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Hra Mormo posted:This dog pile is infinitely weirder than one guy leveling a job to 90 through roulettes without doing their Stormblood quests because they're never touching the job again until 7.0. Dumb dumb.
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# ? Mar 8, 2022 21:39 |
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# ? Jun 10, 2024 12:15 |
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anyway gently caress this convo I got a commission completed this morning and I'm here to share and brag about it https://twitter.com/Coba_Lovelive/status/1501144156252508164
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# ? Mar 8, 2022 21:46 |
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Oooh, that's really nice. That's the twinsilk casting top, isn't it?
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# ? Mar 8, 2022 21:48 |
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CJ posted:It's been a while but i'm pretty sure one of the last quests i did had the moogles do a funny dance and tell me the dark arts were actually the power of friendship or something. I don't think i'm missing out. it was the power of love tyvm
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# ? Mar 8, 2022 21:49 |
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Vitamean posted:anyway gently caress this convo I got a commission completed this morning and I'm here to share and brag about it That is a really adorable art style
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# ? Mar 8, 2022 21:50 |
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Leraika posted:Oooh, that's really nice. That's the twinsilk casting top, isn't it? sure is!
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# ? Mar 8, 2022 21:50 |
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I'd love to get a commission of my WoL but I change outfits and glams way too much for that to be practical.
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# ? Mar 8, 2022 21:54 |
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200 new posts..... Looks like CJ was expertly trolling the thread? Anything else of note? Anything fun in the patch?
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# ? Mar 8, 2022 21:56 |
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Vitamean posted:anyway gently caress this convo I got a commission completed this morning and I'm here to share and brag about it This is very cute! I love seeing character commissions and I have to stop myself from getting more every time I see a great artist.
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# ? Mar 8, 2022 22:04 |
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I'm looking forward to the pvp changes in 6.1 but the only thing that happened with today's patch is that steam integration broke
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# ? Mar 8, 2022 22:04 |
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hazardousmouse posted:200 new posts..... Yeah you can't play the game any more if you're on Linux.
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# ? Mar 8, 2022 22:05 |
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Leraika posted:I'd love to get a commission of my WoL but I change outfits and glams way too much for that to be practical. https://twitter.com/jellyfishflan/status/1491089299193827329 hazardousmouse posted:Anything fun in the patch?
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# ? Mar 8, 2022 22:07 |
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The Aether datacenter is no longer all congested too.
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# ? Mar 8, 2022 22:35 |
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who should i commission to decorate my lil house
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# ? Mar 8, 2022 23:01 |
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Since skips have come up, to no on in particular keep in mind with the HW jobs, if you do the job skip you won't get their first AF gear automatically, you'll have to do hunts.
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# ? Mar 8, 2022 23:22 |
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Leraika posted:I'm looking forward to the pvp changes in 6.1 but the only thing that happened with today's patch is that steam integration broke I think killing the feast and the new mode is probably good. I am tentatively on board with this battle pass style progression under the assumption that I don't have to do more than like... 4 matches a week to cap it before it rotates. I am not excited for the job changes because they've said they are coming but have given 0 elaboration on it.
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# ? Mar 8, 2022 23:28 |
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I'm just glad I'm actually gonna get a chance at the cool pvp rewards without getting hosed by match fixers/having to pay to win/literally everything that was going on in ranking
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# ? Mar 8, 2022 23:33 |
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CJ posted:It's mainly not being in the mood to do them. I think a big problem with them is it feels like the developers made them because they were obligated to rather than because they had a story to tell. So you have stuff like the Warrior quest being about a guy name Curious Gorge or characters in the Paladin quest saying it's stupid. If the people who wrote the story don't care about it why should the player? As for why i levelled it, i like doing the daily dungeon in a get home, turn your brain off and kill some enemies while watching YouTube way. I don't think DRK is horrible to play or anything, it's just really dull so there's no reason to play it in a situation where i can bring GNB or Warrior. It functions perfectly fine as a dungeon tank and i like tanking dungeons so why not level it? I actively dislike healing though, so i haven't touched that role other than levelling WHM to 60 or so to try it out, then passively levelling it to mid 80s through Frontline and Khloe books for the role quest. curious gorge loving owns and the stormblood war questline is the best questline in the loving game hands down e: do you really think they didn't give a poo poo about the war storyline? lmao. the paladin quests do suck tho
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# ? Mar 8, 2022 23:59 |
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In my defense, newbies make weird mistakes and blastron doesn't post in here often enough for me to recognize their avatar. CJ posted:It's been a while but i'm pretty sure one of the last quests i did had the moogles do a funny dance and tell me the dark arts were actually the power of friendship or something. I don't think i'm missing out. That sounds hilarious, actually, so I definitely feel like I'm missing out for having passed it over somehow. What quest is that?
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# ? Mar 9, 2022 00:13 |
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Bloody Emissary posted:In my defense, newbies make weird mistakes and blastron doesn't post in here often enough for me to recognize their avatar. It's part of the 50-60 DRK questline and it is very hilarious.
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# ? Mar 9, 2022 00:15 |
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It's also comic relief in a storyline that's otherwise very serious and grim, because sometimes you need that, you know?
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# ? Mar 9, 2022 00:20 |
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The moogle quest is basically one blip of levity and it immediately heads into the 60 DRK quest, which is a pretty heavy finale to an already very dark storyline. And the Stormblood quests are some of the most emotionally heavy quests in the game while also feeling like a very personal story for the WoL. Even if you buy a skip for DRK, NG+ the quests and remember to read the journal quest text, they're well worth it.
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# ? Mar 9, 2022 00:36 |
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Speaking of job quests that rock: GSM 50 involves a Lalafel launching himself and headbutting a dude square in the sternum, with a slow-mo shot of the guy's goofy loving face as he gets the everything knocked out of him. It's loving great. 10/10
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# ? Mar 9, 2022 00:43 |
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Warmachine posted:Speaking of job quests that rock: GSM 50 involves a Lalafel launching himself and headbutting a dude square in the sternum, with a slow-mo shot of the guy's goofy loving face as he gets the everything knocked out of him. Yeah this owned. I've been a fan of all the DOH quests tbh.
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# ? Mar 9, 2022 00:58 |
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Warmachine posted:Speaking of job quests that rock: GSM 50 involves a Lalafel launching himself and headbutting a dude square in the sternum, with a slow-mo shot of the guy's goofy loving face as he gets the everything knocked out of him. Almost as good as ARM 50 where Merlwyb up and shoots a couple of dudes just to prove who makes better armor, you or the guild's resident rear end in a top hat.
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# ? Mar 9, 2022 01:11 |
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I finished the Eden raids, and there’s so much in that that seemed MSQ relevant, to the point I’m baffled it’s sidelined in optional content. Not only is there a lot of scenes and information I wouldn’t want to have missed, but also a lot of character development and information gained that feels like it should have been touched upon during the MSQ. But if the trend holds from previous raid series, none of this stuff will be given the attention it merits during the MSQ, even where it would be relevant, which is rather disheartening. If you ignore it, you just abandon Ryne on the first without much support or friends, so having a questline where we see her after 5.3’s events, and where we see her bond with someone her age helps a lot. The rest of its plot relevance comes from the Ascians, of course. I expected the sundered Convocation members to have the personality of their sundered incarnation in charge, so to speak, just imbued with some of the memories and motivations of their unsundered self, but judging by Gaia, it looks like most of that new personality get erased and replaced by that of the original Convocation member. That makes Fandaniel’s divergent goal quite intriguing. Of course, it’s also possible that Gaia’s case was atypical because Mitron was trying harder than normal to erase her new self in an attempt to erase the bond she forged outside of himself. Finally, the reveal that the true name of those convocation members were Gaia and Artemis makes it likely every one of them is named after a Greek or Roman deity, which means Venat’s Japanese name wasn’t a coincidence (I wasn’t convinced when Hades was our only datapoint) and the localisation choice of not naming her Venus all the more annoying. Oh, and what was up with the Shadowkeeper's form? I guess the wolf-like form is tied to the wargs in Lakeland (I vaguely remember some lore that they're transformed irredentist elves), but I kept expecting her to change form and reveal herself all fight long and it just never happened
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# ? Mar 9, 2022 01:50 |
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The thing with Venat's name is that it isn't actually Venus. Venat's name in Japanese is ヴェーネス, Venus is ビーナス.
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# ? Mar 9, 2022 02:00 |
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escape mechanism posted:Finally, the reveal that the true name of those convocation members were Gaia and Artemis makes it likely every one of them is named after a Greek or Roman deity, which means Venat’s Japanese name wasn’t a coincidence (I wasn’t convinced when Hades was our only datapoint) and the localisation choice of not naming her Venus all the more annoying.
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# ? Mar 9, 2022 02:01 |
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Hellioning posted:The thing with Venat's name is that it isn't actually Venus. Venat's name in Japanese is ヴェーネス, Venus is ビーナス. Should have translated her name as Benis.
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# ? Mar 9, 2022 02:08 |
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Albu-quirky Guy posted:Almost as good as ARM 50 where Merlwyb up and shoots a couple of dudes just to prove who makes better armor, you or the guild's resident rear end in a top hat. Hell yeah! This one is next on my list after I finish CUL. Speaking of which... Warmachine posted:You may be able to go toe-to-toe with world ending threats, but can you cook a three course meal fit for the Sultana herself? I posted this as a joke in the New Player thread. I wasn't expecting the CUL 50 quest to actually be make a meal for the Sultana.
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# ? Mar 9, 2022 03:44 |
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ImpAtom posted:It is hilarious to picture most jobs without their 70. Now I want to see what happens when you touch SMN at 80+ when you don't have bahamut. Are you just never allowed to summon phoenix or do you always summon phoenix?
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# ? Mar 9, 2022 03:55 |
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Warmachine posted:Hell yeah! This one is next on my list after I finish CUL. Speaking of which... The L50 crafting quests go hard, to the point that the step down for the 51+ ones is actually jarring.
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# ? Mar 9, 2022 04:02 |
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I was thinking: the major rework of CM & Prae does signal that a story-mode Binding Coils isn't as far-fetched as it was before this was announced.
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# ? Mar 9, 2022 04:48 |
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Albu-quirky Guy posted:Almost as good as ARM 50 where Merlwyb up and shoots a couple of dudes just to prove who makes better armor, you or the guild's resident rear end in a top hat. LTW 60 where a guy shows off the advantages of the new armor by getting thrown around by a bear.
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# ? Mar 9, 2022 04:59 |
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blastron posted:The L50 crafting quests go hard, to the point that the step down for the 51+ ones is actually jarring. Admittedy, I can pick a nit about ARM 50: Ring/chainmail is TERRIBLE against bullets. Unless y'know, you like spalling I guess.
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# ? Mar 9, 2022 05:00 |
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Fiye posted:Now I want to see what happens when you touch SMN at 80+ when you don't have bahamut. Are you just never allowed to summon phoenix or do you always summon phoenix? The wording of the Enhanced Summon Bahamut trait is "Upgrades Summon Bahamut to Summon Phoenix when Demi-Bahamut returns from summoning." Since that can't happen without using Summon Bahamut once, I assume you just keep using Dreadwyrm Trance.
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# ? Mar 9, 2022 07:06 |
Bruceski posted:LTW 60 where a guy shows off the advantages of the new armor by getting thrown around by a bear. https://www.youtube.com/watch?v=1MEUOW7cERI
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# ? Mar 9, 2022 07:08 |
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CJ posted:It's been a while but i'm pretty sure one of the last quests i did had the moogles do a funny dance and tell me the dark arts were actually the power of friendship or something. I don't think i'm missing out.
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# ? Mar 9, 2022 11:28 |
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Speaking of job quests, I laughed at the BRD 60 quest where the real doomsday ballad was the friends we made along the way
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# ? Mar 9, 2022 17:06 |
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# ? Jun 10, 2024 12:15 |
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going to pretend the last few pages didn't happen and give this post way more effort than expected.Thumbtacks posted:i may possibly make a poor impulse decision and boost a tank to swap off DPS in my static, i'm sure this is ill advised tl;dr: paladin's have better party mitigation and mitigate a higher% of damage for both themselves and their co-tank but their rotation is more complicated, warriors have a 4 minute invuln and a lot more healing for themselves and their co-tank and is braindead easy to play. I linked a mitigation comparison a few pages ago but for reference: Before I get into the comparison itself: attacks check dodge > crit > block > parry in that order, dodge only applies in unsynced content, only trash and pre-ShB bosses crit (5% chance of 150% damage), in EW a paladin has a 30% chance to block any mitigatable attack and a successful block reduces the damage by 20% (block gives paladins the equivalent of about 5% of always-on DR over the other tanks), and all jobs have a 10% chance of parrying a physical attack which reduces the damage by 15%. You cannot block or parry while casting a spell. Damage mitigation is multiplicative, e.g. taking a 100 damage hit with two 10% damage reduction effects active is (100 * 0.9 * 0.9) = 81 damage. Holmgang vs Hallowed Ground: 4 minute vs 7 minute invuln cooldown. Being able to survive a tank-killing mechanic every 4 minutes allows your group to plan to partially or completely ignore some mechanics. When progging a warrior with a quick holmgang finger can survive more frequent gently caress-ups and let you see more of the fight. Holmgang is the biggest advantage to warriors over paladins. Incidentally, you should probably usually use a macro to self-cast holmgang; you can always self-cast it but if you're targeting a mob when you press holmgang it will not fire if the mob is outside of the 6y range and if you root a mob with Holmgang the invuln ends early if that mob dies. The downside to any combat macro is that the server's haunted, macroed abilities don't queue, and you often need holmgang right NOW. Paladin's have Passage of Arms: 100% block rate for you and 15% damage reduction for the party on a 2 minute cooldown is incredible and warrior has nothing comparable. The 15% damage reduction persists on affected party members for 5 seconds after the paladin stops using Passage. This is the biggest advantage to paladin. Paladin's have Cover. Being able to occasionally save someone from death is great and warrior has nothing comparable. PSA: It also redirects debuffs and knockback. Sentinel vs Vengeance: Vengeance is just better because it also does a 55 potency counter every time the warrior's hit while it's active and paladin's doesn't. Inner Release: Not exactly mitigation, but it also provides immunity to stun, sleep, bind, heavy, and knockback and movement effects until the warrior has used all three charges. The knockback/movement immunity will sometimes give you extra uptime (e.g. p4n/p4s1) or save you from a lethal yeet. Self healing: Warriors have Equilibrium (60 sec cd, 1200 potency heal+15 sec 200 potency HOT), Bloodwhetting (25 sec cd, 400 potency shield+400 potency heal per weaponskill hit in the next 8 seconds and heals crit if the attack crits, $texas healing if AOEing,), Thrill of Battle (90 sec cd, +20% health and 20% heal, increases all self-healing other than Bloodwhetting's by 20%), Shake It Off (90 sec, AOE 300 potency heal + 15-21% health shield) and a 250 potency heal on the 3 in their 1-2-3 combo. Paladins have healing from Holy Sheltron (1000 potency/use, can use approx every 25 seconds but they start with two 'charges' worth) and Holy Spirit (1600 potency/minute from Req), but Clemency is a GCD heal and a significant DPS loss if you could be hitting something. It's not even close. Nascent Flash/Bloodwhetting vs Intervention/Holy Sheltron: Bloodwhetting and Nascent Flash give you or the target a 400 potency shield, Bloodwhetting heals you and Nascent Flash both you and the target for 400 per weaponskill hit you land in the next 8 seconds (good normally, better if you have Infuriate or IR available, insane if AOEing) but provide zero healing if you don't have something to hit. Meanwhile, Holy Sheltron and Intervention provide 1000 potency of healing over 12 seconds to you or only the target, respectively. Intervention and Nascent Flash provide the same baseline mitigation to the target (10% for 8 seconds+10% for 4 seconds (19% for 4 seconds)) but Intervention's goes up to 20% for 8 seconds+10% for 4 seconds(28% for 4 seconds) if the paladin uses it when Rampart or Sentinel are active. Bloodwhetting gives 10% DR for 8 seconds+10% for 4 seconds (19% for 4 seconds) while Holy Sheltron gives 20% DR for 8 seconds+15% for 4 seconds (32% for 4 seconds). What it boils down to is Nascent Flash & Bloodwhetting are better single-hit mitigation vs smaller hits but Intervention & Holy Sheltron are better vs the massive tankbusters in savage and Nascent Flash/Bloodwhetting give way more healing. Divine Veil vs Shake it Off: Divine Veil is a 400 potency heal and a shield equal to 10% of the paladin's health for everyone other than the paladin, so at ilevel 580 (arbitrarily chosen) would be a 7.6k shield. Shake's shield depends on how each character's health is and how many buffs Shake is fed (0 to 3), so at ilevel 580 at least a 7.2/8.1/9.1/10k shield for casters & healers, 7.9/8.9/10/11k for phys ranged & melee, and 11.4/12.9/14.4/16k for tanks. Shake It Off applies instantly while Divine Veil doesn't trigger until someone hits you with a GCD heal (Holy Spirit/Circle counts) and Divine Veil has no effect on the paladin while Shake It Off effects the warrior, so it's a bonus self-mitigation button for warriors vs paladins. Veil is a 30 second buff that triggers a 30 second shield, so you can apply it way before a raidwide (or even pre-pull) and get value out of the shield. The other major difference is the rotational complexity. Here's the paladin opener/rotation infographic from The Balance and here's the warrior one ... yeah. and here's a screenshot of rDPS for P2S from fflogs. Warrior is not just the easiest tank but hands-down the easiest job. No job has as small a difference between good and bad players as warrior. The warrior rotation is easy, flexible, and forgiving, allowing you to focus on fight mechanics, save gas for DPS checks, and not worry too much about fight timings. That is also the biggest knock on warrior: It's very boring if the fight's boring. The paladin rotation is significantly more complex (although like all tanks there are no procs or RNG anywhere in their rotation, limiting the complexity) and gives you lots of opportunities to screw up, but rewards planning around fight timings. If you look at P2S stats you'll notice that the worst paladins are worse than any other tank, but the best paladins are better than the best warriors. Some minor things: -Paladins have two or three more keybinds than warriors depending on if you count Shield Bash. -Paladins use several AOE abilities in their single target rotation, warriors only have Primal Rend at 90. This is usually good. -Warrior gap closer is a [EDIT] 30 second cooldown with 3 charges + Primal Rend every 60 seconds, paladin is an EDIT 30 second cooldown with 2 charges. They're mostly used as oGCD attacks, but every so often warriors get an opportunity to zip about like angry assholes. Also warriors get theirs at 62 and paladins at 72 which is grating when downsynced. -Warriors are the kings of soloing old and new content. It's not just the self-healing but the shields from shake it off and bloodwhetting are necessary to deal with some mechanics. -Warriors are better than paladins (or any other tank really) in Eureka and Bozja - especially Eureka. -Warriors stat priority is crit > det > ten, the other three tanks all use crit > sksp target > dh > det. A warrior using a DRK/GNB/PLD-optimized gear set eats about a ~1% DPS loss but a DRK/GNB/PLD using a WAR-optimized set might take a significantly larger DPS hit depending on skill speed and ping. -Glams: IMO they're a wash, like the HW paladin relics are as striking as any axe glam. edit: inexplicably brainfarted on cooldowns of paladin and warrior gap closers. Gobbeldygook fucked around with this message at 18:39 on Mar 9, 2022 |
# ? Mar 9, 2022 17:27 |