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Tommy the Newt posted:I strongly disagree with you here. You need to compare the cost of simple cosmetics in other live service games rather than just say "but inflation". The prices for many of the items now are insane, like "buy a whole new videogame" money. These are not microtransactions. And yeah, Fdev have been doing poorly financially because they keep making bad decisions and producing poor content. There are many things people would be willing to pay for, especially if they were to generate some goodwill from the community, but devaluing people's existing ARSE overnight in a sweaty corporate panic is not good. The Something Awful Forums > Discussion > Video Games > Elite: Dangerous - devaluing people's existing ARSE overnight in a sweaty corporate panic
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# ? May 3, 2024 10:24 |
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# ? May 6, 2024 08:20 |
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HonorableTB posted:Also like, I don't think ARX prices have ever increased since they were introduced. If ARX were introduced today that's likely the price point they'd be at out the door, we're just spoiled from years of inflation-immune cosmetic pricing theyre selling a type 6 freighter for $19 USD ED+ED Odyssey together is $25 i think the biggest thing, which ive said and i think tommy also said (lol if i read usernames on posts) is that these changes make me personally less likely to spend literally anything, where as before i pretty much would just blank check this game for skins because they were a solid value etc. so i think this particular change is both bad for the players and bad for fdev and i dont honestly see ppl being desperate enough for skins on a decade old game with barely a trickle of content that this works for them. also, to touch on the "some skins are missing" thing, im reading reports that "some skins" = things like the entire military line of skins for some ships, ie, removing their lower cost options Worf fucked around with this message at 15:42 on May 3, 2024 |
# ? May 3, 2024 15:34 |
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It's like they took the wimp lo model of pay to win.
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# ? May 3, 2024 15:40 |
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recent reviews on steam for this game is down to mixed idk if thats within this week or not but llol lol good luck ever getting a positive rating again honestly i didnt cut out any positive ones or filter them, i simply did a date range from march21 to today and posted everytinhg that came up Worf fucked around with this message at 15:49 on May 3, 2024 |
# ? May 3, 2024 15:43 |
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We need to get Danny Pudi's character from Mythic Quest over to Fdev and show them how to bilk customers properly.
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# ? May 3, 2024 15:50 |
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Parallelwoody posted:We need to get Danny Pudi's character from Mythic Quest over to Fdev and show them how to bilk customers properly. let me dress my ship in a revealing outfit *exposes cockpit*
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# ? May 3, 2024 15:51 |
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I just can't work up the energy to be mad about this, especially when all the p2w ships I've seen are bad. Have they showed us anything beyond the AX fighter and mining ship?
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# ? May 3, 2024 16:00 |
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I just looked up the Python 2 stats on the Elite Fan Wiki. Is this real? One more hard point and some more utility slots but then in turn all the optional compartments slaughtered? With how many slots the original Python has, it can easily outclass the new ship. I mean, going from 3 class six to just one alone is pretty drat Even when used as combat-only ship, there's not really a lot of space to use And they wanted real world money for early access? Is pranking us?
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# ? May 3, 2024 16:40 |
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smug jeebus posted:I just can't work up the energy to be mad about this, especially when all the p2w ships I've seen are bad. Have they showed us anything beyond the AX fighter and mining ship? i dont think the p2w aspect is inherently bad, but i do think the massive price increases for arx things is bad also imo selling a poorly kitted type 6 for $18 is kinda bad a guy i used to play this with paid like $150 to somebody to fully grind a fedvette
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# ? May 3, 2024 16:47 |
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Libluini posted:I just looked up the Python 2 stats on the Elite Fan Wiki. Is this real? One more hard point and some more utility slots but then in turn all the optional compartments slaughtered? oh holy poo poo i just checked and yeah those are some abysmal outfitting options for that ship, like, dbs tier. not even any military compartments what are they thinking?!
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# ? May 3, 2024 17:45 |
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P2w is unethical but have you considered that Frontier are exclusively offering pay to LOSE items
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# ? May 3, 2024 17:50 |
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Ernie Muppari posted:oh holy poo poo i just checked and yeah those are some abysmal outfitting options for that ship, like, dbs tier. not even any military compartments what are they thinking?! It's a combat ship in competition with the FDL and Mamba, 4 large hardpoints is an unprecedented amount of damage potential for a ship in that speed class (even before you factor in the 2 mediums), and it has 6 utility boosters. If it had more internal compartments it would be insanely overpowered. I'm usually keen to criticise Fdev's batshit decisions, but in this case they need something to offset the ridiculous armament. Tommy the Newt fucked around with this message at 18:16 on May 3, 2024 |
# ? May 3, 2024 18:05 |
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This economy is rough, guys. Even our space panel van skins are getting shrinkflated
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# ? May 3, 2024 18:21 |
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Finster Dexter posted:This economy is rough, guys. Even our space panel van skins are getting shrinkflated i wish theyd shrink the wings on my clipper and make it a medium
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# ? May 3, 2024 18:33 |
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i guess i’m just kind of tired of fdev’s whole thing with the ship variants where they’ve always clearly had very specific builds in mind for them but still force you to go through the motions of putting them together edit: honestly ships as a whole too, but the earlier designs were a lot more flexible so it bugs me less i guess Ernie Muppari fucked around with this message at 18:37 on May 3, 2024 |
# ? May 3, 2024 18:33 |
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Personally I think ships aren't restrictive enough. Stacking defensive modules has had a terrible effect on the game, healthbloat has made combat almost impossible to balance for. Also if you could do anything with any ship they'd lose their personality. I know it can be frustrating if you're excited to try a new ship but it doesn't lend itself to the task you had in mind, but the alternative is worse imo. The original Python is already the primo multirole medium that can be built for many things, if this was the same but with an extra gun it would be mad.
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# ? May 3, 2024 18:37 |
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i feel like im ok with this combat oriented python. the extra util slots make it interesting for bounty hunting etc. hopefully they didnt drop hull hardness down or anything stupid like that
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# ? May 3, 2024 18:40 |
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like, i can get with that. i love a game with a bunch of distinctively designed guys (ships) with clear and easy to grasp at a glance strengths and weaknesses (load outs). playing “guess my intended build” is just real tedious for me.
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# ? May 3, 2024 18:42 |
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I do agree that Elite has struck a very awkward middle ground, it invites you to make choices but in an ecosystem that is so poorly balanced that those choices aren't interesting, while also being laborious to figure out. I'm mainly talking about the game as-is, not how I wish it could've been if redesigned from the ground up. Given where we are, it's good if they avoid breaking combat wide open with an OP ship.
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# ? May 3, 2024 18:49 |
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how far can it jump
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# ? May 3, 2024 20:14 |
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Tommy the Newt posted:Personally I think ships aren't restrictive enough. Stacking defensive modules has had a terrible effect on the game, healthbloat has made combat almost impossible to balance for. This is an extremely weird post. Personality is not bound to equipment. Normal people go by important things like handling, sound, how the ship looks etc. I'd be happy if you could do at least something with most ships. Make ships more restricting and I just stop playing. Well, whoops, I already did, but you get my drift. Besides, since Frontier clearly made combat-only slots, they could also make poo poo like slots that exclude military equipment. That would be a far saner choice then just making the ship designers in-universe look like dummies.
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# ? May 3, 2024 20:16 |
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Libluini posted:This is an extremely weird post. Personality is not bound to equipment. Normal people go by important things like handling, sound, how the ship looks etc. You say you think my post is weird, but go on to essentially agree with what I'm saying: more slots should be restricted. The whole point is that the wide-open nature of Elite's outfitting means ships can very quickly enter silly minmax territory that breaks balance and renders other ships irrelevant. Python 2 is already poised to eclipse the mamba, if you give it more optional internals it eclipses many more. The personality of a ship is absolutely defined by its limitations, including handling as you mentioned. Defence and utility modules sharing the same internal space is a problem, but the game is what it is, you can't have a bunch more internal compartments on a ship that powerful without breaking the game still further. Sure, you'd put some research limpets and a cargo hold in it and trouble nobody, but for better or worse Elite is a multiplayer game and anyone doing combat would stuff it to the gills with HRPs and SCBs and it would be an absolute nightmare. Tommy the Newt fucked around with this message at 20:56 on May 3, 2024 |
# ? May 3, 2024 20:52 |
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Tommy the Newt posted:The personality of a ship is absolutely defined by its limitations, including handling as you mentioned. Hence why the Federal Drift Ship owns and out-personalities all other ships.
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# ? May 3, 2024 21:10 |
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# ? May 6, 2024 08:20 |
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Hopefully they'll do the game dev thing of "increase price by 2x, say we hear you, reduce price by 25%" and at least make the prices more palatable but who knows. It bums me out not even because I'm upset about the prices, I just hate seeing people saying "don't buy this i'm quitting" The early access thing I didn't even really have a problem with. If that's what it takes to get new ships, than so be it. It's fine. The skin price increases are though
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# ? May 3, 2024 21:26 |