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darthzeta88
May 31, 2013

by Pragmatica

Cimber posted:

and our IP addresses. No thanks!

Just have a honeypot. You should be more worried about what you download but VPNs help.

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drakegrim
Mar 26, 2015

darthzeta88 posted:

Just have a honeypot. You should be more worried about what you download but VPNs help.

if you rather a VPN i have OpenVPN for PFSense set up, and use a SRX for IPSec. I can create you and account

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Otacon posted:

If you are like me, you probably didn’t grow up with Goldeneye on the N64
Sorry no. Screenwatching oddjob bastards

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Perfect Dark was better. peak Rare?

Otacon
Aug 13, 2002


Jackard posted:

Perfect Dark was better. peak Rare?

Truly, GoldenEye’s entrance was an absolute first for not only the Nintendo market, but for the home console market simultaneously. Gamers all knew of Doom and Wolfenstein on the P.C., but back in ’97, not everyone had one of those yet. It was still on the up-and-coming angle rather than the accepted dominance it now holds. Knowing of the idea of a FPS, never-mind one that you can play with friends, that when GoldenEye landed, it did -everything- right.

However, one of the main points that is missed here is that GoldenEye did more with the N64 than Perfect Dark did, because Perfect Dark established elements within it’s game that quite honestly did not fit in with the limitations on the N64. One of the first and foremost examples of this are the bots. The minute you get a Perfect Sim (never-mind a Dark-Sim) playing against yourself, you understand that it’s accuracy, or rather, it’s ability to head-shot you straight-on regardless of the direction is was facing half a second before, quite literally makes the human player unable to respond as quickly because they are dealing with the “controller lag” of the N64 controller. Turning around (never mind getting your sights on your foe) took time. Time that the Perfect Sims did not have to take.

To put it simply, the Perfect Sims were playing with a mouse and keyboard, and the human player was stuck with his N64 controller, although great, could not force the “screen box” to move at the same speed as the computer A.I. And we all know what this kind of scenario produces in grand quantity: frustration.

The next issue between GoldenEye and Perfect Dark is that of weapon balance. Quite simply put, in GoldenEye, for the most part, you were playing with guns. Guns that shot bullets. Sure, you had mines, and rockets, and grenades, and what-not, but for the most part, the multi-player game focused itself around who landed that wicked-sick head-shot, or who just did an amazing corner-to-corner drive by sub-machine gun run. It felt that everyone was on the same page at least, when it came to weapon balance, selection, and use. Not to mention that the weapons you used were in pre-determined packs, so you only had roughly 7-10 weapon selections available, whereas in Perfect Dark, you could choose whichever six weapons you desired.

Although the latter example here sounds like it would make for greater game-play, too many of the weapons in Perfect Dark had secondary features that were either a) useless, or b) over-powered the regular feature to an uncanny extent. Not only this, but wanting to just have basic run-and-gun multi-player set-ups meant that, in reality, you could only really choose like four or five of the semi-automatics available. The CP32 (I think that’s what it was called) had the auto-lock on feature. That’s pretty much auto-B.S. as far as a shoot-out is concerned. The Dragon had the proximity mine feature, meaning if you wanted an explosive-free match, you couldn’t add this incredible machine gun. The Super-Dragon had a grenade launcher as it’s secondary weapon (really? C’mon). The lap-top gun had the sentry gun, which although awesome in concept, was just way too deadly in execution.

In short, the secondary weapon features, which although a great concept, and great ideas for the features themselves, did not balance evenly whatsoever. Whatever game-play type you were going for in multi-player, it would soon be discovered that you had very few weapons to compliment your existing choices well.

And finally, the story for the single player game (back when single player games mattered for console shooters) was hands-down way better in GoldenEye. Not only this, but the shoot-outs were way more, I know this is a weird way to say this, relate-able. Going through the Facility level, having tons of Russian soldiers streaming at you from all directions, yeah, you could buy into this. Dinking around on an alien planet/space ship in Perfect Dark, having to listen to Elvis; mind-breaking annoyance.

Not only that, but the actual level designs were far tighter in GoldenEye than in Perfect Dark. Perfect Dark had some amazing locales that did vary from one another, but it took risks on many of those locales as well, that quite honestly did not translate to fun game-play. A show of hands here of who enjoyed the last “boss” level of Perfect Dark? Really? You did? Get out. Now. Actually, any level in Perfect Dark that had the Aliens in it were really annoying, and, if not exactly boring, were not “Oh man! That was awesome!” excitement inducing. Which, by the way, every single level of GoldenEye was.

Perfect Dark had a lot of work cut out for it. Not only was it a “sequel” to a break-through and (then) one-of-a-kind game (based, none-the-less, on one of the oldest and prolific movie licenses ever), it was expected, no-doubt, to provide the same kind of splash as the original had. That’s a huge piece of work cut out for a game based on an original property. And never-the-less, RARE did an amazing job adding an incredible amount of content on-to what was then considered one of the most complete experiences available on the N64. That being said, much of what made the cut to the final floor of Perfect Dark shouldn’t have. There should have been someone at RARE that was just super-honest with the entire team, and stated, “Yo Brits and Grits – we can do better.” They had an amazing amount of new features, but lacking the aforementioned balance, had no hope of ever topping, never-mind meeting, a game as well thought-out and balanced as the original GoldenEye.

And that is where Perfect Dark ultimately fell short. Not on the amazing promises it made and delivered, but how it made those promises sit and interact with one another on the same cartridge. Why did Perfect Dark only sell half the amount as GoldenEye? A room lights up at the mention of GoldenEye, but produces many furrowed brows at the mention of Joanna Dark. Ultimately, at the end of the day, what moved both of these experiences was the very reason you would tell some-one you were going to be picking either one of them up from the store; “I’m going to buy a game.” And in terms of game-play, GoldenEye is the clear and cut example of how to get it absolutely right the first time around, whereas Perfect Dark missed it’s mark (by perhaps) adding too much without remembering that all the extras would have to come together to form a coherent package.

Otacon fucked around with this message at 23:27 on Apr 3, 2015

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
PD multiplayer balance kind of goes out the window because I remember weird custom game modes consisting solely of unconventional weapons like turrets and remote-controlled camera missiles and being a huge jerk

Goldeneye may have been a better and easier to understand vanilla experience. and even then you could gently caress around with mines or things like paintball/bighead mode

Jackard fucked around with this message at 23:33 on Apr 3, 2015

drakegrim
Mar 26, 2015

Jackard posted:

PD multiplayer balance kind of goes out the window because I remember weird custom game modes consisting solely of unconventional weapons like turrets and remote-controlled camera missiles and being a huge jerk

Goldeneye may have been a better and easier to understand vanilla experience. and even then you could gently caress around with mines or things like paintball/bighead mode

i actually miss the days of Rouge Spear, Unreal Tournament, and counter strike.

Xexre
Jan 26, 2010

Elder Brother, you're so dreamy
:allears:

drakegrim posted:

You said it...

Pick one

Hilary:
Banghazi Scandal
E-mail scandal
Bill Clinton and the Pedo airplane to orgy island
Accepting foreign money

Obama:
Solyndra scandal
NSA scandal
ACA gently caress up
Deal with Iran on nuke deal
Fast and Furious
trading terrorist for Bergdahl deserter
Ferguson
IRS targeting conservative groups
VA Scandal

Al sharpton and his race baiting to lobby for more money to pay his WAYYY overdue tax's
Eric Holder getting paid on the side from special interest groups to hustle police in the US

RFRA in Indiana and how the left hosed the whole understanding up

Yeah, the "pedo airplane to orgy island" is one that stands out here. I'd love to hear more about some of these (especially about Al Sharpton, that guy!), and you're right, we probably should take this to another forum.

Normally I'd say let's go to Debate and Discussion but there's a lot of ... "samey" thinkers over there if you get my drift.

Do me a favor and throw up a thread on http://forums.somethingawful.com/forumdisplay.php?forumid=26 - I usually post there on another account (I try not to mix my politics with my games!) Call it a general politics thread, throw this stuff in there. It'll be a nice change to have a fun discussion, it's been kinda boring lately.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
oh boy. things are looking drakegrimmer :foxnews:

Hexel
Nov 18, 2011




Phantasy Star Online 2 is the only thing that could make me play MMO's again

Dr. Pangloss
Apr 5, 2014
Ask me about metaphysico-theologo-cosmolo-nigology. I'm here to help!

Jackard posted:

drakegrimmer

:frog:

smg77
Apr 27, 2007

Booblord Zagats posted:

How do you fella's feel about gay sex?

It doesn't exist. You can't put a penis inside another penis. :colbert:

tyler
Jun 2, 2014

smg77 posted:

It doesn't exist. You can't put a penis inside another penis. :colbert:

Docking permission requested.

Drinkfist
Aug 2, 2005



Hexel posted:

Phantasy Star Online 2 is the only thing that could make me play MMO's again

http://forums.somethingawful.com/showthread.php?threadid=3704533

drakegrim
Mar 26, 2015

Xexre posted:

Yeah, the "pedo airplane to orgy island" is one that stands out here. I'd love to hear more about some of these (especially about Al Sharpton, that guy!), and you're right, we probably should take this to another forum.

Normally I'd say let's go to Debate and Discussion but there's a lot of ... "samey" thinkers over there if you get my drift.

Do me a favor and throw up a thread on http://forums.somethingawful.com/forumdisplay.php?forumid=26 - I usually post there on another account (I try not to mix my politics with my games!) Call it a general politics thread, throw this stuff in there. It'll be a nice change to have a fun discussion, it's been kinda boring lately.

started new thread http://forums.somethingawful.com/showthread.php?threadid=3711106

MOAR
Mar 6, 2012

Death! Put your jacket on or you'll get frostbite!

Good work.

Purplesmurf
Feb 2, 2015

Helpimscared posted:

Why do people still do this poo poo? This is why KarmaFleet exists.

Nope, already added to our banlist. On an unrelated note, how poo poo must you be to get on the kf banlist.

orange juche
Mar 14, 2012



Purplesmurf posted:

Nope, already added to our banlist. On an unrelated note, how poo poo must you be to get on the kf banlist.

Karmafleet has a banlist?

vyst
Aug 25, 2009



orange juche posted:

Karmafleet has a banlist?

They're actually not the revolving door people think they are.

Maneck
Sep 11, 2011
Because shitlords who get in do not get turfed?

Drinkfist
Aug 2, 2005



orange juche posted:

Karmafleet has a banlist?

Get out of here fake widestancer.

drakegrim
Mar 26, 2015

MOAR posted:

Good work.

Yep, fell for the old "pool on the roof" joke.

MOAR
Mar 6, 2012

Death! Put your jacket on or you'll get frostbite!

drakegrim posted:

Yep, fell for the old "pool on the roof" joke.

Only registered members can see post attachments!

orange juche
Mar 14, 2012



Drinkfist posted:

Get out of here fake widestancer.

I like your av

Mr. Pickles
Mar 19, 2014



GO J4GS!!!!!!!!!!!!!!!

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Jon Von Anchovi
Sep 5, 2014

:australia:
:shibe:

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