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Evil Kit
May 29, 2013

I'm viable ladies.

Ra Ra Rasputin posted:

"Shoot gunners to suppress them" dregs are nearly immune to suppression, might be different in the latest patch at least.

Not anymore, it's really noticable. Suppression is now a valid tactic to stop them shooting at you, and this includes both gunner variants which will now stop shooting to cower if you suppress them enough.

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Dandywalken
Feb 11, 2014

Good, def a positive change

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Dandywalken posted:

Hotshot please :)

Isn't one of the lasguns basically that?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


i want a volley gun/multi-las. give me the gun that goes brrrrrrrrrr

Pesterchum
Nov 8, 2009

clown car to hell choo choo
How's the trauma staff after the peril changes for it? Worth using or is anyone even still playing psyker

Lassitude
Oct 21, 2003

The Accatran lasguns are just normal, automatic lasguns. A hellgun would theoretically do much better against armor (not as good as boltguns, but better than lasguns) and be a lower RoF than the Accatran.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Pesterchum posted:

How's the trauma staff after the peril changes for it? Worth using or is anyone even still playing psyker

Its very strong. Before the buff I had a trauma staff psyker help completely lock down enemies on damnation difficulty. It does have some impressive stagger, but before the buff you could only deploy it 2 times (pending reduction on kill from passive) before needing to quell and now you can fire it off 5 times. Huge buff.

I got a pretty solidly stat distributed trauma staff from the shop that I've been sitting on for months and now is the time to try it out!


quote:

Hotshot / Hellgun chat

A hellgun should basically be like the fastest firing kantrael lasgun ROF wise (but full auto like the accatran) except each bolt is a fully charged lucius pattern bolt. And then hellgun volley gun should be that but slightly more powerful and with closer to the accatran ROF. Its equivalent in strength to a boltgun on the table top. Regular Hellguns are as powerful as other lasguns but have higher pen.

Jerkface fucked around with this message at 01:20 on Jan 27, 2023

Enjoy
Apr 18, 2009
How would a heavy weapon like that be balanced? Something like the Ogryn's heavy stubber where it slows movement and has to be spun up to fire?

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona
I hopped on to try out the new Thunder Hammer changes--it's fine, still has most of the same weaknesses but the light attack will kill some things faster as expected--and a random pubbie turned me on to the fact that if you press 1 or whatever you have your melee assigned to right after hitting with your lightning swing it cancels the long-rear end animation and lets you immediately hit again.

Absolutely not intentional, clearly, but still massively helpful since it doesn't leave you open for long.

AndyElusive
Jan 7, 2007

Sab Sabbington posted:

I hopped on to try out the new Thunder Hammer changes--it's fine, still has most of the same weaknesses but the light attack will kill some things faster as expected--and a random pubbie turned me on to the fact that if you press 1 or whatever you have your melee assigned to right after hitting with your lightning swing it cancels the long-rear end animation and lets you immediately hit again.

Absolutely not intentional, clearly, but still massively helpful since it doesn't leave you open for long.

If this were a weapon for the Psyker it would have been patched out for sure.

Lassitude
Oct 21, 2003

Enjoy posted:

How would a heavy weapon like that be balanced? Something like the Ogryn's heavy stubber where it slows movement and has to be spun up to fire?

Probably something like that and/or a heat mechanic. It's not an especially heavy weapon and heat seems more thematic though, but not a dangerous plasma gun heat, more a lengthy cooldown without fire control heat. Feels like it'd have a niche.

Tagichatn
Jun 7, 2009

Sab Sabbington posted:

I hopped on to try out the new Thunder Hammer changes--it's fine, still has most of the same weaknesses but the light attack will kill some things faster as expected--and a random pubbie turned me on to the fact that if you press 1 or whatever you have your melee assigned to right after hitting with your lightning swing it cancels the long-rear end animation and lets you immediately hit again.

Absolutely not intentional, clearly, but still massively helpful since it doesn't leave you open for long.

Ooh, that's helpful. I've been enjoying the hammer since the patch, the special attack really just kills everything. I get why people want the attack to cleave like the eviscerator but it seems really good as is. If you really want to hit something important, an overhead light attack usually hits what you want since elites are tall.

field balm
Feb 5, 2012

Kith posted:

Looking at the weapons that the Imperium has access to, in no particular order:
  • Bolt Pistols would probably get shared with Zealots, since Sisters of Battle use them all the time.
  • Grenade Launchers would likely Veteran-specific. Maybe as Demolitions class weapon?
  • Could steal some guns from the toasterfuckers, like Gamma/Arc/Phosphor weapons. Maybe a Rad weapon if we're feeling very stupid. Unlikely though, since that'd mean cutting out a huge amount of weapons that a playable Techpriest could use.
  • Realistically, Flamers should also be available to the Vet - the Sisters of Battle popularized them, but it's not like the Guard didn't have access to them.
  • A Suppression Laser would be cool to have since there aren't many more phrases cooler than "laser shotgun".
  • Grav-guns would be a neat disable-oriented weapon with extra damage for big fellas, definitely a Veteran weapon.
  • Any of the many Sniper Rifle/Marksman Rifle knockoffs could work, but I feel like those roles are already pretty well-handled by the Autoguns and Lasguns we have.
  • Maybe a Volkite weapon, if they can justify stealing it.
  • *insert any of the many combi-weapon options here* would definitely be Veteran territory.
  • *insert any shotgun with stupid or interesting ammo* would also be Veteran territory.

I completely forgot about combiweapons but that's such a great idea. I'm not super up to date with the lore but I really only remember them being an option on chaos marine champions and terminators (they were a heresy era thing or something?) and even then they were usually bolters with single shot melta or flamers strapped on, I think.

What is the inquisition version? Are there combi auto or lasguns? I can't see the bolter versions working in game for power level reasons, unless you get an absolutely minuscule amounts of ammo for both modes of fire.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Enjoy posted:

How would a heavy weapon like that be balanced? Something like the Ogryn's heavy stubber where it slows movement and has to be spun up to fire?

Hotshot Lasguns, being Lasguns with absurdly overpowered power-cells, would have brutally piss-poor ammo management, both in terms of magazine size and ammo reserves. Hellguns would require a power pack and could potentially incur some other kind of penalty, such as the lack of a melee weapon or Stamina/Movement Speed reduction or something similar.

JohnnySavs
Dec 28, 2004

I have all the characteristics of a human being.
Is there a lore weapon that's essentially a giant flak cannon from Unreal? Like even if it's an Ork item or Necromunda or something else on the edge of the setting, that would probably feel amazing as an Ogryn. Unless there already is a weapon like that in game?

Something kitbashed.

Oh man combi-bolter-flamer.

litany of gulps
Jun 11, 2001

Fun Shoe
You know what would be fun? If you could get digital weapons as curio options.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


field balm posted:

I completely forgot about combiweapons but that's such a great idea. I'm not super up to date with the lore but I really only remember them being an option on chaos marine champions and terminators (they were a heresy era thing or something?) and even then they were usually bolters with single shot melta or flamers strapped on, I think.

What is the inquisition version? Are there combi auto or lasguns? I can't see the bolter versions working in game for power level reasons, unless you get an absolutely minuscule amounts of ammo for both modes of fire.

Combi-Weapons (or Kombi-Weapons, if you're an Ork) can be literally anything that's two weapons slapped together. Typically they're some form of daily driver gun (a Bolter in the cases of Space Marines) with an underslung/overslung specialist weapon and named for their attachment (such as Combi-Flamer/Combi-Melta/Combi-Plasma/etc). In the case of Chaos Space Marines, they don't have access to Storm Bolters since those were invented/implemented post-Heresy, so they cope by tying two Bolters together to create the Combi-Bolter (which is poo poo trash for idiot babies by comparison but they don't have a choice).

That said, these days Combi-Weapons have ammo for more than one shot and allow you to use either as a full attack (don't trust articles saying otherwise, they're out of date as of 8th edition). Alternately, you can fire both at the same time for a nominal accuracy penalty (which is lol in the case of Combi-Flamers, because Flamers do not care about accuracy). I don't know off of the top of my head if there are any examples of Combi-Weapons that aren't based off of Bolters (or Shootas for the Orks), but I also wouldn't be surprised if they existed.

Edit: Lexicanum says yes, they showed up in Necromunda with all kinds of weird and dumb poo poo, so in theory a Combi-Weapon could be anything.
https://wh40k.lexicanum.com/wiki/Combi-weapon


JohnnySavs posted:

Is there a lore weapon that's essentially a giant flak cannon from Unreal?

Yep.

https://warhammer40k.fandom.com/wiki/Frag_Cannon

Think a really big Automatic Shotgun. No, bigger than that.

Kith fucked around with this message at 06:26 on Jan 27, 2023

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Logged in and played a few games, then had the game critically crash leaving me unable to log in from the default login screen or even rejoin the game I got kicked out of.

Really tired of this busted rear end poo poo.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Levin
Jun 28, 2005


Is there anything to indicate we'll ever be able to breakdown weapons for crafting materials or blessings? I have no idea how I got it in my head that might happen but I'm sitting on a horde of weapons which makes navigating the cumbersome loadout UI more so.

Chip McFuck
Jul 24, 2007

We droppin' like a comet and this Vulcan tried to Spock it/These Martians tried to do it, but knew they couldn't cop it

I have no idea how it would be implemented, but I'd love to see a powerfist in game.

Grognan
Jan 23, 2007

by Fluffdaddy

Levin posted:

Is there anything to indicate we'll ever be able to breakdown weapons for crafting materials or blessings? I have no idea how I got it in my head that might happen but I'm sitting on a horde of weapons which makes navigating the cumbersome loadout UI more so.

yes, the bit where you could reassign blessings I think

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
Immediately crashed on loading into my first game today. It's doing better but it's crashed this way so regularly that I reflexively tense up waiting to see if the screen freezes in the first second.

Speaking of combi weapons, I think my favorite is the combi-stake launcher. A Sister's bolter with a crossbow on top to fire specially consecrated anti-warpcraft wooden stakes. Combi guns would be pretty easy to map to the mouse too. Works exactly like a bolter but the special action button fires the second barrel.

Vargs
Mar 27, 2010

The Demilich posted:

Logged in and played a few games, then had the game critically crash leaving me unable to log in from the default login screen or even rejoin the game I got kicked out of.

Really tired of this busted rear end poo poo.

I've never once had any disconnecting issues until these past few days where it's become nearly (or at times completely) unplayable. Had to end the scheduled game night with my buds early yesterday because I was getting kicked out every 10 minutes and could potentially spend another 10 trying to get back in. Between this and the game's other issues I'd absolutely be done with Darktide if I didn't have an obligation to show up for my friends.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




field balm posted:

I completely forgot about combiweapons but that's such a great idea. I'm not super up to date with the lore but I really only remember them being an option on chaos marine champions and terminators (they were a heresy era thing or something?)

In Kill Team Sisters of Battle have them as options for your Sister Superior team leader. Source: She was a PITA to fully magnetize.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Regular space marines and imperial guard veterans and hq could have combi weapons too


edit: ive finally heard one of the voice lines i really liked and forgot to write down from the cadian vet

"death's right around the corner, lets ambush it!"

so hardcore i love it lol

Jerkface fucked around with this message at 07:23 on Jan 27, 2023

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Vargs posted:

I've never once had any disconnecting issues until these past few days where it's become nearly (or at times completely) unplayable. Had to end the scheduled game night with my buds early yesterday because I was getting kicked out every 10 minutes and could potentially spend another 10 trying to get back in. Between this and the game's other issues I'd absolutely be done with Darktide if I didn't have an obligation to show up for my friends.

Typically I don't get DC'd either. I only play pub games though and constantly see teammates get DC'd. Super aggravating.

Owl Inspector
Sep 14, 2011

https://i.imgur.com/a2grjfA.mp4

sure ok

Levin
Jun 28, 2005


Grognan posted:

yes, the bit where you could reassign blessings I think

Are you referring to the "re-bless" under coming soon at Hadron? I would think that could just be rerolling blessings like perks.

Legit Businessman
Sep 2, 2007


Grognan posted:

yes, the bit where you could reassign blessings I think

Levin posted:

Are you referring to the "re-bless" under coming soon at Hadron? I would think that could just be rerolling blessings like perks.

https://store.steampowered.com/news/app/1361210/view/3485252139459350311
Earn Blessing
You may also choose to surrender a weapon to Hadron in exchange for a Votive Offering dedicated to one of the weapon’s Blessings. This allows you to extract the Blessings you are interested in from weapons you no longer want, and collect them for use with the Combine or Re-Bless actions.

Combine Blessings
At the Shrine you may choose to combine three Votive Offerings into a single upgraded Votive Offering. Currently, most Votive Offerings have a maximum Tier of IV, but there are some exceptions to this. We're testing a few different options with the requirements and the results of combining these Votive Offerings.

Re-Bless
By Re-Blessing a weapon in the Shrine, you can replace a weapon’s existing Blessing by expending a Votive Offering from your collection, further tailoring the weapon to your liking. The weapon gains the Blessing associated with the chosen Votive Offering -he original Blessing is lost in the process.

Whether or not this version of the crafting system will actually be implement is anyone's guess, but you will be able to peel blessings off of weapons to put them on other compatible weapons. It looks like you need three of the same to get a token which then puts it on another weapon. Code divers have stated this will cost melk buxx.

ijyt
Apr 10, 2012

Enjoy posted:

How would a heavy weapon like that be balanced? Something like the Ogryn's heavy stubber where it slows movement and has to be spun up to fire?

IIRC on the tabletop they're modelled with a back-worn powerpack, with the gun cabled up to it. I could see one option as giving it a reasonably high capacity but not have it be reloadable during the mission. Once you're out, you're out until you RTB.

Arghy
Nov 15, 2012

Kith posted:

Looking at the weapons that the Imperium has access to, in no particular order:
  • Bolt Pistols would probably get shared with Zealots, since Sisters of Battle use them all the time.
  • Grenade Launchers would likely Veteran-specific. Maybe as Demolitions class weapon?
  • Could steal some guns from the toasterfuckers, like Gamma/Arc/Phosphor weapons. Maybe a Rad weapon if we're feeling very stupid. Unlikely though, since that'd mean cutting out a huge amount of weapons that a playable Techpriest could use.
  • Realistically, Flamers should also be available to the Vet - the Sisters of Battle popularized them, but it's not like the Guard didn't have access to them.
  • A Suppression Laser would be cool to have since there aren't many more phrases cooler than "laser shotgun".
  • Grav-guns would be a neat disable-oriented weapon with extra damage for big fellas, definitely a Veteran weapon.
  • Any of the many Sniper Rifle/Marksman Rifle knockoffs could work, but I feel like those roles are already pretty well-handled by the Autoguns and Lasguns we have.
  • Maybe a Volkite weapon, if they can justify stealing it.
  • *insert any of the many combi-weapon options here* would definitely be Veteran territory.
  • *insert any shotgun with stupid or interesting ammo* would also be Veteran territory.

Def no volkite because they were relic weapons and even now they're barely bringing them back so even space marines are lucky to wield them. Grav weapons are kinda the same, super rare and hard to build/maintain. It's really dumb that theres no goddamn scopes because long las weapons are very common and would basically be bolt action las guns or really slow semi auto ones. All the weapons just feel really have baked like you should be rocking 3 weapons default, a main, a secondary, and a back up melee weapon. It'd make sense to have the big melee weapons as mains allowing you to wield them with your pistol replacing the 3rd back up melee weapon while you could go full ranged with a rifle + pistol + knife/shovel/sword.

!Klams
Dec 25, 2005

Squid Squad

Levin posted:

Is there anything to indicate we'll ever be able to breakdown weapons for crafting materials or blessings? I have no idea how I got it in my head that might happen but I'm sitting on a horde of weapons which makes navigating the cumbersome loadout UI more so.

Did you know (I didn't) that you can actually sell your weapons by going into the inventory, clicking them and holding down X?

It does say it at the bottom of the screen, but I must have missed whatever thing told me it was there in the first place as an option.

Richard Bong
Dec 11, 2008

Chip McFuck posted:

I have no idea how it would be implemented, but I'd love to see a powerfist in game.


Pistols.

It would give you an actual reason to use pistols since you can’t just pop the power fist off every time you need to change weapons.

Ravenfood
Nov 4, 2011
So, it looks like Darktide's release was a typical fatshark release? Buggy, unbalanced, still fun at the core of the game but with some stuff that will annoy people at different levels depending on jank tolerance?

E: also the eviscerator looks fun as gently caress.

Ravenfood fucked around with this message at 15:09 on Jan 27, 2023

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
Did you not read the thread at all?

Evil Kit
May 29, 2013

I'm viable ladies.

I'd honestly say it felt pretty balanced. Veteran Sharpshooter is the "strongest" class because it has the most cohesive builds through feats and the most variety of builds. Despite that all the classes are fun to play and carry their own weight, imo a squad is at its best when one of each class is present.

The balance issues are generally in the weapon area but as some patches have come out and people have played more there's still a decent chunk of good variety to use, Psyker aside. And at least Psyker gets a bunch of unique stuff to play with.

ijyt
Apr 10, 2012

Ravenfood posted:

So, it looks like Darktide's release was a typical fatshark release? Buggy, unbalanced, still fun at the core of the game but with some stuff that will annoy people at different levels depending on jank tolerance?

E: also the eviscerator looks fun as gently caress.

Pretty much! Eviscerator is good but the Chainaxe just has a particular feel to it that makes it very... meaty. Hope we get a two-handed version :allears:

Levin
Jun 28, 2005


!Klams posted:

Did you know (I didn't) that you can actually sell your weapons by going into the inventory, clicking them and holding down X?

It does say it at the bottom of the screen, but I must have missed whatever thing told me it was there in the first place as an option.

I definitely neglected it but now I'm just a sad pathetic hoarder who stares that those mothballed weapons thinking "some day you'll be worth crafting materials and blessings!", it's my pog collection all over again.

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sushibandit
Feb 12, 2009

Is there anything the electric 2h mace can't stun in a maximum of 2 empowered hits, except bosses? Cause it sure works on everything else I've swung it at so far, mostly in 1 hit.

This thing is amazing and by far my favorite zealot weapon so far. Don't really like the attack angles of the chainsword(s).

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