -Castles are ruled by nobles and provide mostly levies. Click HERE for details, but Castle constructions include:
-Forts are mostly used to better defend the more important holdings in a province, such as a city. Fort constructions include: -Trade Posts can be built in certain provinces that lay along the Silk Road, and essentially provide a boost to the income from that province. Click HERE for details, but Trade Post constructions include:
TECHNOLOGY Technology represents the military, economic and cultural knowledge in the capital of the kingdom, Jerusalem. There are tons of different technologies that can be advanced and researched, as shown here, and different technologies will allow us to, for example, construct certain buildings or unlock certain laws. hashashash fucked around with this message at 17:19 on Oct 24, 2019 |
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# ? Oct 23, 2019 20:09 |
Okay, so a quick breakdown - the second post contains the list of landed characters that can be claimed at the game's start, to the second post. They're claimed on a first-come first-serve basis, but once they've all been claimed, feel free to create your own courtier. Your courtier will be landed as soon as we come into some counties/baronies, again on a first-come first-serve basis. The third post is the Rules of the thread. They might be a bit finnicky, still not sure so I figure we'll give it a go and I can adjust on an as-needed basis. Also, I'm thinking about having 5-year updates right now, but may extend it to 10 years depending on feedback, so we'll see how that goes as well. The fourth post will have some basic info about CK2 mechanics, I'll edit them in whenever I have a chance to write it up. I want to leave some time for characters to be claimed and created, so I'll have the intro chapter up tomorrow or the day after. The first formal legislative session will be soon after that.
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# ? Oct 23, 2019 20:42 |
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Claiming Prince Raimond of Tripoli. Extremely excited about this!
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# ? Oct 23, 2019 20:45 |
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guess I'll claim baron Payen then
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# ? Oct 23, 2019 20:45 |
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Count Fahkr for me, please! I'm sure I can keep Prince Raimond happy.
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# ? Oct 23, 2019 20:47 |
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I'm the Count Guy, named Count Guy of House Ivrea.
Capfalcon fucked around with this message at 20:57 on Oct 23, 2019 |
# ? Oct 23, 2019 20:54 |
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Ill claim courtier Angelbert. Looking forward to climbing my way up from nothing! And probably accidentally dooming Christendom somehow.
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# ? Oct 23, 2019 21:01 |
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Oh, Hashim, I know we briefly had an Al-Andalus discord server, you think setting one up for this game would be be a good idea? It might help keep Haute Cour politics a little more manageable
Lord Cyrahzax fucked around with this message at 21:06 on Oct 23, 2019 |
# ? Oct 23, 2019 21:02 |
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I claim Hallel Erez Edit: The only non-Christian courtier atm so this will be "fun" Xelkelvos fucked around with this message at 21:14 on Oct 23, 2019 |
# ? Oct 23, 2019 21:03 |
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Claiming Robert of House FitzWalter, COUNT of Irbid.
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# ? Oct 23, 2019 21:03 |
Lord Cyrahzax posted:Oh, Hashim, I know we briefly had an Al-Andalus discord server, you think setting one up for this game would be be a good idea? It might help keep Haute Cour politics a little more manageable Sure, I wouldn't mind if someone got that going
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# ? Oct 23, 2019 21:09 |
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Man, I'd love to participate, but I'm not gonna be active enough for goon-democracy. Oh well, I'll happily watch the fustercluck.
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# ? Oct 23, 2019 21:20 |
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I'll take Galdemar, please
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# ? Oct 23, 2019 21:24 |
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Call me Julien
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# ? Oct 23, 2019 21:32 |
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I would like to claim Tancred
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# ? Oct 23, 2019 21:42 |
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Snipee posted:I would like to claim Tancred I really thought about taking Tancred just for a 40k Tankred reference (which may also be a reference to Tancred, Prince of Galilee) https://1d4chan.org/wiki/Tankred
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# ? Oct 23, 2019 21:48 |
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I'll take this guy if he's available Evrard of House Brienne, COUNT of Beersheb unclaimed. i81icu812 fucked around with this message at 22:11 on Oct 23, 2019 |
# ? Oct 23, 2019 22:03 |
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Having never participated in a legislative LP, I'm ready to get loving killed immediately as Godefroy.
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# ? Oct 23, 2019 22:11 |
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Xelkelvos posted:I really thought about taking Tancred just for a 40k Tankred reference (which may also be a reference to Tancred, Prince of Galilee) The in-game character is Tancred, Prince of Galilee. Wiki page: https://en.wikipedia.org/wiki/Tancred,_Prince_of_Galilee
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# ? Oct 23, 2019 22:13 |
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Now soliciting icon design submissions for the Pretty Borders Faction
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# ? Oct 23, 2019 22:14 |
That's all the landed characters claimed, so at this point everyone is free to create your own characters. This would be enough: Name: Robert House: d'Zora You'll still be able to participate as a Courtier, and as soon as a barony or county becomes available in-game, I'll give it to a character by the same name and dynasty. Traits will be randomised, though I suppose you can pick your own cultures, since crusaders would've come from everywhere. hashashash fucked around with this message at 22:48 on Oct 23, 2019 |
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# ? Oct 23, 2019 22:16 |
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Give me Serighe, please
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# ? Oct 23, 2019 22:20 |
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I would like to claim Hamelin! Al-Andalus was my fave LP I ever followed, and this shoukd be an even bigger cluster f-bomb!
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# ? Oct 23, 2019 22:22 |
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Count me in as the Courtier Radcliff of the fine Polish house Konopka.
MaxieSatan fucked around with this message at 00:59 on Oct 24, 2019 |
# ? Oct 23, 2019 22:47 |
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Please make me a courtier! Name: Eadric House: Motestowe Culture: English (or Saxon if you need to be more specific)
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# ? Oct 23, 2019 22:48 |
MaxieSatan posted:Count me in as Radcliff of house Konopka once a space opens up. Just to be clear, you can still participate as a Courtier, which means you'll have 1 vote in legislative sessions. But you'll only actually be in-game (as a baron or count) once some land becomes available, which increases your influence to 2 or 3 votes. Also, I've edited the number of votes each character has into the second post. hashashash fucked around with this message at 22:52 on Oct 23, 2019 |
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# ? Oct 23, 2019 22:50 |
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Aubry I guess since no one else seems to be available edit: to lie in wait if aubry never gets a title and dies uselessly Given name: Thomas House: de Bourbon Top Hats Monthly fucked around with this message at 23:52 on Oct 23, 2019 |
# ? Oct 23, 2019 23:18 |
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name: Pilaf house: Thermidor culture: Basque Ralepozozaxe fucked around with this message at 03:22 on Oct 24, 2019 |
# ? Oct 23, 2019 23:42 |
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Call me Leon of house du Napeau
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# ? Oct 23, 2019 23:46 |
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Name: Ulferic House: Ex Miscellanea edit: Culture: Han Pacho fucked around with this message at 01:03 on Oct 28, 2019 |
# ? Oct 23, 2019 23:51 |
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Name: Kristof House: van Rheineck Culture: Dutch Born to a a minor landed dynasty in Zeeland, Kristof was expected to marry , sire heirs and take over the family hold in time. But from a young age Kristof displayed an unnaturally strong fascination with windmills. As soon as he was old enough he set out in a whirlwind tour of the northern Holy Roman Empire, seeing every type of windmill (and even the occasional watermill) he could. Despairing that he would never amount to anything, the family patriarch named his second son heir and insisted Kristof prove himself a man by joining the crusade for the holy land or else be disowned and lose his noble status. To everyone's surprise, Kristof somehow survived the trip and the fighting and now finds himself in the court of Jerusalem, where he continues to preach about the beauty, brilliance and usefulness of the windmill.
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# ? Oct 24, 2019 00:09 |
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Id like to play Ferrand de Forts, a Provenηal adventurer.
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# ? Oct 24, 2019 00:10 |
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Count (well courtier) me in as Joseph of the House of Surcouf.
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# ? Oct 24, 2019 00:17 |
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Name: Edelgard House: von Hresvelg Culture: German
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# ? Oct 24, 2019 00:24 |
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Name: Dimitri House: Blaiddyd Culture: Welsh
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# ? Oct 24, 2019 00:56 |
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gently caress it. Name: Claude House: Von Riegan Culture: Turkish A young Turk who took on a German name to fit in with the Crusaders. This is Sheepdodger's fault. Mr.Morgenstern fucked around with this message at 01:02 on Oct 24, 2019 |
# ? Oct 24, 2019 01:00 |
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# ? Jun 10, 2024 13:28 |
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Name: Padraig House: O'Tutorial Culture: Irish From the ancient and distinguished family of advisors and chancellors, masters of demonstrating mechanics.
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# ? Oct 24, 2019 01:00 |