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Cognac McCarthy posted:People who pick up medipacks and refuse to use them even at the very last stand of a mission while their teammates are spamming the "Need healing!" button Medipacks are only for using in the most dire circumstances! It's inefficient to use them if anyone on your team has more than half their health left! *dies from random pox walker*
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# ? Jan 24, 2023 04:40 |
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# ? Jun 10, 2024 20:23 |
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Gotta save them for darktide 2.
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# ? Jan 24, 2023 06:21 |
if we save enough medpacks til the end of the mission maybe it'll heal the game.
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# ? Jan 24, 2023 06:41 |
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The healing consumables in VT2 were better than the medicae + medpacks in Darktide imo. Another thing they should have just ported over.
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# ? Jan 24, 2023 06:48 |
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Vargs posted:The healing consumables in VT2 were better than the medicae + medpacks in Darktide imo. Another thing they should have just ported over. Idk I kind of like how healing works here. Rather then deploying it when someone has low health you're constantly managing the needs of the group here, and sometimes it's worth it to drop a heal even if people aren't falling over dead. I just wish the game made it more obvious when someone dropped one. Highlight it like a teammate.
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# ? Jan 24, 2023 06:55 |
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I like healing better in DT as well. Players need less innate knowledge on when to grab it, when to use it, etc.
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# ? Jan 24, 2023 06:58 |
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The healing supply dance in V2 where everyone pings bandages or draughts for a minute and then still uses the wrong thing - I'm glad its gone. Group heal packs are a definite improvement.
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# ? Jan 24, 2023 07:59 |
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The bespoke healing stations are also great for level design IMO. The game designers can know the players are gonna be topped off for health (instead of hoarding their health items) and can craft the encounters accordingly. The medpacks also force you to think about the whole group's health instead of being selfish about it. It also works wonders on holdout sections since it gives you a nice little area of extra tankiness. skaianDestiny fucked around with this message at 08:11 on Jan 24, 2023 |
# ? Jan 24, 2023 08:00 |
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I'm not really prefering the medpacks to DTs approach, but I'm missing those temporary health boosts.
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# ? Jan 24, 2023 08:18 |
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skaianDestiny posted:The bespoke healing stations are also great for level design IMO. The game designers can know the players are gonna be topped off for health (instead of hoarding their health items) and can craft the encounters accordingly. Yeah 4 use medicae stations are pretty much checkpoints before another big challenging area, while the 2 use medicae stations on a bad run turn into a real Sophie's choice moment. I also prefer medkits being a group heal instead of juggling potions and medkits and random traits that prefer one over the other on certain people and it means if you get that one person who is chugging all the healing when they get buttstabbed they are at least healing the rest too, that combined with the wound system means you need to drop them a bit preemptively instead of waiting until after the pickup. Pretty much everything gameplay related is really, really good in the game, it's just everything that's between the gameplay and the prep before the gameplay that is lacking. Ra Ra Rasputin fucked around with this message at 10:27 on Jan 24, 2023 |
# ? Jan 24, 2023 10:24 |
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The only thing I don't like about healing in this, is that very occaisionally you have to put a power battery in the medicare station. I hate it because I theory that's really cool, but in practice the battery is always right near it, and either everyone ignores it because they don't actually need healing at that point, or else it's sort of busy work, because they only tend to appear when you have down time anyway. I can count the times it's been a frantic haul to get it there to save the day on my list of 2023 patchnotes
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# ? Jan 24, 2023 10:47 |
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Yeah, the battery doesn't add much, I thought higher difficulty levels would mean the battery would be further away from the medicae station, maybe a good full room or two behind or beyond the station, but no, it's almost always within eyesight. It's nice to get a guaranteed 4 uses at least.
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# ? Jan 24, 2023 11:12 |
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I think even after all this time, people still don't realise they actually have a medipacks on them. Should be glowing neon by default with a setting to turn it off so people get annoyed, realize the icon is there and now they remember it.
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# ? Jan 24, 2023 14:02 |
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dogstile posted:I think even after all this time, people still don't realise they actually have a medipacks on them. Should be glowing neon by default with a setting to turn it off so people get annoyed, realize the icon is there and now they remember it. I used to complain about that until I caught myself being that guy yesterday, :feelsbadman: Passburger fucked around with this message at 14:56 on Jan 24, 2023 |
# ? Jan 24, 2023 14:41 |
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Me, I am the guy who remembers to puts down the medipack after I found a new medipack.
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# ? Jan 24, 2023 14:51 |
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Then you have the guys who throw down the medipack right around the corner from a medicae station.
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# ? Jan 24, 2023 15:02 |
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Ra Ra Rasputin posted:Then you have the guys who throw down the medipack right around the corner from a medicae station. This gets me everytime. Like especially for the set piece medicae, I had someone throw down a medicae pack in the hallway the button to open the door to the finale for the train ammo raid mission.
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# ? Jan 24, 2023 15:04 |
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They should make the missions different when you replay them instead of entirely the same poo poo over and over
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# ? Jan 24, 2023 16:07 |
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UP AND ADAM posted:They should make the missions different when you replay them instead of entirely the same poo poo over and over I'mma disagree because being able to learn a level in this style of game is important imo. Game needs more environment variety for sure though, even though I enjoy the 40k aesthetic that is in so far.
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# ? Jan 24, 2023 16:20 |
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Yea I think knowing how to proceed - where you can go hard because theres a med coming up and when you need to ration - how to defend and play out certain rooms is a good thing to have in a game. It gives you a feeling of improvement and becoming experienced at the game. That being said I wouldn't mind a procedural Space Hulk / Underhive type thing.
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# ? Jan 24, 2023 16:34 |
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Give me space hulk - deathwing but actually make it good. Also make us all guardsmen and have hordes of us. 32 player teams, lovely weapons. Really give us the "oh poo poo we should probably call in a terminator squad" feeling.
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# ? Jan 24, 2023 17:02 |
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Space Hulk: Meat is cheaper than Steel
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# ? Jan 24, 2023 17:19 |
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At least four to five waves to complete the mission, expectation that your team will wipe multiple times
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# ? Jan 24, 2023 17:43 |
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That's the exact premise of the Natural Selection games! https://store.steampowered.com/app/4920/Natural_Selection_2/
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# ? Jan 24, 2023 17:46 |
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Enjoy posted:That's the exact premise of the Natural Selection games! Does NS2 have a coop / pve mode? I remember following that game a lot pre release but by the time it was out I ended up sucking at and disliking because of, competitive shooters.
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# ? Jan 24, 2023 17:48 |
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Fishstick posted:Does NS2 have a coop / pve mode? I remember following that game a lot pre release but by the time it was out I ended up sucking at and disliking because of, competitive shooters. there are bots you can play against but idk how good they are, it's been a long time since i played. came out a decade ago
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# ? Jan 24, 2023 17:50 |
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dogstile posted:Give me space hulk - deathwing but actually make it good. Nah. Make it Deathwatch. Then everyone could play their favourite chapter and you could add even more feat customisation with chapter traits. It would also make far more sense how you could plow through hundreds of dudes while soaking up so much punishment.
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# ? Jan 24, 2023 17:52 |
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Kaysette posted:there are bots you can play against but idk how good they are, it's been a long time since i played. came out a decade ago I dipped back into NS2 a year or so ago. I was pleased to see that there were still (a few) active servers, and the community was mostly pretty chill. I'd say give it a shot, especially playing as marines it's not exactly a twitch shooter, since you're at the mercy of your commander's decisions and you generally want to avoid going anywhere alone anyway. It's pretty rare for anyone to get mad at you for dying or failing to kill an alien.
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# ? Jan 24, 2023 18:01 |
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Jerkface posted:That being said I wouldn't mind a procedural Space Hulk / Underhive type thing. Being Fatshark of course they'll have completely forgotten that any of that exists, and so will rewrite all the code from scratch and it will be buggy and screwed up for the first year and a half
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# ? Jan 24, 2023 18:17 |
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Yeah I thought pre-release that the highly praised chaos wastes would be reused and you'd go down different pre-fab sections of levels on different playthroughs, but guess not.
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# ? Jan 24, 2023 18:39 |
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We got the lack of identity/memorability caused by reuse of prefab level chunks without the increased raw number of maps you would expect that approach to enable. Win-win!
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# ? Jan 24, 2023 18:45 |
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https://forums.fatsharkgames.com/t/open-letter-to-our-players/73874
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# ? Jan 24, 2023 20:08 |
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good, imo
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# ? Jan 24, 2023 20:11 |
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Hey finally they said something!!! Imagine if they dropped this in January... Now where is the community update with actual changes?!?! Though I'm a bit sad they are also dumping the seasonal content for now...
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# ? Jan 24, 2023 20:14 |
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Progress is still progress.
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# ? Jan 24, 2023 20:15 |
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But... but my hazard stripe cosmetics?? ?
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# ? Jan 24, 2023 20:16 |
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Jerkface posted:Hey finally they said something!!! Imagine if they dropped this in January... Now where is the community update with actual changes?!?! It's still January Though I was looking forward to the cosmetics refresh, ah well.
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# ? Jan 24, 2023 20:16 |
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ijyt posted:It's still January Oh yea early january!!
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# ? Jan 24, 2023 20:20 |
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They're gonna have to scrap the current loot system. Sure, being able to change or upgrade blessings will reduce the grind, but then what? It's still dull and uninspired. It was a huge mistake not to rip off COD.
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# ? Jan 24, 2023 20:24 |
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# ? Jun 10, 2024 20:23 |
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RIP Xbox havers. Y'all died for our sins
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# ? Jan 24, 2023 20:24 |