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kerpow posted:Has WotC given out the crunchy bits for how to handle supplies and making water a resource adventurers give a gently caress about? Not that I'm aware of, but I wouldn't be in the least bit surprised if they made thirst into a disease track that all characters constantly suffer from.
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# ? May 14, 2010 22:01 |
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# ? Jun 8, 2024 08:47 |
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ManMythLegend posted:Not that I'm aware of, but I wouldn't be in the least bit surprised if they made thirst into a disease track that all characters constantly suffer from. That'd be the best way to do it, really, unless they use the old lovely system of 'make a check...take damage....'. A pretty simple disease track that goes from "Man I'm parched" to "Ugh so thirsty so weak" and finally "Welp someone better dump some water in my mouth or I'm hosed" would be easy.
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# ? May 15, 2010 01:43 |
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Sad Mammal posted:From what I hear, Penny Arcade is gearing up to do a 4e Dark Sun campaign podcast in the near future. Thats great, the first round of PA podcasts really helped show off 4e when it was new. PA running Dark Sun is awesome, especially when the DM is a self-described vet from the old days. Also: Click here for the full 508x752 image.
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# ? May 18, 2010 07:55 |
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I just hope Wil Wheaton isn't in it. His personality really grated on me in the first run of their podcasts, to the point where I had to quit listening.
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# ? May 18, 2010 08:24 |
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ritorix posted:Also: Haha, what book is that from?
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# ? May 18, 2010 15:14 |
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That drawing may be Baxa's greatest gift to humanity.
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# ? May 18, 2010 17:10 |
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Pharmaskittle posted:I just hope Wil Wheaton isn't in it. His personality really grated on me in the first run of their podcasts, to the point where I had to quit listening. I liked him.
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# ? May 18, 2010 18:27 |
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ManMythLegend posted:Haha, what book is that from? Merchant House of Amketch I love the art style in some of those flipbook adventures. Everyone is ugly, nasty, half-mutated. The art was so bad it added to the setting. A couple half-giant bros... Neutral? (half giants were unstable and had random alignments in 2e) I dont even know:
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# ? May 18, 2010 22:19 |
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The second set of podcasts when Wil showed up were so unbearable I couldn't get past the second one. The original ones were great though.
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# ? May 18, 2010 22:19 |
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Half Giants were only chaotic on one of the axises if I remember correctly. So that "Neutral ?" guy would always be neutral on the law/chaos axis but random on the good/evil one. It was weird and I hope they just erase if from the canon for 4E.
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# ? May 18, 2010 22:52 |
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ManMythLegend posted:Half Giants were only chaotic on one of the axises if I remember correctly. So that "Neutral ?" guy would always be neutral on the law/chaos axis but random on the good/evil one. It was weird and I hope they just erase if from the canon for 4E. You do remember correctly, and I don't think it'd even be possible in 4E since 4E alignments are no longer on two axes so let's all hope it vanishes completely.
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# ? May 18, 2010 22:56 |
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It wasn't that their alignment changed randomly; it was that they were natural bred "followers" and would alter their outlook to match that of whomever they felt they should be following at that point. As usual, the alignment rules made a clunky mess of what was a neat bit of roleplaying opportunity. They're already said that goliaths will stand in for half giants, but I wonder how much the fluff will change as a result of that.
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# ? May 18, 2010 22:58 |
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shotgunbadger posted:I liked him. I seem to remember him at one point making some wacky joke that didn't evoke any response from anyone. So he made it several more times. Just poo poo like that. To be fair, this was when he first started, so maybe since then he's chilled out a little bit.
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# ? May 18, 2010 23:08 |
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Wil Wheaton won't be in the Dark Sun podcasts.Tycho posted:We put together another Dungeons and Dragons podcast on Wednesday, this time devoted to the resurgent Dark Sun setting. This round saw me behind the DM's screen, doing my best to immolate, abrade, crush, and otherwise destroy our own Gabriel, Kris Straub, and Scott Kurtz. I spent two and half years invested in a Dark Sun campaign as a young man, and the opportunity to revel there again - if reveling is even possible in that blistered psychic wasteland - was an honor and a pleasure. I hope I was able to create in their minds the same deep curiosity about the setting that was, heretofore, my sole domain. Plus, the comic in case you haven't seen it: http://www.penny-arcade.com/comic/2010/5/14/
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# ? May 18, 2010 23:27 |
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ManMythLegend posted:Half Giants were only chaotic on one of the axises if I remember correctly. So that "Neutral ?" guy would always be neutral on the law/chaos axis but random on the good/evil one. It was weird and I hope they just erase if from the canon for 4E. I thought it was a good use of the (perhaps fundamentally poor) alignment system to represent the fact that half-giants naturally adopt the culture that surrounds them, along with mimicking (but not at all understanding) attitudes and behavioral quirks shown by whichever charismatic individual they were 'imprinting' on at the time. While you don't really need mechanics to represent that, I hope they don't do away with that part of the half-giant's racial mindset. It helped differentiate them from "big dumb guys that talk like retarded Tarzan", it was part of the Dark Sun quirk and removing it would be like saying that elves are honest woodsmen that live in tree houses.
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# ? May 19, 2010 00:26 |
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Anisotropic Shader posted:I thought it was a good use of the (perhaps fundamentally poor) alignment system to represent the fact that half-giants naturally adopt the culture that surrounds them, along with mimicking (but not at all understanding) attitudes and behavioral quirks shown by whichever charismatic individual they were 'imprinting' on at the time. I have no problem with the idea of them adopting a culture for lack of their own, but to tie it to the morality system is dumb and confusing.
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# ? May 19, 2010 00:53 |
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Most definitely, it was an interesting use of a flawed system and probably only existed to appease the need for mechanics to back up what should be roleplayed. I'm glad it seems they'll be reskinning goliaths for the 4e adaptation, their great-weapon and resilience feats and powers really hit the nail on the head and you can play a tall guy without the DM having to pull their hair out over how to make dungeons/lairs that just happen to have 13-foot ceilings and doorways.
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# ? May 19, 2010 01:45 |
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I still think that Half-Orcs make a better base for Half-Giants then Goliaths mechanically. The Half-Orc focus on dealing damage and being combat monsters fits the fluff for Half-Giants way better. In my mind, the athletic and resilient features of the Goliath are much better for use as the base for Muls, which in the fluff are harder to kill then cockroaches. Really the only thing that needs to be swapped around is the whole great-weapon thing that Goliaths have going for them, and that's a simple cut and paste job.
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# ? May 19, 2010 02:57 |
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ritorix posted:I dont even know: Late Eighties, early Nineties X-Men enemies.
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# ? May 19, 2010 03:40 |
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Tom Baxa is trying to get a book printed up: http://www.kickstarter.com/projects/1633668267/blood-rituals-the-art-of-tom-baxa-dark-fantasy-art
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# ? May 19, 2010 09:51 |
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June 9th D&D Encounters: Dark Sun will be starting in stores and also a Dark Sun adventure for Free RPG Day on June 19. http://wizards.com/dnd/Article.aspx?x=dnd/drrep/2010May
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# ? May 19, 2010 10:48 |
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This should go here.
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# ? May 23, 2010 09:59 |
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Red_Mage posted:
It already did. BetterWeirdthanDead posted:Wil Wheaton won't be in the Dark Sun podcasts. Still... Dark Sun, woo! Dark Sun, where "Leather Chest Armor" means you've been sunburned so many times your chest is leathery. Aranan fucked around with this message at 16:55 on May 23, 2010 |
# ? May 23, 2010 16:50 |
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Shattered Lands was so great. I liked how you could cheat and max out your scores. And if you did all the sidequests, you'd hit max level before you even left Draj.
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# ? May 23, 2010 16:59 |
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Speaking of Shattered Lands, why did they only let you play a female Thri-Kreen? Were males way stronger in 2E AD&D or something? Also how the hell do you get it to run normally on a modern PC? I have the old CDs of it when it came out in some big-rear end TSR compendium (along with Unlimited Adventures and some other stuff) and, while the game runs ok, the text basically disappears as quickly as it appears. It's impossible to read what's going on. Or, at least, that's what I remember happening last time I tried it like 5 years ago. Dick Burglar fucked around with this message at 22:03 on May 23, 2010 |
# ? May 23, 2010 22:01 |
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They only let you play as male half-giants too. There's no mechanical differences between the genders of the two races. The last time I loaded up Shattered Lands in XP, it ran fine. I remember Wake of the Ravager running all super weird and fast.
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# ? May 23, 2010 23:45 |
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PeterWeller posted:They only let you play as male half-giants too. There's no mechanical differences between the genders of the two races. If you're using DOSbox or something Wake of the Ravager needs to be toned down on the cycles. It runs at ridiculous speeds and will absolutely crush you in a certain area when you try to get the Fire Ruby from the volcano place and the stones puzzle is timed, so you won't ever complete it unless you reduce the cycles.
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# ? May 24, 2010 00:43 |
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PeterWeller posted:They only let you play as male half-giants too. There's no mechanical differences between the genders of the two races. You can play female half giants, but only male muls. Half giants are the best, because they show most clearly that the backs of male torsos are the fronts of female and vice versa. Male half giants run around with giant tits on their backs.
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# ? May 24, 2010 01:03 |
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That's right. I should have remembered my half giant named Edna. I didn't know about the torsos. I'm going to have to load it up and check that out.
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# ? May 24, 2010 16:19 |
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I posted earlier asking if WotC has released any info about using supplies because I was getting ready to run a game with a survival element. Well, I ran my game where the players are in a post-apocalyptic setting; the undead swarm the entire planet and the living take refuge on airships. I used the first system last week and plan on using the second system this week. System 1: A supply point is enough supplies to feed their entire airship crew for one day. If the players go below 0 supplies I use the rules for starvation in the back of the PHB. Pro: Very simple Con: Not enough granularity. The minimum amount of food they could scavenge for would feed all 7 characters for a day (1 point = feed 3 players + 4 NPCs for a day). They also had some goats and a small garden on board to supplement their supplies and it's needlessly complicated to keep track of +1 supply/7 days or something. It's also weird if their crew grows or shrinks because it's still 1 unit of supplies per day regardless of the amount of characters it's for. System 2: A supply point is enough food/water to keep one character healthy for one day. At 0 or less supply points we start using the starvation rules. Pro: More granularity to work with: the goats and garden equal 1 supply point per day; I can reward them with enough food for two or three characters instead of multiples of the entire crew. The players see a direct relation to their survival and the number of crew members. Con: Bigger numbers to keep track of. A little more complex of a system.
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# ? May 25, 2010 15:23 |
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Everlasting Provisions problem solved.
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# ? May 25, 2010 21:53 |
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Malachamavet posted:Everlasting Provisions Players don't really have any assured control over what magic items they get so using them to "beat" a scenario is a fairly irrelevant idea
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# ? May 25, 2010 21:56 |
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I did that once with a ring of sustenance in a post-apocalyptic 3.5 game. Turns out a ring of sustenance won't keep you from dying to mummy rot. vv
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# ? May 25, 2010 22:14 |
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Oh I meant it just solves the eating problem not the zombie apocalypse problem
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# ? May 25, 2010 22:15 |
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Malachamavet posted:zombie apocalypse problem Get four rings of regeneration. Jam them around the legs of an intellect devourer. Problem solved.
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# ? May 25, 2010 22:28 |
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Everlasting provisions is the dumbest magic item because if your DM is going to let you have it, he probably doesn't give a gently caress about provisions anyway, and in a game where provisions actually matter, no rational DM would give you such a veritable cornucopia
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# ? May 25, 2010 22:53 |
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Kerison posted:Everlasting provisions is the dumbest magic item because if your DM is going to let you have it, he probably doesn't give a gently caress about provisions anyway, and in a game where provisions actually matter, no rational DM would give you such a veritable cornucopia Except in darksun, you're probably gonna get killed for it.
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# ? May 25, 2010 23:03 |
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Jarofmoldymayo posted:Except in darksun, you're probably gonna get killed for it. By a Fael. (Fat undead that never stop eating. gently caress, they thought of everything.)
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# ? May 25, 2010 23:13 |
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Kerison posted:Everlasting provisions is the dumbest magic item because if your DM is going to let you have it, he probably doesn't give a gently caress about provisions anyway, and in a game where provisions actually matter, no rational DM would give you such a veritable cornucopia I was going to compare it to an everburning torch, but no even then that's a perfectly reasonable 'well done you have found a very useful item to replace some annoying book-keeping!' thing that won't gently caress your game, everlasting rations are literally only for games where provisions don't matter and no one will buy them then. That said, it may be a fun Dark Sun Campaign goal to have, so they have that use at least!
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# ? May 25, 2010 23:46 |
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# ? Jun 8, 2024 08:47 |
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Jarofmoldymayo posted:Except in darksun, you're probably gonna get killed for it. That's a plot hook right there. "Good news folks! Thanks to this little Mcguffin here you don't ever have to worry about food or water ever again! Bad news: everyone in Athas wants to cut your throat for it..."
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# ? May 25, 2010 23:51 |