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Jeffrey of YOSPOS posted:He's right. If you find yourself wanting grid combat at the tabletop, play gloomhaven for a bit, then go back to your campaign!!
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# ? Apr 3, 2019 21:02 |
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# ? May 5, 2024 18:55 |
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quote:1. Story games suck, period. Along with those who play them. quote:I agree with all your points. And Matt and any of the other rpg.net mods wouldn’t act tough in person because they are internet tough guys, big and tough behind the safety of their computers and nothings when they are in person and would risk getting punched in the face if they said something to someone in person. quote:Why doesn’t it surprise me that you agree with the guy who sounds like a massive rear end in a top hat? quote:drat it, I must be losing my touch. I only “sound like a massive rear end in a top hat”? Why, you are sorely mistaken, I assure you, I AM a massive rear end in a top hat. I don’t put up with bullies like those on RPGnet, I don’t abide elitist, story-game, narrative, whiny rear end gamers to trounce and deface the games I choose to enjoy, such as “traditional role-playing games”. So, yeah I’ll proudly wear that title, badge or any other descriptor if it means standing up for a hobby I not only enjoy, but don’t want to see become a pile of stinking dreck.
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# ? Apr 3, 2019 21:11 |
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Libertad! posted:[Dire MRA bullshit]
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# ? Apr 3, 2019 21:11 |
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NGDBSS posted:Where did you even find this? Most of the stuff posted in this thread I've seen, but this one is just so out there that I'm morbidly curious. I basically have two of the archived threads open in other tabs, and I randomly click one of many page numbers on the hunt for something juicy. I also use grognards.txt's now-defunct Twitter account, or input "grognards.txt" + "[insert contentious issue here]."
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# ? Apr 3, 2019 21:17 |
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The older I get, the more floored I am that people can invest this much energy into caring how other people pretend to be elves. Between my kids and career and poo poo and everyone else's it's almost impossible to arrange a game to play myself, let alone care enough to police anyone else.
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# ? Apr 3, 2019 21:35 |
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NGDBSS posted:Where did you even find this? Most of the stuff posted in this thread I've seen, but this one is just so out there that I'm morbidly curious. Woo that guy was a trip. He was trying to get his lovely gaming blog off the ground, mostly by just copy-pasting Kickstarter pitches he found and going "What do you think? Comment below!" Then he got dinged for some fairly minor infraction on RPGnet and for a couple weeks his blog was this extended meltdown. He was also clearly aware of people mocking him elsewhere because at some point he added easily circumvented anti-right click code to his site to try to prevent people quoting him. He was a very "but free speech" guy, which of course meant that he deleted perfectly reasonable disagreements in his comments section. After the tiny furor dried up and his traffic tanked back to his base obscurity, he shuttered the blog with some hilarious "thank you everyone, 'we' have accomplished everything we set out to do, on to bigger and better things!"
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# ? Apr 3, 2019 22:03 |
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# ? Apr 3, 2019 22:13 |
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I was looking for this exact image
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# ? Apr 4, 2019 00:04 |
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quote:From The Designer's Notes in Quintessential Temptress
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# ? Apr 4, 2019 05:00 |
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Context: Colonal Chivington's "Nits make lice" quote was his justification of the Sand Creek Massacre by arguing for the genocide of all Native Americans. Gygax is using this to argue in favor of killing orc babies. Col. Pladoh was Gygax's ENWorld username.
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# ? Apr 4, 2019 05:07 |
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oh we're doing grimachu then? rape content warning for this onequote:NB: Before engaging in pompous outrage and trolling, i should probably give some context and background. this essay is by james "grimachu" desborough, one of those inexplicably inescapable creeps that linger in rpg circles for far too long. among his handful of achievements is a licensed rpg based on the world of gor (whipcrack!), an infamous series of nominally-fantasy stroke novels that are basically conan the barbarian but without all the parts that aren't sexual slavery and corrective rape. he is infamous for getting into dumb arguments about freeze peach and, of course, he was a big gamergate believer. anyway this is a few years back, when he got sick of people pointing out that his supposedly noble libertarian politics probably have a lot to do with the fact that his big rpg hustle is selling rape fantasies. so he thought it would be a good idea to post: quote:In Defense of Rape he later edited in an introduction quote:NB: Before engaging in pompous outrage and trolling, first ask yourself if you are genuinely saying that rape can never, ever, ever be a useful, good or well treated story element. Because that is really all this article says. That it should not be removed from the writer’s toolbox. also he later renamed it "Any Subject is Fodder for Stories. No Censorship." and added yet another preamble quote:Tired of people linking to this article (or more specifically this article’s title) without paying attention to the content. IDoR a link to the original. To remove any ambiguity whatsoever, the point of the article was simply this: No topic should be off limits. Nothing should be exempt from being story fodder. Whether rape, murder, torture, mutilation, cannibalism, racism or any other nasty thing anyone can think of. Artists must be free to explore without being censored, controlled or limited. The mere existence of something nasty in a story, game or piece of art is not sufficient reason for the art – or the artist – to be pilloried. Nor should we only allow people we consider (subjectively) skilled or politically acceptable to tackle difficult subjects. TL;DR – Censorship is bad, offence, upset or discomfort isn’t a good enough reason to prevent something being made. If you still object to that, stated as plainly and simply as that, we’re going to have a problem.
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# ? Apr 4, 2019 05:22 |
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Not exactly grogquote, but apparently a long while ago the 13th Age staff responded to people's critiques on the RPGSite of their game:quote:So what does RPGSite think of 13th Age?
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# ? Apr 4, 2019 05:26 |
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Stormfront posters discussing ways on how to insert their racist fever dreams into D&D:quote:hread necromancy: A post in one of my threads brought me here, and I have to say it's a great thread. So I'll throw my hat into the ring. quote:From reading and posting on the Opposing Views section of the forum, I read a lot of foolish comments from the anti's. Statements like "I know a black person who is really smart, therefore everything you say about racial intelligence differences is wrong." Well, of course, the lack of understanding of statistics this statement shows is staggering. I try to recall when in my life when I could have fallen for such a foolish statement and I can't think of when I would have.
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# ? Apr 4, 2019 05:30 |
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Wow this thread is a hundred laughs a minute, are there any more fish in this barrel?
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# ? Apr 4, 2019 05:32 |
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Jeffrey of YOSPOS posted:Wow this thread is a hundred laughs a minute, are there any more fish in this barrel? Let us relive the glory days of our youth in peace.
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# ? Apr 4, 2019 05:35 |
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Y'all just posting sheer misery. Let's have some fun with people we can actually laugh at. ~*~ Alright, let me try it this way. You guys have given reasons why you like 4e, which perplexed me. Let me try to form a bridge to understanding our different positions by describing why I like the style of game which I do. Again, I'm not saying here that my game is better or anything. I'm just describing my own style game, and telling you why I like it. I don't know where I end up with this, but I suspect that at the end, you'll probably be saying "WTF? Who could have fun with such a game? I don't get it." Then perhaps we may be united in our common ground of not understanding the others languages and can perhaps make a universal translator. First though, let me describe what I consider to be a good summary of the old school playstyle. What I am pasting in below is a summary of Matt Finch's excellent Old School Primer, a summary I made for a convention to explain old school play for potential players at my table: "What makes Old School D&D Different from newer versions of D&D isn't the rules themselves, its how they're used. There is a huge difference between the old school style of play and the more modern styles. For example, most of the time in old-style gaming, you don’t use a rule; you make a ruling. It’s easy to understand that sentence, but it takes a flash of insight to really “get it.” The players can describe any action, without needing to look at a character sheet to see if they “can” do it. The referee, in turn, uses common sense to decide what happens or rolls a die if he thinks there’s some random element involved, and then the game moves on. This is why characters have so few numbers on the character sheet, and why they have so few specified abilities. Also, Player Skill, not Character Abilities determine a lot. You don’t have a “spot” check to let you notice hidden traps and levers, you don’t have a “bluff” check to let you automatically fool a suspicious city guardsman, and you don’t have a “sense motive” check to tell you when someone’s lying to your character. You have to tell the referee where you’re looking for traps and what buttons you’re pushing. You have to tell the referee whatever tall tale you’re trying to get the city guardsman to believe. You have to decide for yourself if someone’s lying to your character or telling the truth. You are always asking questions, telling the referee exactly what your character is looking at, and experimenting with things. Die rolls are much less frequent than in modern games. Another difference is that the characters are Heroic, not Superheroes. At first level, adventurers are barely more capable than a regular person. They live by their wits. Even as characters rise to the heights of power, they aren’t picking up super-abilities or high ability scores. To make a comic-book analogy, characters don’t become Superman; they become Batman. And they don’t start as Batman – Batman is the pinnacle. Lastly, its much more deadly. Forget “Game Balance.” The old-style campaign is with fantasy world, with all its perils, contradictions, and surprises: it’s not a “game setting” which somehow always produces challenges of just the right difficulty for the party’s level of experience. The party has no “right” only to encounter monsters they can defeat, no “right” only to encounter traps they can disarm, no “right” to invoke a particular rule from the books, and no “right” to a die roll in every particular circumstance. This sort of situation isn’t a mistake in the rules. Game balance just isn’t terribly important in old-style gaming. Choosing not to fight, and running away from them frequently, are often the outcomes of encounters." Now, here's why I like that sort of game--- 1. I love chaos and randomness in the game. 2. I love it when crap is so out of control that I can take various elements that are going on and combine them in a whole new way to achieve something in a way no one else thought to do it. McGyver style. If there aren't enough elements to make use of, then I will try to do whatever I can to cause more chaos and confusion to stir up more crap until I get the last piece I need to make the thing that lets McGyver win. 3. I like beating a situation by finding the 'loophole/exploit/creative way to do something no one else had thought of' in the game mechanics, in underlying assumptions of an encounter, in other players mindsets, in the dm's past rulings, or whatever is at hand to do so. 4. I like to WIN, and for others to LOSE. No "everybody gets a trophy for showing up" stuff. 5. Winning is defined mostly in old school as the money and the accolades, not the kills. Screw fighting. If I can find a way to get the gold without fighting, even if (or maybe especially if) it blows the DM's plans for the day, then I consider it a win. Remember, gold=xp old school style. And the gold got you many more multiples of xp than the xp for you got for killing whatever was guarding the gold. 6. I like to win by outsmarting everyone not by playing by the rules. I like winning by thinking outside the box, me, Joe, not my character. If I have to depends on what's on a character sheet to play and win a game, I'd shoot myself before playing such a game. Mechanical game clarity, cohesion, balanced mechanics, etc. are boring to me, and are the first things to be ignore. My first go to option is usually something not covered by any rule, because it is likely something the dm or the other players did not expect so it will more likely get me an unexpected win, or throw so much chaos and confusion into the encounter that it would generate more elements that I could use that aren't covered by any rules or mechanics to WIN the encounter/situation. 7. Balance is to be avoided at all costs. I don't want my character to be equal to any others, I want him to be a GOD. Wizards should be more powerful than fighters. Fighters are just guys who swing hunks of metal. At their very highest levels, the hunk of metal may be enchanted, and they may swing it well, but when it comes down to it Wizards at higher levels should be 1000 times more powerful than an equal level fighter. Clerics should be more powerful as well, perhaps not as powerful as wizards though. Why this preference? The books the original DnD was based on, which set in my mind what I liked about DnD and what DnD should be about. As long as the dm is goof, fair, and can roll with the punches, the old school game style gives me what I need to enjoy DnD, whereas 4e wouldn't. So now, I'm standing on one side of the bridge, having just explained where I come from. 4e guys are standing on the other. In the middle is Zak trying to bring the understanding gap, and WOTC trying to bring us all together in one group where my playstyle and yours all get along well at the table. Is it possible? I sincerely hope I didn't offend with any of that. I was just trying to explain where I come from a bit better, so we can all maybe understand a bridge the gaps a bit better. And I don't think I speak for all old school players in all that I said. I'm a bit different than others, especially when it comes to the desire to WIN at all costs, both in the individual situations, and in eventually having my character, no matter what race or class, set out to rule the world, Raistlin style.
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# ? Apr 4, 2019 08:45 |
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quote:Joe - you get, though, that a game like that doesn't emulate the kind of heroic fantasy fiction that a lot of us enjoy, right? I mean, ESkemp has been bringing up Romance of the Three Kingdoms and Orlando Furioso a lot lately; add in related-ish works like Outlaws of the Water Margin and Spenser's Faerie Queen and a hefty helping of classical myth and you start to get where someone like me is coming from. Now add in stuff like the Dynasty Warriors interpretation of RoT3K for an extra layer of over-the-top awesomeness for spice. Surely you can see that what you're describing won't scratch that itch? That may be it. I've never read, nor even heard of any of those books. But I do get where you're coming from in that you want to replay in DnD stuff in the style of your favorite books. I'm just not up on the latest books. Maybe I'm just too loving old and set in my ways to get it or something.
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# ? Apr 4, 2019 08:47 |
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quote:Could you give me an example of a 3e or 4e Fighter or Rogue ability that a normal human being couldn't achieve with sufficient training? I just have a 3.0 book here, but Great Cleave? Whirlwind Attack? Seem sort of martial arts movie-ish. But anyhow, we can take this tangent to email if you want. Don't want to derail the thread with this sort of thing.
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# ? Apr 4, 2019 08:47 |
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ProfessorCirno posted:That may be it. I've never read, nor even heard of any of those books. But I do get where you're coming from in that you want to replay in DnD stuff in the style of your favorite books. I'm just not up on the latest books. This one's just great.
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# ? Apr 4, 2019 10:19 |
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There is no joy in reading racist ramblings. Only misery. Please, fun grog. People actually being grognardy. People declaring non-storygamers the John Galts of RPGs. People laughably blind to their own faults. People hoist by their own petards.
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# ? Apr 4, 2019 14:38 |
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LatwPIAT posted:There is no joy in reading racist ramblings. Only misery. Please, fun grog. People actually being grognardy. People declaring non-storygamers the John Galts of RPGs. People laughably blind to their own faults. People hoist by their own petards.
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# ? Apr 4, 2019 14:43 |
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Yeah I'd like it better if we could just not repost James Desborough or any other hateful alt-right bullshit, even if it's to point and laugh at them. Let them wither in obscurity, please. I think I found the currency one I was thinking of: quote:Let's talk money. Apparently, in some circles there is the following saying: "There are two fundamental causes of madness amongst students: sexual frustration and the study of coinage." (A nice set of lecture notes on the subject is here.) A few points: Here's his follow up: quote:A while back I initiated a discussion on money in D&D, and created a poll with a couple options for a preferred money system. You can see the results at the top here, which I'll be using in my own games starting today. Honestly, I admire the amount of thought this guy put into penny-counting bookkeeping that ultimately didn't seem to alter anything of value to the game, but if it helps his engagement then good on him.
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# ? Apr 4, 2019 15:58 |
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Nuns with Guns posted:Honestly, I admire the amount of thought this guy put into penny-counting bookkeeping that ultimately didn't seem to alter anything of value to the game, but if it helps his engagement then good on him. I like it despite ultimately not caring about whether or not it should be implemented.
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# ? Apr 4, 2019 18:49 |
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Kinda got independently reminded of one of the old thread's frequent subjects and now I'm realizing Trollman's brand of groggyness seems downright quaint when you've got literal nazis running around.
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# ? Apr 5, 2019 02:08 |
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Posted in 2012:quote:So I've stated that 5e is Vaporware. I'm pretty sure of it. The more of the release teasers I see, the more convinced I am. But I get questions like this: Posted in 2017: quote:Something called D&D 5 was eventually released, but it was a vastly scaled down product that hit none of the promotional points. The entire D&D Next Modular Gaming Experience never materialized and 5th edition hasn't produced so much as a Fighter's book in 3 loving years. What did go to print is laughably incomplete.
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# ? Apr 5, 2019 02:13 |
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quote:/tg/, we really, REALLY need to talk about the recent surge in popularity of "Dungeon World" and its sister systems around here, especially the trend of recommending it as a good system for "introducing" players to our hobby.
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# ? Apr 5, 2019 02:13 |
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# ? May 5, 2024 18:55 |
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Hey folks! Sorry, but it's an April jape after all. I originally closed grognards.txt because it was turning into joyless reposts of miserable people, and I think in 2019 it's either going to become that or joyless reposts of miserable Nazis. This thread is on the way to illustrating my point so I'm putting it back to bed. Let's thank grognards.txt for its service and leave it be for now. Any ideas for threads less likely to become hellscapes can go in the chat thread.
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# ? Apr 5, 2019 12:24 |