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Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
I'm actually sort of in the same boat, except I only have this game. I did buy Festival of Blood earlier this week, though, so, that's five bucks I've spent (if you don't count the PS+ account I mostly reinstated to play this game again).

But hey, if anyone's interested in playing this themselves, the inFamous Collection is $15 on the PS3 store, so that's a pretty good price for two and half(ish) games.

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NGDBSS
Dec 30, 2009






The ending would seem to be a bit undermined by the fact that "moxie" is very much a Yankee term, originally referring to a really weird soda from Maine. But it's still amusing, which is the underlying point. :shrug:

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Lynx Winters posted:

I'm actually sort of in the same boat, except I only have this game. I did buy Festival of Blood earlier this week, though, so, that's five bucks I've spent (if you don't count the PS+ account I mostly reinstated to play this game again).

But hey, if anyone's interested in playing this themselves, the inFamous Collection is $15 on the PS3 store, so that's a pretty good price for two and half(ish) games.

Also, for anyone that doesn't own a playstation but wants to play some of the games, I think infamous 1 & 2 are both part of the "PS Streaming games" service for PC.

BTW - our heroes, who are dumb enough to set up shop across the street from the bad guy HQ, are doing so on the roof of a bar named "Hidden Agenda". I'm not sure if that's irony or just ballsy.

EDIT: OK, just got to the end part, that was great.

CzarChasm fucked around with this message at 16:58 on Sep 25, 2016

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Just a quick update, the next update is gonna be a couple days late because of real-world issues and scheduling problems, but hopefully it'll be up around Tuesday or Wednesday.

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Spookums Month begins!
https://www.youtube.com/watch?v=V_ctktFPKWk

ManlyGrunting
May 29, 2014
Never did play this, so I'm looking forward to it.

And Cole learned to fly after all :3:

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
:spooky:

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

In a decade or so that woman and Zeke become Rhonda and Gary from Dead Rising 3, right?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

I like how the recommended videos for this one are half your infamous 2 lp and half "How to glitter up your face and hair" makeup tutorials

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Let's watch shadow puppets about holiday history and also get hosed up a few times.

https://www.youtube.com/watch?v=U_ZZQZPG0sc

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
This thing is just chock-full of history! It's edutainment!
https://www.youtube.com/watch?v=BdmCZotlf8E

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Let's wrap up a long night.
https://www.youtube.com/watch?v=4e6eNa2hA3k

RareAcumen
Dec 28, 2012




Man, I can't believe I haven't been furiously devouring all new content as soon as it gets posted. I love when LP's go entirely off the rails talking about completely unrelated bullshit, like porn sections in video stores in their cities.

Also, sorry to say, but you already exist on the internet which means there's at least six poorly written fanfiction stories already made.

Fenns
Mar 18, 2015

[INSERT TEXT HERE]

RareAcumen posted:

Also, sorry to say, but you already exist on the internet which means there's at least six poorly written fanfiction stories already made.

(Please PM me any that you find. This may or may not be for a future LP project.)

RareAcumen
Dec 28, 2012




bxfenns posted:

(Please PM me any that you find. This may or may not be for a future LP project.)

Look, I like the LP but not enough to go searching for fanfiction of you guys.

This is well done, but it's no Overwatch. :v:

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
In this LP I'm D.Va but also I'm the dad of the game...? Did I do that right?

RareAcumen
Dec 28, 2012




Lynx Winters posted:

In this LP I'm D.Va but also I'm the dad of the game...? Did I do that right?

Considering your constant joy sandbagging, you're more of a Hanzo or Reaper.

And by 'joy' I mean talking about video stores with porno sections and fanfiction of you and your friends.

Doopliss
Nov 3, 2012
Was that "go into the light" bit at the end supposed to be a morality choice about whether to stay behind, or was it just to inject a bit of interactivity into the finish? It seemed like a sort of weird five seconds.

Infamous' morality system was always my least favourite thing about it. The choices aren't particularly nuanced, so it really just seemed like it locked content behind a second playthrough and limited the directions the story could take.

SonicRulez
Aug 6, 2013

GOTTA GO FIST
It's still nuts to me to see how much you use melee attacks. I never saw the use in them really.

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Hey everyone, sorry for this long delay but this semester is straight destroying me. Next week is a break, though, so I'm going to get as much footage recorded as I can to carry me through finals. I think we're at about the halfway point of the game, or close to it. In the meantime, thank you all for your patience. Here's a couple things I've wanted to address:

Doopliss posted:

Infamous' morality system was always my least favourite thing about it. The choices aren't particularly nuanced, so it really just seemed like it locked content behind a second playthrough and limited the directions the story could take.

So this is a topic we sort of talked about for a second in the first couple episodes, but it's something I've wanted to expand on since then. I am actually a fan of the fact that this game doesn't try to be nuanced about its karma system. It makes playing as each of the two alignments feel different enough to me that when I first got the game I couldn't wait to do a second playthrough to try all the stuff I didn't get to see or use the first time.

To be fair, the only time you really choose to be good or evil is the bridge/shantytown scenario 20 minutes into the game. After that, it's a foregone conclusion when the "choice" appears, you're just going to pick the same color of thing every time. Not super interesting, I'll grant you that, but when I think about it I compare it to something like Mass Effect. In the first two ME games (I never played the third) you get paragon and renegade opportunities and you have a karma score with little bonuses, but they don't meaningfully change anything past the conversation you're in. Being a super space rear end in a top hat gets you some bonus damage, but doesn't give you special powers to both encourage and enhance the act of being a space rear end in a top hat. If you clean someone's clock mid-sentence, maybe you end up with an extra fight, but not a whole separate mission.

Meanwhile in New Marais, if Cole is being just a big old garbage pile of a person he gets new powers for it, not just as a reward, but also to encourage being a giant fuckstick. The first evil power gives you XP for going on a rampage, and then the second one makes it WAY easier to go on more rampages by shocking the poo poo out of everything for miles around. While there's no real choice involved in picking the evil missions, the dialogue and objectives are built around the fact that Red Cole is a ruthless dick that doesn't give the first poo poo about civilian safety.

It's true that you end up at the same ending regardless of your brownie points, but I don't really see that as limiting a potential story. I2's story opens up with "there's a giant threat coming and you have to prep for it" and I can say without spoiling anything that it delivers on that promise. Blue Raspberry Cole and Sour Cherry Cole both gotta get all the chaos emeralds to fight the Beast, and a lot of the dialogue is the same in the process, but I feel like the karma-specific missions do a good job of giving each Cole a distinct reason for wanting to stop the Beast in the first place. Hell, after seeing a lot of the same cutscenes twice in recording and editing, the context of what happens to lead up to dialogue sort of changes the feel of it despite there only being a palette swap to separate good and evil. It's purely in my head, but it works for me.

SonicRulez posted:

It's still nuts to me to see how much you use melee attacks. I never saw the use in them really.

I come from a background of fighting games, Dynasty Warriors and character action games, and I don't really have to aim a big taser pipe (Festival of Blood doesn't count). I do realize it's pretty risky against some enemies, but the main reason I use stuff like the force shove so often is because I'm not great at aiming, so I'd rather throw enemies off balance and charge in. Of course, now that the Bolt Stream is an option, "aiming" isn't quite so difficult so there will probably be a lot more shooting than before. From what I remember about upcoming powers, Dark Cole might actually end up more melee-happy than before.

Again, thanks to everyone that's still sticking with me and Fenns. I didn't expect Math Hell to be as deep as it is, but I'm slowly climbing back out.

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Calax
Oct 5, 2011

I still go back and play this once or twice a year. It's good for a weekend play (if you're alone... like myself)

Between the three, this is probably the best part of the Franchise. Second Son was to much of a "Here's all the things your new system can do! WHEEEE!".

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