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ManMythLegend posted:Paging all recruits. He lives!
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# ? Jan 8, 2010 06:17 |
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# ? Jun 7, 2024 20:18 |
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The three books (but no Dungeon Tile set) are available for pre-order now. Is anyone going to D&D XP? We need inside info on the Dark Sun event.
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# ? Jan 15, 2010 18:02 |
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I was going to, since it's so close to Chicago, but I just got laid off and can't justify it.
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# ? Jan 15, 2010 20:49 |
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There is a bit of new info though, on weapon material qualities. Materials basically wont have an impact, so you can still use bone weapons at paragon tier and you will get your Inherent Bonus to them. No more -2 to this material, -1 to that, so you dont really need metal weapons just for penalty avoidance. Weapon breakage rules will be optional.
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# ? Jan 15, 2010 23:07 |
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All the more reason for me to keep hitting people with sharpened lizard pelvises. I'm glad to hear improvised weapons can maintain the setting's flavor without penalizing players.
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# ? Jan 16, 2010 06:18 |
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BetterWeirdthanDead posted:I'm glad to hear improvised weapons can maintain the setting's flavor without penalizing players. As it should. What your sword or kahuluk or whatever is made out of should just be a cosmetic thing. At the same time, breaking weapons (and therefor looting new ones) really fits with the strong Sword & Sorcery vibe of Dark Sun.
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# ? Jan 16, 2010 06:23 |
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I'd still like to see something that makes actual metal weapons feel relatively special, but it sounds like the weapon breaking thing might do the trick. Maybe it will work like Dark Heresy, where Power Weapons have a chance to break more mundane weapons when they parry them.
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# ? Jan 16, 2010 06:35 |
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That's true, but I don't think mechanics are necessary for players to get attached to something. They surely help (a lot), but I can also easily see even the less story driven kind of player getting attached to his steel sword if it's made to feel significant.
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# ? Jan 16, 2010 06:38 |
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Let's talk Dark Sun music. Obviously, those LotR soundtracks (along with plenty of other standbys) don't cut it. I'm introducing a group to Dark Sun this weekend and decided I wanted mood music for the session, so I sifted through Amazon and settled on Classical Arab and Indian. The oud in particular is great, and it's pretty much all clean, instrumental sounds.
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# ? Jan 28, 2010 09:34 |
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Will they be using the optional rules from DMG II regarding limited magical items, where instead of enhancement bonuses characters have inherent bonuses from being more experienced and badass? I really loved that concept, especially since it allowed players to grow attached to their particular items. And it makes stuff like a +1 longsword, which might otherwise seem utterly mundane, be incredibly powerful and in line with the supposed rarity.
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# ? Jan 28, 2010 12:58 |
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Kerison posted:Let's talk Dark Sun music. Obviously, those LotR soundtracks (along with plenty of other standbys) don't cut it. I'm introducing a group to Dark Sun this weekend and decided I wanted mood music for the session, so I sifted through Amazon and settled on Classical Arab and Indian. The oud in particular is great, and it's pretty much all clean, instrumental sounds.
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# ? Jan 28, 2010 13:38 |
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http://www.youtube.com/watch?v=sd-bMyOQgQ4 http://www.youtube.com/watch?v=XF2AkNJApOI And a bunch of the more chilled-out ES Posthumous stuff I guess. I looked back to see if the Fallout series had any good music, but not so much.
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# ? Jan 28, 2010 21:36 |
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Squizzle posted:Who wants scans of the Dark Sun pregens from DDXP? Because this guy has them: I've got to say I'm pretty happy by what I see here. Some quick initial thoughts: 1) Making templar into a Sorcerer King Pact warlock is such a brilliantly simple change that I feel disappointed that I didn't think of it myself. I'm curious if they're going to talk about how Dark Sun affects the other flavors of Warlock. For example Dark Pact being with beings from the Black, etc. 2) So I'm guessing these theme powers are a substitute for PC wild talents. I haven't dissected all the pluses yet so it’s still possible that wild talents are handled like backgrounds in other settings though. 3) I think they handled the whole Thri-Kreen multi-arm thing I was worried about very well. I'm definitely relieved about that one. 4) I kind of wish there was more of reason to use defiling magic. Right now it just seems kind of bleh. I was kind of hoping for a bonus to damage or the attack roll to make it more of a tough decision. 5) I think that Half-Orc is better suited for reflavoring to Half-Giant, but that’s a minor quibble.
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# ? Jan 29, 2010 23:04 |
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I feel like all magic should be defiling magic unless otherwise stated, rather than the other way around. a big part of the setting seems to be that nice people who give a poo poo about consequences are an abberation so you would think anyone power hungry enough to go for arcane magic wouldn't give a poo poo about killing the earth.
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# ? Jan 29, 2010 23:16 |
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Liesmith posted:I feel like all magic should be defiling magic unless otherwise stated, rather than the other way around. a big part of the setting seems to be that nice people who give a poo poo about consequences are an abberation so you would think anyone power hungry enough to go for arcane magic wouldn't give a poo poo about killing the earth. Setting-wise, I like the idea that magic is inherently neutral because it only further emphasizes the fact that the whole state of Athas was caused by people being power-hungry dicks, rather than by some inviolable law of nature. The population could have gotten along just fine with normal magic, but greed overruled common sense and plunged the whole world into a hellscape. (Although this seems to be what you're saying, in essence. Am I just misinterpreting it?)
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# ? Jan 29, 2010 23:23 |
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Liesmith posted:I feel like all magic should be defiling magic unless otherwise stated, rather than the other way around. a big part of the setting seems to be that nice people who give a poo poo about consequences are an abberation so you would think anyone power hungry enough to go for arcane magic wouldn't give a poo poo about killing the earth. I agree with you that preservers are implied in the setting to be very rare, or at least a minority of all magic users but preserving magic was always over represented in the PC population with the tendency for people to play the "good guys". As far as how magic "naturally" works in Dark Sun it's actually normally preserving. Defilers and Preservers talks about how Rajaat actually "invented" defiling magic and how it then spreads like wild fire since people are basically selfish assholes looking for the path of least resistance.
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# ? Jan 29, 2010 23:30 |
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gently caress that Rajaat guy, ruining everything for everybody.
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# ? Jan 29, 2010 23:33 |
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Vermain posted:Setting-wise, I like the idea that magic is inherently neutral because it only further emphasizes the fact that the whole state of Athas was caused by people being power-hungry dicks, rather than by some inviolable law of nature. The population could have gotten along just fine with normal magic, but greed overruled common sense and plunged the whole world into a hellscape. (Although this seems to be what you're saying, in essence. Am I just misinterpreting it?) I'd say that while that was true ages ago when the world was green and the gods still gave a poo poo, nowadays the only people who are going to be using arcane magic are a) aspiring sorcerer kings, and b) aspiring whatever the anti dragon dudes are. it's hard to care about the environment when it is either nakedly hostile or already dead, and regular people aren't going to be doing wizardry because it is illegal and mostly hated. only people who really need power are going to go down that path, and most of them won't give a gently caress about who they hurt. I mean if you live out in the wild deadly places like that sea of silt, who gives a poo poo whether you defile it? It's already awful. and if you live in a town you've got to either care a lot or not at all about the consequences, because the minute you get caught being all arcane you get run out on a rail. so pretty much everyone who isn't a saint that uses arcane magic is going to be a desperado, a psychopath, or is going to actively hate the deadly landscape they live in.
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# ? Jan 29, 2010 23:35 |
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It should really feel like you're at a disadvantage if you use Preserver-style magic. The way it sounds like it mechanically works sounds pretty lame. I'd even go so far as to restrict PC's to only using Preserving magic, and just flavor Defiler enemies as being more powerful despite being less experienced than the PC casters.
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# ? Jan 29, 2010 23:43 |
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I think I'd give preserver magic all the negatives of defiler magic except for the flavor of actually defining poo poo. so I'd look for ways to catch the player who was doing unsubtle arcane stuff and then make people just freak the gently caress out about him. I'd be more forgiving of defiler magic like if he made any attempt to be subtle the player would be less likely to get noticed than doing the same action with perserving. like if he's alone in an alley and does perserving magic maybe somebody sees it out a window, but the same thing with defiling and I'd be all "you get away with it because you're alone in an alley" I wouldn't just gently caress the guy out of nowhere there would be like rolls or something but it would still be a negative basically I'd want to make the player feel like there is no advantage at all to ever using preserving magic. It's a straight up sacrifice
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# ? Jan 30, 2010 00:39 |
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Liesmith posted:I think I'd give preserver magic all the negatives of defiler magic except for the flavor of actually defining poo poo. so I'd look for ways to catch the player who was doing unsubtle arcane stuff and then make people just freak the gently caress out about him. This actually pretty much the status quo for Dark Sun. The average Athasian doesn't recognize the distinction between the two types. Functionally they look identical, and unless you're in a garden or something people probably won't even notice the plant ashing. If a mage of either type flaunts their magic they'll probably incite and angry mob at best or the templar at worst.
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# ? Jan 30, 2010 02:31 |
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ManMythLegend posted:This actually pretty much the status quo for Dark Sun. The average Athasian doesn't recognize the distinction between the two types. Functionally they look identical, and unless you're in a garden or something people probably won't even notice the plant ashing. If a mage of either type flaunts their magic they'll probably incite and angry mob at best or the templar at worst. right but I'd actually weight their chances of getting caught so that perserver magic was slightly more risky just to discourage moral behavior. If you want to be a good guy you have to work at it
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# ? Jan 30, 2010 02:36 |
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Yeah, the old books repeatedly tell any preserver to find ways to pretend they're a psionicist, disguise their spellbook through macrame or somesuch, and spend a nonweapon proficiency on ways to hide somatic spell components. The sample wizard from D&D XP has his spellbook scribed unto strips of cloth that he wraps around his body and hides under his robes.
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# ? Jan 30, 2010 02:38 |
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Back in the day they even had proficiencies you select to help you do just that. They were very useful. One could even say they were vital.
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# ? Jan 30, 2010 02:41 |
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I would say they were vital. Now you guys are saying life should be tougher for Preservers, but consider this: the cities all have Veiled Alliances of varying strengths that are willing to support and train Preservers, whereas Defilers are hunted by both the Veiled Alliance and the Dragon Kings; the former for philosophical reasons, and the latter for practical ones. Additionally, the sourcebooks indicate that those who know the difference generally prefer to have Preservers around. So adventuring Preservers probably have a slightly easier time than adventuring Defilers.
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# ? Jan 30, 2010 04:03 |
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PeterWeller posted:I would say they were vital. I was always under the impression that the Veiled Alliance only helped a preserver out if said wizard plays by their rules. Otherwise they'll hunt them just the same as any other defiler. I also understood that low level defilers would form local cells for mutual protection and sharing of resources. Honestly life should be very hard for any flavor of magic user in Dark Sun. I always liked the idea that you had guys wandering around that could control the forces of the universe, but lived in constant fear of more or less uneducated cattle. Remember it was an uneducated slave who landed the killing blow on Kalak.
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# ? Jan 30, 2010 04:15 |
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Actually, Rikus was fairly well educated for a slave. I'm pretty sure he knew how to read. But your point still stands. I agree all wizards should live tough lives. You're a guy messing with the very forces that ruined the world.
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# ? Jan 30, 2010 04:22 |
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I wish this was coming out sooner. I'm planning to launch a new campaign in February, but I know I will want to switch to Dark Sun the day it comes out.
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# ? Jan 30, 2010 13:44 |
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Argali posted:I wish this was coming out sooner. I'm planning to launch a new campaign in February, but I know I will want to switch to Dark Sun the day it comes out. That's how I was feeling, so I opted to run Dark Sun so that I can switch to Dark Sun.
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# ? Jan 30, 2010 19:17 |
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Argali posted:I wish this was coming out sooner. I'm planning to launch a new campaign in February, but I know I will want to switch to Dark Sun the day it comes out. Run something short in a gimmick setting or with a different game. We're probably going to squeeze in a short SWSE campaign between the end of our current FR campaign and when we start playing DS.
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# ? Jan 30, 2010 19:48 |
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Hmm the templar is using a superior implement. And she has +7 to the will attacks, but only +6 to the others. Whats going on there.
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# ? Jan 30, 2010 20:59 |
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From DDXP's Dark Sun seminar:
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# ? Jan 30, 2010 23:37 |
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poo poo its going to be awesome Sun-sickness disease track, I like that idea. Everything sounds perfect, this is great news.
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# ? Jan 30, 2010 23:59 |
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Squizzle posted:From DDXP's Dark Sun seminar: Dark Sun Status: Still owns. I am so drat pumped for this.
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# ? Jan 31, 2010 00:17 |
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shotgunbadger posted:Dark Sun Status: Still owns. I am so drat pumped for this.
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# ? Jan 31, 2010 00:22 |
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I am so looking forward to making players scour the wastes in rags and fetish gear. E: And the minies will be much cooler this time around. BetterWeirdthanDead fucked around with this message at 00:34 on Jan 31, 2010 |
# ? Jan 31, 2010 00:29 |
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some guy posted:Weapon breakage rules are as follows: if you roll a 1 on an attack with a weapon, you can reroll it. If you’re using a non-metal weapon, it automatically breaks after the attack if you do so. If you’re using a metal weapon, it breaks on a roll of 1-5. So you can turn an auto-miss into a possible hit, but at the cost of your weapon. Essentially no cost if you have a spare, so great for botched Dailies. And metal weapons can break too, with a 25% chance vs the 100% chance of a nonmetal.
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# ? Jan 31, 2010 00:33 |
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I always called them "muhls". All that stuff sounds great, and I am only getting more excited. BetterWeirdthanDead, the guy on the far right isn't a Dark Sun mini. That's the male elf wizard from the male/female sets Ral Partha used to make. I think I still have those two somewhere.
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# ? Jan 31, 2010 00:49 |
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I still have a few DS minis. I don't have any Half-giants or kreen like my DM did, though. I think RP made minis for the iconic Belgoi image and the Dragon of Tyr as well.
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# ? Jan 31, 2010 01:02 |
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# ? Jun 7, 2024 20:18 |
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Squizzle posted:From DDXP's Dark Sun seminar: shotgunbadger posted:Dark Sun Status: Still owns. I am so drat pumped for this.
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# ? Jan 31, 2010 01:09 |