|
Contero posted:Well I finally figured out how to make an approximating fourier series. I don't get why every website that tries to explain this is confusing as hell and 20 pages long. It's so goddamn simple. That's some nice Gibbs Phenomena you got there
|
# ? Feb 19, 2010 06:42 |
|
|
# ? May 9, 2024 05:47 |
|
Scaramouche posted:Yeah this will undoubtedly help with vocabulary but holy cow the grammar is going to be crazy. I believe context is required in many cases for verb conjugation, are you passing the bracketing words too for that, or is it just one word -> un mot style? Yeah, I've more or less written grammar off as a lost cause. The idea is that you'd use it along with a more conventional language-learning thingy. Bracketing words won't really work because you have no way of working out which of the words you sent will map to the ones you got back. Right now there's a minimum word length setting to filter out articles and pronouns, and I'll probably add an option to join adjacent words together before sending them off at some point. Edit: Posted in Chrome gallery Sensible Thursday fucked around with this message at 00:52 on Feb 21, 2010 |
# ? Feb 19, 2010 12:05 |
|
You could solve the problem by translating the whole page then putting in some words, right? I mean Google translate does do some grammar?
|
# ? Feb 19, 2010 18:35 |
|
Mr. Fish posted:You could solve the problem by translating the whole page then putting in some words, right? I mean Google translate does do some grammar? This is an interesting solution. How would you be able to pull out the correct translated word reliably, though?
|
# ? Feb 19, 2010 19:30 |
|
Factor Mystic posted:This is an interesting solution. How would you be able to pull out the correct translated word reliably, though? Not at all, I am not sure if Google translate keeps track of which words were translated to what words, and in which placement/tense it translated, maybe it would work because you could track down the word and put it in the right place. It would only be reliable if you translated full paragraphs and replaced them on the sites, and this isn't even reliable since the translations are nonsense some times.
|
# ? Feb 19, 2010 20:29 |
|
Don't ask why I have Poland Spring in my contacts, I just do, and I was testing not having first names and seeing how it would react. e: About the project, it's meant to be a task manager, and a people manager, allowing you to manage and allocate people's tasks, still a work in progress, and that's far from done. Yakattak fucked around with this message at 19:26 on Feb 20, 2010 |
# ? Feb 19, 2010 20:36 |
|
I made a small game to learn Processing. You can test it out at: http://www.cs.uta.fi/~vp79799/escapism
|
# ? Feb 20, 2010 20:02 |
|
Da Gaspodin posted:I made a small game to learn Processing. That's pretty drat amazing!
|
# ? Feb 21, 2010 20:13 |
|
Fruit Smoothies posted:That's pretty drat amazing! I agree. I had a lot of fun playing this. I noticed nothing happens when you make it past 50 of 50, is this correct?
|
# ? Feb 21, 2010 22:33 |
|
ATLbeer posted:Sweet! Despite being from Atlanta and literally being 3,000 yards away from PyCon I've been slammed at work and unable to go. I've been following along when I have a free chance using this. We're using Orbited + a twisted daemon + redis.
|
# ? Feb 22, 2010 04:46 |
|
Mr. Fish posted:You could solve the problem by translating the whole page then putting in some words, right? I mean Google translate does do some grammar? Google translate is terrible at that. I'm not sure how Google fares from english to german (I think the grammatical rules are closer), but even for languages close like French and Spanish, anyone can instantly know it was translated that way, word for word. The best thing to learn, in my opinion, is to use things like subtitled movies you know well. If you can keep either the subtitles or the spoken language in your native language, do it. It'll help you successively compare written vs. spoken languages with translations made by professionals. Avoid comedies though. Most puns get mangled across language boundaries and the translated movie makes no sense.
|
# ? Feb 22, 2010 05:30 |
|
Beseiged posted:I agree. I had a lot of fun playing this. I noticed nothing happens when you make it past 50 of 50, is this correct? There was a small bug with the hitting of enemy -> losing a life -> not spawning more enemies. This bug should be now fixed in version 0.2c And thanks for all the kind words! I really had fun working on this game for a weekend, and I think it turned out pretty well.
|
# ? Feb 22, 2010 06:53 |
|
Malderi posted:
Whats up space buddy! I work on Hubble and currently am working on James Webb Space Telescope related projects
|
# ? Feb 23, 2010 06:54 |
|
I can't go into why this is significant, but it is
|
# ? Feb 24, 2010 16:11 |
|
HauntedRobot posted:
Are you making a virus for John Travolta?
|
# ? Feb 25, 2010 16:17 |
|
HauntedRobot posted:
First sign of the higgs at LHC?
|
# ? Feb 25, 2010 21:39 |
HauntedRobot posted:
It must be important if it has jpg artifacts.
|
|
# ? Feb 26, 2010 03:51 |
|
Looks like some kind of quantum 3d chess game
|
# ? Feb 27, 2010 08:42 |
|
Well, OK. It's for a game I'm building, and this is a picture of a branch with most of the assets turned off, but running an experimental method of organising map data to do some pretty cool stuff down the line. Lets just say some of the problems Notch is having with Minecraft oughtn't be a problem for this
|
# ? Feb 27, 2010 10:15 |
|
If you make it about porn it might actually end up being significant.
|
# ? Feb 27, 2010 10:24 |
|
HauntedRobot posted:Minecraft clone. What a buildup.
|
# ? Feb 27, 2010 17:26 |
|
Here's the latest shot of my game, also if you're interested you can keep up to date at http://tpmproductions.blogspot.com/
|
# ? Feb 28, 2010 17:35 |
|
Playing around with GPU generated Perlin noise... Click here for the full 1280x720 image. Click here for the full 1296x758 image. Fun stuff, I tell ya.
|
# ? Feb 28, 2010 21:59 |
|
Myself and a friend have been working on a game for the past 2 months. We're submitting it to Dream Build Play this Wednesday. Click here for the full 1280x720 image. Click here for the full 1280x720 image.
|
# ? Mar 1, 2010 00:52 |
|
akadajet posted:Playing around with GPU generated Perlin noise... Very nice! How are you generating the 'noise' on the GPU and what is your texture output resolution? I'm really interested in this as I am making some procedural planets and this is the kind of thing I want to end up with! If you would like to share your methods I'd be super happy!
|
# ? Mar 1, 2010 01:40 |
|
seregrail7 posted:Myself and a friend have been working on a game for the past 2 months. We're submitting it to Dream Build Play this Wednesday.
|
# ? Mar 1, 2010 02:24 |
|
Strumpy posted:Very nice! How are you generating the 'noise' on the GPU and what is your texture output resolution? I'm really interested in this as I am making some procedural planets and this is the kind of thing I want to end up with! If you would like to share your methods I'd be super happy! Thanks. Right now the noise function is being sampled at each pixel fragment per frame in the pixel shader. I'm going to change it later to render once to a texture. I can render ~10 octaves of noise at 1680x1050 at around 400fps. It seems really fast. I copied most of the ugly stuff from GPU Gems. You should look at this article. There's a link somewhere on that site for the source code and optimized version. I've also got a blog at jetaylor.net you might be interested in. (You may be the only one. It gets like 0 traffic.)
|
# ? Mar 1, 2010 03:15 |
|
seregrail7 posted:Myself and a friend have been working on a game for the past 2 months. We're submitting it to Dream Build Play this Wednesday. This looks like the game everyone in undergraduate CS wanted to make, but didn't have the time or talent to. Very nice!
|
# ? Mar 1, 2010 03:23 |
|
akadajet posted:I copied most of the ugly stuff from GPU Gems. You should look at this article. There's a link somewhere on that site for the source code and optimized version. I've also got a blog at jetaylor.net you might be interested in. (You may be the only one. It gets like 0 traffic.) Thanks I'll have a play with it tonight and see what I can come up with. Mind if I ping you a few questions if I run into troubles? e: Also if your noise is just a 'heightmap' I can help you out with a normal map generation shader I wrote one last week (noticed that yours looks a tad off). stramit fucked around with this message at 04:25 on Mar 1, 2010 |
# ? Mar 1, 2010 04:23 |
|
new coaching site for danish users... soon coming to the the big america! will be online within two weeks
|
# ? Mar 3, 2010 13:22 |
|
I've had Pwned.com for a few years now and I've learned a ton. About a year and a half ago, my girl had come home from an in-service day (she's a teacher) and told me how it was really helpful when she got to interact with other teachers and how she wished she could do it more often. Fast forward to last Monday, I launched Teacher9.com: She's started uploading some of her lesson plans to the site. The purpose of the site is for teachers to share lesson plans, interact with eachother and be able to post up local events. It was all built with PHP and MySQL. I used some minimal AJAX (things like sending PMs that don't need a full page refresh) and the obvious XHTML/CSS. My next goal (once I make sure the bugs are all fleshed out) is to make an iPhone app for it. I've done iPhone apps before, so that shouldn't take too long. Anyway, I'm not really sure if it'll be successful or anything, but we have ~23 members so far. There are other teacher social networks out there so I have plenty of competition. It's fun to do though and if it doesn't work out in the end, I enjoyed programming it. I should've launched much sooner, but the project sat on the backburner for almost all of last year because I was really busy with other stuff. 2 weeks ago I came across the code and realized that 90% was done, so I decided to finish it up and launch it. I need to learn marketting now to see if I can spread the word. Also, I'd like to save up for a graphic designer since my graphic skills are extremely limited.
|
# ? Mar 3, 2010 20:33 |
|
dangerz posted:Teacher9 That's actually a really cool idea. Hope it picks up!
|
# ? Mar 4, 2010 06:28 |
|
dangerz posted:My next goal (once I make sure the bugs are all fleshed out) is to make an iPhone app for it. I've done iPhone apps before, so that shouldn't take too long. Recommending the site to my sister though. She's pretty well-connected with a bunch of younger teachers, so that should help you out.
|
# ? Mar 4, 2010 19:40 |
|
necrobobsledder posted:Not to kill your idea or anything, but do you have any idea how few teachers can afford to have an iPhone? Granted, I know a few that do that's likely in your target demographic, but take a look at some schools and find out if there's enough interest in iPhone apps before you go buy a Mac or something (obviously not a big deal if you already have a Mac and paid for the SDK). I agree in that not many can afford iPhones, but it'd be nice for those that do have them. I do have a Mac Mini and the SDK stuff already. The Mac is only for iPhone development as I'm not a fan of the Mac UI.
|
# ? Mar 5, 2010 00:17 |
|
dangerz posted:I agree in that not many can afford iPhones, but it'd be nice for those that do have them. Don't forget iPod touches. Assuming the schools your future users teach at have wifi, and odds are their homes do, it's as good as an iPhone (but a lot cheaper).
|
# ? Mar 5, 2010 07:22 |
|
Cleaned up the front page a lot. Click here for the full 1366x746 image. Sorry for the huge resolution.. I don't have Photoshop on this machine, so I used Window's Snipping tool. Anyway, I think the front page looks a lot better. Eventually I'd like to completely get rid of that "where do you go from here?" paragraph. Until I can show off each section though, it's staying there. I also built a Javascript/PHP file upload for the lesson plans. I used the generic post-to-iframe technique and it's working well. I tested it with Firefox 3.8 and IE8. I'm thinking that since the users probably aren't on the most advanced machines, I should make sure it supports IE6. I hate IE6. Traffic to the site has been picking up. I've been trying Google AdWords and Facebook advertising. I'm up to 30 members and people are starting to post in the forums. I also had my first lesson plan review from a member. Analytics is telling me that the most popular page is the front page (obviously) with the second most popular being the lesson plan section. Surprisingly, the average visit is ~7mins. I'm assuming this is from reading the summaries on the lesson plans. I'm happy with how it's progressing so far. pokeyman posted:Don't forget iPod touches. Assuming the schools your future users teach at have wifi, and odds are their homes do, it's as good as an iPhone (but a lot cheaper).
|
# ? Mar 5, 2010 09:40 |
|
dangerz posted:All my apps are iPhone and iTouch. No sense in building for 1 device when there's barely any difference between the 2. No, I meant don't assume nobody will use an iPhone app because teachers can't afford iPhones, because they can afford iPod touches. Also, the site looks great! If you wanted a more reasonable screenshot, resize the window to a useful size then hit control-printscreen (I think it's control, I always forget so I hold down every modifier key I can find) to get a screenshot of just the active window.
|
# ? Mar 5, 2010 10:44 |
|
pokeyman posted:No, I meant don't assume nobody will use an iPhone app because teachers can't afford iPhones, because they can afford iPod touches. Its alt.
|
# ? Mar 5, 2010 16:42 |
|
dangerz posted:I agree in that not many can afford iPhones, but it'd be nice for those that do have them. I do have a Mac Mini and the SDK stuff already. The Mac is only for iPhone development as I'm not a fan of the Mac UI. Sorry to join the anti-iPhone group here but you're a lot better off by creating an actual mobile site which is basically just a super-lightweight version of the website you have (that means no JavaScript, no Flash, no frames, certainly no iframes, no excessive CSS trickery, single page size around 30kb at most...) and then allow the teachers to use that with their phones. Then you can add just another CSS file to fancy up the layout for iPhones afterwards but considering your target audience isn't trendy businessmen the potential effort you'd have to invest into making an iPhone app would be practically wasted. I do like the whole idea of your site though, keep up the good work!
|
# ? Mar 7, 2010 16:40 |
|
|
# ? May 9, 2024 05:47 |
|
pokeyman posted:Don't forget iPod touches. Assuming the schools your future users teach at have wifi, and odds are their homes do, it's as good as an iPhone (but a lot cheaper). It's the same operating system. You just can't use the camera APIs.
|
# ? Mar 8, 2010 13:11 |