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Alxprit posted:Curtain Call's XIV rep was all ARR and nothing else so it's free for them to keep all that stuff in even if it overwhelms the rest of the game's representation. It was my first time running into all of that music though, so when I finally did play XIV I could point at the screen and be like I know that one!! Wow! iirc all of the Heavensward songs are carry-overs from All Star Carnival as well. Honestly I would've liked to see them add more Stormblood and Shadowbringers tracks. Mega64 posted:A couple of important notes for Theatrhythm. do we know if this happens on the PS4/PS5 version too or just the Switch version? on PS4 I can't say I've noticed a problem though I'm not as musically inclined as others Augus fucked around with this message at 18:35 on Feb 19, 2023 |
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# ? Jun 11, 2024 05:19 |
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I haven't finished unlocking/grinding everyone yet, but of the ones that I have: Rinoa: Learns Enfire/blizzard/thunder, amplifying the damage of all the associated elements of the party. In addition, her unique Angel Wing further strengthens magic attacks for the party across the board. Really great magical support especially if you're building around a specific element. Y'shtola #2: Has Enaero for a Wind team; goes fine with Cloud for that reason. Her unique Spiritual Ray is a big nuke on the second battle, which can be specifically helpful for rushing to a boss fight or if you know a troublesome enemy is up second. Learns wind magic of all flavours, Holy for a mid-song nuke (note that it's not Wind, so doesn't benefit from Enaero, but being non-elemental means it'll almost always be unresisted), and some healing if you need it. Isn't an all-star but is decently useful. Red XIII: strong immediate buffer thanks to Howling Moon (party Str/Agi+60 in exchange for taking more damage). Also has Cheer for more physical buffing, or Sacrifice to up his attack power even higher. The rest of his skillset isn't amazing so you can teach him a utility for the third slot. Pretty nice for helping weaklings through a stage just for the strong immediate buff. Noctis/Aranea: only noted because their 'boss killer' attack can be used multiple times per stage, unlike most characters who can only do it once. May be worth considering on stages with multiple bosses. Gladiolus: If you just need to survive a high difficulty stage, Gladio has lots of defense. Elegy/Mighty Guard reduce damage taken, and his unique Royal Shield further reduces damage taken at the cost of 100 Str (not a big deal if you don't care about killing enemies, just surviving). Also has Blind if you find the opening of a stage very rough. Rosa: has a very weird skillset. Has Poison to weaken the first couple battles, Holy for a mid-song nuke, can pack Stona and Toad to get around some annoying afflictions. Her unique Miracle heals the party and weakens the boss' magic defense when it appears, ensuring you've got an exposed boss for a magic team.
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faantastic posted:Ff14 music question, what's up with good king mog theme? I've only played bits and pieces of MSQ, one day going to tackle the whole thing but very curious on the backstory to the song. Musically it's based on the Moogle Jingle that first showed up in FF5 https://www.youtube.com/watch?v=jv1mq5JTSbA&t=31s and is a medley of various moogles talking themselves up and celebrating their King. Stories over the years have varied (probably for legal reasons) about how much of an influence This is Halloween played. Definitely not zero, but I don't think it started out intending to copy or anything. Story-wise as of ARR the Twelvesguard, moogles tasked with defending mooglekind and the Wood in general, have gotten scared enough by the Imperial invasion attempts to try and summon the legendary hero who saved everyone in the past when a war in the heavens threatened the moogles as bystanders. I don't know what the 1.0 story was, information from back then is difficult to come by and easy to get mixed up with later things. It might be the same thing either bumped forward in the timeline or "they're doing it again, kupo!" History-wise back in the 1.0 days they were working on Leviathan and Titan when the 2011 earthquake/tsunami hit Japan. Those were delayed in favor of something bouncier and sillier. Bruceski fucked around with this message at 19:03 on Feb 19, 2023 |
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Augus posted:iirc all of the Heavensward songs are carry-overs from All Star Carnival as well. Honestly I would've liked to see them add more Stormblood and Shadowbringers tracks. The guy in the video said he has the PS4 version and the issue is the exact same there.
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I’m actually stuck trying to figure out a team comp for lots of enemy kills at the moment, since ffxiv quest asking for 9 kills for a relatively short song, so my usual teams that eventually ramp up in strength not really working out for me. It might also just be a matter of just grinding up stats, but I’m trying to figure out something before I go with the stat grinding option.
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Abilities that activate based on time/waves like Holy, Brawler, or Galuf/Y'shtola's uniques might help.
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Well I solved that by way of Yuna’s summoning in the first turn, at least for that stage anyways. Now to finally pull out Aranea and maybe Noctis for this kill two bosses one lol. EDIT: Figured that out too. Garland and Aranea are a good combo if you want to kill multiple bosses. Allarion fucked around with this message at 20:32 on Feb 19, 2023 |
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Man XV's music is so good. Part of me is still bummed that we never got to see Nomura's version of that game
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That's what Kingdom Hearts 4+ is for, baby
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I thought it was weird they included Ifrit's theme for XV but then you only get to hear like a third of it
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oh my god the Gold Saucer chart is so fast
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Arist posted:oh my god the Gold Saucer chart is so fast There are a few songs that I will save as a surprise for you, but they are even faster! Gold Saucer is slow in comparison. xD
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BabyRyoga posted:Possibly column A and column B. The super close presses are meant to be multiple buttons. Like bounce between triggers or trigger/button very quickly. There is a crazy crazy one (I think a Ff4 supreme track) that has like… 4 button simultaneous presses that seems impossible
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Now I’m stuck figuring out how to take out gaius and ultima weapon, where either Gaius or the 3rd wave can stall you long enough that you don’t have the time to kill Ultima Weapon, and Gaius already eats all your boss nukes earlier. Also they like to make you blind so you end up needing to slot someone to cure blindness if you’re going all physical.
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Failboattootoot posted:I was more complaining about the arr fight music. The land breathes, nemesis and hard to miss were never particularly good. Not sure who is real attached to Engage either. Primal Judgement has always been kinda lousy and I could do without good king moogle mog which is a fun meme but I usually skip it when it comes up on my music playlist. A light in the storm also terrible but this forum in general inexplicably loves it so maybe its me and not the kids who are wrong on that one. A Light in the Storm is the only good ARR deep cut on there imo, to me that's the from the era where the game really started to figure out what it's aesthetics were. No Maker's Ruin baffles me though, it's literally the main character's theme song!
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YoshiOfYellow posted:They picked the wrong Heavensward boss theme. Revenge Twofold is probably one of the top tracks I'd choose for some sort of "main FF14 theme" (maybe tied with something like Maker's Ruin).
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I think it's gotta be "Torn from the Heavens" And this version should have been in it https://www.youtube.com/watch?v=N89M-Mu0UdA Also this version https://www.youtube.com/watch?v=lWtVj3OnCPc CharlieFoxtrot fucked around with this message at 23:54 on Feb 19, 2023 |
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Should I get this on my Switch or PS5? I don't really play the switch undocked so that doesn't matter. I'd just pick it up on the Switch but if load times are worse of whatever, I'd rather play it on the PlayStation
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biceps crimes posted:Should I get this on my Switch or PS5? I don't really play the switch undocked so that doesn't matter. I'd just pick it up on the Switch but if load times are worse of whatever, I'd rather play it on the PlayStation Get the demo, see how it runs.
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Replaying FFIV PR Theory: Anna didn't die and just got a new boyfriend. The sahagin you fight in Kaipo when her "ghost" appears is just her new boyfriend in a costume so she can get you off her back.
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Theatrhythm is an excellent video game, and I am shocked— SHOCKED— I didn’t play the others. Fantastic!
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biceps crimes posted:Should I get this on my Switch or PS5? I don't really play the switch undocked so that doesn't matter. I'd just pick it up on the Switch but if load times are worse of whatever, I'd rather play it on the PlayStation If you ignore portability, then go with Playstation. Both versions run the same except for slightly longer load times on the Switch. People also have complained that the Joycons are a bit of a pain to use with this game, so if you don't find those comfortable in the first place that could also be another reason to go with the PS4/PS5.
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I'm still stuck on Ultima Weapon, but I did learn that teaching Ruin to your casters + Bartz might be worth it just cause it's a non-elemental spell that procs off of every type of trigger for those songs that just don't have enough of a trigger type for thunder or blizzard. Also probably worth teaching to Onion Knight and Ace too since it would pair well with their reduce trigger use skills.
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DrPossum posted:Replaying FFIV PR Finally, more dead beat moms in games
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Barudak posted:Finally, more dead beat moms in games Divorce is tough.
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ApplesandOranges posted:real emotion is DLC just like the original. Oh, are we getting Answers and Dragonsong as DLC?
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Answers is there when you complete the FFXIV series quest, as the EMS for FFXIV. Don't think Dragonsong is in the game.
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Gonna assume the TBA announced DLC packs will be Endwalker and FF16 until proven otherwise
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Allarion posted:Now I’m stuck figuring out how to take out gaius and ultima weapon, where either Gaius or the 3rd wave can stall you long enough that you don’t have the time to kill Ultima Weapon, and Gaius already eats all your boss nukes earlier. Also they like to make you blind so you end up needing to slot someone to cure blindness if you’re going all physical. Thancred has Blindna, he's not the best physical guy ever but he's enough.
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Augus posted:Man XV's music is so good. Part of me is still bummed that we never got to see Nomura's version of that game It made me remember how fuckin good Hellfire is
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DrPossum posted:Replaying FFIV PR Now now, you have no way of knowing that! He could be a real sahagin and it's a The Shape of Water kind of deal
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Ventana posted:The guy in the video said he has the PS4 version and the issue is the exact same there. A key thing if you’re playing on PS is that if you use a PS headset or plug headphones into the controller, the timing gets a lot easier and closer to zero. If you’re running through speakers and have some combo of a receiver and other HDMI stuff and a TV with lag, chances are that -15 will probably be the most optimal setting. I learned this back when the Patapon remasters came out and plugging headphones into the controller was the only way to play since there was no way to configure a manual delay. bloodychill fucked around with this message at 04:35 on Feb 20, 2023 |
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I finally managed to beat Ultima Weapon with a super specific setup of Exdeath, Shantotto, Aphmau, and Terra, with Alexander, and even then it was super close with a last second aeroga from Shantotto and only worked on the basic notechart. The expert notechart kept having Exdeath casting his meteor too soon, while I'm not quite good enough to perfectly do the ultimate notechart. I suspect the ultimate notechart could have worked since you output so much more damage on it due to the excess of triggers but hard to say. It's possible a physical team could have powered their way through, but I always kept getting stalled by Gaius or the 3rd wave before I could really do any damage to Ultima weapon though. Anyways, poison is still a secret MVP for magic teams so usually worth slotting in for specific quests.
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bloodychill posted:A key thing if you’re playing on PS is that if you use a PS headset or plug headphones into the controller, the timing gets a lot easier and closer to zero. If you’re running through speakers and have some combo of a receiver and other HDMI stuff and a TV with lag, chances are that -15 will probably be the most optimal setting. I learned this back when the Patapon remasters came out and plugging headphones into the controller was the only way to play since there was no way to configure a manual delay. Depends on how you have it set up. I originally had my ps5 plugged into the tv and than the audio from the tv going to the receiver via arc and the delay was much more than -15 and the game was unplayable. I only had it set up that way cuz the receiver was old and only output at 1080p. Figured it was time to get a new one so have it set up so the ps5 signal passes through the receiver and the delay is much more tolerable. Make sure to set the sound field on your receiver to something simple like multi channel stereo or whatever, something that doesnt require a lot of processing similar to putting the tv into game mode. Helps a bunch. Have my delay set at -3 like this and it's near enough perfect.
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How do chests work, is it just random when they drop? Every 'get X number of chests' quest has been a 3 star difficulty then I get 1 the whole song no matter how well I do.
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fridge corn posted:Depends on how you have it set up. I originally had my ps5 plugged into the tv and than the audio from the tv going to the receiver via arc and the delay was much more than -15 and the game was unplayable. I only had it set up that way cuz the receiver was old and only output at 1080p. Figured it was time to get a new one so have it set up so the ps5 signal passes through the receiver and the delay is much more tolerable. Make sure to set the sound field on your receiver to something simple like multi channel stereo or whatever, something that doesnt require a lot of processing similar to putting the tv into game mode. Helps a bunch. Have my delay set at -3 like this and it's near enough perfect. That’s good to know. I’ll muck with my receiver tomorrow and see if it helps.
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It's based off luck and kills, so you want a solid mix of damage dealers and high luck. Zidane and Fran also have skills that boost chest appearance rates. Field maps have the additional need to have decent agility to get to the next enemy sooner too.
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Sakurazuka posted:How do chests work, is it just random when they drop? Every 'get X number of chests' quest has been a 3 star difficulty then I get 1 the whole song no matter how well I do. Randomly dropped from enemies. Some characters (usually Hunter types) and summonstones will have passives that increase chest drop %. Alternatively a group that can just run fast and kill enemies fast can just try to get item drops through sheer quantity.
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Whew the poo poo they ask you to do once you get past 10 difficulty is fuckin nonsense. Also nonsense is every song in the theatrythm series of quests.
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# ? Jun 11, 2024 05:19 |
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Paine has surprisingly high strength if you need someone to use Ice phys a bunch
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