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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


So, I am getting an itch to play the original FF7. What's the best way to do that in TYOOL 2022, emulation, the old CD PC release or the current Steam release? Any mods that should be added, like better textures or whatever?

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SettingSun
Aug 10, 2013

Pull out a CRT and a gen1 Playstation for the most authentic experience.

No Dignity
Oct 15, 2007

ZearothK posted:

So, I am getting an itch to play the original FF7. What's the best way to do that in TYOOL 2022, emulation, the old CD PC release or the current Steam release? Any mods that should be added, like better textures or whatever?

Get the Steam version and install the Satsuki Yatoshi mod, it's an HD upscale that tidies up the game's visuals without changing the aesthetic (as long as you uncheck the modern models option) so it pretty much looks how you'd remember it looking back in PS1 days

Gaius Marius
Oct 9, 2012

SettingSun posted:

Pull out a CRT and a gen1 Playstation for the most authentic experience.

FrostyPox
Feb 8, 2012

Chillgamesh posted:


Unlocking Avatars to use as SMN used to be pretty rough but they've probably done something to make it solo-friendly in the past few years

I googled it and apparently there are "Trial sized" versions of the trials (Ifrit's "Trial by Fire" is "Trial-sized Trial By Fire") that are intended to be solo'ed.

FrostyPox
Feb 8, 2012

I may not have played FFXI for the first time until well after its prime, and never beyond level 30, but there's something about old school MMOs that makes me smile and I don't know what it is.

Agents are GO!
Dec 29, 2004

Inspector Gesicht posted:

Got FFXIII for 5 bucks on steam sale. Downloaded all 50 gigs of this bloated install size. I'm guessing it's hard to miss anything since this game is so stringently linear in both level design and character progression?

I'm playing through FFXIII (and XIII-2) right now. Two recommendations:
  1. I recommend this small patch which fixes some display bugs at 1080p (like the "Notes" section of enemy data not appearing.)
  2. If you're playing in english, you can use this small patch to replace all the Japanese language files with 1kb dummy files which will cut your install size in half:
    https://www.youtube.com/watch?v=PzzhtpJh72A

Never forget that you can skip cutscenes and have them summarized in the Datalog.

FrostyPox
Feb 8, 2012

FrostyPox posted:

I may not have played FFXI for the first time until well after its prime, and never beyond level 30, but there's something about old school MMOs that makes me smile and I don't know what it is.

Before anyone else actually answers, I do know the reason, it's brain worms

CottonWolf
Jul 20, 2012

Good ideas generator

Crystal Chronicles moogles are the best moogles.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Middle of Chapter 4. Yep, it's garbage. When the spokesperson cited Call of Duty as an influence, they failed to note that those campaigns are only 5 hours long.

I believe that this game was built backwards? With the story and cinematics taking precedence over any gameplay?

The scene where Snow gets his eidolon is what cements this as stupid, and not the good kind of stupid like in Yakuza.

Definitely ranks with FF2 and FFXIV 1.0 as failures with franchise-killing potential.

ImpAtom
May 24, 2007

Inspector Gesicht posted:

Middle of Chapter 4. Yep, it's garbage. When the spokesperson cited Call of Duty as an influence, they failed to note that those campaigns are only 5 hours long.

I believe that this game was built backwards? With the story and cinematics taking precedence over any gameplay?

The scene where Snow gets his eidolon is what cements this as stupid, and not the good kind of stupid like in Yakuza.

Definitely ranks with FF2 and FFXIV 1.0 as failures with franchise-killing potential.

It's the opposite. They had cinematics already done and had to fit them into the story or else the money was entirely wasted. There are relics of gameplay stuff that was eventually cut (LIghtning's gravity device being the most obvious) but as far as we know the gameplay itself was one of the things that was actually largely on track and well-received. At very least it's heavily influential on the games that came afterwards and isn't usually considered a failure.

It's also worth noting that 'extremely linear game' tracks in design elements from FFX which was basically a straight line and then a menu you can use to go back to previous areas. It's not a drastic change in core design, just the execution is more focus on nonstop action rather than quiet periods -> active periods -> quiet periods like X.

FFXV has the same problem where they had to shove in existing stuff they already had done which is why Noctis has a random CGI dream sequence for no reason because gotta shove it somewhere.

ImpAtom fucked around with this message at 23:36 on Jul 4, 2022

FrostyPox
Feb 8, 2012

I don't think FFXIII actually got good til about chapter 6 but it was really loving good from that point on.


I wouldn't blame anyone who couldn't play it that long, though, that's an awful long time to deal with a game that, up to that point, can be charitably described as "mediocre at its zenith". I'm still very fond of it though.

zedprime
Jun 9, 2007

yospos
FF15 was a bit more purposeful in its reduce reuse recycle. RIP Stella never forget.

FF13 combat was rumored to be drafted in a ridiculously short time in the lead up to a TGS or E3 because they were going to get seriously laughed at/investors dropped out if they ran another media cycle with (target render) in fine print at the bottom. Its real good despite all reasons to the contrary.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


No Dignity posted:

Get the Steam version and install the Satsuki Yatoshi mod, it's an HD upscale that tidies up the game's visuals without changing the aesthetic (as long as you uncheck the modern models option) so it pretty much looks how you'd remember it looking back in PS1 days

Thanks!

ManSedan
May 7, 2006
Seats 4
I’ll never forgive post-IX games for getting rid of the airships.

stev
Jan 22, 2013

Please be excited.



ManSedan posted:

I’ll never forgive post-IX games for getting rid of the airships.

Shoopufs are better.

Mustached Demon
Nov 12, 2016

ManSedan posted:

I’ll never forgive post-IX games for getting rid of the airships.

That's not entirely true though.

ImpAtom
May 24, 2007

ManSedan posted:

I’ll never forgive post-IX games for getting rid of the airships.

Huh?

FF12 absolutely had airships, FF13 had airships, FFXV let you turn your car into an airship, FFXIV and XI both have airships aplenty.

They don't have world maps but they have airships. And I'd be fine with bringing back world maps but good luck convincing people they aren't 'lazy shortcuts' or whatever.

Edit: FFX had an airship that was also your main base in the sequel!

ImpAtom fucked around with this message at 01:25 on Jul 5, 2022

Flytrap
Apr 30, 2013
Heck, getting an Airship was Vaan's like, entire motivation in life.

FrostyPox
Feb 8, 2012

Were the ships in Pre-9 more Zepplin-like? Though 14 has zepplinesque airships. The ones in later games are more like spaceships. I would've assumed they were all kinda spaceship-y if it weren't for 14, in fact (which still has plenty of scifi airships courtesy of Garlemald)


So in 15, 13, and 12, I felt a strong need to always be doing something to progress the story and get closer to the end. Again, not like in a speedrun fashion, I wanted to take in the story and try to understand systems and mechanics as best I could without spending loads of time on them.

In 11, though, I feel much more chill. I know there's an absolute truckload of story missions and it's gonna take a long time, but I'm also pretty cool with wandering around Gustaburg and stabbing lizards in the eye.


EDIT: I was tabbed out of 11 and just got murdered by Quadavs. Fs in the chat, gamers

EDIT the second: I know Galkas reproduce asexually and lay eggs or some poo poo, but why aren't there male Mithra again? Is it the whole "Males live in a giant harem and don't leave the village" thing like the suncattes in FFXIV?

FrostyPox fucked around with this message at 01:32 on Jul 5, 2022

Scalding Coffee
Jun 26, 2006

You're already dead
The pre-9 ships were all sorts of things including a whale.
Until 6, they were basically a ship with how many propellers you can stick on it, like the SMB3 Koopa ships. They looked like blimps in 6 and got strange after that.

Mr. Locke
Jul 28, 2010

FrostyPox posted:

Were the ships in Pre-9 more Zepplin-like? Though 14 has zepplinesque airships. The ones in later games are more like spaceships. I would've assumed they were all kinda spaceship-y if it weren't for 14, in fact (which still has plenty of scifi airships courtesy of Garlemald)


So in 15, 13, and 12, I felt a strong need to always be doing something to progress the story and get closer to the end. Again, not like in a speedrun fashion, I wanted to take in the story and try to understand systems and mechanics as best I could without spending loads of time on them.

In 11, though, I feel much more chill. I know there's an absolute truckload of story missions and it's gonna take a long time, but I'm also pretty cool with wandering around Gustaburg and stabbing lizards in the eye.


EDIT: I was tabbed out of 11 and just got murdered by Quadavs. Fs in the chat, gamers

Early Final Fantasy LOVES propeller airships. Zepplins show up in 6, then the airships put considerably more sci in sci-fi after that except for FF9, which goes back to fancy blimps, and XI which IIRC brings back the propeller ships. Even XII and XIV have way more technological airships despite being generally further behind the tech curve then the other FFs, though you can find examples of both blimp and prop airships in XIV if you look hard enough, though they're generally considered mostly powered by either aether or ceruleum engines even with those additions.

16-bit Butt-Head
Dec 25, 2014

Scalding Coffee posted:

The pre-9 ships were all sorts of things including a school.

Numlock
May 19, 2007

The simplest seppo on the forums
I'll never forgive post-VII games for getting rid of the Chocobos.

Chillgamesh
Jul 29, 2014

FrostyPox posted:

EDIT the second: I know Galkas reproduce asexually and lay eggs or some poo poo, but why aren't there male Mithra again? Is it the whole "Males live in a giant harem and don't leave the village" thing like the suncattes in FFXIV?

Galka reproduce by reincarnation. They disappear into the wilderness and then a little fatass galka kid comes waddling back into town. And yeah male mithra stay home due to low male birthrates

Numlock posted:

I'll never forgive post-VII games for getting rid of the Chocobos.

FF9 Chocobo was the best one

Wingnut Ninja
Jan 11, 2003

Mostly Harmless

Numlock posted:

I'll never forgive post-VII games for getting rid of the Chocobos.

Nah, that was a good design move. Chocobos were getting way overdone, can you imagine how tedious it would have been if they kept showing up in every game? They probably would have had to come up with dumb minigames or something just to keep them relevant.

Whaleporn
May 6, 2007

This is me on my bike pretty cool huh?

FrostyPox posted:

Were the ships in Pre-9 more Zepplin-like? Though 14 has zepplinesque airships. The ones in later games are more like spaceships. I would've assumed they were all kinda spaceship-y if it weren't for 14, in fact (which still has plenty of scifi airships courtesy of Garlemald)


So in 15, 13, and 12, I felt a strong need to always be doing something to progress the story and get closer to the end. Again, not like in a speedrun fashion, I wanted to take in the story and try to understand systems and mechanics as best I could without spending loads of time on them.

In 11, though, I feel much more chill. I know there's an absolute truckload of story missions and it's gonna take a long time, but I'm also pretty cool with wandering around Gustaburg and stabbing lizards in the eye.


EDIT: I was tabbed out of 11 and just got murdered by Quadavs. Fs in the chat, gamers

EDIT the second: I know Galkas reproduce asexually and lay eggs or some poo poo, but why aren't there male Mithra again? Is it the whole "Males live in a giant harem and don't leave the village" thing like the suncattes in FFXIV?

They are just extremely rare to the point that they don't generally go out adventuring. You might find one if you keep playing long enough.

There might have been more male mithras in the works, but the game never actually goes to the continent south of where the map ends. I don't think square ever gave us the full map of Vana'deil, and even the core area of the game has a lot of gaps when you look at how the regions of the game world actually fit on the map, like matching the coasts of areas like valkrum there's tons of room all around it, Cape terrigan is a little blob in that region, ect ect.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Wingnut Ninja posted:

Nah, that was a good design move. Chocobos were getting way overdone, can you imagine how tedious it would have been if they kept showing up in every game? They probably would have had to come up with dumb minigames or something just to keep them relevant.

And just imagine how crazy the themes would get...

FrostyPox
Feb 8, 2012

Thanks for the info, I knew there was something unusual about Galka, but I couldn't remember.

Day 1 report: Got to level 6, finished mission 1-1. I know the Galka are kind of second-class in Bastok, apparently I just snitched on them by handing in a report that they believe Galka Jesus is back and will help them. I'm a rat :ohdear:.

Also did a very small number of RoE missions (like literally the 4 or 5 most basic ones, I think), and ran into Cid, who basically said "Go away kid, you're bothering me". I guess this game's Cid is similar to 14 and 15s in that he is an engineer of some kind.

Agents are GO!
Dec 29, 2004

ImpAtom posted:

It's also worth noting that 'extremely linear game' tracks in design elements from FFX which was basically a straight line and then a menu you can use to go back to previous areas. It's not a drastic change in core design, just the execution is more focus on nonstop action rather than quiet periods -> active periods -> quiet periods like X.
I think FFX feels a lot less linear because there's stuff to do on that linear path and the zones don't go on for so long.

In FFX, There are people to talk to, useful treasures to find, subplots to resolve, NPCs to meet, minigames to play, and all that. Even when there's only a choice of going forward, the path twists and turns.

FFXIII is 90% a straight line with encounters and cutscenes. There are a few areas that buck this trend - the Scrapyard in the Vile Peaks is a fantastic taste of what FFXIII could have been. A nice little dungeon - with backtracking!

When I was watching hbomberguy's Deus Ex Human Revolution video, and I kept being struck by the parallels between the DX->DXHR and the FFX->FFXIII transitions. It seems like the FFXIII devs made a lot of the same decisions regarding streamlining the experience. Hbomberguy mentions that he likes to say the original Deus Ex is "surprisingly linear" because the player is always engaged with the world, so the game felt less on rails. I think the same can be said for FFX.

What's funny is that FFXIII-2 goes the exact opposite direction, just like FFX-2 did. Quite non-linear, with a lot of exploration and secrets.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
13 is on rails and linear up until the part where you've finally escaped the villain's realm and are no long actively being hunted by basically the entire world and that's not a failure of its design or a problem with the game.

FrostyPox
Feb 8, 2012

I did some googling cuz I wanted to find out if Galka reincarnate if they're killed or die of disease early because if they only reincarnate when they die of old age, that would indicate they're on a slow road to inevitable extinction. Like, more explicitly than other races.


I didn't find an answer but I spoiled the identity of the current Talekeeper for myself, loving RIP me :negative:

DACK FAYDEN
Feb 25, 2013

Bear Witness

FrostyPox posted:

It is also annoying that apparently the print screen button doesn't work in FFXI so I had to use the clipping tool.
you should get windower, dear god the game is unplayable without it

FrostyPox posted:

I googled it and apparently there are "Trial sized" versions of the trials (Ifrit's "Trial by Fire" is "Trial-sized Trial By Fire") that are intended to be solo'ed.
pretty sure you can also summon trusts in the regular fights

edit: oh baby you met the handsomest cid, ffxi cid

Agents are GO!
Dec 29, 2004

ZenMasterBullshit posted:

13 is on rails and linear up until the part where you've finally escaped the villain's realm and are no long actively being hunted by basically the entire world and that's not a failure of its design or a problem with the game.

That's absolutely a problem and a failure of design: the designers should have considered whether that plot would make an enjoyable game to play. In addition, even if the storyline was on rails, the actual areas could have been much more enjoyably designed - it's not that the zones are ultimately a straight line like in FFX, it's the fact that the areas are literally straight lines like 90% of the time. As in straight paths drilled through the terrain.

I think this was ultimately because the development of FFXIII was a trainwreck behind the scenes, but pretending that actually it's fine is silly.

Keep in mind I just repurchased the game and am replaying it for the 3rd time, so it's not like I hate the game, it's not even my least favorite Final Fantasy (that would be FF2.)

Agents are GO! fucked around with this message at 02:36 on Jul 5, 2022

Oxxidation
Jul 22, 2007
the game is still on rails when you arrive at Pulse, the corridor is just occasionally wider and open-ceilinged. most of the field is cordoned off until postgame

Agents are GO!
Dec 29, 2004

Oxxidation posted:

the game is still on rails when you arrive at Pulse, the corridor is just occasionally wider and open-ceilinged. most of the field is cordoned off until postgame

Ironically Pulse is the most FFXish part of XIII, because it's still linear, it just doesn't feel like it.

I said come in!
Jun 22, 2004

The problem with FF13 isn't that it's an on rails experience, it's that the world is empty and has no personality. There's no towns really, no NPCs, no shops, nothing about the world looks or feels lived in. It has no background or history visually. It's the most boring Final Fantasy. FF15 had the opposite problem, huge open world, but it was empty and the towns didn't feel realistic, and nothing fit or made sense thematically.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Agents are GO! posted:

Ironically Pulse is the most FFXish part of XIII, because it's still linear, it just doesn't feel like it.

It’s one of the reasons I never got the complaints about FF13 being linear. FFX is linear as gently caress.

The complaint I have about FF13 is that you spend 80% of the game with your party split up.

NikkolasKing
Apr 3, 2010



I said come in! posted:

The problem with FF13 isn't that it's an on rails experience, it's that the world is empty and has no personality. There's no towns really, no NPCs, no shops, nothing about the world looks or feels lived in. It has no background or history visually. It's the most boring Final Fantasy. FF15 had the opposite problem, huge open world, but it was empty and the towns didn't feel realistic, and nothing fit or made sense thematically.

This, petty much. Linearity has never been the problem. FFXIII cares about nothing - not its world, nots its plot, nothing - except the six playable characters. The main villain has one of the best scenes in the game but otherwise it's the main party's show to the detriment of literally any other character. Nobody matters except them and it sucks.

It's the complete opposite of XII's problem where all the side characters are way more interesting and ell-developed than the party.

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Asterite34
May 19, 2009



10 and 13 are both linear, but in 10 you have a mission you're on, a narrative you're following, everyone understands their goals and you don't mind going in a straight line because it's just the shortest distance to your ultimate destination. In 13 nobody knows what the gently caress they're supposed to be doing or what their mission is, and they're just going down the hallway because it's the only way the game lets them go and what else are you gonna do, play something else?

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