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The best rpg combat system was xenogears
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# ? Feb 24, 2020 02:48 |
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# ? Jun 5, 2024 03:16 |
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ultrafilter posted:None of Joachim's weapons past this point are even remotely predictable. A schoolbus, with the children still on it cheering him on?
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# ? Feb 24, 2020 02:59 |
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ZeusCannon posted:The best rpg combat system was xenogears
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# ? Feb 24, 2020 04:32 |
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Junpei posted:I like RPG mechanics that make sure you actually pay attention to fights instead of just mashing A to win via basic attacks or spamming the strongest attacks. The problem is that such a system can very, very easily become a chore once you've done a couple hundred fights and it becomes pointless busywork. I'm looking at you, Legend of Dragoon!
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# ? Feb 24, 2020 07:41 |
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BisbyWorl posted:The problem is that such a system can very, very easily become a chore once you've done a couple hundred fights and it becomes pointless busywork. Valkyrie Profile comes to my mind, but from my experience it actually never went to that state of tedium, even while employing such a timing-based system with lots of gimmicks and long special attack sequences. It always felt satisfying and ridiculously overblown. Ye be gods, potions are for mortals, we use Elixirs as our standard healing item!
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# ? Feb 24, 2020 08:09 |
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I think the deciding factor is whether or not failing to do a QTE/Combo stops you dead in your tracks. Xenogears and Legend of Dragon while I'm still not really fond of, atleast I can be willingly bad at the game and still progress, but this series and Magna Carta just say "no turn for you" if you mess up and thats just evil. I personally think it's done best in FFX where it's specific bonus things you don't see every fight.
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# ? Feb 24, 2020 08:16 |
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The tick for the Judgment Ring is pretty reasonable. The only time it becomes unbearably fast or hard to use is if you're inflicted with some of the status effects that deliberately make the ring harder to use, which now that I think about it are akin to the blind stat from other JRPGs. The only time you should be missing ring sections is if you get greedy and go for the red strike areas. And seriously, Legend of Dragoon. This game is extremely forgiving compared to that one. Will never forget how jarring it was to get used to Albert's timing of his moves when looked at next to Lavitz. Shitenshi fucked around with this message at 10:33 on Feb 24, 2020 |
# ? Feb 24, 2020 10:28 |
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Super Robot Taisen: Endless Frontier ran into this problem really hard. The game was probably too long, but having a more complex combat system meant it got tedious at the end since they stopped adding new attacks like halfway through the game.
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# ? Feb 24, 2020 11:04 |
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I managed to stay hooked on Endless Frontier the whole game. While you don't get any new moves after awhile it is still fun to try to chain big combos. Plus I've never abused items harder in a JRPG. Now, Project x Zone (either one), got stale super fast despite the huge cast.
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# ? Feb 24, 2020 16:21 |
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FORCED EVASION FORCED EVASION FORCED EVASION FORCED EVASION FORCED EVASION FORCED EVASION EF wasn't a great game, and the way they went 'yeah monsters will just ignore the rest of your attacks in a turn if you drop a combo or a monster touches the ground, and a lot of monsters are too heavy to be launched properly' made the back half even more tedious than it needed to be.
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# ? Feb 24, 2020 16:22 |
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Zushio posted:I managed to stay hooked on Endless Frontier the whole game. While you don't get any new moves after awhile it is still fun to try to chain big combos. Plus I've never abused items harder in a JRPG. Now, Project x Zone (either one), got stale super fast despite the huge cast. Project X Zone is more of a good soundtrack than a good game really. (Is the second one better? I just kinda put it on the pile when it came out because like... the first one is... fiiiiiiiiine if you need a good travel game but way less worth your time than most things.) Endless Frontier is basically SRW but as Valkyrie Profile so while Forced Evasion is bullshit there's so few games that do that specific VP thing that I kinda loved it anyway.
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# ? Feb 24, 2020 16:55 |
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Project X Zone 2 is definitely better in terms of gameplay, music, and visuals than the first one. Unfortunately the missions are also about twice as long and turns take forever. The best thing I can say about it is that it has Majima and Kiryu as a team. It is the Dead Souls era though, so they both use assault rifles and anti-tank guns. If you bounced off the first one it's likely you will bounce off the second. Edit: The fan translation for Endless Frontier 2 came out as well recently. I haven't played much yet but it seems good.
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# ? Feb 24, 2020 17:41 |
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And for seeing characters that otherwise been languishing - like Kite and Black Rose after .//hack franchise shat itself with LINK (gameplay isn't good and Tokio is a concentration of every bad shounen protagonist trait that actively ruined everything he touches) and some very questionable retcons.
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# ? Feb 24, 2020 17:49 |
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ultrafilter posted:None of Joachim's weapons past this point are even remotely predictable. I assume they all remain some manner of large, heavy, mostly cylindrical object.
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# ? Feb 24, 2020 17:59 |
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ultrafilter posted:None of Joachim's weapons past this point are even remotely predictable. I remember a couple and yeah, they go right off the deep end here. You could MAYBE guess the next one but past that point all sanity is gone.
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# ? Feb 24, 2020 19:54 |
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Geostomp posted:I assume they all remain some manner of large, heavy, mostly cylindrical object. That actually doesn't describe all of them.
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# ? Feb 24, 2020 20:01 |
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I never found the forced evasion in Endless Frontier that annoying honestly. Balance-wise, a problem I had was that bosses basically always one-shot my dudes during the last parts I played, maybe I was underleveled since I started running from fights due to repetition fatigue. However, being one-shot doesn't matter when bosses only ever attack one target at a time, and items don't take an action to use, so lots of revives.
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# ? Feb 24, 2020 20:50 |
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MythosDragon posted:A schoolbus, with the children still on it cheering him on? tiny voice from inside the bus: "We get that you're strong, you don't need to beat them over the head with it!" *exasperated chorus* "CARLOS"
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# ? Feb 24, 2020 22:03 |
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Considering gachas have had any and every form of crossover from Persona 5, Seven Deadly Sins, Goblin Slayer and now Monster Hunter, I would download and spend my money if by some miracle they got the rights to have a Shadow Hearts crossover, even if it turns out Yuri and the gang are trash at worst and middle ground at best.
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# ? Feb 24, 2020 22:46 |
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Oxxidation posted:tiny voice from inside the bus: drat it Mrs Frizzle, when will the tyrinny and suffering of your class end!? Seriously some of those episodes would be nightmares in hindsight if frizz and her bus were real...or through an adult eye. HR12345 posted:Considering gachas have had any and every form of crossover from Persona 5, Seven Deadly Sins, Goblin Slayer and now Monster Hunter, I would download and spend my money if by some miracle they got the rights to have a Shadow Hearts crossover, even if it turns out Yuri and the gang are trash at worst and middle ground at best. All things considered, If they were added in something like Dragalia Lost, they'd have some unique mechanics and be fun to play, but not necessarily META defining. If it happened to, say, FFBE, THEN they'd wind up with a massively hard fall off (if they had good kits at all) about 3 months after you spent a couple hundred bucks on getting them to their maximum possible power alongside paid-only banners where all the resources you hoarded for them winds up being useless. Kemix fucked around with this message at 03:19 on Feb 25, 2020 |
# ? Feb 25, 2020 03:14 |
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Keldulas posted:I never found the forced evasion in Endless Frontier that annoying honestly. Balance-wise, a problem I had was that bosses basically always one-shot my dudes during the last parts I played, maybe I was underleveled since I started running from fights due to repetition fatigue. However, being one-shot doesn't matter when bosses only ever attack one target at a time, and items don't take an action to use, so lots of revives. Yeah, I went out of my way to fight every fight possible so I was probably over leveled. I really enjoyed the combat system though. Items were so cheap, plentiful, and didn't cost an action that my primary focus became seeing if I could kill bosses in a single turn with an unbroken combo. Managed about a quarter of them. Pretty sure there was an item that made it easier to juggle heavy enemies too.
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# ? Feb 25, 2020 16:04 |
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HR12345 posted:Considering gachas have had any and every form of crossover from Persona 5, Seven Deadly Sins, Goblin Slayer and now Monster Hunter, I would download and spend my money if by some miracle they got the rights to have a Shadow Hearts crossover, even if it turns out Yuri and the gang are trash at worst and middle ground at best. Kemix posted:All things considered, If they were added in something like Dragalia Lost, they'd have some unique mechanics and be fun to play, but not necessarily META defining. If it happened to, say, FFBE, THEN they'd wind up with a massively hard fall off (if they had good kits at all) about 3 months after you spent a couple hundred bucks on getting them to their maximum possible power alongside paid-only banners where all the resources you hoarded for them winds up being useless. And in Granblue Fantasy they’d be welfare SSRs. Yuri would scale pretty well into mid-lategame though, since he’s dark and a punchman (were it not for the fact that there’s already going to be Budget Six in a few weeks). Karin would fare somewhat less well but still be OK. Blanca would be a Summon. And all three of them could potentially do Second Key shenanigans since there’s already a “multiple rounds of attacks in a turn” mechanic a few things have. The writing team would have fun though. I can’t imagine where they’d go with it but considering they had the brass to end the Code Geass collab by leaving its cast stranded in the sky realm and derailing everything I’d love to see how they’d work with Shadow Hearts. AweStriker fucked around with this message at 21:21 on Feb 25, 2020 |
# ? Feb 25, 2020 16:27 |
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AweStriker posted:||leaving its cast stranded in the sky realm and derailing everything|| This is not discord
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# ? Feb 25, 2020 17:01 |
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Regallion posted:This is not discord
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# ? Feb 25, 2020 17:06 |
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AweStriker posted:Karin would fare somewhat less well but still be OK. Karin doesn't use a spear, though.
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# ? Feb 25, 2020 17:08 |
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Regallion posted:This is not discord > Hwurmp slaps Regallion around a bit with a large trout
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# ? Feb 25, 2020 18:07 |
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Regallion posted:This is not discord ...Indeed not. I was very tired a few hours ago. Leraika posted:Karin doesn't use a spear, though. Largely what I meant by "somewhat less well". Fire spears is just too darn good
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# ? Feb 25, 2020 21:25 |
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Episode LXIX: A Nice Trial For once we don't have any business in Wales. Florence is also devoid of new content. But Cannes does require a pit stop as we need to advance the Treasure Hunting side quest side we discovered that Seere Crest back in Gerome Valley. Music: Town of Twilight ~ European Town drat! I was sure you'd never find that! I hid it really well! It's not easy to evade the militia of a cult in a hidden valley in Turkey, you know. So I've gathered. Okay, one more time! Give me one last chance to beat you! Please! The last time already? That's kind of a letdown. Don't be so sure of yourself! This last one's really hard! This time, you'll be the ones feeling bad, not me! Go on, do your worst! You know there's always the option I just don't bother and never come back here. Then victory will be mine! Yeah, sure... Note: This is the final treasure hunt... on Disc 1. As for this clue, it's read by reading the letters on the note from top to bottom and working our way forward down the note. So the clue is: In a cabin on the warship in the port. Check the pocket of the military uniform hanging on the wall. If you cannot guess, this is a location that won't be available until the second half of the game. So, this quest is officially on the back burner for the duration of Disc 1. Manmariana Island and the SG Italian Branch HQ will never need to be revisited. St. Marguerite Island doesn't have anything going on either... yet... Petrograd we've already taken care of so that leaves Goreme Valley. Music: Spiritualization ~ Holy Land of God It may be time to mop up the first set of Solomon's Trials. We've put that off long enough. But first, if we return to the church where we met Bishop Jovis and learned of the great big questionable Albert Simon retcon, Lawrence is now hanging out. Let's see how he's doing. It's very sad about Bishop Jovis... But I'm sure the people of the valley won't allow his death to be in vain. ...The Bishop DIED?! Yes... almost immediately after you ran out on him. Did... nobody tell you? No! Oh well... this is awkward. It seems the dearly departed Bishop left a keepsake of the second Soul Drop. That seems like something he should have given Yuri when they met but I suppose he didn't want to undercut the hyping up of Amon. Music: Holy Mistletoe ~ Graveyard There is no sense in hanging onto this for a rainy day. So let's drop back into the Graveyard. We wouldn't want Bishop Jovis' final gift to go to waste. Since we obtained the Level 3 Dark Fusion last time, it seems only right to grab the Level 3 Light Fusion next. Music: Vicious 1915 ~ Battle in Europe So these Level 3 Fusion fights are all pretty much identical with just the elemental class swapped out and abilities swapped accordingly. Oh and a different Slavic deity name. This one is Svarog, the god of heaven and the sun. All of these mini-bosses have 600 HP and if Yuri can take one, he can take all of them with increasingly less effort. Svarog immediately casts Barrier, inflicts Special Defense Down with its physical strikes and supposedly can cast Nova but it never bothered when I fought it here. Like its Dark counterpart, Amon can take this thing pretty easily with just physical strikes and munching a Thera Root after four or so turns before resuming the attack. Music: Holy Mistletoe ~ Graveyard As before and always with these clashes, there is no reward other than the Fusion. Your Power of Light has been completely resurrected. Defeating Svarog grants Yuri the Miserati Fusion. Which looks a lot like the Puera Fusion if it got the most minuscule armor additions, body tattoos, a sillier hat, and its head swapped out with David Bowie. Miserati buffs the following stats by default:
Arc Barrier - 36 MP. Increases Special Defense for all allies. Pretty handy even if we've got Crest Magic that can do the same already. Resurrection - 40 MP. Restores all HP and SP to one unconscious ally. Really playing the support role here. Pulse - 64 MP. Large-area Light class attack. The strongest Light elemental attack in the game. So, you know, not bad if we encounter a particularly rude Dark elemental enemy. Music: Spiritualization ~ Holy Land of God Now that the Fusion business is sorted out, I guess it's time to grind out the first set of Solomon's Trials. Yippee. I always love sections of the game that take me an hour and the LP content amounts to something you can read in five minutes. His orders? But I thought he was already dead? He better not be a ghost. I'm not taking any orders from no ghosts! There is no life and death for the king. Just as I have lived for 3000 years, so the king lives in eternity... Huh?! I don't get it! And... did you just say you're 3000 years old? Did I hear that right...? You do not need to understand! All we have to do is obey the king's orders. So, let's get on with the trial! What all that mumbo-jumbo meant was a roundabout way of saying that a new set of trials has unlocked. Idar Flamme appearing is the trigger for the Monk set. We are going to save those until after we deal with Rasputin's flying castle. Today we are just going to mop up the remaining three of the Beginner set of trials. Music: Vicious 1915 ~ Battle in Europe For this trial, we need to form a party and perform a 28-hit Combo before defeating the enemy. Technically, we nearly accomplished this trial earlier in the game. That's because it's a rematch with our old pal Godhand Lenny. Sarah, it's not cool dragging people's souls back from Second Banana Heaven to make them battle in Pit Fights. It wasn't cool with that demon summoner orphan and it's not cool here. We already managed to clown on Lenny with a 25-hit combo back during the original battle against him and that was four bosses and several upgrades to our characters ago. So this is a cinch. Hell, Karin's upgraded Geuschbenst Sword Art is outputting 18 hits by itself. I'm PRETTY sure the remaining three characters can chip in an additional ten hits while Lenny flails about getting air juggled. After that, it's just a matter of kicking Lenny's rear end again. It wasn't too much of a problem the first go and it's just mean to do now. And that is one more in the book. Now let's talk about prizes and how the first couple kind of suck. Doing a 28 hit combo to poor back from the dead Lenny gets us... An almost entirely worthless accessory! If we were negligent monitoring SP long enough for a character to go Berserk then we can do a saving Judgment Ring and if the player succeeds then all that character's SP is restored. The only instance I can think this being useful is the Lucia Aromatherapy Incident and we won't be making that same mistake twice. On to the next trial! Two characters only, Reverse Ring and we're not allowed to miss a single Judgment Ring spin. That seems doable. We'll equip Yuri with the accessory that slows down the Judgment Ring just for some safety. I never really internalized everyone's Judgment Ring Hit Area positions in the first place so the ring going counter-clockwise isn't much of an issue. We'll have Karin come in as our number two for this trial. Four rounds of enemies each pulled from different points of the early game. Unlike the first trial, which pulled randomly from an assorted stock of enemy mobs, this one is static in its order. First up we have the Ducky Toy and Wooden Lion representing the Domremy visit back before Nicolai took his heal turn. Then we have two Ekimmu, a Clawed Soldier and Sting from the first brown underground dungeon we encountered back in the Paris underground. Next up is the Thug and Fat Thug goon squad from Le Havre or the first half of the Wine Cellar if you prefer. And finally bugs on parade from the back half of the Wine Cellar with two Gregor, a Centipede, and a Roach Queen. And that is 75% of the Beginner Trials knocked out. Our prize this time... Oh... They're really giving us an awful lot of these things. At this rate, Yuri will have enough to punch out another god with a single combo. One final trial. A three-person party with everyone poisoned and we're not allowed to cure the status effect for six fights. We're not allowed to cure the status ailment. That doesn't mean we cannot just have Blanca cast Arc-Cure when everyone gets into dangerous health territory and mitigate any ill effects it might have. We've got six fights on the docket and they're randomly ordered. For the LP, we ended up fighting six Calamity Orbs from our time in the Neam Ruins. Next, we have a pair of Revenants and Statues, the very first enemies in the game from way back in the Vatican. Following them up are Manmariana Island's eccentric doll reps of Domovoi, Katherine and a pair of Fortune Sticks for good measure. St. Marguerite Island sent a Gatorback, Kheperer and a Claw Admiral our way. Rustic Ardennes Forest gets some love with a pair of Death Snails, a Skeet and a Zosim. And finally, we're forced to remember the tedium of Rhondda Mine with a duo of Lambton Worms. Most of these fights are over in the first round. But that still means most of the party is taking around 30-40 HP of damage a turn so healing is necessary once or twice. But other than that, well... It is a Beginner difficulty trial. The last one, in fact. That's one set of trials down. Only... fourteen more plus a super boss fight, gently caress me to go... Yay... Music: Spiritualization ~ Holy Land of God But at least we are amply rewarded for completing this set. America! Since we have obtained another Stud Card and Pierre is standing all of ten feet away I suppose we may as well obtain the final elemental dress for Cornelia. Please don't talk anything about coming of age with the six-year-old doll. Thanks... Thankfully, we're nearly done with this whole creepy dress affair. There are only two available in Disc 2 and they both have special requirements other than Stud Cards. But, we'll reluctantly worry about that in a far off time from now. But what it IS time for is to return to Russia and sort out the Misteria Fusion Concept Art - Mainlining the Light Element will get you high as FUUUUUUCK!
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# ? Feb 26, 2020 21:43 |
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Keldulas posted:I never found the forced evasion in Endless Frontier that annoying honestly. Balance-wise, a problem I had was that bosses basically always one-shot my dudes during the last parts I played, maybe I was underleveled since I started running from fights due to repetition fatigue. However, being one-shot doesn't matter when bosses only ever attack one target at a time, and items don't take an action to use, so lots of revives. I think the bosses are designed around you managing resources to use your defensive skills as your main line of defense. And encourages you to kill them at certain HP threshold with one lengthy combo chain extension to not deal with their berserker spirit spam phase.
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# ? Feb 26, 2020 21:53 |
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God, forgot the low tier trials were such annoying bullshit on requirements. Granted, the only trial I do remember instead makes the enemy a ridiculous gimmick so.
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# ? Feb 26, 2020 23:27 |
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[Deadpool enters and waves at the crowd] I knew it! David Bowie is an Archangel of Light! Thank gosh he’s still around! [AN walks up behind Deadpool and grabs his arm.] First you use my GameFAQs account, now my SA? We need to talk. Glad to see the LP update and the first set of Solomon trials complete. Sorry it brought out this wacko.
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# ? Feb 27, 2020 02:02 |
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Now we just find Rasputin, punch him out again, and everything will be sorted with no unforeseen repercussions.
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# ? Feb 27, 2020 03:21 |
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Sterski posted:Now we just find Rasputin, punch him out again, and everything will be sorted with no unforeseen repercussions. I didn't know it until just now but my dream in life is to create a 2 disc game that concludes on Disc 1 and leave the world wondering how to access Disc 2
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# ? Feb 27, 2020 03:41 |
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Xenogears comes very close. I also remember a game (I-War) where disc one of three had no gameplay. It was there simply to store the very long cg intro.
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# ? Feb 27, 2020 03:43 |
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Chrono Cross does too. Just the last 2 dungeons and 100000 lines of but yeah the main reason for doing everything you were out to accomplish was wrapped up at the end of disc 1.
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# ? Feb 27, 2020 03:47 |
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If we're going for those examples FF8 has a single plot dungeon on disc 4.
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# ? Feb 27, 2020 04:05 |
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I can't figure out if that red thing on Pierre's face are his lips, or his mouth open in an anime expression.
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# ? Feb 27, 2020 04:17 |
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CmdrKing posted:God, forgot the low tier trials were such annoying bullshit on requirements. Granted, the only trial I do remember instead makes the enemy a ridiculous gimmick so. They get MUCH more bullshit as they go on.
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# ? Feb 27, 2020 05:59 |
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Shitenshi posted:I can't figure out if that red thing on Pierre's face are his lips, or his mouth open in an anime expression.
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# ? Feb 27, 2020 06:35 |
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# ? Jun 5, 2024 03:16 |
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Mokinokaro posted:If we're going for those examples FF8 has a single plot dungeon on disc 4. Square did that for all three mainline PSX Final Fantasy games. Pizuz fucked around with this message at 07:59 on Feb 27, 2020 |
# ? Feb 27, 2020 07:56 |