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icantfindaname posted:
I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter
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# ? Mar 18, 2009 05:23 |
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# ? May 15, 2024 02:45 |
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This was not mine, but it was so perfect I had to share. To fill in what is going on, a recent update to EVE Online includes a new mechanic that allows players with the right skills and gear to probe and explore wormholes. But you can only find the holes if you have the correct gear, so this is a prime example of a new griefer tactic:quote:So, I was sitting around finding wormholes and I had found a few solid ones in a few different systems, but I didn't really haven anyone around at the time to help me exploit my findings before the wormholes would be gone. What to do, what to do?...
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# ? Mar 18, 2009 06:16 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter Yes, that is. Thank you very very much, I've been looking for that for a while.
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# ? Mar 19, 2009 01:22 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter This is the best video of all times.
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# ? Mar 19, 2009 10:21 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter Some goons need to set something like this up.
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# ? Mar 19, 2009 10:25 |
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When the bomb started flying around as the guy was trying to defuse it, I thought it couldn't get any better. ...And then there were forklifts.
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# ? Mar 19, 2009 10:38 |
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Tanith posted:...And then there were forklifts. It would have been terrifying to be that last guy who tried to run and hide while being chased.
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# ? Mar 19, 2009 19:29 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter That was amazing, don't know how I didn't see it before.
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# ? Mar 19, 2009 20:23 |
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I'm dumb :P
ShortyMR.CAT fucked around with this message at 22:09 on Mar 22, 2009 |
# ? Mar 22, 2009 10:17 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter HOTDOGS!
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# ? Mar 22, 2009 11:41 |
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Shortymrbig posted:Does anybody know what happened to flying amphibians? I used to go there all the time looking threw random mic spams :/ It's fightingamphibians, and it's still around.
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# ? Mar 22, 2009 13:27 |
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I discovered a fun little thing to do in TF2, though most people probably figured it out. At the start of a round, in setup (works best), stand in front of an engineer whilst he's trying to place a building. He'll keep strafing around trying to find a place to put it, but you just keep up with him. Their reactions are pretty hilarious.
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# ? Mar 22, 2009 15:43 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter It's just so perfect, one of the best griefing videos ever, would love to do this kind of stuff. It also reminds me of the classic pubmasters video (http://www.youtube.com/watch?v=dqkYmVWdxVE) although that's more showing off than griefing.
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# ? Mar 22, 2009 21:22 |
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My favourite Pubmasters video without a doubt: http://www.youtube.com/watch?v=pCYyQu6jHo4
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# ? Mar 22, 2009 21:26 |
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Echoes posted:It's just so perfect, one of the best griefing videos ever, would love to do this kind of stuff. It also reminds me of the classic pubmasters video (http://www.youtube.com/watch?v=dqkYmVWdxVE) although that's more showing off than griefing. Ha! This thread keeps giving, I was looking for that video and couldn't find it!
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# ? Mar 22, 2009 22:03 |
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Jack the Lad posted:It's fightingamphibians, and it's still around. OH doy poo poo Now I feel dumber. woooops
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# ? Mar 22, 2009 22:09 |
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Shumagorath posted:My favourite Pubmasters video without a doubt: http://www.youtube.com/watch?v=pCYyQu6jHo4 Holy gently caress that was perfect.
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# ? Mar 22, 2009 22:20 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter I'd forgotten about this one. It's been a while since I've seen it. The music selection really adds to it.
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# ? Mar 30, 2009 02:40 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter I completely lost it at Magic Carpet Ride.
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# ? Mar 30, 2009 02:58 |
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LLCoolJD posted:I'd forgotten about this one. It's been a while since I've seen it. The music selection really adds to it. Yeah, fifteen minutes of really perfect music, and very little repetition of gimmicks.
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# ? Mar 30, 2009 03:07 |
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Some bits were a little less accessible to me since I don't know the game, but the helicopters and the magic carpet are magnificent.
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# ? Mar 30, 2009 03:31 |
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Ringo Star Get posted:I believe you're looking for this? http://video.google.com/videoplay?docid=7237451453430573504&ei=BnfASZbuFY3m-AHnkpzQAQ&q=counterstrike+helicopter I would watch that minesweeper movie. And I would have loved to have been on the receiving end of some of those. The helicopters would have been just hilarious.
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# ? Mar 30, 2009 03:50 |
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bbcisdabomb posted:I would watch that minesweeper movie. I know. It'd be impossible to be angry, because it's just too magnificent.
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# ? Mar 30, 2009 03:53 |
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In Warhawk for the PS3, there's a dropship which can carry friendly vehicles. Whether they like it or not. And they can't jump out or drop the vehicle once it's been picked up. One of the fun things to do is pick up a vehicle with someone in it and (can't remember the name of the map), take them over the mountains, and drop them off on the other side, next to the water. The mountains are too steep to climb either in vehicle or on foot, so there's only one way out: suicide or drowning Someone I saw took this a step further. You can't let go of vehicles in the sky, but you can do it a small distance above the ground. And if you're rocketing towards the water when you drop the vehicle... well then. http://www.youtube.com/watch?v=VVp0lEAgD9c
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# ? Apr 17, 2009 05:38 |
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Seafea posted:Someone I saw took this a step further. You can't let go of vehicles in the sky, but you can do it a small distance above the ground. And if you're rocketing towards the water when you drop the vehicle... well then. http://www.youtube.com/watch?v=VVp0lEAgD9c
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# ? Apr 17, 2009 07:41 |
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Semprini posted:I laughed harder at that than I had any right to. the best part is how seriously the guy takes it. also that he's taking the video by pointing his cameraa at the screen is funny, too.
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# ? Apr 17, 2009 08:44 |
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TimNeilson posted:the best part is how seriously the guy takes it. also that he's taking the video by pointing his cameraa at the screen is funny, too. I got you on video you sleazebag
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# ? Apr 17, 2009 15:43 |
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Seafea posted:In Warhawk for the PS3, there's a dropship which can carry friendly vehicles. Whether they like it or not. And they can't jump out or drop the vehicle once it's been picked up. How can any developer today not realize what a massively retarded idea that is? Sometimes games are just asking to be griefed.
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# ? Apr 17, 2009 18:11 |
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Okay, so in the mid 90's there used to be this game called Active Worlds which was essentially the prototype for Second Life. Imagine it as Second Life but even more basic, ugly, no "spend money to buy items" deal, and surprisingly less furries. The entire game was built of course around building poo poo and interacting with people, but the game also had a set-up where suscribers could build permanent items that only admins could delete. If you didn't register you were just a "Tourist" who built items anyone could destroy and were unmarked. This is where the fun began. One day I visited some guy's "World" which was some Pokemon/Digimon/retarded Anime thing with the Random button and he was really a jerk. There were like 50 people all in some pretend Role Playing Pokemon battle tournament and so I figured "Okay, I guess I could watch" and I did for a little while. The world's owner was playing too and he was shouting over his mic like as if he were actually commanding some creature, and when he finally "lost" he started swearing profusely into his mic and yelling at anyone in sight. A lot of people didn't like him very much, even if he was the owner, and if they said anything they'de be banned outright. I decided though after he called me something like "a greasy cocksnotbite" or some RANDOM CHEESE MONKEY sort of thing to gently caress around with his world. Since I was a Tourist in a world with about 15 other Tourists, I could build things without people knowing it was me. Now Active Worlds had "eminent domain" where you couldn't build within proximity of a Citizen's land so I had to get creative. I knew the code to make land, an all world encompassing land item generally used to make the ground for any world. A deadly item as it's primarily designed to be the floor for the entire world (which potentially stretches out to infinity). What I did was I copied some guy's item and then floated it miles and miles up into the air above the Eminent Domain limit and changed the item code to the one for "disco floor," a land item that changed colours rapidly like that "seizure" episode of Pokemon in (at that size) millions of squares all of which had to be rendered. Now, this wouldn't be so bad normally. No one noticed until they looked up and saw the infinite sky of disco. I had to work fast! Right after I finished it I immediately copied it and placed it one pixel down and to the right so that both items meshed together, and in the span of about a minute and a half I had gotten about twenty of these infinity disco floors going at the same time without any interruption. Remember that this was back in like 1996 when PCs were built by cavemen, fortunately I'd taken precautions by looking down at the floor when I did this but for anyone who looked up at the seizure disco sky. Their PC would come to a careening halt and pretty much just crash at that point because all the intensive disco colours working together just were too much to handle. Since the "floor" extends forever, it meant that no matter where they looked they would see it unless they stared at the actual floor of the world like me. The results were awesome, confusion settled in for a moment but was replaced by anger as people's PCs started chugging down. The World's owner started furiously trying to delete the objects (anyone could) but was running probably somewhere around 1 to 2 FPS making it impossible. And soon enough, I started seeing the "Player has disconnected" messages for the world. It didn't take long, just two minutes, for this apparently popular Pokemon world to be brought crashing to a halt by disco. As far as I remember, there's no way to edit your world outside of the world itself. That means in order to free his world of the tyranny of seizure disco sky, he'd have to spend hours logging into the game, going at 2 FPS, deleting one of the twenty skies, crashing, then trying again. The world was locked for a good week, I'd say that was a fun day.
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# ? Apr 17, 2009 18:45 |
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bbcisdabomb posted:I would watch that minesweeper movie. I joined some random CS server back in the day, and the admin had put a boss from quake 2 (I think?) right outside the spawn points. It was interesting at first but you couldn't actually kill it or anything.
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# ? Apr 17, 2009 18:50 |
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Policenaut posted:Disco sky terror That was absolutely beautiful.
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# ? Apr 17, 2009 19:26 |
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Shimrra Jamaane posted:I completely lost it at Magic Carpet Ride. The floating bomb chased by the CT was pure win. Oh, and forklifts chasing people up ladders, roflsticks! (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Apr 25, 2009 06:31 |
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Q-tank posted:pure win roflsticks! What the gently caress? :gb2fark:
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# ? Apr 25, 2009 06:42 |
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Q-tank posted:The floating bomb chased by the CT was pure win. Oh, and forklifts chasing people up ladders, roflsticks!
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# ? Apr 25, 2009 07:05 |
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Q-tank posted:The floating bomb chased by the CT was pure win. Oh, and forklifts chasing people up ladders, roflsticks! Cool post lol [what in gods name is a roflstick]
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# ? Apr 25, 2009 07:14 |
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The best part is that he came back 5 minutes later and edited in the roflsticks part.
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# ? Apr 25, 2009 07:37 |
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Q-tank posted:The floating bomb chased by the CT was pure win. Oh, and forklifts chasing people up ladders, roflsticks! Good to see this thread is ADA-compliant.
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# ? Apr 25, 2009 14:10 |
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The griefing in Space Station 13 is virtually limitless in the complexity and the ways you can sabotage things. Most people prefer to run around using toolboxes to knock each other out and pummel people to death, this is boring. Once you've done it once, its tedious and really is the simplest way to kill someone in a game that supports far more hilarious creative methods. Anyways, one of my recent favorites has been to create a super heated plasma chamber and heat a room to 16000+ degrees (by this point it will blur your vision and you will pass out from heat even entering the room longer than a few seconds.. even with a fire suit on). Then I make myself a pair of shock gloves, go out and find someone being obnoxious (usually just look for the rear end in a top hat security guard being a nazi or some idiot assistant with a toolbox and blood covered suit). Then I proceed to run up and shock them severely, which incapacitates them, drag them to the nearest locker, weld it shut, then drag said locker back to the super heated room. At this point I push their metal coffin into the super heated room while babbling inane poo poo about baking muffins. That goes over well most of the time... Another one which is fun to pull off and inconspicuous enough is to smash out the reinforced glass somewhere in the station that leads to space, preferably in a high traffic area. After which as a janitor you put water loving everywhere in the hallway in front of said windows of doom. Inevitably some moron will run by and slip on the water and give himself brain damage, at which point you just shove his corpse out into space while mumbling about the "goddamn people littering bodies on my space ship". There are a few specific people I like to gently caress with on random servers simply because of how mad it makes them. Sometimes i'll follow them around then weld the doors shut once they enter maintenance tunnels, or smash out windows in the station and wait till they run by then launch a fire extinguisher at their head as they're running by then watching their unconscious body get sucked into space. Really, the complexity of the game (though admittedly crude looking at first glance) makes the possibilities of loving with people pretty endless. Sometimes it can be more simple than that, such as working as the atmospherics tech, locating all gas masks on the station and welding them into a closet that you shoot out the airlock, then releasing N20 into the vent system, or piping plasma into a room and watching everyone inside run around trying to escape after you've welded the doors shut. Oh space station 13 I do love you so. There was a HL2 mod some friends and I decided to check out randomly pretty recently called Shotgun Sunrise. Suffice to say it's pretty rough at this stage in development, kinda boring and unpolished. The basic premise of the mod is cowboys are stuck in a town infested by some sort of mutant clown zombies and they have to drive a truck around to gather various necessities before escaping the town. The real issue is that the items you need to pick are required in order to get out of the level and the area that you exit the level (there is only one map) is blocked off by a gate. Knowing this, one can come to the conclusion that a level can never end if the supplies are not first obtained. This leads to some easy and yet hilariously effective grief techniques. Basically, at the start of any round, if you're lucky enough to get in as the driver of the truck, you can hijack it, drive to the exit area of the map and if you aim just right, you can drive the truck up the side of a hill and slide it over the "barrier" that's supposed to block you from the exit area of the stage, doing this renders the truck useless as it is now stuck where no other players can get to it from the outside and therefore can never bring the supplies to the truck which means the truck cant exit the level. Essentially it brings the server to a stand still, the only way to fix it is to reset the level or have all players kill themselves (if all players on the survivor team are dead the map resets...). This wouldnt be a big deal normally as most games have at least a couple dozen servers... not shotgun sunrise.. they have 2. When we did this to both servers one weekend and idled on the survivor team where nobody could kill us, basically stalemating both servers, suffice to say people got a little upset. Wow... that's a lot of text, sorry bout' that. I have more SS13 stories and probably countless other griefing poo poo if anyone is interested. Zenodice fucked around with this message at 17:44 on Apr 25, 2009 |
# ? Apr 25, 2009 17:12 |
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Zenodice posted:Wow... that's a lot of text, sorry bout' that. Seriously, SS13 stories are awesome. I tried to get into it once, but I just didn't have the desire to learn the interface. While it's a big wall of text, use some [ b][ /b] tags to bold titles of each different griefing story to break it up a bit and it'll be a lot easier to read.
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# ? Apr 25, 2009 18:59 |
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# ? May 15, 2024 02:45 |
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Zenodice posted:I have more SS13 stories and probably countless other griefing poo poo if anyone is interested. Please! This stuff is awesome. The only game I've really enjoyed griefing was Left 4 Dead, if you can actually call it griefing. My goal is to end a game with my teammates loving me, even though I've been sabotaging them all along the entire way. It started out with accidental friendly fire, running ahead, and failing to rescue teammates, but those are fairly obvious. One of my favorites is playing with gas and propane. If you throw a gas can at someone who's beeen pounced by a hunter, one of your allies will probably shoot it instead of the hunter, making a beautiful carpet of fire. The added bonus is that hunters do extra damage when they're on fire. During a finale or crescendo, setting a gas can or propane tank near where your team will be camping will almost always result in someone accidentally shooting it. As long as you don't carry your object around a lot, people will almost never realize what happened. I'll also make sure I'm leading the way when we head towards popular boomer ambush spots. If I'm far enough ahead, I can block my team from shooting the boomer straight away, but they'll still be in range of its vomit. Oops! It's a bonus if I can melee the boomer into the middle of my group, but my teammates usually kill it, it runs away, or I get pounced before I can pull it off. There's a ton of things you can do to keep people from getting into their groove. Being friendly and supportive over voice chat tends to make most pubbie groups follow your lead. Unfortunately, around the second level of a chapter I start messing with them. Little things, like triggering a panic event before everyone gets into position for it aren't a big deal (there's 5-10 seconds before the horde comes) but you'll almost always have a teammate that can't take it and screws up in some way. If I notice that my team seems to be moving slowly, I'll speed them up until they start making mistakes. For some people, going too slowly makes them lose concentration or something, and they'll stray off and get hit. All the while I stay positive, and my team follows me to their deaths. In a pinch, I can always lag behind a bit and get smokered or pounced in such a way that my team has to come back for me. The end of no mercy 1 is great for this - people are so focussed on the saferoom that they don't register that I've been incapped on the stairs, and they'll usually come back for me. Oddly enough, I rarely get votekicked, and people like playing with me enough that they add me to their friends list. There's probably some kind of life lesson in all of this.
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# ? Apr 25, 2009 19:05 |