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Well, I took the fact that Hyron was required to keep the facility from imploding in the first place (and that you HAD to destroy it to proceed) meant that Panchaea was doomed. The only question was how fast it would collapse. So that being said, the canon ending is "all of them" because your choice doesn't matter--you could pick a transmission but it gets cut off as the place goes kerblooey. The people on the "upper" levels have some chance to escape (Taggart, Sarif, misc workers). Between the "push button, receive
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# ? Aug 23, 2017 00:40 |
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# ? May 22, 2024 11:17 |
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I hadn't heard there wasn't going to be another one after Mankind Divided. ... What a shame. (Seriously though I played Mankind Divided for the first time just recently and enjoyed it, so that is a shame.) Anyway, thanks for the great LP, Bobbin! I learnt a lot, as always.
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# ? Aug 23, 2017 12:55 |
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Well there's always "the fall"
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# ? Aug 23, 2017 12:58 |
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Ever plan to do Invisible War? Not sure what you'd talk about, since the original and Human Revolution both address themes that are way more interesting to dissect than I feel IW even comes close to grappling with, but it might be a light palette cleanser after these long haul LPs.
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# ? Aug 23, 2017 13:24 |
Erwin the German posted:Ever plan to do Invisible War? Not sure what you'd talk about, since the original and Human Revolution both address themes that are way more interesting to dissect than I feel IW even comes close to grappling with, but it might be a light palette cleanser after these long haul LPs. I expect that'd go something like the Thi4f LP. Not that I'd mind seeing it have the piss taken out of it, of course...
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# ? Aug 23, 2017 20:43 |
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I really liked Bobbins take on Thi4f, so a similar setup for IW sounds like it would a great idea.
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# ? Aug 23, 2017 21:15 |
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I've been trying to recall some cyberpunk-related book I read ten years ago, but can't recall enough details to get a good Google on it. Maybe the hivemind here can help. It was set in some mideast city, a "five minutes into the future" kind of setting where everything was very dusty and 20th century, it just happened to have VR implants. Those were the obvious stand-in for [insert drug of choice here] with various junkies escaping into whatever worlds they could afford. I believe the main character was a detective or something, investigating some programs that were killing their customers, but that might me be mixing books up or inserting details. The main thing is that it felt very noir, and was set in a different kind of city than the typical New York or Neo Tokyo.
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# ? Aug 25, 2017 02:23 |
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Bruceski posted:I've been trying to recall some cyberpunk-related book I read ten years ago, but can't recall enough details to get a good Google on it. Maybe the hivemind here can help. Edit - I read "mideast" as "middle-eastern". Did you mean American, because if so, we're thinking about different books. Xander77 fucked around with this message at 12:19 on Aug 25, 2017 |
# ? Aug 25, 2017 08:15 |
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It sounds vaguely like Strange Days, but that was just a movie.
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# ? Aug 25, 2017 11:55 |
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Xander77 posted:Did the programs also convey instant knowledge? Like at one point he slotted in a "kung-fu" master program? And he was hunting down a serial killer, among other things? Middle-eastern, and that sounds right unless I'm getting my books confused.
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# ? Aug 25, 2017 15:23 |
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Bruceski posted:Middle-eastern, and that sounds right unless I'm getting my books confused.
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# ? Aug 25, 2017 19:54 |
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That's it! Thanks. I spent two days trying to recall some word or detail that would give me enough to Google it and mis-remembering half the stuff I thought I knew, I was pretty much stuck at "that guy with the thing." Ironically at one point I thought "Gravity something? Gravity Falls? No that's a cartoon." Bruceski fucked around with this message at 20:21 on Aug 25, 2017 |
# ? Aug 25, 2017 20:13 |
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I just got through a few hours of Prey (2017) and I'd like to throw that in the Bobbin suggestion pile. That game IS System Shock/Bioshock 3. Pure and simple.
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# ? Aug 26, 2017 17:45 |
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I'm not sure if I really like the whole "press button, receive ending" thing. I mean, I understand that it's a callback to the original Deus Ex, and Adam is literally pressing a button to stop the broadcast/killswitch, but it just leaves a bit of a sour taste in my mouth.
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# ? Aug 26, 2017 20:00 |
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You aren't the only one... it's a question of agency, I think. The thing that sticks in my craw about these endings is that it's literally Jensen pushing a button to get each respective ending, whereas in the original DX, you were actually doing different things for different people to get each different ending: the main mission there was t\o stick it to Bob Page, but there were different ways of doing that and different people benefited from the results. But here... you just have a button to push, with each ending being the same essential slideshow about how that was the right decision. It doesn't feel like the culmination of a journey in the same way that the original did; hell, even the endings of Invisible War felt like they had more agency.
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# ? Aug 26, 2017 20:29 |
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The buttons were apparently added in because they ran out of time, and you were supposed to have move complex tasks to do in order to unlock each ending. Why they didn't change things for the director's cut, I have no clue.
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# ? Aug 27, 2017 04:08 |
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Alas, this ending reminds me of another third-in-a-series game whose choices boiled down to which last-second decision to make, making everything else seemingly irrelevant. If only each of the options was more fleshed out over the course of the game. Give Darrow, Sarif and Mr. Illuminati more time to have their position explained with the ups and downs demonstrated to the player. That way, while the trinary choice is still there at the end, it would have been given more context and meaning than "Save Game, Press button, Load Game, press button, load game, press button, load game, go for fourth option".
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# ? Aug 27, 2017 04:39 |
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It's also weird doing multiple ending paths for a prequel to a game that takes place only about 30 years later in-universe. You already know where things are eventually going to wind up. They probably felt they had to do the multiple endings because it's Deus Ex, and because they were already fighting against the stigma of "this has changed too much and isn't Deus Ex" while in development.
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# ? Aug 27, 2017 17:46 |
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# ? May 22, 2024 11:17 |
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The next stage has begun.
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# ? Sep 4, 2017 17:13 |