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That makes sense from their perspective. Collecting loot is an important facet of the game to a lot of players.
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# ? Oct 23, 2009 01:06 |
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# ? Jun 8, 2024 01:36 |
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Sweet. Looks like Dark Sun will be getting its own book of monsters! On the downside: It looks like there won't be a specific book for players and one for DMs, there'll be only one book for both.
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# ? Nov 15, 2009 04:01 |
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Oh no I have to buy fewer books! Good news if you ask me.
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# ? Nov 15, 2009 04:22 |
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I dont think a dedicated Player book is really needed. Since they already said no new class, that takes out a good chunk of what would be put in the PH book. Seems like all the creatures that would have been put in the campaign book will just be filled by player content instead.
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# ? Nov 15, 2009 04:32 |
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I almost wonder if the Campaign Guides weren't selling enough to make them worthwhile. The Player's Guide had actual content in it, and what was in the Campaign Setting that you couldn't make up or get off the Internet. Either way August 17 is way too far away.
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# ? Nov 15, 2009 05:07 |
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That works out great, Dark Sun always had a ton of oddball monsters. Theres also the token adventure: http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/253890000 Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Looks like we get a reset of the story. That sure beats a 100-year leap. That also means all the old DS books might be very relevant. Having a 'Revolutionary Council' is slightly different, 2e Tyr had a 'Council of Advisors' led by characters from the line of novels they have re-released. Would still like to see a DS game here on TG. If I wasnt already DMing a 4e game I would run one. ritorix fucked around with this message at 05:23 on Nov 15, 2009 |
# ? Nov 15, 2009 05:17 |
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ritorix posted:Looks like we get a reset of the story. That sure beats a 100-year leap. That also means all the old DS books might be very relevant. Having a 'Revolutionary Council' is slightly different, 2e Tyr had a 'Council of Advisors' led by characters from the line of novels they have re-released. I'm glad they're rolling it back to right after Freedom. I bet the Revolutionary Council/Council of Advisors thing is simply a name change. Revolutionary Council sounds cooler. Of course, it could also imply that Tithian has been retconned away, though I doubt that since they did re-release the Prism Pentad.
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# ? Nov 15, 2009 22:30 |
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PeterWeller posted:I'm glad they're rolling it back to right after Freedom. I bet the Revolutionary Council/Council of Advisors thing is simply a name change. Revolutionary Council sounds cooler. Of course, it could also imply that Tithian has been retconned away, though I doubt that since they did re-release the Prism Pentad. Why do you want him retconned? He was a great villain.
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# ? Nov 16, 2009 21:22 |
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ManMythLegend posted:Why do you want him retconned? He was a great villain. I didn't mean to imply that at all. I love Tithian, especially when he has Sascha and Wynan gabbering around with him.
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# ? Nov 16, 2009 21:25 |
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PeterWeller posted:I didn't mean to imply that at all. I love Tithian, especially when he has Sascha and Wynan gabbering around with him. I misread your post, and didn't realize you were speculating about the name change for the coucil of advisors. My bad.
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# ? Nov 16, 2009 21:28 |
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For anyone not following the 4e Dark Sun designer's blog, heres the new bits: -A ton of DS info will hit us on Jan 28-31 during a convention -No bonus stats at character creation, thats an artifact from 2e that isnt really needed now. "12 is the new 15". Also helps portability to other settings. -Dragonborn are dray. "The dragonborn (or dray) are a race of sorcerous merchants, hired spellcasters, pragmatic mercenaries, and maybe even slavers. They're not especially numerous, so you don't see a lot of them around. Their clans are like small, insular merchant houses, and they might serve as deal-brokers and moneylenders: disliked in many places, but regarded as very useful to have around." After reading his description of new dray, I like it. It fits. -Belgoi. "The belgoi are psionic *fey*, not natural humanoids. That's why they have their supernatural powers and the strange but flavorful focus of a bell for their mental summons. The Feywild of Athas is in pretty poor shape (more on that in another post, I guess), so centuries ago the belgoi abandoned it and became roving nomadic predators in the deserts." ritorix fucked around with this message at 02:53 on Nov 17, 2009 |
# ? Nov 17, 2009 01:51 |
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Rich Baker has a new blog post up talking about Tyr and the Ringing Mountains here: http://community.wizards.com/wotc_richbaker/blog/2009/12/08/free_tyr_and_the_mountains_of_athas Things of Note: -The Campaign Guide will feature Tyr as a free city; the starting date for campaigns is just weeks after the revolution. The logic behind this is that it was kind of silly to put all this detail in about a city state, and then throw it all out the door with the first adventure and novel. -The Ringing Mountains are really tall-- like the Andes tall. The navigable passes are all above 10,000 feet. Keep the Andes in mind because they drew a lot of inspiration for the Halflings of the Forest Ridge's backstory from them.
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# ? Dec 10, 2009 23:34 |
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PeterWeller posted:Rich Baker has a new blog post up talking about Tyr and the Ringing Mountains Yeah its looking better and better. Back when I used the Ringing Mountains it was dangerous in the sense that the halflings were vicious to outsiders, and the rest of the forest would eat you. Sometimes literally. You dont get to be a 500-year-old tree on Athas without eating a few muls. The new primal focus means lots of halfling barbarians, which is awesome. The Tyr timeline makes me want to write a short dungeon crawl for the slaying of Kalak, to introduce players to Tyr and the setting. Could even have a couple pre-made paragon tier characters for Agis, Sadira, Rikus, etc. You have the Heartwood Spear, you are in his ziggurat, go get em before he kills the whole city. After that you know why Tyr is how it is, so its back to your 1st level characters for the full campaign.
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# ? Dec 11, 2009 22:36 |
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New thread title: Dark Sun, Dragonborn pass the dradle.
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# ? Dec 11, 2009 23:25 |
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ritorix posted:The Tyr timeline makes me want to write a short dungeon crawl for the slaying of Kalak, to introduce players to Tyr and the setting. Could even have a couple pre-made paragon tier characters for Agis, Sadira, Rikus, etc. You have the Heartwood Spear, you are in his ziggurat, go get em before he kills the whole city. After that you know why Tyr is how it is, so its back to your 1st level characters for the full campaign. That's a pretty good idea. Honestly though, I'm pretty sure I'm just going to dust off A Little Knowledge and Freedom. Nothing gets players in the right mood for Dark Sun than starting them out as slaves, freeing them, and then the minute they get to a city, enslaving them all over again.
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# ? Dec 12, 2009 01:20 |
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ritorix posted:
This sounds badass.
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# ? Dec 12, 2009 01:45 |
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Wizards ran a chat last night with Rich Baker, who is working on Dark Sun. http://community.wizards.com/dungeonsanddragons/blog/2009/12/17/transcript_of_the_chat_with_rich_baker! Here are the Dark Sun bits: Timeline posted:Is Dark Sun 4E doing a time-jump like FR did? If so, is it going backward, forward, or with just a totally different history altogether? Regarding new classes and class options posted:What new classes can we expect to see in the Campaign Guide? A race of savage mantis-men posted:How the heck didyou make Thri-Kreen playable in 4th? Character option transportability to other settings posted:What can we expect from the Dark Sun character creation rules? Specficially, will character made in this setting be compatible with other settings? Weapons of Athas posted:Can you say if there will be any new weapons in the DS campaign guide? Any examples? Dragon Kings, PC and NPC posted:Can we expect a Dragon King Epic Destiny, and if so, any hints on what it might entail? I think he means 'divine' posted:How will Dark Sun handle being forsaken by the gods and the diving power source? Defiling posted:Any insight into how Defiling will work in relation to Preserving? Timeline, again posted:As the time line moves along in DS, will the overall story differ from the prism pentad, or will the historical events be largely unchaged.
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# ? Dec 18, 2009 18:00 |
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What the heck is D&D XP? Also this can't come out fast enough. Did they ever mention anything about Warforged, or is it safe to assume that they won't be a part of the world? I really liked my Nomad character from that DS game that almost got off the ground. pre:I TOTALLY SYMPATHIZE WITH YOU. LET'S GET A PINT OF HAAGEN-DAZS AND TALK ABOUT OUR FEELINGS. /
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# ? Dec 18, 2009 18:51 |
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Squizzle posted:The perfect answer. Really, no setting except Forgotten Realms (being the novel-selling cash cow it is) ever needs published sources that advance the timeline beyond the most recent setting-summary guide. oh thank god, the worst thing about dark sun was that all the later stuff had to work in some idiot's fanfiction-quality plot into everything
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# ? Dec 19, 2009 16:21 |
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Like the "Tribe of One" series?
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# ? Dec 19, 2009 16:34 |
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Beer4TheBeerGod posted:What the heck is D&D XP? Yeah, I was disappointed that never got off the ground, I was really pleased with my idealistic civil servant in Dark Sun's bleak setting, and the other players' concepts were fun too. Maybe someone will make a Dark Sun game when the books come out, and we could all get in on it again. No sense in letting those characters go to waste.
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# ? Dec 19, 2009 16:51 |
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PeterWeller posted:That's a pretty good idea. Honestly though, I'm pretty sure I'm just going to dust off A Little Knowledge and Freedom. Nothing gets players in the right mood for Dark Sun than starting them out as slaves, freeing them, and then the minute they get to a city, enslaving them all over again. I DMed a Dark Sun game the last time I played D&D (some 8-10 years ago) and the flipbook adventures were pretty awesome. They had visuals for the players and really hit home with the 'harsh world' philosophy. The only problem I have with them is their insistence on following the novels and making the Prism Pentad a bunch of heroes in your campaign that overshadow your own group.
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# ? Dec 19, 2009 18:16 |
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Reveilled posted:Yeah, I was disappointed that never got off the ground, I was really pleased with my idealistic civil servant in Dark Sun's bleak setting, and the other players' concepts were fun too. Maybe someone will make a Dark Sun game when the books come out, and we could all get in on it again. No sense in letting those characters go to waste. Oh Nomad's been saved on my computer. As soon as a new DS game is there he'll be dropped right down.
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# ? Dec 19, 2009 18:39 |
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HeroOfTheRevolution posted:I DMed a Dark Sun game the last time I played D&D (some 8-10 years ago) and the flipbook adventures were pretty awesome. They had visuals for the players and really hit home with the 'harsh world' philosophy. The only problem I have with them is their insistence on following the novels and making the Prism Pentad a bunch of heroes in your campaign that overshadow your own group. It's really only bad in Freedom and The Road to Urik. The three adventures that follow split off into their own plot, and the PCs get to save the world in their own ways. And really, in RtU, the players really get to be the heroes. It's them, not Rikus, who get to outwit and outmaneuver the Urikite army, and the successful battle that The Crimson Legion opens with is the direct result of the players' actions in the adventure. That interview with Rich that Squizzle posted fills me with happy feelings. I'm glad "simple, yet flavorful" seems to be the design philosophy they're employing when deciding how to incorporate all the little unique bits of Dark Sun. Simply saying, "no divine classes," is such a better approach than whatever hack job they would have had to perform to turn the divine classes into elemental classes.
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# ? Dec 19, 2009 19:53 |
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PeterWeller posted:That interview with Rich that Squizzle posted fills me with happy feelings. I'm glad "simple, yet flavorful" seems to be the design philosophy they're employing when deciding how to incorporate all the little unique bits of Dark Sun. Simply saying, "no divine classes," is such a better approach than whatever hack job they would have had to perform to turn the divine classes into elemental classes. My only main question is how they are going to show off the Elemental Clerics now? I know there are going to be (I imagine two primal and two divine) divine and primal classes in PHB3, we already know of the Seeker, do you think Elemental Clerics or whatever they call them will be an exception Divine class that is let into Dark Sun but none others, or will it be a Primal class? (Or will it actually be an Elemental class, which were foreshadowed a while ago but don't seem to be in PHB3)
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# ? Dec 19, 2009 20:01 |
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I wonder if they decided to drop the Elemental Clerics completely. They always struck me as a hack to fit clerics into the setting because in 2E, you needed clerics. Their place in the world could easily be taken over by Primal classes-- maybe Shamans with reflavored spirit companions.
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# ? Dec 19, 2009 20:09 |
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It sounds like they dropped the power source and all of its classes for the setting, which is refreshing if the case.
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# ? Dec 19, 2009 20:18 |
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Kerison posted:It sounds like they dropped the power source and all of its classes for the setting, which is refreshing if the case. It sets a really great precedent for later campaigns. One of the things I was (slightly) worried about was that new settings would be hamstrung by being required to support every Power Source and Class released up to that point.
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# ? Dec 19, 2009 20:43 |
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Hey, this is kind of a lame request but could someone post the 2e stats for the Nightmare Beast? Thanks!
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# ? Dec 22, 2009 23:44 |
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AndItsAllGone posted:Hey, this is kind of a lame request but could someone post the 2e stats for the Nightmare Beast? Thanks! That was badass for 2e. Not in the statblock, but it can also drain levels to heal itself for the HP lost by the victim. "Nightmare beasts are also capable of magical and psionic at- tacks. Each round, a nightmare beast may attack normally, and use either one of its spells or one of its psionic powers. The crea- ture is able to use the following spells, twice a day, once per round: fireball, lightning bolt, chain lightning, dispel magic, wall of fire, incendiary cloud, death fog, and cloudkill. A night- mare beast is immune to the effects of it own spells and all its spells are cast at 10th level of experience. All spells used by nightmare beasts are considered use of defiler magic." So basically you had to fight the 30' beasty in the middle of its own death fog. It was basically the Dark Sun tarasque. edit: btw, the "Kill Kalak" dungeon delve is going to happen. I finished the pregenned characters, posted them here. The formatting was a bitch for those forums so I wont redo it for here, but take a look if you want to see Rikus, Sadira, etc in 4e form. ritorix fucked around with this message at 04:41 on Dec 23, 2009 |
# ? Dec 23, 2009 00:05 |
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quote:edit: btw, the "Kill Kalak" dungeon delve is going to happen. I finished the pregenned characters, posted them here. The formatting was a bitch for those forums so I wont redo it for here, but take a look if you want to see Rikus, Sadira, etc in 4e form. I think that Dark Pact Warlock was a really good choice for Tithian. Just make sure that all the voluntary damage from his powers lands on Agis like in the novels.
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# ? Dec 24, 2009 04:31 |
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Is it just me, or does Warlock seem a really good fit for the Templar class? Maybe with some leader-flavoured Pacts with the various Dragon Kings? Also, I wonder if they're holding off on making Elemental Clerics a variation of the Divine Clerics because of the supposedly-planned Elemental power source.
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# ? Dec 27, 2009 08:04 |
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Hodgepodge posted:Is it just me, or does Warlock seem a really good fit for the Templar class? Maybe with some leader-flavoured Pacts with the various Dragon Kings? I pretty much feel the same way. I don't think they even need any kind of Leader powers. Even though they were healer types in the 2E rules, the fluff indicated they spent more of their magical powers smiting poo poo in different ways.
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# ? Dec 28, 2009 03:14 |
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PeterWeller posted:I pretty much feel the same way. I don't think they even need any kind of Leader powers. Even though they were healer types in the 2E rules, the fluff indicated they spent more of their magical powers smiting poo poo in different ways. Maybe a new pact boon that grants temp hit points to allies when someone is smitted?
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# ? Dec 28, 2009 03:38 |
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Honestly I'd be interested in Warlocks reskinned as Priests serving vestiges of the old gods, reskinning King Elidyr to Kord or Zutwa to Sehanine, or whatever fits best. Same basic mechanics as vestige-pact warlocks.
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# ? Dec 28, 2009 04:52 |
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I want to see how the Gladiator class will be adapted into the Fighter. I supposed it could be a whole new talent. Dark Sun previews are making me really tempted to go to the D&D Experience this year.
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# ? Dec 28, 2009 05:08 |
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Theres already a bunch of Gladiator feats for the fighter from a Dragon article, there really isn't a need for more.
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# ? Dec 28, 2009 05:22 |
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Gomi posted:Honestly I'd be interested in Warlocks reskinned as Priests serving vestiges of the old gods, reskinning King Elidyr to Kord or Zutwa to Sehanine, or whatever fits best. Same basic mechanics as vestige-pact warlocks. The thing is, the old gods probably never existed in the traditional D&D sense. The fluff seems to indicate that the priests that existed in Athas's past didn't have any supernatural powers. Psionics and Arcane Magic were the historically significant supernatural powers. Like I said earlier, the Elemental Clerics and Druids seem almost tacked on, so their necessary mechanical roles could be filled. quote:Theres already a bunch of Gladiator feats for the fighter from a Dragon article, there really isn't a need for more. Those will probably be reprinted in the Campaign Guide.
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# ? Dec 28, 2009 05:59 |
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Super Waffle posted:Theres already a bunch of Gladiator feats for the fighter from a Dragon article, there really isn't a need for more. Yes, I'm aware of the combat style feats, expanded weapon proficiencies, and "working the crowd" rules from Dragon. I'm curious as to whether or not there will be a new build. However, that seems kind of unlikely as it gets too close to the "no new classes" part of the book.
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# ? Dec 28, 2009 06:41 |
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# ? Jun 8, 2024 01:36 |
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Paging all recruits.
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# ? Jan 8, 2010 05:19 |