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I recently accidentally griefed a goon team in Warhammer Online. Basically, the whole "TF2 heavy/medic" thing applies to WAR As well. There are tanks with tons of hit points, and then there are healers who sit back and keep them happy and alive. For some godawful reason, pubbies see this mass of flesh and think, KILL THAT FIRST, which is wrong because it's tough to make a dent in them. You need to take out their healers first, then any bright wizards (huuuge nuke damage and snares and all kinds of nastiness) and tanks should be last. Tanks don't do a whole lot of damage to a whole lot of people, especially at lower levels. So, anyway, me and some goons roll into a new scenario (instanced PvP battleground, in this case it's sort of a capture-the-point style game). One goon immediately tells the rest of the group "remember to ignore tanks and go for healers". So, just to be funny, I said "wtf noob y would we do that, go for tanks they are huuuuge". The other goon immediately typed "Don't say that, not even joking, they'll believe you!" They did believe me.
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# ? Nov 2, 2008 14:35 |
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# ? May 14, 2024 16:40 |
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I think a lot of online sports games lack any real way to grief other than, say, getting the ball and just kicking back while the other player waits for you or something. NHL09 makes it a little more entertaining by letting us play as a single player on an all-player team with no AIs online. Most people I see who are trying to annoy us either just run around deliberately racking up penalties or just sitting behind the net not doing anything. Last night I found a new and more entertaining way to piss people off. We were up by one goal and the opposing team was starting to rack up penalties just to piss us off. One of them hit my guy in the leg with his stick for a slashing penalty and for the rest of the period I would wait for the faceoff and then hold down the dive buttons so that my player was just laying on the ice waving his stick around. This resulted in the following exchange: Player: ZERO GET UP WHAT THE gently caress MAN GET ON D! Me: I... I can't feel my legs, man! WHAT HAPPENED TO MY LEGS?! Player: FUCKER GET UP STOP LAYING THERE YOU human being! Me: I CAN'T! MY GOD I CAN'T MOVE MY LEGS! THAT BASTARD TOOK OUT MY LEGS! Line change gets called: Me: PLEASE! TAKE ME WITH YOU! DON'T LEAVE ME HERE TO DIE! DON'T LEAVE ME MAN! I shut up when people stopped talking (I was probably muted) but so long as I was on the ice I just lounged about.
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# ? Nov 3, 2008 08:45 |
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Kessen posted:I think a lot of online sports games lack any real way to grief other than, say, getting the ball and just kicking back while the other player waits for you or something. NHL09 makes it a little more entertaining by letting us play as a single player on an all-player team with no AIs online. Most people I see who are trying to annoy us either just run around deliberately racking up penalties or just sitting behind the net not doing anything. Last night I found a new and more entertaining way to piss people off. That is very excellent.
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# ? Nov 3, 2008 23:48 |
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TheLakers posted:Actually, it's one of the best griefing techniques.
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# ? Nov 4, 2008 00:42 |
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coyo7e posted:Throwing a smoke grenade into a window that may or may not have a sniper in it, when you happen to walk past? I would hardly consider that to be a staple of griefing. IOf course smoke grenades are excellent for griefing, but this particular individuals' "griefing" story is like a little kid sitting on their parent's lap holding the wheel while the parent drives, then the kid shouting "I drove the car! Did you see how awesome it was!?" Seriously. The Smoke grenade exists for a reason, and unless this is UO or Eve, I doubt the reason is "To Grief Players". the meaning of griefing, like most things, has degenerated as the old guard gives way to the new, as the next generation is brought up in safer, more coddled surroundings. Where it once meant that effort was involved, that the action taken was unique and humorous, it has now spiraled down to point where doing ANYTHING that makes the other players life inconvenient is "griefing". I await the dark day when scoring a point in basketball or hockey is "griefing" the other team, when winning a game is considered an "epic grief".
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# ? Nov 4, 2008 07:36 |
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coyo7e posted:words teamdest posted:words I dunno judging by you guys caring enough to post I'd say it was griefing.
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# ? Nov 4, 2008 08:07 |
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It's like telling a joke that isn't a joke and calling it funny. "I ate a sandwich today at Subway..... Why isn't anyone laughing?!" So writing about a grief that isn't a grief "I threw a smoke grenade and it blinded someone."(unless it was your own team repeatedly.) Just isn't high class grief'n. Unless the post was meant to be a forum grief and we all know that is just fakepost-trollin country there.
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# ? Nov 4, 2008 09:31 |
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I am Communist posted:unless it was your own team repeatedly.) Now that would be some good griefing. If one or two of his team's snipers were overlooking the parking lot in Broadcast and he was just dropping smoke constantly, knowing they were trying to get a good shot, I'd say that counts.
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# ? Nov 4, 2008 09:41 |
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The REAL Gtab Fan posted:I dunno judging by you guys caring enough to post I'd say it was griefing. This kind of arguments makes me want to start a band called Grief Will Eat Itself.
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# ? Nov 4, 2008 11:19 |
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The post about NWN roleplaying servers pages and months ago was astoundingly accurate, and dicking around in them, especially the persistant world ones, was always fun. One of our favourite tricks came about through emote abuse, and justifying it in a completely deadpan, serious, in-character manner. One of the best emotes NWN had was the one that made your character model physically lie down. Of course, this had two variations: face-down and face-up. What was special about this was the ability to toggle between them with very little delay. This resulted in us walking into a town and flopping about in the middle of roleplaying exchanges under such amazing pretenses as 'our characters have epilipsy and the campfire is setting it off' to 'you have got to help us, our water breathing spell has gone horribly wrong!'. This would usually result in one of three things: a server kick, an extremely prolonged awkward silence punctuated by our PCs flipping forward and back, or in the best case, an even more awkward attempt by the roleplayers to solve our flipping problem in character. Good times, for when you realise just how boring the vanilla campaign is.
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# ? Nov 4, 2008 11:55 |
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teamdest posted:
Is this a fakepost?
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# ? Nov 4, 2008 14:28 |
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The REAL Gtab Fan posted:I dunno judging by you guys caring enough to post I'd say it was griefing. I think its griefing too. Even if it is the other team, you usually kill the person sniping, not continually drop smokes on his head while he is trying to snipe.
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# ? Nov 4, 2008 15:16 |
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By that kind of logic pretty much anything anyone has ever done as a Stealth Black Hand trooper on Renegade qualifies as griefing.
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# ? Nov 5, 2008 16:59 |
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I guess infecting the other team as a medic in TF2 should also count. drat, I never realized I was such a masterclass griefer.
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# ? Nov 5, 2008 18:31 |
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In everquest before even the first expansion, Lower Guk was my hotspot. The thing with the zone was it was easy to get deep down on dead side with just an undead invisibility. I would charm and cast see invisible on a random frog and then release it. It was good to cast it on certain frogs because even though LGuk was farmed, no one bothered to pull a few frogs. It started to become less effective when LGuk was camped 24/7 and you could walk from zone in to the last undead named without seeing a single roamer.
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# ? Nov 5, 2008 18:41 |
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EVIR Gibson posted:In everquest before even the first expansion, Lower Guk was my hotspot. For the massive number of people who didn't play everquest, could you explain what exactly this frog thing actually does?
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# ? Nov 5, 2008 19:16 |
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Brain In A Jar posted:The post about NWN roleplaying servers pages and months ago was astoundingly accurate, and dicking around in them, especially the persistant world ones, was always fun. I was actually a DM on one of the fairly major RP servers at the time (The Three Kingdoms), and poo poo, as long as you were entertaining enough *I* wouldn't have kicked for that. (Other people might have, but I wouldn't.) One of our favorite things to do when there wasn't anyone doing poo poo was just to teleport around until we found people abusing the /whisper command to have cybersex, and then just have the most unlikely NPCs walk in on them and start harassing them. ... until we banned the one for trying to get the 6-year old kid to join in
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# ? Nov 5, 2008 19:26 |
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Nyphur posted:For the massive number of people who didn't play everquest, could you explain what exactly this frog thing actually does? Okay. There is a dead side and live side in Guk. The dead side is full of undead zombie frogs and easily avoidable bats. Since the frogs were undead, a simple invis to undead spell could make it so you can run past everything to your chosen camp. But if you buffed an undead frog with See Invisibility, they could now see the players with Invis to Undead and jump them as they run past which no player was prepared for. It's the same thing as buffing a level 3 monster with every single buff from cleric/shaman/enchanter/druid and with the increases HP, attack speed increase, and damage shield, they could very much be consider a level 20 monster since they attack so fast.
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# ? Nov 5, 2008 19:27 |
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Rainbow Six: Vegas for the PC If you put a comma in your name and the server you joined had PB enabled the server would flip out and kick everyone from the server. That was always fun to do.
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# ? Nov 5, 2008 20:04 |
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teamdest posted:Seriously. The Smoke grenade exists for a reason, and unless this is UO or Eve, I doubt the reason is "To Grief Players". When smoke grenades were first introduced to CS, that pretty much was the reason to use them. The engine couldn't handle the way they were implemented, so people called them "lag grenades". Since it's CS, every round would quickly have both teams meet in the same passageway, so it's easy to get bored with the same routine every time. The solution? Throw a lag grenade into the middle of it, and nobody would even look in that direction for the sake of their frame rates. So, instead of having a firefight as usual, everybody just sort of hangs out until the grenade expires. Since you could often get kicked from the server, I'd call that griefing.
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# ? Nov 5, 2008 20:45 |
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AuMaestro posted:When smoke grenades were first introduced to CS, that pretty much was the reason to use them. The engine couldn't handle the way they were implemented, so people called them "lag grenades". Since it's CS, every round would quickly have both teams meet in the same passageway, so it's easy to get bored with the same routine every time. The solution? Throw a lag grenade into the middle of it, and nobody would even look in that direction for the sake of their frame rates. So, instead of having a firefight as usual, everybody just sort of hangs out until the grenade expires. Since you could often get kicked from the server, I'd call that griefing. There's an enormous difference between using a smoke grenade to conceal your position from a sniper or using it to force the opponent to redirect their forces (a valid possibility in the scenario you posited) versus using it to lag everyone up or halt the game. While someone may get mad at your legitimate use of a smoke grenade, it's not something a normal person would get bent out of shape about since it should be an expected occurance. Usage of it in classic CS to "pause" the game is actually pretty drat funny for a grief, since it highlights the static, impossible-to-improvise nature of many CS players.
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# ? Nov 5, 2008 20:52 |
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One fun way to grief people in older versions of GTA:SA multiplayer would be to cause big explosions - like plane explosions - in people's field of view. If you watched a plane explode, chances are you'd hear a half second of the explosion then crash to the desktop. Find a big group of people, flip a harrier over and watch the player list shrink!
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# ? Nov 5, 2008 20:56 |
Longinus00 posted:I guess infecting the other team as a medic in TF2 should also count. drat, I never realized I was such a masterclass griefer.
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# ? Nov 6, 2008 00:08 |
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Longinus00 posted:I guess infecting the other team as a medic in TF2 should also count. drat, I never realized I was such a masterclass griefer. Care to elaborate?
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# ? Nov 6, 2008 00:32 |
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Maybe he means sneaking in as a Spy disguised as a medic and backstabbing people? Other than that I have no idea what he's talking about.
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# ? Nov 6, 2008 00:46 |
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It's an ironic statement since you cannot infect people in TF2, that would be the original TF that had infections which are a game play mechanic and therefore not griefing. Unless of course you did that bug thing that let you infect people as a spectator.
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# ? Nov 6, 2008 00:47 |
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That spectator bug sounds pretty cool..to youtube I go.
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# ? Nov 6, 2008 00:52 |
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Mirsha posted:the original TF that had infections which are a game play mechanic and therefore not griefing. Despite accidentally naming the sequel instead, this was pretty much his point. It's the same type of griefing (ie: not at all) as using a smoke grenade where a sniper is hiding.
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# ? Nov 6, 2008 00:57 |
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Spiffo posted:Despite accidentally naming the sequel instead, this was pretty much his point. It's the same type of griefing (ie: not at all) as using a smoke grenade where a sniper is hiding. Also, someone posted about the spectator infection thing a while back, it was pretty funny.. This is certainly one of those threads (like a good Lets Play) where showing up late and reading every page is just as good as being there from the start.
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# ? Nov 6, 2008 01:12 |
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WoW - Water-Walking People to their Doom There are a ton of places in WoW where you can take a nice long jump into a lake or river for fun. Sometimes you needed to jump into a body of water for a specific quest or to proceed in a dungeon. The Shaman class has a spell which gives the target the ability to walk on water as if it were any other solid surface. There was a particularly popular instance, Mauradon, which begins with you dropping down a very large jump into a lake. Normally harmless, unless I was in your party. I would zone in first and use a Parachute to slow my fall so I could target and cast on my party mates instead of just plopping into the lake. As my party members would zone in one-by-one, I would buff each of them with the Water-Walking ability. A few seconds and much confusion later, my party members would be lying face down on top of the water, dead. People rarely realized it was because of my spell, and they'd just shrug it off as bad luck or a bug. I remember doing the instance with some friends and one of them on Vent going "weeeeeeeeeeeeeeeeeeeeeeee!" followed by "HOW THE gently caress DID THE WATER KILL ME???!" I did this to all of my guildmates constantly in various dungeons and areas to the point where they'd ALWAYS make me jump down a ledge first. It was funny when we'd have a new recruit jump first down some innocuous ledge only to crater on water, of all things.
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# ? Nov 6, 2008 01:25 |
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Using the medic's infection ability in TF to infect enemies: not griefing. Getting yourself infected and then running around the base until every single teammate switches to medic (which is immune): A+++ griefing.
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# ? Nov 6, 2008 01:44 |
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dangerous.hotdog posted:WoW - Water-Walking People to their Doom I love this. On one of the other pages, there was a story about some boss with a super-powerful attack that you can avoid by diving underwater so he'd use water walking on his allies so they can't.
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# ? Nov 6, 2008 01:45 |
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Nyphur posted:For example, there's an open PvP system with after-the-fact punishment for killing someone in a police-protected area. That means that much like -Atom- there did in UO, you can make a new character to kill players until his security status is nuked, then delete him and make another. Sadly, recycling alts to "clean up" security status is now bannable.
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# ? Nov 6, 2008 03:51 |
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Zereth posted:Given that the medic does not have the ability to do that in TF2 I'd say that's some pretty good greifing, actually. Gah, I meant to say TFC. I've never even played TF2. Brainfart guys. I blame it on all those youtube TF2 videos in the thread. Longinus00 fucked around with this message at 07:45 on Nov 6, 2008 |
# ? Nov 6, 2008 07:41 |
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AuMaestro posted:Using the medic's infection ability in TF to infect enemies: not griefing. Doing so while a spectator: A++++++++?
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# ? Nov 6, 2008 07:43 |
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dennyk posted:Sadly, recycling alts to "clean up" security status is now bannable. Nyphur fucked around with this message at 16:32 on Nov 6, 2008 |
# ? Nov 6, 2008 16:29 |
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Spiffo posted:I love this. On one of the other pages, there was a story about some boss with a super-powerful attack that you can avoid by diving underwater so he'd use water walking on his allies so they can't. If you make your character face straight down you fall through water like normal, a lot of people don't know that I don't think, I have had some of my friends accidentally survive my attempts to kill them. Also in Mauradon, for many groups after you kill the main boss at the end you usually jump off a cliff into water for another boss or two, another prime opportunity. In Underbog after you fight the hydra the party has to jump off a platform into water, its not far enough to kill at full health I don't think, but someone that is low on health after the boss fight is a prime target.
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# ? Nov 7, 2008 03:22 |
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Just keeping with the WoW spirit Whole instance of mobs! In one of the exceedingly popular endgame instances, Blackrock Spire, there was a section where there were angry orcs on one side of a gap, and your party on the other side. I don't remember it completely well, but I believe it was a long path to get to those mobs But why wait for them? Just shoot at one across the gap, or stray close enough that they see you and want to attack you! They'll then run along the entire instance, with all of their friends, constantly picking up new, hostile, orcs to come and eat your face off The beauty of this situation comes from using an escape technique right as half of the dungeon charges through your group. Pull it off right, and they'd massacre your group, and not you. Pull it off wrong? Well then, then you can pin the blame on someone else. Hopefully Death summoning! In WoW, there are warlocks. One of the warlock's many abilities is to summon people. People generally don't really check where they're being summoned, especially back in the day Get a warlock and a friend. Find a cliff where, if you summon the portal, it will be over the cliff. Summon over a another 'friend', either an annoying gold begging newbie or an equally annoying gold farmer. If all goes well, they should fall off the cliff. Hopefully, they'll fall so far that they die This also works over pits of lava and deep underwater, but the greatest use was so cruel that it just added insult to injury Hyjal death summoning! Back before Burning Crusade, if one used some inventive cliff jumping, they could get nearly anywhere in the game, including a massive unfinished zone known as Hyjal. Hyjal didn't have much, but what it did have was glorious It had the deepest pit of water in the game. If you did not have a water breathing buff, you would drown if you tried to escape. So, naturally, we set about with a warlock, and started summoning random gold farmers and the like. Seeing as they didn't have water breathing buffs, they very quickly died after futiling trying to escape But here's the beautiful part. When you die in WoW, you generally respawn in the zone, at a graveyard. However, Hyjal had nowhere to respawn, so you instead respawned in Ashenvale, which was not only 3 zones away from Hyjal in the first place, but it was impossible to get back into Hyjal in the first place, because you couldn't use a mount while dead. Therefore, we forced them to take the debuff that happens from getting auto-resurrected at graveyards, or many futile hours of running back across half of the country to try and get back to their corpse
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# ? Nov 7, 2008 13:44 |
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Mecheon posted:Just keeping with the WoW spirit Another awesome aspect of this is that if you do it without anyone noticing, it takes a long, long time before the whole group of angry mobs reaches your party, thus making it that much more confusing when suddenly you have 50 orcs and dogs romping around.
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# ? Nov 7, 2008 17:22 |
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# ? May 14, 2024 16:40 |
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Mecheon posted:Just keeping with the WoW spirit Long time ago I had a Paladin with engineering and I ran Gnomergon for the first time. I used a Gnomish Remote control and took control of a mob and had it jump off the ledge and into a pit. Then I forgot about it. About a minute later, that mob came running up with about 60 friends and insta-gibbed our group. As a paladin I can go invincible and leave the instance after doing that.
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# ? Nov 7, 2008 18:10 |