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this is a thread for talking about bravely default and also bravely second. i finally started playing this after octopath got me thinking about it. it's really good. the job system is extremely ftw and i'm looking forward to unlocking more new jobs.
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# ? Aug 10, 2018 17:56 |
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# ? May 4, 2024 02:22 |
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The ability to control your random encounter rate in the options is such an awesome feature.
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# ? Aug 10, 2018 18:03 |
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I liked the gameplay but I stopped playing it because there was too much pedophilia in it, there was some old guy who loved getting horny about naked children and it kept coming up over and over. Hopefully OCtopath Traveler doesnt have that.
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# ? Aug 10, 2018 18:16 |
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The job combinations are better/stronger in the first game but Second has one of the best OSTs in gaming. Enjoy!
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# ? Aug 10, 2018 22:55 |
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im playing this now and just finished chapter 4
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# ? Aug 19, 2018 15:57 |
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Skylark posted:I liked the gameplay but I stopped playing it because there was too much pedophilia in it, there was some old guy who loved getting horny about naked children and it kept coming up over and over. Hopefully OCtopath Traveler doesnt have that. japan_games.txt (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 19, 2018 16:36 |
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Skylark posted:I liked the gameplay but I stopped playing it because there was too much pedophilia in it, there was some old guy who loved getting horny about naked children and it kept coming up over and over. Hopefully OCtopath Traveler doesnt have that. Bravely Default does keep coming back to awful womanizing characters, and it's the worst thing about the game, and peaks around chapter 2. However, this aspect is reduced almost to nothing in Bravely Second, which also fixes the second-worst thing about its predecessor, and is nearly my favorite JRPG as a result. Octopath Traveler is just sexist, not horny.
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# ? Aug 23, 2018 05:31 |
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Skylark posted:I liked the gameplay but I stopped playing it because there was too much pedophilia in it, there was some old guy who loved getting horny about naked children and it kept coming up over and over. Hopefully OCtopath Traveler doesnt have that. Octopath Traveler has a hunter who talks like DemoniusX.
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# ? Aug 23, 2018 07:01 |
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“I’ve got two words for you. suck it” -H’aanit, Blade of the Wildwood Forest
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# ? Aug 23, 2018 09:22 |
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They should release the first two games on the Switch along with a sequel.
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# ? Aug 23, 2018 11:57 |
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Wormskull posted:Octopath Traveler has a hunter who talks like DemoniusX. b_d posted:Ive got two words for you. suck it -Haanit, Blade of the Wildwood Forest
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# ? Aug 24, 2018 23:16 |
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LIVE AMMO ROLEPLAY posted:They should release the first two games on the Switch along with a sequel. There is SOME sort of Bravely project coming to Switch that is apparently a new title. My hope is a port of the first two is coming along with it.
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# ? Aug 28, 2018 15:16 |
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shove me like you do posted:The ability to control your random encounter rate in the options is such an awesome feature. it's pretty much the best thing and every time a jrpg clwoth random encounters comes out I judge them harshly for not having it.
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# ? Aug 28, 2018 19:15 |
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its a pretty big thing that cant just be thrown in, it means theres no tension to any dungeon if youre willing to just turn off encounters and walk up to a boss lol
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# ? Aug 28, 2018 19:17 |
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double encounters for ez grinding should be an easy decision to add tho
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# ? Aug 28, 2018 19:18 |
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elf help book posted:its a pretty big thing that cant just be thrown in, it means theres no tension to any dungeon if youre willing to just turn off encounters and walk up to a boss lol I did this for about 25 hours of ffviii bc i didnt like the combat and everything scaled to your level so I just put on enc-none and watched the rest of the game.
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# ? Aug 28, 2018 19:28 |
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elf help book posted:its a pretty big thing that cant just be thrown in, it means theres no tension to any dungeon if youre willing to just turn off encounters and walk up to a boss lol sounds good to me, I'd just leave encounters on normal and just fight stuff normally and turn them off when the fights stopped giving decent xp and when that happened I was at a good level to fight the boss also means when I get less annoyed when I accidentally pick the right pathway through a dungeon floor I can just turn off encounters and back track to see if that other path had any chests without getting bothered by trash mobs
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# ? Aug 28, 2018 20:49 |
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may as well just save you time and have every game include full hp and mp heal after every fight, since you couldve turned off encounters and walked back to town at any time
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# ? Aug 28, 2018 20:53 |
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Sounds good fam 👍👍👍
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# ? Aug 28, 2018 20:56 |
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elf help book posted:may as well just save you time and have every game include full hp and mp heal after every fight, since you couldve turned off encounters and walked back to town at any time Pretty ironic coming from a guy with a lightning av...
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# ? Aug 28, 2018 20:57 |
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In Training posted:Pretty ironic coming from a guy with a lightning av... i had that in mind lol all of this is fine if the game is designed for it, ff13 expects you to use everything to its fullest in each encounter and beat them as fast as possible, not plan out for an entire dungeon as most jrpgs do
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# ? Aug 28, 2018 21:01 |
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In Training posted:I did this for about 25 hours of ffviii bc i didnt like the combat and everything scaled to your level so I just put on enc-none and watched the rest of the game. the ps4 has ff7 and ff9 but not 8, wonder why.....
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# ? Aug 28, 2018 21:02 |
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elf help book posted:may as well just save you time and have every game include full hp and mp heal after every fight, since you couldve turned off encounters and walked back to town at any time That's basically Romancing SaGa and it works there since the random encounters can still gently caress you up and you have limited lives.
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# ? Aug 28, 2018 21:16 |
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In Training posted:Pretty ironic coming from a guy with a lightning av... What town are you walking back to in FFXIII
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# ? Aug 28, 2018 21:17 |
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Lightning is her own village
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# ? Aug 28, 2018 21:19 |
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It's cool when games give you the tools needed to alter them into a shape of your own choosing, even if that means trusting the player with the power to wreck the delicate balance.
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# ? Aug 28, 2018 21:27 |
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Changing encounter rates is cool but the battle speed options are the real star of the series
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# ? Aug 28, 2018 22:56 |
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In Training posted:I did this for about 25 hours of ffviii bc i didnt like the combat and everything scaled to your level so I just put on enc-none and watched the rest of the game. I forget what gf gives you that option but it is a godsend. Ffviii being just bosses and card games is perfect
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# ? Aug 29, 2018 13:04 |
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Changing difficulty and encounter rate on the fly is an extremely win feature. Octopath doesn't have a difficulty setting but idgi why one of the very few support skills is 'reduce encounter rate' when you can just tuck that in a menu and have an actually interesting combat skill instead
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# ? Sep 4, 2018 03:02 |
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AverySpecialfriend posted:Changing difficulty and encounter rate on the fly is an extremely win feature. Octopath doesn't have a difficulty setting but idgi why one of the very few support skills is 'reduce encounter rate' when you can just tuck that in a menu and have an actually interesting combat skill instead bravely default has a heighten encounter rate skill despite it already being a menu option, who knows
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# ? Sep 4, 2018 14:31 |
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It's good Lore, depending on the class that learns it.
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# ? Sep 4, 2018 16:54 |
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elf help book posted:i had that in mind lol Ff13 is probably my favorite jrpg since I'm a random encounter hater
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# ? Sep 5, 2018 13:31 |
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Larry Parrish posted:Ff13 is probably my favorite jrpg since I'm a random encounter hater i like that ff13 allows you to restart a fight if you die, and they left that in ff13-2 but since fights in that are random encounters in that, it just dumps you back outside of battle with no enemy nearby like if you ran away lol the coolest thing about that in 13-2 is if you die and restart a boss battle, it skips cutscenes prebattle, but brings you to menu so you can adjust your party right before the fight. bravely default dearly needed this feature, considering thats all about trying different party set ups and weird strategies that may fall apart or win you the fight in 2 turns
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# ? Sep 5, 2018 13:46 |
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# ? May 4, 2024 02:22 |
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elf help book posted:i like that ff13 allows you to restart a fight if you die, and they left that in ff13-2 but since fights in that are random encounters in that, it just dumps you back outside of battle with no enemy nearby like if you ran away lol yeah i didnt like ff13-2 nearly as much as the first game but those were cool features
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# ? Sep 6, 2018 09:07 |