|
EAT FASTER!!!!!! posted:This game is too shallow, too short and too buggy and doesn't begin to engage even the standard "~10% of neurons" within my giant brain. If you're enjoying it, you're a literal child and you should probably put down the bong and controller to collect your unemployment-check/GED/compressed-air-inhalants and try to get a new start on life where you aren't so obviously a low-brow mouth-breathing mongoloid. "Oh my goodness! The scenery! These rocks are rendered in absolutely heartbreaking detail!" "I cried literal tears when Jose Gonzales traveled back in time one hundred and fifty years to play me into the sunset!" "This game is so good, I just can't believe I can't swim!" "I disagreed with the moral choices the protagonist was making, even though I was supposedly controlling his fate. My inability to see this as a fundamental flaw in the narrative should tell you I watch most of my movies on TV and read most of my books HA I DON'T READ BOOKS FAG!" Seriously. (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ? Jun 1, 2010 16:13 |
|
|
# ? May 30, 2024 12:05 |
|
Sco Dylan posted:I wish the Serendipity was a gang hideout. Or Cochinay. And should that selfsame developer present their dick in front of me, I shall take it in my mouth gladly, good sir!
|
# ? Jun 1, 2010 16:13 |
|
EAT FASTER!!!!!! posted:This game is too shallow, too short and too buggy and doesn't begin to engage even the standard "~10% of neurons" within my giant brain. If you're enjoying it, you're a literal child and you should probably put down the bong and controller to collect your unemployment-check/GED/compressed-air-inhalants and try to get a new start on life where you aren't so obviously a low-brow mouth-breathing mongoloid. Calm down there bub, don't want you screaming.
|
# ? Jun 1, 2010 16:14 |
|
Zero Karizma posted:I just got to Blackwater. About how much longer do I have (hours-wise) before I finish the story? Eight or nine hours maybe? I don't remember precisely because it was the best part of the game and felt like it took less time than either of the other areas. Will also change depending on if you finish up the challenges before or after finishing the story.
|
# ? Jun 1, 2010 16:14 |
|
There are only 7 WE missions, compared to 20ish for NA and Mexico.
|
# ? Jun 1, 2010 16:16 |
|
Holy Cheese posted:Calm down there bub, don't want you screaming. I won't be called "bub" by someone stupid enough to register the handle "Holy Cheese."
|
# ? Jun 1, 2010 16:16 |
|
Cat Machine posted:There are only 7 WE missions, compared to 20ish for NA and Mexico.
|
# ? Jun 1, 2010 16:18 |
|
EAT FASTER!!!!!! posted:This game is too shallow, too short and too buggy and doesn't begin to engage even the standard "~10% of neurons" within my giant brain. If you're enjoying it, you're a literal child and you should probably put down the bong and controller to collect your unemployment-check/GED/compressed-air-inhalants and try to get a new start on life where you aren't so obviously a low-brow mouth-breathing mongoloid. Just got my 100% last night, and to be honest, the only thing that I'm a little disappointed was that there was never a town siege mission. Armadillo was such a perfect little setting, throughout the whole first act I kept expecting one of the Marshall missions to be him running up and saying that the Walton gang will be rolling into to town or something like that. Cue dramatic music as you, Marshall, and the couple deputies set up on top of the buildings while the shopkeepers close up shop and tumbleweed drifts through the street. I just can't believe that with all the western stuff they crammed into the game, there was not a single mission like this.
|
# ? Jun 1, 2010 16:19 |
|
Is there a metatag for Euro goons? I'm picking this up tonight
|
# ? Jun 1, 2010 16:20 |
|
Problems with single-player game:
All that said, I still think the game is worth buying. The multiplayer is fantastic, and the story combined with the single-player gamplay is "good enough" to justify playing it through.
|
# ? Jun 1, 2010 16:20 |
|
qbert posted:Sorry you decided you disliked the game well after you had already beaten it. I love the game, I think it's fantastic and everyone should buy it/play it. I just think the developer's decision to make playing it unenjoyable after completion is a bad one. I can't play for 15 minutes trying to do ambient challenges (with $0 bounty) without getting killed by fauna or roves of gangs. It sucks, and it's not fun. 99% of everything before this point was totally awesome.
|
# ? Jun 1, 2010 16:21 |
|
merk posted:Problems with single-player game: Bill Williamson is not a villain. He's barely an antagonist, even. Nor is he supposed to be. Crappy Jack fucked around with this message at 16:32 on Jun 1, 2010 |
# ? Jun 1, 2010 16:30 |
|
der juicen posted:I quite like Free For All alot, especially gold rush, but gently caress McFarlenes Ranch and everyone grabbing the High Powered Pistol. Ugh. Lately when I've joined any adversarial games, there is always ONE guy (and only ONE guy) who is a god and just ruins everyone else's day. I'm not really referring to the gun pickup so much as just mentioning that unless you get a full-house for some adversarial Multiplayer, usually the pickins are too slim to get any kills before being dropped by some Demi-god player.
|
# ? Jun 1, 2010 16:42 |
|
EAT FASTER!!!!!! posted:I won't be called "bub" by someone stupid enough to register the handle "Holy Cheese." Yeah well welcome to my world. Or should I say "EAT CHEESE FASTER". The wolf respawning thing has me puzzled. I skin the few that attacked me and they kept coming, this was before I got to Mexico. I mean there are so many wolves you can kill, or not in this case.
|
# ? Jun 1, 2010 16:42 |
|
merk posted:Mexico missions drop you off 15 minutes away from civilization every time
|
# ? Jun 1, 2010 16:46 |
|
Cat Machine posted:A lot of seem to be complaining about this, but what's the big deal? You can just set up camp then fast travel to a town or waypoint of your choosing. They want a Starbucks at every corner. Just kidding.
|
# ? Jun 1, 2010 16:48 |
|
merk posted:Problems with single-player game:
Also I think the controls are way too busy, finnicky, and context-dependent.
|
# ? Jun 1, 2010 16:48 |
|
I don't know what "fantastic multiplayer" you're enjoying.
|
# ? Jun 1, 2010 16:52 |
|
Crappy Jack posted:Bill Williamson is not a villain. He's barely an antagonist, even. Nor is he supposed to be. Really? Go on...
|
# ? Jun 1, 2010 16:54 |
|
DeclaredYuppie posted:Really? Go on...
|
# ? Jun 1, 2010 16:56 |
|
Crappy Jack posted:Bill Williamson is not a villain. He's barely an antagonist, even. Nor is he supposed to be. The villains in general are pretty dull and one-dimensional. However, I didn't want to give away anything in my list. I think they had a lot of potential with Dutch that they didn't dive into. They could have definitely played with John's former admiration of Dutch more and tried to make Dutch look like a 'good guy' trying to help the Native Americans more.
|
# ? Jun 1, 2010 16:58 |
|
Cat Machine posted:It's established early on in the game that John is hunting his gang down because he's been forced to, not because of any kind of antagonistic relationship between himself and Bill/Javier/Dutch. ...and I think this is a major problem with the game. At no point in the game did I ever hate any of the people John was forced to kill.
|
# ? Jun 1, 2010 16:59 |
|
Cat Machine posted:It's established early on in the game that John is hunting his gang down because he's been forced to, not because of any kind of antagonistic relationship between himself and Bill/Javier/Dutch. That doesn't stop either of them, except Javier who barely was given any personality, to become comedy villains. I hosed YOUR WIFE JOHN, AND I'M GONNA FIND YOUR FAMILY AND KILL THEM TOO, BECAUSE I'M A MOUSTACHE TWIRLER.
|
# ? Jun 1, 2010 16:59 |
|
DeclaredYuppie posted:Really? Go on... merk posted:...and I think this is a major problem with the game. At no point in the game did I ever hate any of the people John was forced to kill. coyo7e fucked around with this message at 17:09 on Jun 1, 2010 |
# ? Jun 1, 2010 17:03 |
|
Cat Machine posted:It's established early on in the game that John is hunting his gang down because he's been forced to, not because of any kind of antagonistic relationship between himself and Bill/Javier/Dutch. They do have an antagonistic relationship (John wants to capture Bill, Bill does not want to be captured- this puts them at odds), but just fyi not having an antagonistic relationship doesn't make someone not an antagonist.
|
# ? Jun 1, 2010 17:04 |
|
merk posted:...and I think this is a major problem with the game. At no point in the game did I ever hate any of the people John was forced to kill. To be completely fair, I don't think that John hated any of the people he was supposed to kill. You're not playing from your point of view, you're playing from his. They were, at one time, his family. He didn't hate Javier (unless I've got my wires crossed - entirely possible), he just had to hunt him down. The only person he really had or should have had a grudge with was Bill for shooting him at Fort Mercer.
|
# ? Jun 1, 2010 17:08 |
|
If all people want is a compelling storyline, they're not going to find it in a GTA game. Rockstar sucks rear end at writing storylines cause all they do is come up with a beginning, an end, and a required length, and then just fill the middle in with tangential bullshit and meaningless side characters. It took effort for me to keep the story/plot in mind in RDR and it has one of the better storylines of the recent R* games, and even then I forgot who "Escuela" was and still don't remember what happened to him or Bill Williamson. If they'd keep a few characters throughout the game and not just have you do five missions at a time for random people, it might track a little better. I thought Dutch and Landon Ricketts were the two strongest characters in the game, and neither was really used to their full potential; there were only like three Ricketts missions and the way the storyline was set up, every time Dutch stopped to talk you just ask yourself "why is John not killing this human being?"
|
# ? Jun 1, 2010 17:11 |
|
merk posted:...and I think this is a major problem with the game. At no point in the game did I ever hate any of the people John was forced to kill. Not even de Santa? Somebody fucked around with this message at 16:14 on Jun 2, 2010 |
# ? Jun 1, 2010 17:14 |
merk posted:...and I think this is a major problem with the game. At no point in the game did I ever hate any of the people John was forced to kill. Neither did John, so mission accomplished I guess. edit: beaten
|
|
# ? Jun 1, 2010 17:15 |
|
Pres posted:Is there a metatag for Euro goons? I'm picking this up tonight No, but it would be handy. Although i fear it's a little too late in the launch for us to make one as i get the distinct impression that most of us who have had the game for the last 2 weeks are now a little tired of the multi player. Although i want that last damned achievement for getting to level 50 so a goon posse of 8 would rip through some of those gang hideouts in no time. It's just a shame that every time i jump on with some of you, you're more interested in griefing pubbies which is... boring as gently caress and doesn't really achieve anything.
|
# ? Jun 1, 2010 17:22 |
|
merk posted:...and I think this is a major problem with the game. At no point in the game did I ever hate any of the people John was forced to kill. I don't think you're supposed to. The main character doesn't seem to hate them and in fact I think it's pretty clear the real antagonists of the game is the government and civilization. Pretty much everyone in the game who represents progress or the future are complete blithering idiots. The outlaws you are forced to hunt are just sad and/or crazy people who have absolutely no place in the new west or whatever you want to call it. When I first heard about the game I was really surprised they were setting it in 1910 rather than the 1880s or some other iconic Old West time period, but after playing it I think they made the right decision. Rock Star overblown caricatures work best when trying to make fun of the past, so setting it in the early 20th century made it seem more like a revisionist western than Vice City: Cowboy Edition. roffle posted:If all people want is a compelling storyline, they're not going to find it in a GTA game. Rockstar sucks rear end at writing storylines cause all they do is come up with a beginning, an end, and a required length, and then just fill the middle in with tangential bullshit and meaningless side characters. This is exactly why I liked RDR way more than GTA IV. Westerns lend themselves well to wacky/weird side characters and the genre pretty much popularized the concept of the lone guy traveling around shooting a bunch of people. It's a lot easier to buy a weird and ridiculous NPC when he lives in a shack in the swamp than in a mansion in suburban New Jersey. Maarek fucked around with this message at 17:35 on Jun 1, 2010 |
# ? Jun 1, 2010 17:24 |
|
Is there an easy way to go back and access tutorial instructions from before? I finally got a chance to play again and was challenged to a duel, my only one since the tutorial. I thought I remember how it worked, pulled left trigger when it said 'draw' and was instantly shot dead. Went back to see how it worked in my journal and couldn't go back that far. Don't teach me a game skill then not require me to use it for several hours and expect me to remember without instructions.
|
# ? Jun 1, 2010 17:29 |
|
Kin posted:No, but it would be handy. Although i fear it's a little too late in the launch for us to make one as i get the distinct impression that most of us who have had the game for the last 2 weeks are now a little tired of the multi player. It's not labeled correctly in the OP, but I'm going to go out on a limb and say that WesternEuros is what you're looking for.
|
# ? Jun 1, 2010 17:32 |
|
Lord_Pigeonbane posted:Thanks for that.
|
# ? Jun 1, 2010 17:32 |
|
transient posted:It's not labeled correctly in the OP, but I'm going to go out on a limb and say that WesternEuros is what you're looking for. I think i misread that in the op and thought it was westcoast goons. Nevertheless, what's the login/email for it as it's not listed in the OP?
|
# ? Jun 1, 2010 17:35 |
|
Peas and Rice posted:I finally got a chance to play again and was challenged to a duel, my only one since the tutorial. I thought I remember how it worked, pulled left trigger when it said 'draw' and was instantly shot dead.
|
# ? Jun 1, 2010 17:36 |
|
Peas and Rice posted:Is there an easy way to go back and access tutorial instructions from before? Don't know if you can re access tutorials but all you have to do is hit left trigger when it says duel and then hit right trigger all over your opponents body when the crosshair flashes white.
|
# ? Jun 1, 2010 17:37 |
|
I'm personally most excited for the prequel/cross over Red Dead Rising.
|
# ? Jun 1, 2010 17:40 |
|
buyable posted:Don't know if you can re access tutorials but all you have to do is hit left trigger when it says duel and then hit right trigger all over your opponents body when the crosshair flashes white. Yeah, I looked up on the wiki how to do it afterwards, I was more just lamenting the fact that there's no easy in-game way to go back and access 'how do to X activity' if it's been a while since you've done it. More me bitching about game design than anything else. Bully had the same problem as I remember. Apart from that tiny thing though this game is so loving amazing. Probably my favorite Rockstar sandbox game after Bully, and it really is a stark contrast to GTA4.
|
# ? Jun 1, 2010 17:42 |
|
|
# ? May 30, 2024 12:05 |
|
I do not know if this has been bought up before, but every time I try to use the "I love a man in uniform" cheat, I get a messages that says: "You cannot enable this cheat during any activity." I am not currently in any missions or mini-games. What is wrong?
|
# ? Jun 1, 2010 17:43 |