|
I was wondering why their starting town was so drat big, they probably thought about housing being a thing early on. Incorporating housing into the world from the start is neato, but if they dedicate to no instancing, they will certainly need more housing than whatever their metrics say.
|
# ? Feb 8, 2024 05:26 |
|
|
# ? Jun 10, 2024 12:10 |
|
They really won’t, the classic mmo/EverQuest crowd won’t mind a house you have to grind goblin asses for
|
# ? Feb 8, 2024 07:03 |
|
an iksar marauder posted:They really won’t, the classic mmo/EverQuest crowd won’t mind a house you have to grind goblin asses for MMO CHAT: A house made of goblin asses
|
# ? Feb 8, 2024 09:51 |
|
the fourth enormous goon made his house out of goblin asses. the big bad mod said "let me in! let me in!" but the fourth enormous goon said "no! no! not by the hairs on my necky neck neck!"
|
# ? Feb 8, 2024 18:31 |
|
The M&M team has specifically said they are a niche game so they are presumably designing in expectation of having a small audience. Non-instanced housing wouldn't be a problem then as long as the requirements to build/buy a house are high enough that it would filter out tourists.
|
# ? Feb 8, 2024 18:45 |
|
1stGear posted:The M&M team has specifically said they are a niche game so they are presumably designing in expectation of having a small audience. Non-instanced housing wouldn't be a problem then as long as the requirements to build/buy a house are high enough that it would filter out tourists. Ideal, make the world so big (EvE online Scale) that building and resources might have some premium locations, but in general you can pop down something wherever. Not ideal in an MMO, but it means we get tons of fresh, abaodoned and other stuff that you could auto turn into a dungon and create a cool feedback loop of fun dungons created by players. (this is of course a dream) Likly, Limit of 1 house per person, large areas built for housing.
|
# ? Feb 8, 2024 19:29 |
|
1stGear posted:The M&M team has specifically said they are a niche game so they are presumably designing in expectation of having a small audience. Non-instanced housing wouldn't be a problem then as long as the requirements to build/buy a house are high enough that it would filter out tourists. I guess it's been long enough to forget, but MMOs used to underestimate launch day numbers all the time.
|
# ? Feb 9, 2024 02:49 |
|
Freakazoid_ posted:I guess it's been long enough to forget, but MMOs used to underestimate launch day numbers all the time. Used to? And just mmos?
|
# ? Feb 9, 2024 03:53 |
|
gwrtheyrn posted:Used to? And just mmos? see: helldivers 2
|
# ? Feb 9, 2024 03:56 |
|
There are literally m&m devs actively raiding on p99, it’s not going to be a problem for the people they’re making the game for
|
# ? Feb 9, 2024 04:11 |
|
I do have the feeling that M&M devs are underestimating the number of people who are starved for any kind of traditional MMO experience. For every person interested in the stress tests there are at least 10 waiting for a proper release. I anticipate housing plots getting snapped up by mega sweats pretty quickly
|
# ? Feb 9, 2024 19:13 |
|
Frog Act posted:I do have the feeling that M&M devs are underestimating the number of people who are starved for any kind of traditional MMO experience. For every person interested in the stress tests there are at least 10 waiting for a proper release. I anticipate housing plots getting snapped up by mega sweats pretty quickly Your absolutly on the ball here. Lots of us old timers who grew up with EQ are ready for something new.
|
# ? Feb 9, 2024 20:19 |
|
Yeah the MMO dragon I've been chasing since I was 13 is EQOA, the EQ game that seems to inspire M&M the most, and I reckon there are a good number of people who feel the same way since there just aren't any games even remotely analogous to it around anymore
|
# ? Feb 9, 2024 22:21 |
|
Frog Act posted:Yeah the MMO dragon I've been chasing since I was 13 is EQOA, the EQ game that seems to inspire M&M the most, and I reckon there are a good number of people who feel the same way since there just aren't any games even remotely analogous to it around anymore What makes EQOA significantly different from EQ?
|
# ? Feb 10, 2024 02:30 |
|
Being a PlayStation 2 exclusive, it was a smaller more chill Everquest, simpler mechanics, but still just as grindy. Which is not to say the game was small, it was still huge, especially for a PS2 game and MMORPG at that. It also had a completely different art style and looked really great. It was shut down in 2012, and there are attempts to bring it back, but honestly I don't think anyone will be able to properly bring the game back how it was when it shut down.
|
# ? Feb 10, 2024 02:52 |
|
cmdrk posted:What makes EQOA significantly different from EQ? It's more like wow, basically. No corpse runs, degradable gear you use a currency to repair, class quests every 10 levels. Stuff like that and the combat was more action focused than regular EQ.
|
# ? Feb 10, 2024 02:57 |
|
somewhere out there in another universe is a me that got to play True Fantasy Live Online and I have to wonder if he's a happier, more complete man for it.......
|
# ? Feb 10, 2024 03:00 |
|
cmdrk posted:What makes EQOA significantly different from EQ? It's completely different, in case the other replies didn't make that obvious. Still set on Norrath, but it's as different as eq2 is to eq1. I never played it, or really even knew it existed, until well after it was dead. I think it'd be cool to run around and see another interpretation of Norrath.
|
# ? Feb 10, 2024 03:20 |
|
Babe Magnet posted:somewhere out there in another universe is a me that got to play True Fantasy Live Online and I have to wonder if he's a happier, more complete man for it....... There is no reality where an mmorpg does this.
|
# ? Feb 10, 2024 05:37 |
|
EQOA is 500 years before EQ1 and then EQ2 is..sometime after? I think
|
# ? Feb 10, 2024 09:15 |
|
Frog Act posted:I do have the feeling that M&M devs are underestimating the number of people who are starved for any kind of traditional MMO experience. For every person interested in the stress tests there are at least 10 waiting for a proper release. I anticipate housing plots getting snapped up by mega sweats pretty quickly There will be upkeep and maintenance costs to make sure housing areas are for active players only. I’m very glad for their hard stance against instancing because a small MMO doesn’t need player sequestration. If housing is more than purely decorative (ie. if you can add conveniences like crafting locations which are placed in a more convenient manner than elsewhere) then instancing would remove active players doing an action in game from the game world at large which is the polar opposite of what you’d want If the end result is that not everyone can have a player house that’s fine.
|
# ? Feb 10, 2024 16:46 |
|
an iksar marauder posted:If the end result is that not everyone can have a player house that’s fine.
|
# ? Feb 10, 2024 21:04 |
|
what is this home owner hoa bullshit
|
# ? Feb 10, 2024 21:20 |
|
EQOA also didn’t have zones, so your run from Qeynos to Freeport was a long rear end trek without any breaks. If you picked up aggro and you didn’t have SoW, you were pretty hosed.
|
# ? Feb 10, 2024 23:23 |
|
Monsters & Housing Crises
|
# ? Feb 10, 2024 23:45 |
|
In an unexpectedly relevant anecdote, Ashen Empires, a game that gets maybe 100 people online on a good day, is changing their housing from being part of the world to its own housing island. Even with a low population, in-world housing was getting in the way of some monster spawns. I think that's the first time I've heard of an MMO changing their housing system after initial release. It's also kind of weird that that has been their focus after the steam integration. The game's got worse issues than housing placement.
|
# ? Feb 11, 2024 04:48 |
|
Looking forward to being a corporate slumlord in my niche retro mmo.
|
# ? Feb 11, 2024 04:55 |
|
My friend's room mate did that literally would just buy and hold houses in various games to raise prices on resale
|
# ? Feb 11, 2024 18:36 |
|
So something called Trimurti online launched on steam and I hate myself so I downloaded it. Here’s a trip report. Pros: Runs well even on my dogshit laptop Interesting Indian/ Chinese esthetic you don’t see super often Loot drops on the ground like Diablo Has stat increasing choice like Diablo 2 Cons: Literally everything else The first 2 quests in the game are to go kill the same mob for the same drops twice The same combat barks ever single time you do anything Jump doesn’t really work you just kind of appear at the top of your jump arc and then drop Game is ugly as sin Animation are choppy and weird with no stitching make everything seem like a placeholder which as it is early access it could be The steam page straight up lies and says the game has 8 classes it has 4 (maybe they mean male and female version but that’s stretching it) Game has one map about maybe 1 square kilometer Combat feel like poo poo Straight up Korean style grinding as you “finish” the first towns quests and are told hey go level up like 10 times we’ll wait All the menus look like they are (it came with the engine) style Text overflows menus everywhere Quest tracking is non existent And they say the game will be “done” by April
|
# ? Feb 14, 2024 23:16 |
|
Oh it will be.
|
# ? Feb 14, 2024 23:30 |
|
I'm the lead developer of that game AMA
|
# ? Feb 15, 2024 22:55 |
|
First, how dare you?
|
# ? Feb 16, 2024 05:47 |
|
Pve MMOs with non instanced housing is the dumbest poo poo
|
# ? Feb 16, 2024 20:25 |
|
pve mmos should let me build my house around a world boss so i can keep it as a pet
|
# ? Feb 16, 2024 20:32 |
|
PookBear posted:Pve MMOs with non instanced housing is the dumbest poo poo
|
# ? Feb 18, 2024 06:42 |
|
Catgirl Al Capone posted:pve mmos should let me build my house around a world boss so i can keep it as a pet Sorry, Order of the Poopsock Dragons already has a castle mansion warehouse there, so they can port directly to the world boss every raid reset.
|
# ? Feb 18, 2024 07:40 |
|
I can’t categorically dislike non-instanced housing because of my many fond memories of SWG and Shadowbane in their prime. Obviously it didn’t take long for them to acquire that sort of ghostly museum to player accomplishments past vibe which I personally love, but for a couple years you could pop into cities in games like that and find players actively engaging in interesting emergent gameplay at all hours. That’s something you can’t get with static walled off neighborhoods
|
# ? Feb 18, 2024 19:49 |
|
drat I forgot about Shadowbane. What a shitshow that launch was.
|
# ? Feb 18, 2024 20:21 |
|
Ultima Online had it correct by letting players fill up every inch of open space so you were basically doing battle across a medieval megamall
|
# ? Feb 19, 2024 00:56 |
|
|
# ? Jun 10, 2024 12:10 |
|
i feel like if your game has non-instanced housing you're basically saying that you don't expect more than 100 people to ever play it
|
# ? Feb 19, 2024 02:39 |