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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

If you can't get a settler themselves out, escort them with an army, or put two trash armies together and take down a minor state, two full stacks at stone age should be enough to bust open a minor city to take it over.

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TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Cooking oil is a great source of early wealth. 2 Plantations on flax/olives and a Press press means 3 workers for 16 food and 6 wealth for a quite modest investment of improvement points. Finding the two flax/olives is the hard part.

Getting some early diplo XP and getting merchant on another civilization's capital can easily get you 10+ wealth even in bronze age. Although that comes at the cost of an early envoy that could give you a vassal so its kind of a trade off.

I'd have to say that the most reliably way of getting wealth early though is developing your towns. Towns give 1 wealth per level per improvement around them. Even a level 1 town with 6 improvements around is generating 6 wealth for free. At level 2 its generating 12 wealth for free. They don't even need to match the town's specialization. So prioritize placing improvements around your towns, and try to avoid putting them next to mountains. If you can swing it a good choice is a lumber town; 4 Foresters on a level 2 lumber town gets you 8 wealth and 16 production which is an *enormous* amount early on.

(A note on this point: it's better to place fishing improvements on empty water next to a coastal town than it is to put them on Tuna further away, as you only lose 1 food but you gain 4-6 wealth.)

TheDeadlyShoe fucked around with this message at 12:40 on Apr 25, 2024

skeleton warrior
Nov 12, 2016


Towns make money for each improvement next to them, and double that when they're upgraded. Coastal towns make extra money for ocean improvements next to them when upgraded.

I think with Mining you can spend Exploration XP to create a prospector, who finds gold in an empty hill and turns it from +2 production to +8 money.

Edit: Somehow I missed that The Deadly Shoe said the same thing, so consider this me emptyquoting them. That and the Prospector thing.

Staltran
Jan 3, 2013

Fallen Rib
Did they buff gold? It at least used to only be 4 wealth.

Super Jay Mann
Nov 6, 2008

Yeah I mentioned it earlier in the thread, towns and merchants are absolutely the best way to generate early wealth as they do so passively without continual investment. Much like any official Civ game, any yield bonuses you can get that don't require you to assign a worker to it is incredibly valuable.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Super Jay Mann posted:

Yeah I mentioned it earlier in the thread, towns and merchants are absolutely the best way to generate early wealth as they do so passively without continual investment. Much like any official Civ game, any yield bonuses you can get that don't require you to assign a worker to it is incredibly valuable.

I took to spamming out harbours when I had nothing better to use my infrastructure points on without capping.

Also i'm enjoying the feeling of scrambling for resources when new ages hit and it turns out I DON'T HAVE IT IN MY CITIES

toasterwarrior
Nov 11, 2011
I managed to swerve stupid loving warmongering France and beat them to Age of Monuments by literally one turn, finally (it's very tough timing and probably the hardest to achieve Variant Age in the game that's semi down to RNG). For those who've tried it, what's the best monument type for my cities? My assumption was either government monuments (lame domain power but 20% efficiency bonus to food, sanitation, and housing is nuts) or military/engineering monuments (20% to production, and production is king in this game)

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TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

I went with Government. You can always get more production, but an efficiency bonus to needs is just amazing. Then did temple palace after founding a religion for dat faith.

The super monuments were surprisingly easy, you only need 100 monument progress, i did it in 3? turns.

Probably should be one type of monument per nation tbh.

Age of monuments really is too drat hard to get lol. I only got it on Master because of a lucky barbarian camp clear that netted me 20 knowledge. Going 3 cities that early just murdered my culture.

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