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I have the world's worst and dumbest question, inspired by firing up my solo character run and trying to go from Nashkel to Durlag's Tower, getting stopped by a random encounter, and finding myself Northwest of Beregost on the random encounter map when continuing to my destination: does anyone actually know the paths the game has you take from one location to another? I feel like the actual roads between the locations would be a wholly plausible graphical mod project (if it actually follows any kind of in-universe logic for pathfinding, anyway).
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# ? Jun 11, 2023 00:47 |
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# ? Jun 10, 2024 07:50 |
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Dr. Quarex posted:I have the world's worst and dumbest question, inspired by firing up my solo character run and trying to go from Nashkel to Durlag's Tower, getting stopped by a random encounter, and finding myself Northwest of Beregost on the random encounter map when continuing to my destination: does anyone actually know the paths the game has you take from one location to another? I feel like the actual roads between the locations would be a wholly plausible graphical mod project (if it actually follows any kind of in-universe logic for pathfinding, anyway). They’re pretty well detailed on the 2e Forgotten Realms campaign setting maps - the actual roads, at least. Wandering into the Cloakwood or into the Cloud Mountains is a wilderness explanation kind of thing.
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# ? Jun 11, 2023 00:49 |
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Arivia posted:They’re pretty well detailed on the 2e Forgotten Realms campaign setting maps - the actual roads, at least. Wandering into the Cloakwood or into the Cloud Mountains is a wilderness explanation kind of thing.
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# ? Jun 11, 2023 01:09 |
If you're thinking about how the game technically finds a path between the area you are leaving, and your destination area if that is not an area adjacent to your current area, my impression is that Baldur's Gate 1 uses a node-graph where each area is represented as a single node and lists the surrounding nodes it is connected to. When traveling long distances, it simply finds a path through nodes you have already discovered to get the total distance traveled and determine roughly where you end up in the journey is interrupted.
Slashrat fucked around with this message at 08:13 on Jun 11, 2023 |
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# ? Jun 11, 2023 08:09 |
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Ginette Reno posted:Sadly liches are fuckers and immune to poison by default and scs liches will usually protect themselves from fire/acid as well but against non liches it's chefs kiss.
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# ? Jun 11, 2023 09:43 |
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Slashrat posted:If you're thinking about how the game technically finds a path between the area you are leaving, and your destination area if that is not an area adjacent to your current area, my impression is that Baldur's Gate 1 uses a node-graph where each area is represented as a single node and lists the surrounding nodes it is connected to. When traveling long distances, it simply finds a path through nodes you have already discovered to get the total distance traveled and determine roughly where you end up in the journey is interrupted.
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# ? Jun 11, 2023 19:17 |
I'm purely speculating based on general knowledge of pathfinding algorithms, but each link between adjacent areas already have a number ingame hours that it 'costs' to travel by that link, so it'd be pretty natural for the game to pick the path through multiple areas based on what yields the lowest travel time. If so, the path it chooses between any two areas will always be the same, barring new areas inbetween being unlocked that makes a shorter path available. What the exact criteria is for an area to be eligible for being part of the path is unclear though.
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# ? Jun 11, 2023 22:36 |
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I had an enemy mage just merc my party in the Planar Sphere using Ali Dazib's Horrid Wilting and I was shocked at how much that spell can just wreck a party if you're already low health.
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# ? Jun 12, 2023 13:10 |
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Vargatron posted:I had an enemy mage just merc my party in the Planar Sphere using Ali Dazib's Horrid Wilting and I was shocked at how much that spell can just wreck a party if you're already low health. It's pretty sick. If you think you're gonna run into some high levels mage I'd keep up protection from magical energy. It's turn/level so will last as long as most of your other long term buffs.
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# ? Jun 13, 2023 03:17 |
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So i did the quest in the desert town to kill the Lich and as i was poking around in his lair after i did it i got teleported inside Balthazars compound?! I went up the stairs and a cutscene played and uh...i guess the game kind of assumed you wouldn't do this until after you've killed the other 2 of The 5 because he's talking like they're already dead and he kinda spoiled the rest of the plot Although the fight with Yaga Shura was cool! I assume the enemies randomly teleporting in are suppose to be his army closing in around you and that was a pretty neat moment, if not on the easy side after going through the Fire Giants in the mountains to even get to this point. The Shame Boy fucked around with this message at 07:20 on Jun 13, 2023 |
# ? Jun 13, 2023 05:33 |
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Bit of a fiddly question: I'm replaying the whole BG saga one time before BG3 launches, and I'm doing it with 5 custom characters and a slot for plot-relevant NPCs. I've only ever played Siege of Dragonspear once before, and I don't remember much of the plot or when you get companions. I don't remember if there are any situations like BG2, where, eg. I'd take Nalia for the keep and Valygar for the sphere. Any recommendations on which NPCs to fill that 6th slot with, when?
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# ? Jun 13, 2023 21:48 |
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I am in the middle of my own pre-3-coming-out playthrough (I started after playing the 3 alpha, so I have obviously been taking my time) and Dragonspear's main need to take specific characters, I would say anyway, is to see their storyline through and/or in the case of M'Khiin Grubdoubler to get a bunch of cool loot specific to her Shaman class that you are not likely to be using otherwise (actually and I think some is Goblin-specific, which obviously you cannot otherwise duplicate). Though this is coming from someone who has never used Baeloth so for all I know he makes something somewhere much easier. Voghlin is also seemingly designed specifically to get around some area's otherwise difficult challenges, if I remember correctly? Why am I even posting this Probably because M'Khiin RULES and I want more people to know that, literally the only time I have seen "true neutral" written in a plausible and meaningful way in a D&D game
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# ? Jun 13, 2023 23:28 |
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Some quests need specific characters like Neera has a thing to help with her wild mage stuff and there is a quest you need Minsc and Dynaheir when you meet another set of warrior and witch there is probably more I am forgetting.
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# ? Jun 14, 2023 13:40 |
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I think all the NPCs in Siege of Dragonspear have one or a few minor encounters that are specific to them, but none of them are exactly essential, and there are some sidequests (Neera's, Khalid's, Safana's from memory) that don't require them to be in the party at all. If you're looking for a recommendation of one to have with you for the entire game, I'd go with either M'Khiin or Glint (in about that order). They both have slightly more content than anyone else and they're both very fun characters (though Glint requires a certain tolerance for Bioware's comedy gnome stylings).
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# ? Jun 14, 2023 16:27 |
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I liked Glint and his insanity better than Jan.
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# ? Jun 14, 2023 16:35 |
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Thanks for the feedback - I didn't even use M'khiin the first time I played and people seem to love her so I'll probably grab her ASAP and just carry her through. I don't recall shaman being a very good class, but I imagine my five overpowered PCs can carry pretty much anyone. (Inquisitor/ Cleric of Helm / Mage / Archer / Kensai 9 -Thief)
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# ? Jun 14, 2023 16:52 |
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Maybe consider doing 4 custom party members through BG1->SOD, so you can enjoy the beauty of Baeloth in your party.
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# ? Jun 14, 2023 16:55 |
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chaosapiant posted:Maybe consider doing 4 custom party members through BG1->SOD, so you can enjoy the beauty of Baeloth in your party. I've done Baeloth in BG1 - I might do just SOD some day to see what the evil NPCs have to offer there.
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# ? Jun 14, 2023 17:02 |
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Pratan posted:I liked Glint and his insanity better than Jan.
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# ? Jun 14, 2023 17:03 |
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Jan is GOAT
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# ? Jun 14, 2023 17:09 |
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M'Kinn is my favorite Beamdog npc period. It's a shame she's only in SOD.
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# ? Jun 14, 2023 19:31 |
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Ginette Reno posted:M'Kinn is my favorite Beamdog npc period. It's a shame she's only in SOD. I feel like they could have made a BG2EE DLC that added her and got a profit off it.
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# ? Jun 15, 2023 06:08 |
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Air Skwirl posted:I feel like they could have made a BG2EE DLC that added her and got a profit off it. Kirk is on record somewhere in this thread saying Beamdog had plans for more Baldur’s Gate expansions/DLC, but SoD was not profitable enough to make that work viable.
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# ? Jun 15, 2023 06:26 |
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Jay Rust posted:Jan is GOAT
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# ? Jun 15, 2023 12:42 |
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Arivia posted:Kirk is on record somewhere in this thread saying Beamdog had plans for more Baldur’s Gate expansions/DLC, but SoD was not profitable enough to make that work viable. That's really a shame. I'm not super fond of any of the EE added content, but they really did hit their stride with SoD.
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# ? Jun 15, 2023 13:58 |
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Yeah playing through Siege of Dragonspear again right now and I maintain it is less irritating than Tales of the Sword Coast, and has a lot of cool stuff sprinkled throughout even if there are some unfortunate choices as well. I honestly love the villain's motivation, too, and hope that idea has been explored elsewhere at greater length
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# ? Jun 15, 2023 14:51 |
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Dr. Quarex posted:Yeah playing through Siege of Dragonspear again right now and I maintain it is less irritating than Tales of the Sword Coast, Oh god yes. Having just done TotSC in my playthrough, I was reminded once again that the only fun part of Durlag's tower is the chess game, and that werewolf island is bullshit.
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# ? Jun 15, 2023 23:28 |
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Leatherhead posted:Oh god yes. Having just done TotSC in my playthrough, I was reminded once again that the only fun part of Durlag's tower is the chess game, and that werewolf island is bullshit.
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# ? Jun 16, 2023 00:24 |
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To be fair, what kind of fool goes to a place called werewolf Island expecting a good time?
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# ? Jun 16, 2023 00:47 |
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I only was able o do werewolf island this year and because I was specifically looking for it.
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# ? Jun 16, 2023 02:04 |
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I simply pretend that werewolf island is not in the game. It works well and my video game experience is the better for it!
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# ? Jun 17, 2023 03:47 |
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Mr. Lobe posted:To be fair, what kind of fool goes to a place called werewolf Island expecting a good time? The furries
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# ? Jun 18, 2023 23:52 |
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docbeard posted:I think all the NPCs in Siege of Dragonspear have one or a few minor encounters that are specific to them, but none of them are exactly essential, and there are some sidequests (Neera's, Khalid's, Safana's from memory) that don't require them to be in the party at all. Just want to say you are wrong about Neera. If you don’t have her in your party when you give her the last ingredient for her potion the quest ends prematurely and you miss out on the last part of it that actually resolves her entire problem.
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# ? Jun 18, 2023 23:52 |
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Flowing Thot posted:Just want to say you are wrong about Neera. If you don’t have her in your party when you give her the last ingredient for her potion the quest ends prematurely and you miss out on the last part of it that actually resolves her entire problem.
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# ? Jun 19, 2023 00:40 |
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Does anyone have any experience with the Switch version? I've gotten up to ToB and I realized I've never actually managed to complete Sarevok's dialogue tree because I've never gotten all three conversations to fire. According to what I can google, they're coded as banters and should fire randomly, but I've just killed Sendai and have yet to see a single one. Is there any way to force them? I've tried leaving the game idle in various locales but it doesn't seem to help.
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# ? Jun 20, 2023 18:12 |
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Flowing Thot posted:Just want to say you are wrong about Neera. If you don’t have her in your party when you give her the last ingredient for her potion the quest ends prematurely and you miss out on the last part of it that actually resolves her entire problem. Oh yeah that's true. You do get a resolution of sorts if you talk to her after completing the potion in camp but it's not quite the same.
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# ? Jun 20, 2023 22:23 |
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Zulily Zoetrope posted:Does anyone have any experience with the Switch version? I've gotten up to ToB and I realized I've never actually managed to complete Sarevok's dialogue tree because I've never gotten all three conversations to fire. According to what I can google, they're coded as banters and should fire randomly, but I've just killed Sendai and have yet to see a single one. Is there any way to force them? I've tried leaving the game idle in various locales but it doesn't seem to help. I've only ever seen party interactions happen as i'm just standing around in the environment so maybe try that? I usually get them as as i'm doing my spell buffs before going into fights more often then not.
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# ? Jun 21, 2023 00:46 |
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Huh, that actually seemed to do the trick. I got one of them at random in Abazigal's Lair, and managed to force the others by booting every other party member and having charname and Sarevok just twiddle their thumbs and cast a spell every five minutes. Dunno if the area matters, but I also only got it to work inside dungeons; couldn't get one to fire in Amkethran, the Pocket Plane or outside Watcher's Keep. He gets some new voice lines, that's nice.
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# ? Jun 21, 2023 22:53 |
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Went back to my BG2 Fighter / Wild Mage evil party game and was doing the Neera quest to kind of wrap up all the Act 2 / 3 content. I think I hosed up the quest when it came time to rescue the wild mages by being too free with aoe spells because all of them in the entire place were hostile. Oh well sorry Neera.
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# ? Jun 25, 2023 08:36 |
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# ? Jun 10, 2024 07:50 |
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Zulily Zoetrope posted:Huh, that actually seemed to do the trick. I got one of them at random in Abazigal's Lair, and managed to force the others by booting every other party member and having charname and Sarevok just twiddle their thumbs and cast a spell every five minutes. I know it's super stupid on its face, but if you don't want to deal with weird console commands and looking up ancient code on how someone decided to spell DIAGSARVOK21 or whatever (an imaginary example), you can try just leaving the game running but on pause for an hour or so, unpause and hope that something fires. This is infamously how to deal with things like romances and the like. (The only good romance is the Edwin romance, don't really bother with those) I don't remember off the top of my head how Sarevok's dialogues are supposed to work, but some companions just have weird restrictions around key pieces of dialogue, like you have to rest in an outdoors area with Jaheira at some point to progress her stuff, etc., and none of this is told to the player. I'm not sure how long the devs thought a BG2 game should last, but you don't actually need to spend that much time anywhere, and it seems like these things are kind of easy to miss out on. Which is unfortunate in a game where the companions actually saying stuff (as opposed to BG1) is a good thing!
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# ? Jun 25, 2023 09:10 |