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Yeah honestly I wouldn't put it past the game if it were some strange preservation of speed thing happening when the game is loading different cells. That seems like a very bethesda thing to happen.
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# ? Mar 14, 2018 23:17 |
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# ? May 17, 2024 12:34 |
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Someone with an unmodded copy try this out. The scroll is just northwest of Seyda Neen.
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# ? Mar 14, 2018 23:18 |
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Bluhman posted:The distance of the Scroll of Icarian Flight likely seemed a lot larger back in the day because of the much shorter draw distance. By default there's no way to really see Ebonheart from Vivec and vice versa, which actually makes the two cities seem a lot further apart than they are. double nine posted:wait what? I swear a scroll of icarean flight would jump you from balmora to caldera or similar distances. Is ... is it because of the fog? Did the fog really obscure how small the distance traveled was? Yeah, the draw distance is like, one cell by default. Of course, I run a distant land patch that lets me see 10 cells away. I might be remembering something different I was messing around with when testing acrobatics. ... or, now that I'm thinking of it, encumbrance is probably a factor. It might be worth seeing how far you jump if you drop everything.
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# ? Mar 14, 2018 23:24 |
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I think a lot of us might also remember using the scrolls with a mod that increased your base speed (as in how fast you actually move, not the the character stat), which I assume affects how far you go.
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# ? Mar 14, 2018 23:25 |
If the acrobatics scaling is exponential like Epsilon Moonshade said then your actual unfortified acrobatics should matter, too. So maybe the people remembering Balmora-Caldera distances had a habit of jumping around everywhere and had 100 acrobatics? I've only played Morrowind once and I think I just hoarded the scrolls, so no anecdote from me.
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# ? Mar 14, 2018 23:27 |
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Your horizontal distance depends a lot on your speed. Like, the speedrun uses a Redguard's Adrenaline Rush and The Steed sign to get 125 speed and jumps from Balmora to a dungeon past Ghostgate, a distance of 9-10 cells.
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# ? Mar 14, 2018 23:28 |
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Staltran posted:If the acrobatics scaling is exponential like Epsilon Moonshade said then your actual unfortified acrobatics should matter, too. So maybe the people remembering Balmora-Caldera distances had a habit of jumping around everywhere and had 100 acrobatics? I've only played Morrowind once and I think I just hoarded the scrolls, so no anecdote from me. WrightOfWay posted:Your horizontal distance depends a lot on your speed. Like, the speedrun uses a Redguard's Adrenaline Rush and The Steed sign to get 125 speed and jumps from Balmora to a dungeon past Ghostgate, a distance of 9-10 cells. Nope. It's the encumbrance. And it's NOT exponential. See: http://wiki.openmw.org/index.php?title=Research:Movement#Acrobatics I'll bet that you'd get 9-10 cells or more if you dropped everything. Edit: Of course, my memory may still be skewed since I tend to have characters with high acrobatics... Also crap, quoted the same post twice. Fixed now. Epsilon Moonshade fucked around with this message at 23:38 on Mar 14, 2018 |
# ? Mar 14, 2018 23:31 |
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edit nvm, or it's this ^WrightOfWay posted:Your horizontal distance depends a lot on your speed. Like, the speedrun uses a Redguard's Adrenaline Rush and The Steed sign to get 125 speed and jumps from Balmora to a dungeon past Ghostgate, a distance of 9-10 cells.
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# ? Mar 14, 2018 23:44 |
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I kind of wish I had an Xbox just so I could have a guaranteed vanilla install that always works the same way. But then I'd have to own an Xbox.
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# ? Mar 14, 2018 23:45 |
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I love the detail that they give you an odd number of them - you can use a second scroll to save yourself, as the video demonstrates, but if you use two to get somewhere, you'll be left with that last one... taunting you...
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# ? Mar 14, 2018 23:50 |
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cargohills posted:They don't really have a ton of written dialogue, though. The average quest-giver in Morrowind - let's say the head of Balmora Mages Guild for example - will have some unique lines when they give you a quest, but almost everything else she says is drawn from the generic dialogue topics for all citizens ("rumours", "background"), for her race ("Dunmer"), for citizens of that town ("Balmora", "services") and for members of the Mages Guild ("Mages Guild"). I agree that Morrowind has much better writing than Oblivion, but I still say that in its base form it has a lot more dialogue as well (and maybe I phrased that incorrectly at first). Yes most NPCs are drawing from a generic pool of answers to different topics, but imagine doing all of those lines for 20 different voice types (Males and female tracks for 10 races). Plus those generic answers are still more detailed than the generic answers that you get in Oblivion. I think that if you took the volume and detail of writing in Morrowind and tried to do the dialogue on that scale in Oblivion while also having it all voiced, you would have been told to trim the script way down. FactsAreUseless posted:I kind of wish I had an Xbox just so I could have a guaranteed vanilla install that always works the same way. But then I'd have to own an Xbox. I think my younger brother's is still in working order at my parents' place, I'll let you know when I'm there in August
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# ? Mar 14, 2018 23:53 |
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FactsAreUseless posted:This is also a good point. The spell is "slowfall." There's a separate spell, "feather," that reduces carry weight temporarily.
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# ? Mar 14, 2018 23:56 |
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So, re: Icarian Flight: Very interesting - I do have some sort of mod that tweaks the Icarian Flight scrolls to be 1000 points of acrobatics (for 7 seconds, too.) I don't know which one it is, but it's definitely there. It must be something I've had for a long time, since I don't remember it ever being 500 points. With that said, with 525 acrobatics total (i.e. 25 acrobatics + Icarian Flight) and no encumbrance, you can just barely make it from Balmora to Caldera if you aim right. That's about 5-6 cells by my count.
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# ? Mar 15, 2018 02:05 |
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Being around Goon while having anything valuable in your pockets is apparently hazardous to your health.
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# ? Mar 15, 2018 02:14 |
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Man, Ebonheart seems so out of place after this islands of weird monsters and step-pyramids and such.
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# ? Mar 15, 2018 03:47 |
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Glazius posted:Man, Ebonheart seems so out of place after this islands of weird monsters and step-pyramids and such. There's one more town that's largely the same (plus the various Legion forts) - and I think that's the point. It kind of goes back to my first argument about "Why Oblivion Sucks" - I could walk out my back door (where I grew up, at least) and see very similar scenery to the Cyrodiil countryside. Morrowind, on the other hand, is extremely alien - weird mushrooms, weird plants, weird culture, etc.
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# ? Mar 15, 2018 05:03 |
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Glazius posted:Man, Ebonheart seems so out of place after this islands of weird monsters and step-pyramids and such. It does, doesn't it? But yeah like Moonshade said that's the point, that the Empire are outsiders and strangers to this land. It's also neat that there's like, 5? different major architectural styles. Hlaalu, Redoran, Telvani, Imperial, Temple and a slew of sub-styles and dungeon styles. Means you can walk into a town you've never been before and instantly know who's in charge. wait till we see Vos/Tel Vos, too
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# ? Mar 15, 2018 06:17 |
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Epsilon Moonshade posted:So, re: Icarian Flight:
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# ? Mar 15, 2018 12:17 |
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idonotlikepeas posted:I love the detail that they give you an odd number of them - you can use a second scroll to save yourself, as the video demonstrates, but if you use two to get somewhere, you'll be left with that last one... taunting you... you can use levitation or slowfall spells to stop your flight before impact, but even so ... if you use them all, they're gone! And you might need them later!
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# ? Mar 15, 2018 13:12 |
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FactsAreUseless posted:Wikis confirm it's 1000 vanilla. Okay, I'm dumb. I just looked, and there's an Icarian Flight spell and then an Icarian Flight enchantment. The former is actually a player spell, while the latter is what's used on the scroll. I forgot they were split, so every time I looked it up on a wiki, I found the spell. It's obviously been a while since I've used the construction set for doing stuff, because I know I had to figure this out in the past.
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# ? Mar 15, 2018 15:03 |
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Staltran posted:If the acrobatics scaling is exponential like Epsilon Moonshade said then your actual unfortified acrobatics should matter, too. So maybe the people remembering Balmora-Caldera distances had a habit of jumping around everywhere and had 100 acrobatics? I've only played Morrowind once and I think I just hoarded the scrolls, so no anecdote from me. There was another way of playing Morrowind? .. yeah, I jumped everywhere in that game. I ended up making custom spells of my own to let me super jump. I remember them being very crash heavy though.. It's amazing what a difference it makes without the fog though, yeah, just seeing everything fogged out and watching the tiny map screen flying by probably did make it feel like the speed was way higher.. giving me a bit of an urge to see what it's like again myself
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# ? Mar 15, 2018 19:09 |
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I've been jumping less because nobody wants that poo poo in videos.
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# ? Mar 15, 2018 19:18 |
I didn't mean to imply I didn't also jump everywhere, because I did
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# ? Mar 15, 2018 19:25 |
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FactsAreUseless posted:I've been jumping less because nobody wants that poo poo in videos. au contraire, please icarian jump everywhere
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# ? Mar 15, 2018 20:06 |
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Really, it's just a more sceanic fast travel.
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# ? Mar 15, 2018 20:20 |
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Stexils posted:au contraire, please icarian jump everywhere
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# ? Mar 15, 2018 20:27 |
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Keeshhound posted:Really, it's just a more sceanic fast travel.
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# ? Mar 15, 2018 20:29 |
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ArchWizard posted:When I played I didn't know how good Acrobatics could get; once I could enchant something with permanent Levitation, I flew around pretty much all the time. That was really nice and scenic but I wouldn't call it fast travel. Especially not with having to stop every minute to deal with Cliff Racers or the game crashing. Levitation in Morrowind desperately needed a "fly up" and "fly down" key. I'd probably have used it a lot more if I didn't have to look directly into the air (or directly at my feet) to fly upwards.
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# ? Mar 15, 2018 20:37 |
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Epsilon Moonshade posted:Levitation in Morrowind desperately needed a "fly up" and "fly down" key. I'd probably have used it a lot more if I didn't have to look directly into the air (or directly at my feet) to fly upwards. I think it has those, they just aren't initially bound to anything. It's called "swim up" and "swim down" in the key binding settings.
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# ? Mar 15, 2018 20:41 |
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Skwirl posted:I think it has those, they just aren't initially bound to anything. It's called "swim up" and "swim down" in the key binding settings. I was ready to curse loudly, but no, these sadly don't seem to exist in the keybindings. drat shame, too.
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# ? Mar 15, 2018 20:56 |
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Epsilon Moonshade posted:I was ready to curse loudly, but no, these sadly don't seem to exist in the keybindings. drat shame, too. Maybe it's "Move Up" "Move Down"? I coulda sworn it existed for swimming and also worked for levitation. I might be thinking of Quake 1.
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# ? Mar 15, 2018 21:27 |
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Despite the limitations, levitating everywhere is still the fastest way to move around outdoors barring using one of those jump spells. Not having to negotiate terrain is a tremendous time saver.
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# ? Mar 15, 2018 23:41 |
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The jump spells (and boots of blinding speed) are way more fun though.
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# ? Mar 15, 2018 23:59 |
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Undoubtedly
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# ? Mar 16, 2018 17:45 |
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So, I know OP wanted to be a dick to Fargoth in the opening, because gently caress that guy, but there’s a good reason to give him the ring. Fargoth thanks you by increasing your reputation with Arrille by a decent chunk, which gets you some extra cash for your loot when you need it most. If you then do the quest for Hrisskar, you can take the ring back, as Fargoth puts the ring in his hidey-hole along with his money, you monster. Seyda Neen pro-strats.
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# ? Mar 16, 2018 23:09 |
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Pvt.Scott posted:So, I know OP wanted to be a dick to Fargoth in the opening, because gently caress that guy, but there’s a good reason to give him the ring. Fargoth thanks you by increasing your reputation with Arrille by a decent chunk, which gets you some extra cash for your loot when you need it most. If you then do the quest for Hrisskar, you can take the ring back, as Fargoth puts the ring in his hidey-hole along with his money, you monster. Seyda Neen pro-strats. You can also just never talk to Hrisskar again and keep the money, I don't think there's any reason to ever speak to him after that.
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# ? Mar 16, 2018 23:11 |
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Skwirl posted:You can also just never talk to Hrisskar again and keep the money, I don't think there's any reason to ever speak to him after that. Really, it's exactlyly what he deserves.
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# ? Mar 16, 2018 23:15 |
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Skwirl posted:You can also just never talk to Hrisskar again and keep the money, I don't think there's any reason to ever speak to him after that. That part was covered by the OP.
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# ? Mar 16, 2018 23:35 |
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Also, it is entirely possible to save Tarhiel from dying. One way is to run directly to the spot where he falls, before it happens (would probably require a lot Speed to make it, also precise positioning). Somehow, when he hits your head, the game doesn't register it as a proper surface and does not mete fall damage out. This was definitely true for the older versions, not sure if it has been corrected since. The second way, I theorize, would be to cast a spell of Slowfall on him, either directly or via AoE. Not that it has any real purpose, mind you. I don't remember exactly, but he either has no conversation options or offers just the gently caress-off Goodbye prompt. It's just hilarious to know the system can be played. Similiar to how you can strip to your underwear to make hostile people talk to you.
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# ? Mar 18, 2018 12:41 |
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# ? May 17, 2024 12:34 |
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Pvt.Scott posted:That part was covered by the OP.
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# ? Mar 18, 2018 16:57 |