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What might be wonky about the shield could be two things: Shields can overheat like melee and energy weapons, so holding it too long can cause it to break, kind of like a souls guard More importantly, big attacks, especially with the left arm will cause you to lose your shield due to animation. Possibly things like bazookas will do this, but anything melee will absolutely drop your shield. And remember, hard lock means you never drop your lock unless you hit the stick
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# ? Apr 30, 2024 02:26 |
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# ? May 17, 2024 09:19 |
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Hey yo, don't spoil nat with weapons and gear he hasn't unlocked yet
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# ? Apr 30, 2024 10:42 |
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I'm very very aware of the rightstick lock thing. Hopefully you'll see that in the next episode which is the first after the initial session we did.
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# ? Apr 30, 2024 11:36 |
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Crazy Achmed posted:the sword is just so brutally effective against large enemies that it makes it really worthwhile to take the risk of eating a rocket to the face as you close distance. Swords are nice but on my own playthrough I much preferred to send as much ordnance downrange as possible. Nat20's early run of the mission weirded me out just by how much he wasn't pressing the missile button. If your missiles are off cooldown, use them. Gun full of ammo? Shoot that gun. Repeat for every trigger (assuming you're at a usable range).
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# ? Apr 30, 2024 12:01 |
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bewilderment posted:Swords are nice but on my own playthrough I much preferred to send as much ordnance downrange as possible. It's weird, but remember he has literally never played an armored core game before, it takes time to develop the muscle memory.
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# ? Apr 30, 2024 12:22 |
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Yeah, and it actually works in his favour sometimes because the mechanics in this one are somewhat different from older AC titles. I need to constantly remind myself that emptying my energy gauge isn't instant death anymore and don't spend as much time in the air as I should. My first try versus the helicopter ended in failure because I was skating around on the ground the whole time and all the splash damage wore me down. Whereas Nat is instinctively choosing the correct option of SWORD TO THE FACE.
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# ? Apr 30, 2024 14:53 |
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Armored Core LP thread, and I want to infodump, but I hesitate because not only do I not want to overload someone new to the series, but also because I dropped out of competitive play right around the turn of the year, so I'm woefully out of date with the latest updates to the game and don't have a good feel on how the metagame is shaking out on that side...which is where you'd hear the most complaints about part viability in general. The entire single-player game can be completed with nothing but your fists, a solid frame, and a whole lot of personal skill, so to echo the general sentiment; use whatever seems fun and take the stuff into the test lab and experiment. If a build clicks for you, it's good. The test lab is superb in that it allows you to modify your build on-the-fly without having to load through several screens, so it's great for trying out new things quickly.
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# ? Apr 30, 2024 15:57 |
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Natural 20 posted:I'm very very aware of the rightstick lock thing. Hopefully you'll see that in the next episode which is the first after the initial session we did. Apologies for all the backseating, many in the community are used to people going full DSP on that mechanic in particular, so we very much overcorrect when we see someone not using it. Personally I also missed that the last episode was still your first recording session before posting, sorry about that. You are doing extremely well so far, probably better than I was doing at this point. Something neat you can do in certain missions: in the results screen, if there are any bonuses or deductions to your pay you can hit a button to open up a list of the bonuses/deductions, to see how much you got for reason A vs reason B (generally killing one type of thing vs another)
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# ? Apr 30, 2024 22:47 |
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AtomikKrab posted:It's weird, but remember he has literally never played an armored core game before, it takes time to develop the muscle memory. Literally neither had I! OK, that's a lie, I played like... 20 minutes of 4 Answer over a decade ago, certainly no muscle memory there. It was just as simple for me to see "my missiles are locked onto the enemy, therefore I should immediately press the missile button".
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# ? May 1, 2024 00:22 |
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# ? May 1, 2024 23:23 |
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Get well soon, Tea! And congratulations on the Arena wins, Nat!
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# ? May 2, 2024 00:39 |
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Pvp comes later, it waits until you have access to a decen set of parts before letting you go against people who can have basically ALL the parts.
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# ? May 2, 2024 00:54 |
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I am so glad you got the boost kick upgrade, aside from being useful it's so drat visceral and fun to do. And it's effectively one more weapon you can pull out to keep smashing things while your others are reloading. One of the few complaints I have about this game, however, is that the animations are a bit underwhelming. You can in fact equip two melee weapons, but both of them need to be on the left side and you can't have two of the same type. You can in fact do some absurd chain combos this way, switching to a second blade while the first one is on cooldown. You can also do some really cool stuff like equipping two guns to quickly stun a target and then once they stagger, swap out to the blade and carve them up. Try this out with the handguns that G5 was using, which stagger targets really quickly and are light enough to let you go even faster.
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# ? May 2, 2024 02:09 |
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The Ranjetsu burst rifle is a good choice. Dual-wielding two of those got me through my first run. I can't stand the bazookas and other large guns. The way it stops you cold to fire just feels wrong to me. I look forward to seeing how someone plays around that.
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# ? May 2, 2024 03:45 |
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Hell yes, a fellow BML-G1/P20MLT-04 enjoyer. I always liked those missile launchers because they're lightweight with a fast lock and fast cycle, so even if your FCS is poorly suited for missiles, you can still get some good use out of them. They're not very punchy, but they're still good for the nice occasional jab to keep the stagger meter going, especially because they fire straight ahead so you don't have to worry about stuff being so close that your missiles can't turn hard enough to actually land, which is a concern with vertical or pincer missiles. I used the bazooka a bunch too when I was early on. One of the big advantages of the bazooka over the rifle is that a bazooka doesn't really have an "effective range," due to the fact that it's explosive. So you don't get Ricochets with it, any hit's a good one. I did eventually switch off to shotguns, though, given that I usually tended to get in close enough to people to clothesline 'em, and the shotgun doesn't have the firing stance delay like the bazooka.
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# ? May 2, 2024 04:42 |
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Early episode today because I'm heading out this evening!
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# ? May 3, 2024 17:58 |
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Crazy Achmed posted:I am so glad you got the boost kick upgrade, aside from being useful it's so drat visceral and fun to do. And it's effectively one more weapon you can pull out to keep smashing things while your others are reloading. One of the few complaints I have about this game, however, is that the animations are a bit underwhelming. I definitely need to experiment to see how fast the swap happens and get a feel for it. But... MechaCrash posted:Hell yes, a fellow BML-G1/P20MLT-04 enjoyer. I really do like these shoulder units because they're just a good way to consistently maintain my stagger meter while I'm fishing for bazooka shots or melee.
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# ? May 3, 2024 18:05 |
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You are now reaching a boss that got nerfed HARD from the original. But still a fun and amazing fight.
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# ? May 3, 2024 22:10 |
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Also, something you can try out for funsies (it isn't practical at all). If you deploy with an empty hand, you can punch with it. It has no combo attacks, and isn't very strong, but it's funny.
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# ? May 4, 2024 04:27 |
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Someone's gonna have to be the guy, so gently caress it, I'll be the guy: missiles and rockets are very different things. Missiles are guided, rockets are not, and rockets aren't really a thing in this game. The deal with them is that they're generally harder to use, but make up for it by being way stronger than their weight and relative availability would indicate. So that I have something constructive and of value to add, I will say "scanning is free, spam that poo poo." Check your FCS, too; they have different ranges and I noticed some trouble keeping a solid lock on the jumpy guy.
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# ? May 4, 2024 06:16 |
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Shei-kun posted:Also, something you can try out for funsies (it isn't practical at all). If you deploy with an empty hand, you can punch with it. It has no combo attacks, and isn't very strong, but it's funny. Hand can punch three times in a row, if you rock two fists you can punch 6 times, and when it is said you can kill every boss in the game with your bare fists and pure skill, people mean it.
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# ? May 4, 2024 11:12 |
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Natural 20 posted:I definitely need to experiment to see how fast the swap happens and get a feel for it. The weapon swap is very fast, it feels considerably less than even half a second. It seems that the game designers realised that because you can't fire the extra hand weapon simultaneously, there's no reason to penalise the player with a delay on top of that. You're right about wanting to just lay down a solid rate of fire, though - once again, much like the Souls games you can make most any build work so long as it gels with your own personal playstyle. Not sure if you've noticed it yet, but when you're in the air it's both more energy-efficient and faster to use assault boost to cover long distances vertically as well as horizontally, compared to using your regular boosters. Provided you dodge the initial shot - which you did really consistently - it makes it easier to close in on those invisible assholes and kick them in the face once you get to them. Although I have to say your initial build was wonderfully efficient at dealing with the snipers, its 1-2 combo with the bazooka shell into the blade looked much better than anything my gunslinger build could do.
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# ? May 4, 2024 11:54 |
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Early again because of my shenanigans!
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# ? May 6, 2024 15:16 |
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Natural 20 posted:
Great Job against Balteus, and Tea got the reference for the name good.
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# ? May 6, 2024 16:33 |
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Holy poo poo good job! That jerk took me many tries to finally down, his fire melee weapons really hurt and he kept catching me with them.
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# ? May 6, 2024 16:35 |
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Excellent fights. The bazooka/sword cutter is working great for you. Hopefully the new toys you get next chapter will be even better
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# ? May 7, 2024 01:25 |
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Slaan posted:Excellent fights. The bazooka/sword cutter is working great for you. Hopefully the new toys you get next chapter will be even better It won't be next chapter, but after that one, Nat will have access to the arms that he will likely use forever given his preference for GLORIOUS MELEE (melee is best ya gits)
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# ? May 7, 2024 01:55 |
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# ? May 8, 2024 23:01 |
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There are 4 hidden parts in that mission, a couple of well hidden combat logs and a very hidden lore log.
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# ? May 8, 2024 23:21 |
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I'd really recommend hunting and reading the hidden logs (you get an archive to access them out of mission) and things like pilot descriptions, it'd clear up a lot of things and also provide the set up for a lot of other things. Also you might find some pictures of some of the individuals involved which is incredibly rare in Armored Core.
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# ? May 9, 2024 00:41 |
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SIGSEGV posted:I'd really recommend hunting and reading the hidden logs (you get an archive to access them out of mission) and things like pilot descriptions, it'd clear up a lot of things and also provide the set up for a lot of other things. This, there is a LOT and I mean a LOT of lore hidden around in random places you might not expect.
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# ? May 9, 2024 02:34 |
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The pile driver isn't really my thing. I whiff too much with it. I prefer the larger AoEs on some of the other stuff. The starting BUTT kept me going for a long, long time. You saw the RaD badge they flashed at the start? Check the body parts you landed in the very first mission with, like the Orbiter
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# ? May 9, 2024 04:53 |
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Yeah, Sulla does in fact have a melee weapon - his feet. What I'm saying is that you should boost kick more. You're also way better at hitting things with the piledriver than I am, it might be a good one to keep on the left shoulder in future? That was really good work on the smart cleaner, when I went into this mission I had accidentally equipped both the pulse and laserblades, and was not expecting to have to do another boss fight given that the previous mission was also a major boss battle. The map for this mission is really big and sprawling and has quite a few secrets hidden throughout it if you poke around. They also show up when you scan, even through walls - and without spoiling anything, given your current playstyle I can definitely say that they're worth looking for. Also, did you notice that MAD STOMP's behaviour was a bit more competent than when you fought him in the arena? At least it feels that way to me. Slaan posted:You saw the RaD badge they flashed at the start? Check the body parts you landed in the very first mission with, like the Orbiter Crazy Achmed fucked around with this message at 15:17 on May 9, 2024 |
# ? May 9, 2024 15:15 |
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Glad to see you take down Balteus so easily, it took me a whole bunch of attempts for my first win. Smart Cleaner was the boss that validated my choice to live the quad life for the entire game, being able to just hover over it's weakpoint for like a minute straight makes it a bit of a cakewalk
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# ? May 10, 2024 05:03 |
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Ashsaber posted:Glad to see you take down Balteus so easily, it took me a whole bunch of attempts for my first win. Why would you hover over it's easily punchable face?
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# ? May 10, 2024 11:11 |
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# ? May 11, 2024 01:25 |
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Very nice Nat. You are crushing most of the bosses with your build. You will also now have access to enough parts for some really cool builds. And PVP, where you would likely get dunked on but it's still fun. One thing to note and hopefully this gets to you before you play it. Read the briefing for the end of chapter 3 very very carefully.
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# ? May 11, 2024 02:27 |
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Woohoo! We got launched!
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# ? May 11, 2024 03:51 |
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I'm assuming that volcano-chainsaw-bot boss also had a weak point on the red glowing bit of its "face", but it also seems to be a very bad idea to stand in front of it.
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# ? May 11, 2024 10:45 |
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# ? May 17, 2024 09:19 |
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Brutal Garcon posted:I'm assuming that volcano-chainsaw-bot boss also had a weak point on the red glowing bit of its "face", but it also seems to be a very bad idea to stand in front of it. Oddly, many of it's attacks leave EXACTLY the area under it's face untouched, basically you can get in under the arms for some of those attacks and hammer it, you just need to dodge the wide sweeps it does. The big overhead slam is very vulnerable to you stepping in and getting stabby.
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# ? May 11, 2024 12:32 |