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Inverse Icarus
Dec 4, 2003

I run SyncRPG, and produce original, digital content for the Pathfinder RPG, designed from the ground up to be played online.

x TOMMYBOY x posted:

LMAO @ the "i think im a spider" and then "you must find out by yourself"

does that game really loving come with a horse sex simulator or what?

The big draw of SecondLife is that people can create items. They have an in-game modeling tool, to create physical items with polygons and textures, and a coding tool to handle the scripting of what the item does.

The "horse sex simulator" was created and scripted by a user. You can look at the horse and see a bunch of the spheres used to make it's body, it wasn't particularly well done.

If you click on the stones under the horse, a scripted action fires off, which makes your avatar kneel down and do whatever else.

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Baby Cakes
Nov 3, 2005

I AM BECOME DEATH
I threw :10bux: at second life for 2550 lindens just so i can buy the most obnoxious stuff that's not free. I've spent less than half of it and I have an inventory full of annoying poo poo. The best was the $250L Atlas model from Mechwarrior, which is a full 11 meters tall. I went into a nightclub and started dancing, dwarfing everyone in the room and causing a ruckus, while spamming a recording of Captain Murphy from Sealab 2021 shouting "YEAAAAAAAAAAAAHH! FRITTERS!" over and over on a constant loop. The bar owner never banned me, they just removed me from the building and a few seconds later I would lumber back in. Repeat 10x over and everyone was complaining about the "big robot on the dance floor".

The Atlas model is absolutely huge. I'm sure there's bigger but it dwarfs everyone else and just clips through the ceiling of most buildings most of the time. It's absurd and pisses everyone off just by being within sight of other people. Once you get near them they freak out. I really wish I can find this tool that lets you poo poo everywhere because that would look amazing coming out the rear end of a mech.

edit: I'm at work so I can't post a screenshot, but this is what I'm walking around as (minus the lasers, it doesn't shoot those unfortunately)


Click here for the full 840x653 image.

Baby Cakes fucked around with this message at 21:31 on Jul 11, 2008

coyo7e
Aug 23, 2007

by zen death robot

MrDutch posted:

Right now im inside a house listening to 2 chicks on VOIP discussing there family lifes, and they dont know im hiding in there house in a corner where they cant see me, its pretty bizarre...
Maybe your inner animal is a spider, as well.. :laugh:

Midelne
Jun 19, 2002

I shouldn't trust the phones. They're full of gas.

Meil posted:

Almost all of my stories take place in an old Half-Life mod called Natural Selection. The game was aliens vs. marines, but with a RTS twist added in. Marines had a commander who built structures for the whole team. Aliens had builder units called gorges that built with no one person guiding them all.

While I never played Natural Selection, I did play what was apparently something of a knockoff called Tremulous. Builder units in that game had absolute jurisdiction over all structures for their faction, and could build whatever they wanted on any valid space or deconstruct any structure from their own side by pushing a single key.

A few months after release it was almost impossible to finish a full game without someone logging in on the human side, spawning with a construction kit, and deconstructing the generator and base defenses before they were kicked. The same thing occasionally happened with aliens, but the aliens don't have ammunition and could regenerate when not in combat and it was not entirely outside the realm of possibility that the alien team could win once their base was deconstructed if they had one or two good players. Humans though? Humans were hosed.

One of the balancing decisions between the two factions was that humans were vulnerable to headshots until they were able to purchase and wear a helmet at tech level 2. This meant that when you were starting out -- or when you'd been harrowing the other team enough that they felt their last dollar was better spent on a gun than head protection -- you had beautiful, beautiful ranks of what were probably one-hit kills with some time spent aiming laid out before you.

This was, ideally, not a huge deal for the humans because aliens start out with the option to spawn as either the Granger (builder, no attacks at all, slow and fat) or the Dretch (fast, about the size of a human foot, walks on walls, and had a weird attack effect where it was actually melee-attacking constantly with maybe 1/2 second between attack-pulses, so you attacked things by walking into them and continuing to face them), neither of whom is particularly threatening under normal circumstances. Dretches did something like 8 damage when they bit someone in a non-critical area, and they had to skitter and duck and weave and dodge and loop-the-loop around corridors running on walls to avoid their pathetic little fragile bodies being crushed by nasty bullets, and if they wanted to headshot they'd either have to be the right height on a corridor to run along the wall and bite face as they went by or jump-spam, hoping their arc was right, basically forcing them into the line of fire.

Then someone noticed something funny. The dretch's melee attack hit sufficiently far in front of you as a dretch that if you were at floor level and looked upward at about 45-60 degrees, you would headshot a human standing in front of you. Instead of 8 of the human's 100 health, this took off 92 of the human's health and meant that almost anything including a mildly upset stomach would result in their instant death a half-second later. It wasn't unusual at this point for some of the better dretch players to kill every member of the human team that dared to leave their base at least once in the initial rush.

It's not really griefing, but goddamn it made a lot of pubbies cry. The average joe player would often quit the server when autoassigned to the humans. Their despair was a sweet offering to the Overmind.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Time Machine GO! posted:

:laffo:

Do you see this, all you "aimbots wallhacks lol" people? THIS is griefing. Using entirely legal and proscribed game mechanics, TMG managed to grief an entire clan straight off the ranking boards. He hit them with the grief stick they fell off the internet.

Bravo, Time Machine. :dance:

coyo7e
Aug 23, 2007

by zen death robot
So I was just thinking about why I'm pro-griefing instead of anti-griefing. I thought about it for a while, and tried to take into account that I may just be a sociopath or something, but to be honest I think I have figured out just where my love of making other people miserable in videogames comes from, and it's pretty simple.

Because in most games, "civilians" can't force you to behave politely.

I grew up on BBS games (LOTRD, LOD, TradeWars, etc etc) and MUDs which were ALWAYS fully PvP enabled, and I got pretty used to being polite to players, since they could simply kill you, or put a bounty on your head, or break into your room in the inn while you were logged out, and kill you and rob you, etc.. PVP was obviously a big part of how the games worked, and that was often WHY they worked, but the pvp was also a way to encourage civil behavior. I've lost ridiculous amounts of money, items, play-time, characters in games, because I deserved it, or because someone was more powerful/canny than I was.

Games today kind of bore me at heart, I think. It's the same reason every year or two, I find myself back playing a MUD, or eyeballing private UO servers or TW2002 servers, etc.. I'm sick of people expecting and feeling entitled to being catered to. Games with pvp-safe areas that cover most of the world, lossless (and often the only PVP left is opt-in only,) deaths, moderators who're bound by the wording in their job description to be impartial and protect the game world instead of going apeshit because you ganked their friends' alts, etc..

People have it too easy in games, there's no reward if there's no risk, and to be honest, some of my funnest griefing and pvp experiences have been when I lost, knowing that I just got owned and the winner deserved to win, giving them a little respect after madly poo poo-talking them until they figured out how to get rid of me, etc.

Without griefers, a lot of today's games have no point. Unlimited lives, tutorials, terms of service that ban people for saying "poo poo" the first time someone complains.

I think I, deep down inside, simply despise most people on most games these days for how weak they are. Like a barbarian returning home from a long and arduous journey to gain his recognition, only to realize that his formerly barbarian village has decided to take up flower-arranging. I'm loving disgusted by most players today, and how they will give up even trying to find a solution and go to a walkthrough first, and then feel that they accomplished something.

I don't know, it's definitely a "back in my day," rant, but I'm curious if anyone else feels similar about it, or cares to try and externalize why they might enjoy griefing when others don't. (aside from the obvious laughs.)

Doltos
Dec 28, 2005

🤌🤌🤌
To build on your points, imagine this for all the WoW players out there.

You can pvp in cities.
Once you die, everything on you drops on your corpse and can be looted.
All classes have the ability to learn other people's skills and talents.

That is UO pre trammel (not including guard whacks or anything). This would be unheard of to put into WoW but this is why griefing is almost impossible in WoW. Sure you can trade scam and minor crap like that but everything you have can be easily kept. This is why griefing as an art is dying, people aren't honing their skills anymore because there is no more risk, its just mindless. Sure you could grind in UO, become 7x, and have wicked gear, but you could easily lose it. It kept you on your toes and made you play smarter, and frankly made the game more interesting.

I personally used to grief every chance I got in the UO Catskills server. Trade scams, camping bodies, ganking, stalking people to loot their bodies. When I quit due to AoS turning the game into a big fairy fest, I haven't seen any other game with the potential to grief. All these MMORPGs are too nice, they're too easy. Every scam I've seen from people trying to get one over on me is completely pathetic. I can't tell if its due to them not having better ways to scam or they're just a different breed of people who think they're good griefers.

I don't know, its a shame that every mmorpg caters to carebears, I really miss the old days.

Penile Dementia
Feb 13, 2006

I Left My Heart in Stamford Bridge
The main reason I find griefing so funny is that the victims have a meltdown over a computer game. Now, fair enough, having your high level elf wizard curb stomped by 50 rubber chickens during a quest might be pretty annoying at the time, but what's the point in chasing after someone and spamming the chat command with, "FAG"? It's usually these gamers who crow and brag about their achievements online and call others, "n00bs" and such poo poo that have these meltdowns, so I kind of feel that it's just desserts, most of the time.

Same with those people who take the game to creepy extremes. The baby in the vending machine was hilarious as I found the whole premise of that kinda disturbing and blurring the line between games and reality in a bad way. Games should be just that, games. A fun diversion, not a lifestyle.

Either that or I'm a complete misanthrope.

LeadSled
Jan 7, 2008

coyo7e posted:

old school represent

Oh man, LORD and TW2002 were what made the lovely 14.4 modem we had on the family computer worth owning. That and the annoying SQUUUAKHISSSSSHSQUEALLLLLLL when you picked up a phone on the modem line. I remember the first time I played Trade Wars, I managed to piss off the most powerful corp on the board at the time, and they made it their mission to hunt me down and ruin my poo poo for that round of the game. The BBS was set for a reset every two months, so I had a month and a half of fifteen guys chasing me across the universe. They would set up fighter blockades who charged minimal toll, but whose sole purpose was to let them know I had passed the blockade. Then they would converge on my position and rape me with 8 Interdictors.

Then I started taking out their planets with Genesis torpedoes (only one planet per sector, OOOPS.) and the game degenerated into the biggest grief-fest imaginable. People bitch about losing their stuff in EVE . . . gently caress that. I've seen what would happen if CCP enabled destructable outposts, and there would be no player-built stations in 0.0 if EVE was more like TW2002.

MrDutch
Jul 9, 2008

Yes they are shoes made of wood. Nothing weird about it, please stop taking my picture. I am NOT a tourist attraction!
Well a couple of goons came online, there were 5 but 1 dropped. After lissening on the ladies there we decided to have some fun.

We found a stable, and i set up my horse there, idea was to get some unsuspecting hookers over there.

First of a group picture, missing 1 goon, oh and the fat guy i doing what you think he is doing...


NSFW version: https://wi.somethingawful.com/f9/f9f1c1723f329044b8a9824cf5cc85d2f57474c4.jpg

After we got the horse set up in the barn, we decided to go to an escort service, and find some girls there, seeing if any one of them wanted to come to our place to meet our friend mr horse, we didnt tell them about a horse though.


3 hookers agreed to come with us, and i led them to our barn, still not knowing about a horse, then we turned the corner and went inside the barn, expecting them to be grossed out....


One laughed and the other just said it would cost more to make her suck horse cock, jesus christ....

We started haggling over the price, trying to keep them there as long rear end possible, one of the whores was a bit sensitive though.


There she is haggling over the price of sucking a horse cock, but NOOOO, dont you dare touch her.

Then one of the hookers starts losing it.


We said we payed her, though we didnt, and demanded she gently caress the horse, but to no avail :-( she just got mad, and started screaming in broken english...

Well thats it for today...

Think it can be better, needs more work.

You Listen Here, See
Feb 11, 2006

Money. Money. Money.
The hybrid goon squad has started an all out campaign of terrorism against the server, we have been gating in a squad of 10 or so people into the banks and using dual flame strikes to kill trammys that bank sit.




Doctor Goat
Jan 22, 2005

Where does it hurt?
God, I wish I could stand UO. C'mon, new client. :(

Spiffo
Nov 24, 2005

MrDutch posted:

HORSES

You need to take all that and bring the party to other people. Abruptly.

Bonus points if they're already trying to get it on in private and you all show up.

MrDutch
Jul 9, 2008

Yes they are shoes made of wood. Nothing weird about it, please stop taking my picture. I am NOT a tourist attraction!

Spiffo posted:

You need to take all that and bring the party to other people. Abruptly.

Bonus points if they're already trying to get it on in private and you all show up.

Problem is though, its hard to get some goons together in SL, if they show up, there usually fresh off the boat, so i need to get them some skins and dicks, then we would need to find a couple in a house that wont simply kick us.

Finding a couple is easy, but if they own the house they can simply ban you, if they dont own it its go time though.

But yeah as i said, most goons join for 1 hour of fun, and dont show there faces again, cant blame them SL looks and plays pretty lovely.

But with a good group the fun is virtually limitless, just need them to stick long enough around for the fun to start.

In short, its like herding cats when trying to start something.

Though this group did stick with it to the end.

MrDutch fucked around with this message at 23:23 on Jul 11, 2008

You Listen Here, See
Feb 11, 2006

Money. Money. Money.

The Cursed Seeker posted:

God, I wish I could stand UO. C'mon, new client. :(

Try sallos it looks a bit sharper graphically and has a lot of nice features not included in the original client.

Tolth
Mar 16, 2008

PÄDOPHILIE MACHT FREI
I'm in Second Life as Tolth Karu. I'm new to the game, but joining in with this stuff sounds awesome.

coyo7e
Aug 23, 2007

by zen death robot

MrDutch posted:

Then one of the hookers starts losing it.


Think it can be better, needs more work.
The most logical continuation I which immediately comes to mind, is to install that other dude's pokeball inside the horse's rear end, so you really COULD trap people inside a horse's rectum. :cawg:

Rudiger
May 2, 2007

by Fistgrrl

MrDutch posted:

Well thats it for today...

Think it can be better, needs more work.

Hey MrDutch, my name ingame is Rudiger Minotaur, add me or invite me or whatever because once I'm unbanned at midnight PST you've got another nude guy with a fake dick to join you.

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!

Sentient Toaster posted:

Oh, the wonders of MUDs. They have so many features that graphical online games can only dream of. I still feel a MUD is a prime griefing environment because of this. Some of you have probably at least tried Achaea. I think it's the first Iron Realms game.

Iron Realms games are notorious for having incredible lists of status changes and afflictions players can suffer from. This means there's an even bigger list of counters, cures and preventative measures. Buffs, herbs, salves, potions, tattoos, runes and lord knows what else. The whole thing is complicated enough that just about every player develops some kind of combat system using aliases, triggers and macros to automate things like healing and item management. So what do you do to a PVP junkie that you can't stand? Send him a letter!

>read letter
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
(press any key to read more)

If the reader happens to leave his triggers on, his combat system will keep wasting expensive resources trying to fix a problem that isn't there. This always prompted an outburst on public channels, but it couldn't really be punished because Achaea was a mandatory RP game at the time. Watching your combat system puke all over itself wasn't an in-character thing.

Next, about 3 of the 4 years I spent playing Achaea was as a member of the shaman guild. One of their skillsets revolved entirely around creating voodoo dolls of other players. One skill was used to fashion a doll while in the same room as the target. Continuing to fashion the doll enabled more and more powerful skills. These other skills consumed fashions, but could be used on the doll to do things to the player it resembles at any range. Some really fun ones included the ability to pour alchohol in the doll's mouth to get the player drunk. In Achaea, you can drink until you die of alchohol poisoning. A small part of PVP actually involved building up a high alchohol tolerance through regular drinking. Another fun ability forced the player to perform an action. Just about any action, in fact. The list gradually shrunk as people made shaman alts and abused it. You could also break bones by twisting arms and legs, scry the target's exact location, or listen in to hear what the target hears. With enough fashions on the doll, you could even summon the target! This was really useful within the guild to rescue friends and family from certain doom. Vodun's signature move was Obliterate. It required at least 50 rounds of fashioning and destroyed the doll, but it caused maggots to eat the player from the inside out. This completely destroyed the body and prevented all but the most costly form of resurrection, costing the poor bastard a good chunk of experience.

So what were the drawbacks? Dolls only lasted 30 days before decaying. They also didn't work if the target wasn't online. They were also easy to lose because they had to be held in a hand to work. They could be stolen or otherwise removed. Then there was the matter of getting fashions in the first place. Time spent fashioning a doll is time not spent on the offensive. Still, getting a doll capable of Obliterate was enough to keep that person from playing for a full month.

The shamans were a very tightly-knit group. Picking on one usually meant a small group would eventually find you, hold you down with curses and totems, and make a doll or two while you squirm on the floor. I was in one of these parties once and was happily fashioning away when a little party of local goody-goodies stopped by and asked what was up. They were a bit hostile about it so my support stopped trying to hold my victim in place. She freed and cured herself while my party explained things. I kept fashioning, knowing that only the target would see me doing it. She had to stay in the room and let me keep going since running away would make her seem quite guilty. By the time it was over, I was back at the shaman guild hall with a very well fashioned doll and a backpack full of tequila.

My revenge was sweet. I'd scry with the doll until I found my victim busy in a well known levelling area. Then I'd pump her so full of tequila that she could barely stand. I counted at least one death from this, caused by being unable to defend herself while mobs beat her down. Then there was the fun of listening to her whine in private to whoever happened to be around. I couldn't tell. She eventually logged out. Every time I logged in and saw her online, she disappeared moments later. This made it very difficult to do anything else to her. I at least wanted to finish with an old fashioned Obliterate before I lost the doll! It led to me creating an alias to log in and immediately attempt to obliterate before the target could log out. Took almost a week, but I eventually landed it.

Soon after, vodun was changed to reach only within the same area. It just meant we had to get closer to the target. This wasn't because of my actions alone, though. Some time after that, the old process of manually inducting novice guild members as full guild members was removed. It used to be that novices had to be interviewed by a high ranking guild member for RP purposes (and to weed out moles and spying alts). You wouldn't believe the number of character backgrounds involving, "I'm the only survivor from my village. It was burned down by a man in a black cloak with red eyes." I was never a RP nazi, but that pretty much required an instant failure.

I'm almost entirely certain that I failed a novice alt played by the game's creator. He was righteously pissed and removed the novice system only days later. It was changed to automatically induct novices after a certain amount of time. This led to guilds with heavily RP-regulated skillsets getting abused. Guild secrets from every guild were released and things went to hell pretty quickly. Last I heard, there were no more guilds in Achaea.

This game world actually sounds fairly interesting, my interest at least has risen. Does anyone still play Achaea? Is it fun?

coyo7e
Aug 23, 2007

by zen death robot
^^^ the current MUDs thread is on the front page right now, go check it out. They mention Achaea a lot.

Kcow
Jul 4, 2008
Yeah I was in the horse group and at the end I turned a corner to look outside and it crashed it was a shame. The part that says "Please don't touch me" was when I was naked pressed up against her and another goon was behind her and we sammiched her.

Aardvark Barber
Sep 7, 2007

Delivery in less than two minutes or your money back!


Hey. I just joined up in SL (Name: Aardvark Ragu) and don't really know what I'm doing. I was hoping someone could come hit me up with some skins and such, and we'd go on adventures.

Thanks, see you in game!

Aardvark Barber fucked around with this message at 02:05 on Jul 12, 2008

Popehoist
Feb 5, 2008

There you go rubens, all your fault! You went on the wrong side of the car!

coyo7e posted:

So I was just thinking about why I'm pro-griefing instead of anti-griefing. I thought about it for a while, and tried to take into account that I may just be a sociopath or something, but to be honest I think I have figured out just where my love of making other people miserable in videogames comes from, and it's pretty simple.

Because in most games, "civilians" can't force you to behave politely.

I grew up on BBS games (LOTRD, LOD, TradeWars, etc etc) and MUDs which were ALWAYS fully PvP enabled, and I got pretty used to being polite to players, since they could simply kill you, or put a bounty on your head, or break into your room in the inn while you were logged out, and kill you and rob you, etc.. PVP was obviously a big part of how the games worked, and that was often WHY they worked, but the pvp was also a way to encourage civil behavior. I've lost ridiculous amounts of money, items, play-time, characters in games, because I deserved it, or because someone was more powerful/canny than I was.

Games today kind of bore me at heart, I think. It's the same reason every year or two, I find myself back playing a MUD, or eyeballing private UO servers or TW2002 servers, etc.. I'm sick of people expecting and feeling entitled to being catered to. Games with pvp-safe areas that cover most of the world, lossless (and often the only PVP left is opt-in only,) deaths, moderators who're bound by the wording in their job description to be impartial and protect the game world instead of going apeshit because you ganked their friends' alts, etc..

People have it too easy in games, there's no reward if there's no risk, and to be honest, some of my funnest griefing and pvp experiences have been when I lost, knowing that I just got owned and the winner deserved to win, giving them a little respect after madly poo poo-talking them until they figured out how to get rid of me, etc.

Without griefers, a lot of today's games have no point. Unlimited lives, tutorials, terms of service that ban people for saying "poo poo" the first time someone complains.

I think I, deep down inside, simply despise most people on most games these days for how weak they are. Like a barbarian returning home from a long and arduous journey to gain his recognition, only to realize that his formerly barbarian village has decided to take up flower-arranging. I'm loving disgusted by most players today, and how they will give up even trying to find a solution and go to a walkthrough first, and then feel that they accomplished something.

I don't know, it's definitely a "back in my day," rant, but I'm curious if anyone else feels similar about it, or cares to try and externalize why they might enjoy griefing when others don't. (aside from the obvious laughs.)

I sort of know what you mean. I can't really play any MMORPG again after EVE, but even EVE is a far cry from what you're describing. 0.0 and lowsec space are no-holds-barred open PVP zones, yet instead of being every-man-for-himself lawless lands players simply group up into huge alliances and control different sectors of space, making it impossible for someone to get anywhere in the game on their own.

I'd still like to see a lot of purely-PVP MMO games. Planetside didn't have a single NPC in the entire game and it was brilliant.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Popehoist posted:

I sort of know what you mean. I can't really play any MMORPG again after EVE, but even EVE is a far cry from what you're describing. 0.0 and lowsec space are no-holds-barred open PVP zones, yet instead of being every-man-for-himself lawless lands players simply group up into huge alliances and control different sectors of space, making it impossible for someone to get anywhere in the game on their own.

Going from EVE back to WoW was really liberating, in a sense, because I know if I scammed and griefed and stole from people because of their own stupidity, I would be safe unless I specifically felt like fighting. Being naive and overly trusting isn't against the ToS, and they really have no recourse.

What's amazing to me is that I've had no repercussions of any sort. You'd think after cleaning out my third or fourth bank vault of anything disenchantable, all the money they'd let me, and dozens of green and blue recipies someone would say "Hey don't let this guy into your guild" when I'm advertising in the guild recruitment channel, but either they're too feeble to start anything or they just don't mind. It's so strange for me I've started getting more and more blatant about it just to get SOMEone to do SOMEthing. Hell, last guild I quit, when the GL asked me why I flat our responded "Because your bank doesn't have anything left worth stealing." and he just responded "lol ok".

It's like some kind of Brave New World poo poo where everyone's so drugged up they don't care. :psyduck:

GetWellGamers fucked around with this message at 01:42 on Jul 12, 2008

GruntyThrst
Oct 9, 2007

*clang*

GetWellGamers posted:

Going from EVE back to WoW was really liberating, in a sense, because I know if I scammed and griefed and stole from people because of their own stupidity, I would be safe unless I specifically felt like fighting. Being naive and overly trusting isn't against the ToS, and they really have no recourse.

What's amazing to me is that I've had no repercussions of any sort. You'd think after cleaning out my third or fourth bank vault of anything disenchantable, all the money they'd let me, and dozens of green and blue recipies someone would say "Hey don't let this guy into your guild" when I'm advertising in the guild recruitment channel, but either they're too feeble to start anything or they just don't mind. It's so strange for me I've started getting more and more blatant about it just to get SOMEone to do SOMEthing. Hell, last guild I quit, when the GL asked me why I flat our responded "Because your bank doesn't have anything left worth stealing." and he just responded "lol ok".

It's like some kind of Brave New World poo poo where everyone's so drugged up they don't care. :psyduck:

Or they want the same thing to happen to the competition. I suppose they try to hurt the enemy any way they can, and given the limited ways to mess up somebody's day in WoW...

Midelne
Jun 19, 2002

I shouldn't trust the phones. They're full of gas.

GetWellGamers posted:

Going from EVE back to WoW was really liberating, in a sense, because I know if I scammed and griefed and stole from people because of their own stupidity, I would be safe unless I specifically felt like fighting. Being naive and overly trusting isn't against the ToS, and they really have no recourse.

What's amazing to me is that I've had no repercussions of any sort. You'd think after cleaning out my third or fourth bank vault of anything disenchantable, all the money they'd let me, and dozens of green and blue recipies someone would say "Hey don't let this guy into your guild" when I'm advertising in the guild recruitment channel, but either they're too feeble to start anything or they just don't mind. It's so strange for me I've started getting more and more blatant about it just to get SOMEone to do SOMEthing. Hell, last guild I quit, when the GL asked me why I flat our responded "Because your bank doesn't have anything left worth stealing." and he just responded "lol ok".

Which is funny, because that's completely the opposite of how each game tries to sell itself in terms of grief-friendliness.

rockopete
Jan 19, 2005

coyo7e posted:

So I was just thinking about why I'm pro-griefing instead of anti-griefing. I thought about it for a while, and tried to take into account that I may just be a sociopath or something, but to be honest I think I have figured out just where my love of making other people miserable in videogames comes from, and it's pretty simple.

Because in most games, "civilians" can't force you to behave politely.

I grew up on BBS games (LOTRD, LOD, TradeWars, etc etc) and MUDs which were ALWAYS fully PvP enabled, and I got pretty used to being polite to players, since they could simply kill you, or put a bounty on your head, or break into your room in the inn while you were logged out, and kill you and rob you, etc.. PVP was obviously a big part of how the games worked, and that was often WHY they worked, but the pvp was also a way to encourage civil behavior. I've lost ridiculous amounts of money, items, play-time, characters in games, because I deserved it, or because someone was more powerful/canny than I was.

Games today kind of bore me at heart, I think. It's the same reason every year or two, I find myself back playing a MUD, or eyeballing private UO servers or TW2002 servers, etc.. I'm sick of people expecting and feeling entitled to being catered to. Games with pvp-safe areas that cover most of the world, lossless (and often the only PVP left is opt-in only,) deaths, moderators who're bound by the wording in their job description to be impartial and protect the game world instead of going apeshit because you ganked their friends' alts, etc..

People have it too easy in games, there's no reward if there's no risk, and to be honest, some of my funnest griefing and pvp experiences have been when I lost, knowing that I just got owned and the winner deserved to win, giving them a little respect after madly poo poo-talking them until they figured out how to get rid of me, etc.

Without griefers, a lot of today's games have no point. Unlimited lives, tutorials, terms of service that ban people for saying "poo poo" the first time someone complains.

I think I, deep down inside, simply despise most people on most games these days for how weak they are. Like a barbarian returning home from a long and arduous journey to gain his recognition, only to realize that his formerly barbarian village has decided to take up flower-arranging. I'm loving disgusted by most players today, and how they will give up even trying to find a solution and go to a walkthrough first, and then feel that they accomplished something.

I don't know, it's definitely a "back in my day," rant, but I'm curious if anyone else feels similar about it, or cares to try and externalize why they might enjoy griefing when others don't. (aside from the obvious laughs.)

You definitely have a point about the average intelligence/politeness dropping. People weren't such retarded assholes when they could get ganked simply for looking at someone the wrong way. Or maybe they were and got ganked, which was entertaining in itself. Problem is, the return on investment from a hardcore MMO like that would be a lot shakier than from a soft one like WoW.

FUCK SNEEP
Apr 21, 2007




I started doing a gimmick by myself in SecondLife. I pretend I'm carrying hazardous materials (Uranium pellets) contained in an Uranium Tube which isn't realistic at all but whatever.

I usually find a group of people and warn them of what I'm carrying. Then I accidently bump into one of them and drop the tube which releases a bunch of the pellets onto the ground, then I run away.

Click here for the full 1680x1024 image.


Click here for the full 1512x922 image.


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Baby Cakes
Nov 3, 2005

I AM BECOME DEATH

FalconBK posted:

uranium

:cawg: That's awesome. Intrusive and annoying but witty at the same time. This and the making GBS threads thing, I want those. If anyone wants to hook me up with those two things contact Melpo Bellic in game.

Mathemagician
Aug 21, 2003

tell me some more
Just got second life as Hornamental Thespian and I have no loving idea what I'm doing. I went to WHAT but everyone was kind of ignoring me and talking about warhammer online or some poo poo. I'll be back on later to see what is up

Doctor Goat
Jan 22, 2005

Where does it hurt?
In Second Life, do you actually have to pay to create an item? If not I can probably script some incredibly stupid griefing tools up.

Virxas
Apr 1, 2007

Daltos posted:

UO PvP

Yeah, when the lag wasn't unbearable(which is was far too much of the time), PvP was fun in original UO. I remember a time when I was pretty new and I went to the dungeon Despise and there were about 5 PKs camping the entrance, and like 20 people hanging outside when I showed up. Every so often, one of the PKs would step out, and then back in, trying to draw a few people after them. More people were still showing up, and I got everyone to agree to charge the PKs on the count of 3. So about 25 or so people go rushing in and attacking the PKs, who retreated down farther into the dungeon, pulling several people after them and taking the last pickings they could before moving on. Yeah, they were sitting there killing people, but people could do something about it, if they'd work together instead of being a bunch of idiots hanging out in front of the dungeon until they either left or decided to try to run past individually and get taken down.

Another time, before field spells counted you as criminal, a PK had set up in Despise's entrance, overlapping fire and paralyzation fields, so that people would zone in, get stuck, and die in a fire. A bonus for him was that even after you died, the paralyzation still affected your ghost, trapping the ghosts of everyone there, who were all bitching about this guy killing them. It also prevented the ghosts from hanging outside the dungeon, which would warn people that a PK was waiting inside, so more people kept coming in and dying. The PK eventually took his pickings of whatever loot he wanted, and recalled out, leaving our ghosts still paralyzed there, until some GM came by and resurrected everyone with some sort of area res ability.

It was exciting, going into a dungeon and seeing PKs. Whether you won or lost, the risk was there and it gave the normally ho-hum dungeons a thrill, there was a real challenge to face, and the rewards of winning were nice, like getting house keys and full gold plate and nice magic weapons off some PK who was decent, but bit off more than he could chew this time by attacking the wrong people. Other times the PKs would specifically let your group past without attacking, because it wasn't worth the risk, but they'd go after other people who came by at the same time.

Some people bitched to no end about PKs, but they were never a problem. It wasn't like PKs were crawling around everywhere. You might encounter a lone PK or a PK group here and there, maybe several over the course of a few hours, maybe none for a few days. Certainly nothing to complain about, but apparently enough people cried about it that they kept making it harder and harder to PK, implementing bounties and extra stat and skill loss for PKs, and eventually trammel. Too bad, really.

Baby Cakes
Nov 3, 2005

I AM BECOME DEATH
All of this happened rather quickly and when I did quick capture (ctrl+`) I didn't realize it didn't capture the chatbox, so I had to paste it in after the fact. Run of the mill sex sting except in Hentai High School. They left shortly after where the chat ends:

The couple having had run out of the door by the time I figured out the screenshot key. I have to get fraps. Cinosu Clowes's quote is priceless.


Click here for the full 1680x1003 image.

Serious Michael
Oct 13, 2007

Is only joking.
Me and Zazamoot tried, to no avail, for about two hours to grief CS:S.

First we tried waiting 'till everyone died and putting on a long, drawn out shoot out, but neither of us could survive long enough.

We tried changing maps, didn't have permission.

We tried blocking doors, not enough coordination.

Meil
Feb 3, 2008
Neat!

rss feeder posted:

Me and Zazamoot tried, to no avail, for about two hours to grief CS:S.

Creative griefing takes a while to get just right. Keep trying and before you know it you'll have the whole server up in arms.

Serious Michael
Oct 13, 2007

Is only joking.

Meil posted:

Creative griefing takes a while to get just right. Keep trying and before you know it you'll have the whole server up in arms.

I did end up crashing a few highly populated servers.

I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av
In response to the "I might be a spider" thing, a friend of mine once created a very intricate and large tarantula avatar since she's a bit of a spider enthusiast. Proper proportions and everything, really detailed including pedipalps, spinnerets, toes and thick fur on them. Basically as close to a real tarantula as you're going to get in SL. Plus it also had invisiprims (which hide your lovely base avatar), and it was properly animated so it walked and crawled in a proper spidery manner.

I don't know if it comes as a suprise or not how many people absolutley freaked the gently caress out at the mere SIGHT of this 3ft high tarantula crawling around. She'd just skitter into a crowd and some people would run the gently caress away, give her a poo poo ton of verbal abuse or start firing tons of poo poo at her (negated by simply sitting down). I'll have to hit her up for the avatar, maybe we could have some kind of sudden giant spider infestation barge in on amorous couples.

BillyRubin
Dec 16, 2005
"Oh, and Senator, just one more thing."

I Said No posted:

spider infestation

This is the kind of thing it would take to make me play SL again, but by gum, I'd do it.

Phoix
Jul 20, 2006




I've been playing as Dunk Robonaught in SL, and it's amazing how much havoc you can cause with the starter cardboard robot outfit. Just wander into people's houses and stare them down with your hand-drawn robot face. I've been removed from land just for glaring at people.

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Clockwork Beast!
Jan 18, 2007

Clockwork beast! Clockwork beast! We're doomed!

I Said No posted:

spiders

I've avoided SL like the plague, even to grief people. If you can get that av info, I'm loving down. It sounds hilarious.

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