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I get a single white pixel with both Firefox 3.5 and Chrome. However I'm really digging the pictures.
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# ? Oct 28, 2009 10:58 |
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# ? May 8, 2024 06:14 |
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akadajet posted:I get a single white pixel with both Firefox 3.5 and Chrome. However I'm really digging the pictures. I think this is due to the seed. It seems to work for me when leaving it blank, but specifying a fixed seed is very hit or miss. Seed = 10 with the default values seem to work though.
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# ? Oct 28, 2009 18:00 |
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# ? Oct 28, 2009 18:08 |
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NFX posted:I think this is due to the seed. It seems to work for me when leaving it blank, but specifying a fixed seed is very hit or miss. Seed = 10 with the default values seem to work though. Yes, the seed field is only meant for regenerating attractors that you've already discovered. It you leave it blank it will just try random seeds until it finds something potentially interesting.
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# ? Oct 28, 2009 18:52 |
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Roflex posted:Is the sun burning? Awesome. Please tell me you actually have some sensor that feeds real data. Edit: vvv Thanks, good enough Supervillin fucked around with this message at 16:21 on Oct 30, 2009 |
# ? Oct 29, 2009 02:33 |
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Supervillin posted:Awesome. Please tell me you actually have some sensor that feeds real data. Sure, I'll tell you that.
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# ? Oct 29, 2009 05:19 |
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Wait a second, you couldn't know if the sun went out before the earth went dark, because the signal from whatever satellite you used couldn't go faster than light. That must mean... ...you've found a way to send information faster than light! Congrats dude!
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# ? Oct 29, 2009 09:07 |
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Maybe the app is runing on a server in a close orbit around the sun, so any 8-minutes delay you might experience would be down to network latency on your end.
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# ? Oct 29, 2009 10:54 |
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CupBoy posted:Messing around with JavaScript, Canvas and strange attractors. Now make a game with tons of this stuff and call it Osmos.
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# ? Oct 29, 2009 11:59 |
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Vizin posted:Wait a second, you couldn't know if the sun went out before the earth went dark, because the signal from whatever satellite you used couldn't go faster than light. That must mean... Or in his universe humanity lives underground. But you know, whatever.
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# ? Oct 29, 2009 14:11 |
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Mercator posted:Or in his universe humanity lives underground. But you know, whatever. or, more likely, his target audience is goons
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# ? Oct 29, 2009 16:13 |
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I'm going to assume he's found a way to harness the energy from nerds' tendency to make obvious, pedantic "jokes" and that this is the application of that invention.
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# ? Oct 29, 2009 19:02 |
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I've been building a codepad.org clone for C# (maybe eventually other .NET languages too) Once it's not ugly and has an actual server I'll 'release' it.
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# ? Oct 29, 2009 19:14 |
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Here's two sites im currently working on. First one is a website for a local volunteer fire department. I decided to use Wordpress given the requirements and the availability of plugins that filled said requirements. Click here for the full 850x700 image. The second one is a site for a local "green" food distributor. Using LAMP, Zend Framework specifically as they are expecting to add alot of functionality to the website as time goes on and I didn't want to a square peg, round hole type of thing with Wordpress. The design for this one is done, but I havent finished some items like the navbar that would be at the top right. Click here for the full 850x700 image.
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# ? Oct 30, 2009 08:33 |
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WildFoxMedia posted:
That's a nice green. Here's a site I'm working on, I think it was designed two years ago by a Japanese artist but all the gaps left to whither. Let's say it's more functional than pretty. Click here for the full 1012x744 image. Account login is via Gmail or Google Apps, I hacked up the PHP-OpenID stuff to get it working with todays current implementations. The live search is a jquery modified and pink version of a scriptaculous version I did before, copying Apple. All the styles and inventory are taken live from a separate inventory system, along with client data from a separate CRM and directory.
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# ? Oct 30, 2009 11:26 |
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WildFoxMedia posted:
I really like this except for the lighter green section between the planet graphic and the main section, I think it would look better without that part.
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# ? Oct 30, 2009 15:56 |
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Pretty-printing test results in Buildbot: Click here for the full 1279x951 image. Yeah, there's a lot of red because the buildslave that's running on doesn't have one of the essential libraries installed.
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# ? Oct 30, 2009 19:15 |
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http://typewar.com my boss and coworker launched it a few weeks ago, now we all hack on it friday afternoons instead of doing real work
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# ? Oct 31, 2009 01:21 |
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king_kilr posted:
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# ? Oct 31, 2009 04:19 |
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LOLLERZ posted:Care to share your scoring algorithm? The algorithm for how many points a question gives? It's just 11 - int(percentage / 10). So if a question is gotten righ t90% of the time you get 2 points for it. If you mean sorting players that's just a simple bayesian adjugested average.
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# ? Oct 31, 2009 04:57 |
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I'm adding engines trails to my WarningForever knockoff. Click here for the full 800x600 image. Click here for the full 800x600 image. Click here for the full 800x600 image.
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# ? Nov 2, 2009 08:47 |
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king_kilr posted:
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# ? Nov 2, 2009 14:26 |
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king_kilr posted:
My fiancee: "Hey, it's time to go to my parents." Me: "Okay but check out this link I just sent you." Her, ten minutes of clicking later: "drat YOU CSAMMIS"
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# ? Nov 2, 2009 15:07 |
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danishcake posted:I'm adding engines trails to my WarningForever knockoff.
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# ? Nov 2, 2009 20:57 |
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danishcake posted:I'm adding engines trails to my WarningForever knockoff. This looks sweet. Are the backgrounds pre-rendered or procedurally generated?
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# ? Nov 2, 2009 21:01 |
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I'm making an isometric strategy game. I paid an artist to do the animations, but did the terrain tiles myself. It's browser based, will be releasing it later this month. Click here for the full 606x353 image. Edit: and yes I manage to show off the screenshot where the dead terrorists' bodies clip into the wall. drat.
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# ? Nov 2, 2009 22:22 |
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golgo13sf posted:I really like this except for the lighter green section between the planet graphic and the main section, I think it would look better without that part. I agree - The design was done by a kid that does pretty decent work for about $100 - $150. That was part of his original design and I made a number of changes, however, the light green separators was something they really liked. I did go in and tone it down quiet a bit, before, it was a pretty loud and obnoxious neon green.
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# ? Nov 2, 2009 23:08 |
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king_kilr posted:
I hope your server holds up.
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# ? Nov 3, 2009 01:40 |
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king_kilr posted:
"You are 1 points behind..." Pluralize filter that poo poo. Awesome site though! It'd be cool to make sans serif vs. serif comparisons rarer at higher levels too.
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# ? Nov 3, 2009 04:27 |
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pokeyman posted:"You are 1 points behind..." Hehe, good catch, I'll put in a fix for that. We're definitely working on ways to make the harder questions more common at the higher levels.
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# ? Nov 3, 2009 04:47 |
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wmbest2 posted:This looks sweet. Are the backgrounds pre-rendered or procedurally generated? Nothing so clever, I have 9 nebula images I whipped up in the gimp which I then place in clusters of 3-4. I'm hoping to do some procedurally generated ships however - I've exposed sufficient functionality via Lua, I just need to figure out the algorithm.
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# ? Nov 3, 2009 11:51 |
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danishcake posted:Nothing so clever, I have 9 nebula images I whipped up in the gimp which I then place in clusters of 3-4. I'm hoping to do some procedurally generated ships however - I've exposed sufficient functionality via Lua, I just need to figure out the algorithm. Either way looks good. I was hoping maybe it was procedural and I could learn something but maybe Ive just found a project for myself.
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# ? Nov 3, 2009 14:00 |
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king_kilr posted:Hehe, good catch, I'll put in a fix for that. We're definitely working on ways to make the harder questions more common at the higher levels. What I'd like to comment on is the way you offset the entire interface when a notification pops up at the top. It sure draws attention to the message, but it's hella annoying because you need to alternate between two fixed position buttons to play.
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# ? Nov 3, 2009 14:36 |
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jegHegy posted:That's good to hear. Yep, we're actually refactoring the way we handle notifications entirely so this will be fixed en passant. Thanks to whoever submitted us to metafilter, we passed 1 million questions asked as a result!
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# ? Nov 3, 2009 15:58 |
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danishcake posted:I'm adding engines trails to my WarningForever knockoff. I'll play the poo poo out of this when you release it. Whats the platform? Also .... (Crossposted from iphone thread) Heres the bad boy I've been working on for months..... http://www.itwire.com/content/view/29022/545/ Its a full SIP stack VOIP phone, with Speex, GSM, G711 codecs, echo cancellation, ICE nat negotiation, call on hold facilities, SMS over HTTP , everything. It will literally be the best VOIP phone on the market. I'm now working on an Android port of the same client. Hopefully this should be out in the app store in a couple of weeks. Y'all go buy it so this dude gives me more work k? http://www.youtube.com/watch?v=u9cVGTkRCJc Note: This is the client demonstrating an old build of the phone. I wish he wouldn't it looks but ugly with the non stylized lists and the like. The new one builds loving shmicko. I'm crazy proud of this thing. I've had this batshit crazy plan lately of building a SIP client into an FPGA. I'll probably disabuse myself of that sillyness later on.
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# ? Nov 4, 2009 04:02 |
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Not exactly a huge project, but I'm pretty happy with my shader that lets me paint an arbitrary number of textures onto a heightmap. It still uses a triangle strip but only 4 multitexture spots. If it needs a 5th texture it ends the triangle strip and swaps out the least recently used texture and starts again. This is with GLSL btw.
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# ? Nov 5, 2009 04:35 |
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That looks neat. When you say you are ending the triangle strip, are you manipulating the geometry in shader code?
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# ? Nov 5, 2009 12:46 |
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No, I'm handling that outside the shader. I'm not sure it's possible within the shader. I only learned GLSL two days ago and did a little Cg (ugh) before that.
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# ? Nov 5, 2009 17:43 |
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My current weekend project is one of those procedural planet things. https://www.youtube.com/watch?v=kx_4EmlQiyQ That video shows 1/6 of a sphere. Each of those squares is a 65x65 piece of the mesh. The terrain is generated using Perlin noise on demand. As you can see, I've got a ways to go before it starts looking like a planet.
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# ? Nov 7, 2009 21:17 |
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# ? May 8, 2024 06:14 |
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akadajet posted:My current weekend project is one of those procedural planet things. That was really impressive - did the color indicate different detail levels paging in and out? duck monster posted:I'll play the poo poo out of this when you release it. Whats the platform? It's for Windows at the moment, but I've tried to keep it vaguely portable. If you want to have a play, then it's available as code or prebuilt from Github. I'm currently adding the properties dialog below to the ship editor. It's currently read only.
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# ? Nov 8, 2009 23:14 |