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DSP is an early access logistics/management game. It's 60% factorio 30% satisfactory 10% no mans sky It's the first factorio-clone I've felt adds something meaningful to the genre - instead of just an infinite plane, you're working on planets, so you have both intraplanetary and interplanetary logistics. Instead of paving the planet, you get to pave the entire galaxy! also it's really pretty, compared to a lot of games in the genre thx Ciaphas thx apseudonym thx Truga omg owlfancier faq 1 faq 2
steam:https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/ pro tips:
How to Early Game Power: Dirk the Average posted:
awesmoe fucked around with this message at 05:23 on Jul 24, 2021 |
# ? Jan 24, 2021 23:15 |
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# ? Jun 10, 2024 10:33 |
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I dont buy early access games anymore but Im keeping an eye on this one. Is there a planned end goal? Like completely blacking out a star or something?
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# ? Jan 24, 2021 23:25 |
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This is almost certainly not the way you're intended to use the Interplanetary Logistics hub but i'm relieved to know that even if you can't figure out how to get the local intraplanetary logistics shipping working, you can still shove goods out of it via a conveyer belt, as long as you make sure to set the filter properly via selecting a conveyer belt leading out from the hub and tab selecting from a list of relevant goods. Still waiting on my 3rd planet to be relevant, although i'm kind of suspecting if it isn't now that i'm starting to build the T4 science chain, it'll never be. DSP good. EDIT: Control Volume posted:I dont buy early access games anymore but Im keeping an eye on this one. Is there a planned end goal? Like completely blacking out a star or something? It's pretty much 80% feature complete right now, and the endgame goal (building a dyson sphere to funnel power back from the colonizable systems to the unseen home world) is present. Jossar fucked around with this message at 00:29 on Jan 25, 2021 |
# ? Jan 24, 2021 23:26 |
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In case you missed it, DSP started as a kickstarter: Kickstarter! I was a backer purely on a whim and I am astounded at how good this turned out.
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# ? Jan 24, 2021 23:27 |
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Control Volume posted:I dont buy early access games anymore but Im keeping an eye on this one. Is there a planned end goal? Like completely blacking out a star or something?
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# ? Jan 24, 2021 23:30 |
My robot is named Edward and he likes to eat trees.
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# ? Jan 24, 2021 23:44 |
I wouldlike to see customizable robots or at least the ability to change your bots color. other than that I love this game.
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# ? Jan 24, 2021 23:45 |
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i wish there was a way to more easily figure out which swarm orbits are fireable from a given position
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# ? Jan 24, 2021 23:47 |
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Hihohe posted:I wouldlike to see customizable robots or at least the ability to change your bots color. other than that I love this game. Q: Can we customize the mecha? A: It's not included yet, but it's in the plans and will be implemented later on. The game is currently in the Early Access stage, and there are many features yet to be developed. As we said earlier, stay tuned for our development roadmap, which will be announced soon.
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# ? Jan 25, 2021 00:04 |
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I realize there's a lot to do and we're all struggling to get off of our starter planet/system but I feel we should post pictures of worlds OTHER than the starter/terrestrial world:
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# ? Jan 25, 2021 00:14 |
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Asking again here but do different fuel types for the thermal power plant cause it to generate more power? Or is it all the same
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# ? Jan 25, 2021 00:16 |
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toasterwarrior posted:Asking again here but do different fuel types for the thermal power plant cause it to generate more power? Or is it all the same Yes! Mouse over a stack of the item to see the item's fuel value.
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# ? Jan 25, 2021 00:24 |
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Alkydere posted:Yes! Mouse over a stack of the item to see the item's fuel value. but does that affect the amount of power generated per second, or the rate at which the power plant consumes the fuel?
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# ? Jan 25, 2021 00:25 |
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awesmoe posted:but does that affect the amount of power generated per second, or the rate at which the power plant consumes the fuel? The rate it consumes the fuel. More power=lasts longer.
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# ? Jan 25, 2021 00:28 |
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I should grab a pic of my gas giant eaters at some point since I can see them from my starter planet.
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# ? Jan 25, 2021 00:38 |
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Fuels also have a production rate. In the mech it affects charge rate, I presume it works in the thermal plant as well but I haven't checked. Game is good. It has actually new and interesting concepts that have mechanical merit, the first new game in the genre that isn't just "Factorio, but a lot worse." Definitely needs a lot of UI work, but there are some core usability decisions that make me think the team gets it and will move in the right direction instead of just saying "gently caress you, fighting the UI is the game!"
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# ? Jan 25, 2021 00:41 |
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K8.0 posted:Fuels also have a production rate. In the mech it affects charge rate, I presume it works in the thermal plant as well but I haven't checked. I think in the power plant it affect burn time.
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# ? Jan 25, 2021 00:58 |
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started playing a while ago and yeah this is going to be a problem alright
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# ? Jan 25, 2021 01:01 |
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This game is really a lot of fun (as someone who got as far as nuclear reactors and weapons in factorio but still hasn’t quite gotten around to launching a rocket). What it needs, and what I am sure will exist soon, is a really good community wiki so it’s clearer what you’re aiming for. Actually I find the tech tree to be kind of short, as I just started making red packs and they seem really easy, and it seems like this will get me halfway thru the tech tree.
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# ? Jan 25, 2021 01:15 |
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DOCTOR ZIMBARDO posted:This game is really a lot of fun (as someone who got as far as nuclear reactors and weapons in factorio but still hasn’t quite gotten around to launching a rocket). What it needs, and what I am sure will exist soon, is a really good community wiki so it’s clearer what you’re aiming for. Tech tree is short but the later techs do feel like more of an investment. It could use some expansion or some endless techs it feels. In the meantime though at least you'll likely be making green tech forever as it can be crafted into warp cores.
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# ? Jan 25, 2021 01:27 |
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DOCTOR ZIMBARDO posted:Actually I find the tech tree to be kind of short, as I just started making red packs and they seem really easy, and it seems like this will get me halfway thru the tech tree. I thought this too but yellow and up seems to be way more complex and involves setting stuff up on other planets which requires even more complex systems to ferry goods around. All while fighting with increasing power demands. Really feels like the back half of the tech tree gets exponentially harder to deal with. I'm about to run into some real problems because the iron mine I started my base around is almost cashed, so I'm going to have to bring in iron ore elsewhere and somehow feed it into the middle of my factory.
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# ? Jan 25, 2021 01:29 |
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dead gay comedy forums posted:started playing a while ago and yeah this is going to be a problem alright yup, about an hour in and i'm hoping i'm gonna find out i'm too stupid before this devours the next week or so of my life
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# ? Jan 25, 2021 01:35 |
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kitten emergency posted:
I liked this circular design so much I straight copied it and planted it on my north and south poles. Wondering the same thing too about picking targetable orbits Can't believe it's only January and we're already playing GOTY 2021
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# ? Jan 25, 2021 01:40 |
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Peekaboo! My logistics production network now spanning half of the starter planet. Just finished off my last yellow research, time to start expanding the incoming resources to get purple production up and running! Game is awesome, sitting around 42 hours played so far! Alkydere posted:I realize there's a lot to do and we're all struggling to get off of our starter planet/system but I feel we should post pictures of worlds OTHER than the starter/terrestrial world: The other two planets in my starter system are garbage tier, a rocky world that looks like mars with nothing but titanium and iron/copper, then an ice world that is so far out from the star that it only gets about 25% solar energy - nothing but minerals there but luckily it has silicon so I could stop using stone to make it.
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# ? Jan 25, 2021 01:51 |
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This game feels as polished as factorio was after a few years of development. I haven't had any major issues yet. I've been slowly moving everything over to logistics ports. I tried a bus early on but 1) you need 1 space between each belt to fit the stacked splitter 2) I didn't know what to put on it, so it never got very far anyways.
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# ? Jan 25, 2021 01:53 |
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Beginning to think my EM cannons and ray receivers need to be equatorial rather than polar, the uptime on the guns feels terrible (e) maybe it's because this thing is tilted off axis twenty goddamn degrees
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# ? Jan 25, 2021 02:14 |
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There seems to be a weird lull in the game once you unlock red science. There doesn't seem much to do other then wait for enough research to unlock so I can start hitting the other planets in my system. Kind of wish I had started my red science then spent hours building a terrible mall.
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# ? Jan 25, 2021 02:15 |
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Just bought this on Friday night and I've got 12 hours into it already. For $15 I feel like i've gotten my moneys worth out of it easily and I'm fiending to almost take a day off work to just play more. I don't even really like these types of games. I think I was kinda complaining about sitting around waiting for the research to complete, but it makes it so very chill and I dig chill. There hasn't been anything "hectic" about it yet to turn me off really.
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# ? Jan 25, 2021 02:18 |
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Demon_Corsair posted:There seems to be a weird lull in the game once you unlock red science. There doesn't seem much to do other then wait for enough research to unlock so I can start hitting the other planets in my system. Kind of wish I had started my red science then spent hours building a terrible mall. Just gotta find stuff to automate, while researching my way through the red tech I set up automated lines for conveyors, all 3 sorters, smelters, floor tiles, etc.. I never noticed much of a lull, and now I'm trying to play catchup because of all the tech I researched and need to figure out what the gently caress to do with it
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# ? Jan 25, 2021 02:19 |
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explosivo posted:Just gotta find stuff to automate, while researching my way through the red tech I set up automated lines for conveyors, all 3 sorters, smelters, floor tiles, etc.. I never noticed much of a lull, and now I'm trying to play catchup because of all the tech I researched and need to figure out what the gently caress to do with it That's where I think I hosed up. I did all that automation before I built my red science facilities. I guess trying to fit the second tier of belts and storage into my spaghetti nightmare will take some time.
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# ? Jan 25, 2021 02:24 |
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That's about where I am too: red science is ticking in quickly enough that I don't feel inefficient, but I don't really have a whole lot to do- I've been keeping it running in the background. I suspect the intent was for you to spend that time scaling up or learning to manage the byproducts of hydrogen generation, but I'm at this weird point where I'm close enough to yellow that I don't really wanna redo my supply lines, but there's no real obvious short-term goal while I wait to get there.
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# ? Jan 25, 2021 02:25 |
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Redo supply lines? Just add to them! I've found no downside so far to leaving my old factory blocks chunking away slowly at stuff while I build more efficient ones elsewhere.
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# ? Jan 25, 2021 02:38 |
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Deadmeat5150 posted:Redo supply lines? Just add to them! I've found no downside so far to leaving my old factory blocks chunking away slowly at stuff while I build more efficient ones elsewhere. The sooner I can get off this planet and never look back at this disaster the better.
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# ? Jan 25, 2021 02:40 |
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Deadmeat5150 posted:Redo supply lines? Just add to them! I've found no downside so far to leaving my old factory blocks chunking away slowly at stuff while I build more efficient ones elsewhere. Yeah I'm making more condensed factories further away near other deposits and just making a miles long conveyor to bring it back to my mega factory and plugging it in to a line *somewhere* using a splitter so it adds to the existing lines. It's such a mess lol
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# ? Jan 25, 2021 02:41 |
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Unlike factorio, where everything needed nice clean lines to make me feel good, and to a lesser extent Satisfactory as well, I'm embracing my mess. Edit: This is a really pretty game Deadmeat5150 fucked around with this message at 02:45 on Jan 25, 2021 |
# ? Jan 25, 2021 02:42 |
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Deadmeat5150 posted:Unlike factorio, where everything needed nice clean lines to make me feel good, and to a lesser extent Satisfactory as well, I'm embracing my mess. I found it pretty hard to make clean lines in satisfactory just due to how big everything is
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# ? Jan 25, 2021 02:43 |
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The future of this game is particularly exciting to me because it's got this whole galaxy that can be added to. Like the core gameplay of building a factory already feels fantastic, the rest of the game seems infinitely expandable/moddable by just introducing new planets with new biomes, resources and sights to see.
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# ? Jan 25, 2021 02:46 |
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IMO if you're waiting for research to tick down in the blue/red phase, I can recommend tapping every single well on your starting planet and consolidating all their output into one mega oil belt. You'll need plenty of oil for high tier industries, and everything you can't use can get thrown into storage tanks or burnt for power.
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# ? Jan 25, 2021 02:49 |
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it will be really cool when they add the D-Gun and the ARM Commander working against you
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# ? Jan 25, 2021 02:50 |
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# ? Jun 10, 2024 10:33 |
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is there bluebrinting?
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# ? Jan 25, 2021 03:04 |