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The dungeons weren't exactly all perfectly unique in Oblivion and Skyrim but at least you weren't clearing the same loving outpost or cave for the 20th time WoW was guilty of that too, but it's 19 years old
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# ? Dec 4, 2023 02:03 |
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# ? Jun 10, 2024 07:15 |
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Macichne Leainig posted:The dungeons weren't exactly all perfectly unique in Oblivion and Skyrim but at least you weren't clearing the same loving outpost or cave for the 20th time
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# ? Dec 4, 2023 02:11 |
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orcane posted:... most of them aren't even on a map before you get the corresponding objectives, and you will never find them by randomly navigating the starmap. Is that true? I haven't done any questing outside of the Constellation stuff but I have been randomly flying around the place and finding some weird places that seem tied to quests or missions I don't have. One that stands out was a place called a safehouse where nobody was in there but an "alpha" terrormorph (iirc) and when I left another terrormorph attacked me that had a woman's voice in my head saying something about I'm going to lose; "we always lose". Felt like it was connected to something else but I don't know, haven't come across any other safehouses like that.
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# ? Dec 4, 2023 02:16 |
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The voices are part of the terrormorph attack, but not specific to that POI. It's mentioned if you do the UC Vanguard questline, they emit a pheromone that makes you hallucinate, for some reason. That safehouse location is just a one-off POI as far as I can tell, it's not directly linked to anything, like the random derelict ships you can find, etc. Of course it's possible some of it is connected to cut content, but honestly it feels like the thing they do in most of the games where they have a little self-contained short story in some of the POIs. What stands out more are the ones that are clearly weird, but have no real storytelling to them, stuff like the hastily abandoned star stations with no logs or terminals. infernal machines fucked around with this message at 02:26 on Dec 4, 2023 |
# ? Dec 4, 2023 02:22 |
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Barometer posted:Is that true? I haven't done any questing outside of the Constellation stuff but I have been randomly flying around the place and finding some weird places that seem tied to quests or missions I don't have. One that stands out was a place called a safehouse where nobody was in there but an "alpha" terrormorph (iirc) and when I left another terrormorph attacked me that had a woman's voice in my head saying something about I'm going to lose; "we always lose". Felt like it was connected to something else but I don't know, haven't come across any other safehouses like that. orcane fucked around with this message at 03:04 on Dec 4, 2023 |
# ? Dec 4, 2023 03:02 |
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orcane posted:If the PoI is in a cell with some other location you know, you can find it like you can find Fallout/Skyrim etc. locations (the back entrance for the Terrormorph lab is one such example). I was extremely disappointed when I sequence broke a main quest this way and instead of adjusting the scripting to account for it the game just blocked my progress in a nonsensical way by having a character I had never met talk to me over the intercom as if I knew them, and then just stopping there with no indicator of what to do. Like even when you can do Fallout/Skyrim stuff in the game Bethesda didn't make it like they used to.
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# ? Dec 4, 2023 03:08 |
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Flowing Thot posted:I think adding that stuff would just make the game worse. The game would be better off without landing anywhere on entire planets. Have like 10 planets with desiginated landing zones instead of 1000 star systems with a bunch of planets and moons you can land anywhere. Also get rid of the entire part where you fly the spaceship it's pointless and bad. I know Morrowind moving to a fixed map instead of the wide open nothingness of Daggerfall had it's doubters, but it was the right move. Outer Worlds was right.
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# ? Dec 4, 2023 04:25 |
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orcane posted:But without planetary map markers you have to know where exactly the "hidden" PoI is and finding the correct cell by randomly landing somewhere with your ship is very unlikely (and I'm not sure you can actually do so by trying to land in the correct spot even if you know where on a planet). Yeah I don’t think this is possible at all. It doesn’t matter where you click; if you don’t click the specific “Location Updog” point of interest when choosing a landing spot, it just doesn’t exist. Like, if you choose to land on Jemison somewhere that isn’t New Atlantis, it doesn’t matter how close you land to the city, you can never actually get there until you take off and then land specifically at the New Atlantis POI.
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# ? Dec 4, 2023 05:50 |
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1glitch0 posted:Outer Worlds was right. The irony is that both companies made a game that was too big, it's just that BSG had a much higher ceiling. Isn't Obsidian making the Skyrim style game in the Pillars of Eternity setting, except they've smartly decided to make it more limited, like the Outer Worlds instead? Good, control the scope of the project, I'm all for it.
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# ? Dec 4, 2023 06:03 |
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Jack B Nimble posted:The irony is that both companies made a game that was too big, it's just that BSG had a much higher ceiling. Yeah, it was probably a smart move, but I hope Obsidian's new game doesn't feel as limited as Outer Worlds. I thought people might be more forgiving of Outer Worlds after Starfield because I think that it's not a failing of any company to not be able to make a Skyrim style open world game in space. It's either going to be small towns on 5 different planets with Outer Worlds which feels really confining, or 1000 planets of nothing. That being said I think I honestly prefer Outer Worlds. It's feels limited and has a pretty bad weapons upgrade/inventory management system, but even the most annoying companion in OW is more interesting and compelling than any of the ones in Starfield. OW's shithole cyberpunk space city was better. Their western town are about even with Starfield's being maybe a little better, and I think despite being smaller Byzantium is cooler than New Atlantis. The problem with OW is that it feels so small and the problem with Starfield is the actual meaty content feels only slightly bigger than OW despite being a much more gigantic game.
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# ? Dec 4, 2023 06:21 |
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OW feels like a game with not a lot of budget being stretched too much and some gameplay systems that needed more design passes.
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# ? Dec 4, 2023 06:54 |
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Has anyone done a video of themselves clearing Cryo Facility blindfolded yet?
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# ? Dec 4, 2023 10:42 |
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Flowing Thot posted:Being able to fly down to a planet without a loading screen does nothing to solve the games actual problems. Space is loving boring. Space is boring because these are narrative ridden games with lovely writing, repeated stories, or just no story areas. I get people liking explore space games, but in those games you explore space and it has gameplay reflecting that desire. Starfield is a BGS game that sacrificed a lot of what make those games good in order to do a bunch of other stuff ( space exploration ) poorly. Skyrim was great because it was a designed world. I would not have fond memories of walking around proc-gen or clone dungeons randomly spawned every acre. I don't think Bethesda knows why people like their games. Maybe because they always see people buying/playing their games so it's just "we've got this, our ideas are clearly good" groupthink from on high?
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# ? Dec 4, 2023 10:52 |
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Outer Worlds flaw was being too bland and too easy. If the sequel has a tenth the flavour of Deadfire or New Vegas it will be an improvement.
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# ? Dec 4, 2023 10:53 |
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Old Doggy Bastard posted:I don't think Bethesda knows why people like their games. Maybe because they always see people buying/playing their games so it's just "we've got this, our ideas are clearly good" groupthink from on high? I eould imagine they have some inkling why, given that they've made Morrowind, Oblivion, FO3, Skyrim, FO4 and FO76 in the same formula. I suspect they had similar intentions for Starfield.
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# ? Dec 4, 2023 13:46 |
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Having 10 unconnected cells across a solar system as a "interplanetary Skyrim" would be legit worse even if there would be a fully playable space part to connect each other.
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# ? Dec 4, 2023 14:12 |
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I put 300-400 hours into Elite Dangerous and really enjoyed it, it stuck with me. I feel like I had a part time job as a spaceship captain. This was back in 2014-2015 so before you had VR or could walk around. They had just added a lovely rover you could use to blow up turrets and hack bases and look for rocks. I thought Starfield would recapture that but the space combat and space exploration is worse for reasons I can’t fully articulate. Which is disappointing because they had nearly a decade to copy it or improve upon it. I do think Starfield would have been absolutely miserable if every single quest required you to do a full docking bay landing like Elite Dangerous. But think about this - there’s a not a single element of Starfield that remotely checks your piloting ability. I understand that they want to make it very accessible and that you can take a freighter with two guns to the end game, but you really never get that rush of pulling off a perfect landing or an awesome maneuver. And I never even got into the super advanced Elite maneuvers where you turn on pure inertial flight controls.
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# ? Dec 4, 2023 15:20 |
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I mean, Mass Effect has a similarly limited set of locations and doesn't feel confined. Oddly. BSG went with the "Nasapunk" aesthetic but didn't say "yeah there's only a few Goldilocks zones planets, so this is our Biggest Game Yet, twice the size of Skyrim collectively and divided across a half dozen biomes, all of it hand crafted". Like, imagine if that mech graveyard hadn't been a one hour theme park you visit with the UC Quest line and more like something nore like an entire Hold in. Skyrim, where you'll wander through there with lots of characters for lota of reasons.
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# ? Dec 4, 2023 15:44 |
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I don't think BGS should emulate Mass Effect of all things (even though they always do), in fact the idea behind Starfield sounds like the original plan behind Mass Effect with it being an open exploration game with dynamically created planets. I assume Starfield fell to the same issues as Mass Effect.
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# ? Dec 4, 2023 16:13 |
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If only it was possible to learn from the mistakes someone else did first.
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# ? Dec 4, 2023 16:23 |
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Flowing Thot posted:If only it was possible to learn from the mistakes someone else did first. Game studios don't learn from their own mistakes and they especially don't learn from others, as a rule
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# ? Dec 4, 2023 16:35 |
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Tiny Timbs posted:Game studios don't learn from their own mistakes and they especially don't learn from others, as a rule Hey let's be honest, this doesn't just apply to game studios. Someday I will learn from my own mistakes.
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# ? Dec 4, 2023 17:07 |
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Flowing Thot posted:Someday I will learn from my own mistakes. That's good material, ever thought about doing comedy?
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# ? Dec 4, 2023 17:46 |
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Macichne Leainig posted:That's good material, ever thought about doing comedy? Too busy trying to master making snarky replies.
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# ? Dec 4, 2023 18:12 |
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I feel like if they had made a few variations of each POI, with different furniture and item placement, text on computers etc, that would go a long way to improving exploration. It’s so disappointing when you get to your second one of the same type and it’s exactly the same.
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# ? Dec 4, 2023 18:17 |
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Good news everyone! Today I confirmed that Vulture's Roost does in fact reset completely at some point, which includes all the contraband. I didn't steal the ship previously which is why I think that it was the only thing that didn't reset, otherwise I think there would have also been some contraband on it as well.
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# ? Dec 4, 2023 19:08 |
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Lollerich posted:Good news everyone! That ship is great, it became my go-to pirate ship last play through. It's already relatively tall, so it doesn't take much messing around to fit a C class reactor in there with a couple habs that bump your crew count up, and there's some spots you can put cargo holds without making it look too weird. This time, I got a bonus Longsword that landed a few hundred meters away too.
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# ? Dec 4, 2023 19:28 |
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Inspector Hound posted:That ship is great, it became my go-to pirate ship last play through. It's already relatively tall, so it doesn't take much messing around to fit a C class reactor in there with a couple habs that bump your crew count up, and there's some spots you can put cargo holds without making it look too weird. This time, I got a bonus Longsword that landed a few hundred meters away too. I stole that piece of poo poo after flying out there in a pimped out Stiletto with 400 fuel and had to limp back to The Den to offload the contraband one system at a time. Never again
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# ? Dec 4, 2023 19:39 |
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infernal machines posted:I stole that piece of poo poo after flying out there in a pimped out Stiletto with 400 fuel and had to limp back to The Den to offload the contraband one system at a time. Well I got there with the basic Razorleaf so it was impressive to me! I basically figured out the ship builder on that and a varuun ship; by the end I had made it 50% longer and attached two more landing gear, swung the bay around to a better spot, made the jump range ridiculous, and it could burn through a ship's shields and disable their engines close enough to immediately that I was happy with it. Definitely not as bad as the time I captured a ship with no range at all and stranded myself in the middle of nowhere.
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# ? Dec 4, 2023 19:51 |
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Even if you're out of range, you should be able to fast-travel to a POI you've been to before like New Atlantis. The whole ship range mechanic is so loving stupid and not even half-baked.
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# ? Dec 4, 2023 19:59 |
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Inspector Hound posted:That ship is great, it became my go-to pirate ship last play through. It's already relatively tall, so it doesn't take much messing around to fit a C class reactor in there with a couple habs that bump your crew count up, and there's some spots you can put cargo holds without making it look too weird. This time, I got a bonus Longsword that landed a few hundred meters away too. IOwnCalculus posted:Even if you're out of range, you should be able to fast-travel to a POI you've been to before like New Atlantis. I just keep and horde all the contraband at my base though out of principal. I should tally that up at some point, must be in the millions by now.
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# ? Dec 4, 2023 21:06 |
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Contraband just never felt worth the bother, especially with the janky "economy" of nobody having enough credits to make it worthwhile. I beat the scan one time and got some cheevo for it and I think I loaded up a bunch at that roost place (I found that randomly) but not since. It's like, why bother? I can fill the hold with weapons and armor that's worth more and I can sell them anywhere. It would be nice if at least the interstellar trading company that's at every space port would just have unlimited buying power instead of 2000 credits. I keep selling what I can to who I can and buying up ammo but it's like, I've been using the same gun forever...same space suit and helmet...just never any reasons to change. People were talking about Outer Worlds and that game was similar in that once I had a tricked out space shotgun I never used any other weapons.
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# ? Dec 4, 2023 23:34 |
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Lollerich posted:There is a fuckton of contraband in Vulture's Roost, good luck fast traveling to New Atlantis with that. That was the thing, they actually disabled fast travel to POIs if you have contraband in inventory, so that little trick didn't work. Barometer posted:Contraband just never felt worth the bother, especially with the janky "economy" of nobody having enough credits to make it worthwhile. I beat the scan one time and got some cheevo for it and I think I loaded up a bunch at that roost place (I found that randomly) but not since. It's like, why bother? I can fill the hold with weapons and armor that's worth more and I can sell them anywhere. My solution to the economy issue with the Vulture's Roost contraband was to buy all the available ammo at the Den, then sell him all the contraband, then go and sell the ammo at every other vendor in known space. Kinda funny as a one-off gimmick, absolutely a waste of time.
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# ? Dec 5, 2023 00:24 |
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The bartender at the Red Mile will also buy contraband, obviously no orbital scans are involved
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# ? Dec 5, 2023 00:39 |
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I built displays for every type of contraband and keep the rest in contraband chests (6 of them)
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# ? Dec 5, 2023 00:40 |
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contraband would be worth it if a gun dropped by dead space raider #42069 didn't sell for way more
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# ? Dec 5, 2023 01:39 |
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IOwnCalculus posted:Even if you're out of range, you should be able to fast-travel to a POI you've been to before like New Atlantis. Yeah it's odd how fast travel ignores the ship range completely. I had a funny situation where I fast travelled to my outpost, but literally couldn't leave because earlier I had changed something on my ship that reduced the range too much to get to the next nearest system. So the only way to get out of it was to fast travel to The Lodge, even though that would be impossible by regular means.
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# ? Dec 5, 2023 03:21 |
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well the adoring fan rules. he never whines about poo poo and it's funny when he gets shot
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# ? Dec 5, 2023 05:01 |
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hawowanlawow posted:well the adoring fan rules. he never whines about poo poo and it's funny when he gets shot
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# ? Dec 5, 2023 09:14 |
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# ? Jun 10, 2024 07:15 |
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1glitch0 posted:Outer Worlds was right. The game actualy appreciated this by questgivers going "i wanted you to clear out that town, but uh... you kinda did already?". While it underdelivered, it still was ages away from "everything is procgen, everything is empty". I'm keeping track of this thread here though, hoping for some kind of turnaround.
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# ? Dec 5, 2023 10:17 |