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I'm slowly chipping away at a mecha roguelike game. My player experience goals are: Playing as a mech Gun + 3 abilities that you use a lot Enemies that need to be handled with different tactics And eventually: Roguelike character progression Dungeon maps with backtracking https://twitter.com/IndeedRyan/status/1362734952723398676?s=19
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# ? Jun 10, 2024 16:41 |
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That model looks great.
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Thanks! That's nice to hear, it's the thing I've done the most design work on 😁 https://twitter.com/IndeedRyan/status/1366162702494793729?s=19 Cool down meter, using paint and start and stop. There's a weird trick you can do with rotators to make great spiro graphics. If anyone is interested, I can dig up my video link. https://twitter.com/IndeedRyan/status/1366158982163947521?s=19 Anthem inspired me to make this game in some ways, and after the news that it's been killed I decided to make a more overt reference ability. Here's the colossus armor you can equip. https://twitter.com/IndeedRyan/status/1366062241439711233?s=19 Finally, here is a snip of my wip dream. I need to make more enemies so there are more varieties of encounter, but I have 8 different combat levels now.
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eonblue174 posted:https://twitter.com/IndeedRyan/status/1365527100950732800?s=19 Cross post from the anthem thread, with more info on my armor concept.
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First Gunner class enemy. The gunner class is long range low mobility direct fire. https://twitter.com/IndeedRyan/status/1369243548181278722?s=09 Its hard to see, but they are job site lights with a Zelda guardian as the head.
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https://twitter.com/BRobo82/status/1373367125704867844
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This creator has such an amazing eye for light! Did you see their version of God rays?
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I've implemented a grenade launcher now. This is the last of 4 weapons I planned for my current creation, just need to complete some ability integration. The projectiles in this gave me such trouble, the explosion kept happening far away from the grenade. Then I realized that the chip on the grenade wasn't grouped to the grenade... So while the shell bounced all around, the microchip went in a straight line https://twitter.com/IndeedRyan/status/1373932290422751235?s=19
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Any thoughts on these color palettes? https://twitter.com/IndeedRyan/status/1381313710740942848?s=19
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I like the more muted ones but the super colorful one would really stand out. Also posting this here, Kinda Funny Games did a video about Dreams made in Dreams and it's pretty sweet. Some of the games they talk about I've managed to miss somehow but seem really cool. https://www.youtube.com/watch?v=BzmacwHqjcE
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Thanks for the feedback! I'll have to check out that kinda funny games vid. I always feel so thirsty for folks to talk about Dreams lol.
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eonblue174 posted:Any thoughts on these color palettes? Is this loss
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inferis posted:Is this loss Lol
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Hey got a random dreams related question, I've been googling this for a bit and been unable to find any way of viewing the credits for this game either in video form or written and I don't own it to do it myself (I assume they're just a menu option?). If anyone who does own it reads this can you check them please and say either here or in a PM if they credit a company for say, outsourced QA or "additional QA" and if so, what that company is? Also how many QA testers they have specifically named in the credits. Cheers for the favor for a random stranger if anyone can do it.
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thebardyspoon posted:Hey got a random dreams related question, I've been googling this for a bit and been unable to find any way of viewing the credits for this game either in video form or written and I don't own it to do it myself (I assume they're just a menu option?). If anyone who does own it reads this can you check them please and say either here or in a PM if they credit a company for say, outsourced QA or "additional QA" and if so, what that company is? Also how many QA testers they have specifically named in the credits. Cheers for the favor for a random stranger if anyone can do it. https://youtu.be/Z708KO6aBI4 posted this in the PS4 thread as well, but I recorded and uploaded the credits
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https://twitter.com/IndeedRyan/status/1389895574179225600?s=19 Putting in some work to visualize these color schemes. This isn't a finished look yet, I have a few more tweaks to do
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https://twitter.com/HensleyTattoos/status/1475758160011055106?t=esn5z9A-M8qV1eu6_TdQBg&s=19 I really get the feeling that I shouldn't be impressed with Dreams anymore, and just be impressed with skill. Seems like Dreams isn't much of a barrier to creation.
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Speaking of which https://twitter.com/Krenautican/status/1482218972892340225?s=20 I mean, goddamn.
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Sony has allowed ports of God of War, Death Stranding and Horizon to PC When are they porting Dreams dammit, it's begging for a full cross-platform release with plugin support so the community could extend it with STL export/3d printing support and other cool stuff that MM wanted to do but never got around to
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The control scheme would be super awkward on PC though because it needs 3D movement and it would be a pain to implement for PC I think. 3D printing is still supposed to come at some point though. They can do it in their dev version but for some reason it hasn't arrived yet for the consumer version.
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My bet re: new dreams developments is that they're working on online multiplayer first, maybe with some monetization as well. I think multiplayer is their best bet to boost usage and they must be looking at Roblox and wondering if they can get a piece of it.
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Got back into this big time, trying to re-create my place in Dreams to get myself used to the tools and learn new stuff. The thermo limit is such a pain though, especially considering I have Dreams running on a PS5. It improves framerates for super busy scenes but the thermo is still limited to (base) PS4 levels. It got me thinking about culling which, as far as I can understand, is impossible in Dreams because the only two ways to get rid of an asset or a sculpt outside of camera view is to turn it off or delete it, and turning it off still keeps it in memory so it doesn't make much of a difference, and deleting/undoing can't be tied to any kind of function. The detail tool is helpful but I don't want hard object look like they're fluffy. Doing it all in VR is really cool though, especially messing around with scale; it's something else to look down into my own apartment like it's a dollhouse. I really, really hope they release a PS5 patch and support for PSVR2.
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Aww poo poo, finally you can make glass without resorting to gimmicks! https://twitter.com/mediamolecule/status/1513873806628167690
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So the opaque (square) fleck is out and it's pretty gamechanging. You can essentially use them as pixels so instead of an object as a sculpt, you get an object as a painting which saves on thermo pretty significantly, plus you can use it for glass and other transparency. Pixelart games are going to be 1:1 with retro stuff now, it's absolutely indistinguishable. The transparent fleck isn't available for sculpts but apparently it's on its way, Mm wanted to get the painted fleck out to players sooner. The other, less mentioned new big thing is Luma Noise; it's in the tweak menu and effectively removes the "inner paint" flecks entirely from a sculpt which makes objects looks super smooth and cohesive as a result no matter how closely you look at them. It's going to be hard(er) to look at something and have any idea it was made in Dreams. https://www.youtube.com/watch?v=BldbkHwnyU8 There's also a new "sculpt to paint" function which does exactly what it says and could have some really interesting uses, plus a TON of logic gadget tweaks and other stuff. Hell of an update!
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# ? Jun 10, 2024 16:41 |
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Yeah, the logic side is huge too. I'm still considering some of the stuff that is more achievable with the calculator tweaks, but I think better feeling aiming for shooters is one of them.
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