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Chill la Chill posted:I want a deckbuilder+ that lets you build your deck to affect an area like in el grande. Substitute the known values of cards with some sort of deckbuilding that lets you alter the values in the deck as well as potential effects, so it would combine the bid, internal movement from province to court, and any side effects from the power cards all in one. Which I assume would come from playing your hand of cards. Tyrants of the Underdark is kinda like this? It's okay. You use actions to place figures in spaces in cities on the board, and controlling them gives you whatever the purchasing currency is. The area control is not super interesting, but it is there. I think its most clever mechanic is making some cards worth a different amount of points and when trashed (called Promoted) so trashing a high value card might be the right call. And, yeah, it's a market row deckbuilder. I would play it over Thunderstone, but probably not much else. A new edition/version happened in 2021, but I have no idea if or how it's different.
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# ? Aug 15, 2022 22:38 |
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# ? Jun 2, 2024 03:06 |
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What's the alternative to market row? Stacks of single cards a la Dominion?
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# ? Aug 15, 2022 22:47 |
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silvergoose posted:I treat "play cards and a special card to pick up all your cards" as a very different mechanism than deck building, myself Same, just because the actions are card shaped doesn't make it a card game.
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# ? Aug 15, 2022 22:50 |
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CitizenKeen posted:What's the alternative to market row? Stacks of single cards a la Dominion?
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# ? Aug 15, 2022 22:53 |
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Jedit posted:Good news, there's a Slay the Spire boardgame coming next year. I've playtested it, it's very Spire. I wonder how that adaptation works. A lot of my favorite video games make me think "this could totally be a board game, but it would require a bunch of really tedious rules-minding and bookkeeping". I thought the same about Slay The Spire, especially with the mechanics that temporarily add cards, monster pattern behavior, and cards that trigger based on number of cards played. None of those are unsolvable but even within the app some turns already take a couple minutes to play out and I have no desire to run the math myself on a single player game. FulsomFrank posted:Valley of the Kings is really good though (kills me that my friend who has played a bajillion games of that piece of poo poo DC Deckbuilder with his wife bought the overproduced AEG reprint and is selling it because they'd rather play DC). And Super Motherload doesn't get nearly enough credit for being a fantastic version of a deckbuilder with a board state. I really love the premium edition reprint. It does so many things right: Tarot sized cards with expanded artwork, included card sleeves (with plenty of spares for wear and splits), good insert for organization and keeping sets sorted, added support for two extra players (not recommended), new Pharaoh card mechanic, and some fun uniques to add to the mix. canyoneer fucked around with this message at 23:22 on Aug 15, 2022 |
# ? Aug 15, 2022 23:14 |
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Imperium blends seeded market row (by category) with seeded (by stages of your civ) asymmetric decks for a lot of innovation in what is still a pure deck builder. Undaunted is area control/tactical battle but still 90% deck building mechanics (with preset decks and markers for the scenario) And for pure area control+deck building you want Hyperborea. It’s a bag building but still what you want.
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# ? Aug 15, 2022 23:18 |
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Puzzle Strike was one of the best Dominion-likes mainly because Sirlin stole the core of the game unchanged and then bolted on some interesting stuff. Of course it comes as chips instead of cards, and the chip layout was pretty much stolen from a BGG post, and Sirlin's kind of an egomaniac baby.
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# ? Aug 15, 2022 23:52 |
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canyoneer posted:I really love the premium edition reprint. It does so many things right: You just sold a copy of the premium edition! I have the original release and expansion and they never get to the table because (as I recall) the main card text is on a textured fabric-looking background that destroys my brain. Every time we played I'd say "if these cards were only a little bigger and the text a little clearer..." ...also I'm starting to accept my mortality by wearing my new reading glasses when we play games, so that helps too.
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# ? Aug 16, 2022 00:09 |
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I think it was in some iteration of this thread where someone said you can describe almost every deckbuilder as "like Dominion, but worse because [...]" and I think about that often. Last weekend I got to see my friend I made the Lost Ruins of Arnak insert for and play a round of it. Going to self-quote to show it off again. This is my second time playing it, and I was 5 points short of a win. The points salad style of game scoring really favors players who have played it multiple times. Seems like you really need to summit the research track if you want any chance at a top score. And yes, setup was very quick. Take out the little boxes, shuffle the cards and tiles, give every player their little box with the starter deck and tokens, distribute the reward tokens on the board randomly, done. canyoneer posted:We also explored a different lost city, by spending an afternoon painting the storage boxes I printed for a friend's copy of Lost Ruins of Arnak. I used this guy's models from thingiverse and painted it all in Inland PLA, bone white color on my reliable ol' Prusa mini.
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# ? Aug 16, 2022 00:11 |
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canyoneer posted:I think it was in some iteration of this thread where someone said you can describe almost every deckbuilder as "like Dominion, but worse because [...]" and I think about that often. I like Arnak a fair amount now after HATING it on my first few plays on BGA, but that issue, to me, is the biggest downside of the game. It is a game that prioritizes, more than anything, the research/temple track and that can be a bit off-putting if you come into the game expecting it to be more about exploration and adventure on the expedition side of the board. All of the stuff on the left side of the board is SOLELY to give you resources to convert to pushing up the right side and if you think about the game a different way, you'll suffer for it. Still think it's fun but it's a solid B game for me, mostly because I don't find the main focus of the game to be centered on what *I* want it to center on. The expansion, of course, doesn't really do anything to change this because it's a pretty core conceit.
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# ? Aug 16, 2022 00:16 |
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fischtick posted:You just sold a copy of the premium edition! I have the original release and expansion and they never get to the table because (as I recall) the main card text is on a textured fabric-looking background that destroys my brain. Every time we played I'd say "if these cards were only a little bigger and the text a little clearer..." The text might not be that much better. I took a quick snap of the cards next to each other. They're all sleeved, so catching some glare that makes the colors look more washed out than they should. The card titles, cost, value, and footers are definitely larger text. Titles are much easier to read in the contrasting font color and all caps typeface. Oddly enough, the main text doesn't appear to be much bigger if at all, but the background has a more even contrast.
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# ? Aug 16, 2022 00:30 |
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canyoneer posted:I really love the premium edition reprint. It does so many things right: I love Valley of the Kings and I picked up the Premium edition because I didn't have the original set and it had those new bits in it, and it's a very polished package but I found the tarot-sized cards to be kind of unwieldy to handle all the time, especially when you have to shuffle so much. And the set colours were harder to distinguish in your tomb, but then maybe it depends how you lay it out. I also ordered a few packs of tarot sleeves along with it but it turned out they included sleeves in the box!
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# ? Aug 16, 2022 00:31 |
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canyoneer posted:The card titles, cost, value, and footers are definitely larger text. Titles are much easier to read in the contrasting font color and all caps typeface. Oddly enough, the main text doesn't appear to be much bigger if at all, but the background has a more even contrast. Everything other than the color text at the bottom looks like an improvement to me. The main text could have been better, but those dark lines on urn and burial chamber background just seem to trigger something in my brain that makes at-a-glance parsing really, really tough.
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# ? Aug 16, 2022 00:46 |
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canyoneer posted:I wonder how that adaptation works. It works almost exactly like the computer game, honestly. I have access to the TTS playtest edition and if you want I can hand you an NDA and play a game with you some time.
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# ? Aug 16, 2022 00:48 |
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I think other than Valley of the Kings the best deck builder I can think of is Quest for El Dorado, although it’s arguably not a “pure” deck builder. It’s far from multiplayer solitaire, the card market is a good mix of fixed and player chosen and the race on the map being built around blocking and efficiency mirrors the deck building dynamics really well. It’s super accessible and less experienced boardgamers will grok things like the benefits of slimming down your deck way faster than in something like Dominion. There aren’t always obvious card choices and all of them are relevant and useful, there aren’t bad choices.
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# ? Aug 16, 2022 01:02 |
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Tekopo posted:Free markets like Dominion are my favourite way, but some games also use waterfall markets which are kind of interesting since you have control of what becomes available. I think Valley of the King does this. There’s also increasing cost market rows like you get in the Pax games, where the longer a card is in the market, the cheaper it gets. Yeah. VotK makes market manipulation an actual part of the game rather than just being a bunch of cards in the centre of the table. Every turn you make a decision about how the market changes and several cards have abilities that interact with the market.
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# ? Aug 16, 2022 01:04 |
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And to further emphasize the goodness of it, a lot of those market manipulation cards are your starting deck. The game starts you off running. The thing that I like most about Valley of the Kings is the deck-thinning aspect. Deck thinning is a good thing to do in just about any deckbuilder, but in VotK trashed cards are how you score, and VotK is the only deckbuilder I'm aware of that lets you trash a card for free every. single. turn. It's entirely possible to end the game with only the cards in your hand.
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# ? Aug 16, 2022 01:09 |
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Gloomhaven is the best deck/dicebuilder.
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# ? Aug 16, 2022 02:40 |
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Tekopo posted:Can we talk deckbuilding guilty pleasures as well? Cause I loved me some of the original Legendary Encounters with the Aliens franchise, it was cool going through the films and I’ll let a lot of things slide if the primary mode of play is Co-op I love the Aliens one. I was lucky enough to buy it just before it went out of print. You can easily mix and match your characters and objectives from all the movies so you can have crazy stuff like having all 4 Ripleys from each movie in one game.
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# ? Aug 16, 2022 04:30 |
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What other deckbuilding games do what Aeon's End does where you don't shuffle your deck? I doubt Aeon's End was somehow the first deckbuilder to go "take your discard pile, turn it over, it's your draw pile, do not shuffle."
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# ? Aug 16, 2022 07:21 |
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FirstAidKite posted:What other deckbuilding games do what Aeon's End does where you don't shuffle your deck? Faiyum kind of does that. You play your cards into your discard pile and you may not change the order. When you decide to get your cards back you only take the top three cards and then you can pay money to get back more.
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# ? Aug 16, 2022 07:26 |
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Joe Chill posted:I love the Aliens one. I was lucky enough to buy it just before it went out of print. You can easily mix and match your characters and objectives from all the movies so you can have crazy stuff like having all 4 Ripleys from each movie in one game. You can't mix and match objectives - some of them are dependent on past objectives. It's also advised to only use crew from one movie, although you can certainly see how the Marines would have handled Alien 3. If you have the expansion you also get two extra characters per movie, so you can play speculative scenarios like "what if Ripley had been killed instead of Kane?" and "what if Gorman wasn't an rear end in a top hat?" An obscure deckbuilder that I played once and found interesting was Edge of Humanity. It's a bit like Arctic Scavengers with story elements, and has the twist that resources are trashed when used. So you can't just hire on any and every character you see; you need to prioritise ones that work with your objectives. I enjoyed it, but because of its story-based nature I don't know how well it would stand up to repeated plays.
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# ? Aug 16, 2022 10:29 |
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Tekopo posted:Can we talk deckbuilding guilty pleasures as well? Cause I loved me some of the original Legendary Encounters with the Aliens franchise, it was cool going through the films and I’ll let a lot of things slide if the primary mode of play is Co-op I really enjoyed Paperback, but the only person I know willing to play "scrabble if it was a deckbuilder" with me is my mum, who I am unwilling to play with because she takes 90 years for each of her turns and then crushes me, just like scrabble.
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# ? Aug 16, 2022 10:52 |
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What's Brass Empire like? A friend's gotten a copy and is very excited about it. Anything to do with the other Brass games?
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# ? Aug 16, 2022 11:16 |
Scion3872 posted:What's Brass Empire like? A friend's gotten a copy and is very excited about it. Anything to do with the other Brass games? It does not appear to have anything to do with Brass or Brass Birmingham.
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# ? Aug 16, 2022 11:19 |
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FirstAidKite posted:What other deckbuilding games do what Aeon's End does where you don't shuffle your deck? Time of Crisis does something I like better. You don't shuffle your deck, because every time you draw cards you just choose which you draw. There is still a discard pile which can't be re-used until you've cycled through. CitizenKeen posted:What is the state of the art for Deckbuilding + Area Control? Dunno if I'd call it state of the art, but Time of Crisis does this. Dancer fucked around with this message at 13:31 on Aug 16, 2022 |
# ? Aug 16, 2022 12:19 |
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CitizenKeen posted:What is the state of the art for Deckbuilding + Area Control? Northgard is here to rock your world. Or at least it will when it comes to retail.
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# ? Aug 16, 2022 12:27 |
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Jedit posted:It works almost exactly like the computer game, honestly. I have access to the TTS playtest edition and if you want I can hand you an NDA and play a game with you some time. How do you handle having 20+ upgrades?
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# ? Aug 16, 2022 15:18 |
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FirstAidKite posted:What other deckbuilding games do what Aeon's End does where you don't shuffle your deck? City of Iron does exactly that.
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# ? Aug 16, 2022 16:12 |
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Llyranor posted:How do you handle having 20+ upgrades? There are two copies of each card, one basic and one upgraded. Since players play different classes that's all you need. Only colourless cards have to be shared.
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# ? Aug 16, 2022 16:20 |
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Reveilled posted:I really enjoyed Paperback, but the only person I know willing to play "scrabble if it was a deckbuilder" with me is my mum, who I am unwilling to play with because she takes 90 years for each of her turns and then crushes me, just like scrabble. Paperback was good in theory but in practice everyone is spelling the same words over and over and over again for half the game. Hardback was better on the word-building and somehow a bit worse for the addition of the genres.
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# ? Aug 16, 2022 17:07 |
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I found the word-building far too easy in Hardback, though that can also be an advantage for some people.
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# ? Aug 16, 2022 17:17 |
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Paperback I wanted to enjoy, but as mentioned, you just end up bouncing between a bloated deck with no cohesion to make decent words, or a a slim deck where you just cycle between making the same 2-3 words. Playing with more than 2 players drags the game long past it's welcome. I ended up ditching it this past spring after not having played it in a few years. I like Hardback more for variety of word-building, and the genres kind of reward not just buying the most valuable letters each time. It is certainly easier to make words in Hardback with the wild mechanic, but at least that lets you actually make words, unlike Paperback where you have turns that you just can't do anything fun or useful at all. That said, I don't own Hardback, I only play it on the app. Every now and then I see it at my store and think about picking it up, then realize that I think it's best relegated to an app where all the less fun parts can be automated, much like Star Realms and Ascension.
Viper915 fucked around with this message at 17:49 on Aug 16, 2022 |
# ? Aug 16, 2022 17:46 |
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Jedit posted:You can't mix and match objectives - some of them are dependent on past objectives. It's also advised to only use crew from one movie, although you can certainly see how the Marines would have handled Alien 3. If you have the expansion you also get two extra characters per movie, so you can play speculative scenarios like "what if Ripley had been killed instead of Kane?" and "what if Gorman wasn't an rear end in a top hat?" While there are some objectives that depend on others, you can mix and match. People made are apps and spread sheets that help randomize the whole game.
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# ? Aug 16, 2022 18:11 |
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My favorite thing about VotK is that it avoids the thing that most deckbuilders do, which is have your starting deck be made up of dull low-powered "1 gold", "1 damage", "1 VP" cards (see: Dominion, Star Realms, etc.). All of the cards in your starting deck do something interesting, and the things they do get more useful the longer the game goes on, so you have reasons not to just "get all these low-level junk starter cards out of my hand ASAP" the way most deckbuiders incentivize you.
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# ? Aug 17, 2022 00:32 |
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Chill la Chill posted:I want a deckbuilder+ that lets you build your deck to affect an area like in el grande. Substitute the known values of cards with some sort of deckbuilding that lets you alter the values in the deck as well as potential effects, so it would combine the bid, internal movement from province to court, and any side effects from the power cards all in one. Which I assume would come from playing your hand of cards. City of Remnants? Kinda sorta?
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# ? Aug 17, 2022 09:04 |
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I'm planning to play two-player Pax Pamir 2E tomorrow. I'm going to read the rulebook and was hoping to watch a playthrough as well. Does anyone have any video recommendations? Any tips to keep in mind for a first playthrough? Neither of us has played before. Thanks!
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# ? Aug 18, 2022 03:39 |
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A teaching video with Cole Wehrle is about as good as it gets even if it is HC content. https://youtu.be/V-ji--dxeu4
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# ? Aug 18, 2022 04:29 |
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Is the golden age of boardgames over or are we still living in it?
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# ? Aug 18, 2022 10:25 |
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# ? Jun 2, 2024 03:06 |
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dishwasherlove posted:A teaching video with Cole Wehrle is about as good as it gets even if it is HC content. https://youtu.be/V-ji--dxeu4 Out of curiosity: anything wrong with HC?
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# ? Aug 18, 2022 11:29 |