|
Wilden, in my Dark Sun? no thanks I was expecting more alternate builds, then again with themes many possible alternate builds are covered (poison bard, gladiator and so)
|
# ? Jul 26, 2010 13:00 |
|
|
# ? Jun 8, 2024 05:34 |
|
I really like how that Warlock at-will can be used melee touch. 2 weeks!
|
# ? Jul 26, 2010 13:22 |
|
I think that I made the mistake of conflating my experiences with Dark Sun for the actual setting of Dark Sun, in terms of system compatibility. Though, to Hawkins's mention of Dogs in the Vineyard: I think that the setting is a bit too intimate to pull it of completely, although I guess "Dogs in the Client-Villages of a Specific City-State" could work. In terms of games of that approximate vintage, I'd rather do templars as "My Life with Sorcerer-King". Or Riddle of Steel. (The riddle is "How many people do I have to kill for Tectuktitlay before I get a steel weapon?")
|
# ? Jul 26, 2010 14:55 |
|
MELEE WARLOCKS ARE NOW VIABLE
|
# ? Jul 26, 2010 15:37 |
|
Attack: Charisma or Constitution Did I miss where we already knew this, or is this new? Because oh my god oh my god oh my god finally
|
# ? Jul 26, 2010 16:03 |
|
I thought several powers got that ro support infernal pact tieflings the best bit about Sorcerer pact is how you can be a warlock with that pact without pledging alliegance to that SK or being a dick to your party members (the bit were SKs bestow his powers to Nobles and poo poo) because he can't be looking at you all the time.
|
# ? Jul 26, 2010 17:27 |
|
Laex posted:I thought several powers got that ro support infernal pact tieflings I reckon you'd still have to pledge your allegiance, otherwise why would the SK give you such powers in the first place? But there's a difference between having it on record that you'll come when the king calls and being an out-and-out templar.
|
# ? Jul 26, 2010 19:11 |
|
A melee templar warlock does sound like a pretty fun character to play at this point though
|
# ? Jul 26, 2010 19:11 |
|
zeal posted:I reckon you'd still have to pledge your allegiance, otherwise why would the SK give you such powers in the first place? But there's a difference between having it on record that you'll come when the king calls and being an out-and-out templar. Oh yeah, looking at it again it specifies protegés and noble families under the good will of the SK, can still roleplay the angsty son of a noble going gently caress you dad
|
# ? Jul 26, 2010 23:59 |
|
I got the impression that an SK pact, once made, cannot be broken. In the Penny Arcade podcast, one of the PCs has the templar theme, and he is described as being a former templar of Tyr. If templars can continue to access their power after the death of their SK, I would figure that warlocks can continue receiving their pact powers after a falling out.
|
# ? Jul 27, 2010 01:01 |
|
It would be the first pact bound to an evil that has real impact and presence in the prime material plane, Laex fucked around with this message at 03:17 on Jul 27, 2010 |
# ? Jul 27, 2010 02:22 |
|
I think that anyone who is going to take the SK pact but not want to deal with the fact that they've pledged allegiance to the Sorcerer King is probably a pretty lovely roleplayer. I mean, there's ten million different ways to go with that, and they all seem pretty fun.
|
# ? Jul 27, 2010 04:11 |
|
PeterWeller posted:I got the impression that an SK pact, once made, cannot be broken. In the Penny Arcade podcast, one of the PCs has the templar theme, and he is described as being a former templar of Tyr. If templars can continue to access their power after the death of their SK, I would figure that warlocks can continue receiving their pact powers after a falling out. i'm not saying that, the path is pretty explicit when it says the sk can't retract the granted powers if the newly minted warlock starts going against his interests. but that doesn't mean the sk won't go after you and your family if you start using the powers he gave you to free his slaves and act the stupid hero
|
# ? Jul 27, 2010 04:21 |
|
bgaesop posted:I think that anyone who is going to take the SK pact but not want to deal with the fact that they've pledged allegiance to the Sorcerer King is probably a pretty lovely roleplayer. I mean, there's ten million different ways to go with that, and they all seem pretty fun. Yeah, I meant something like the son of a noble who's always been living in the high place of the city, gets the gift before being ordained as a templar and after that sees how lovely is the life in the city for the rest of the people, or takes a glimpse of the SKs true nature and doesn't like it. Something worth reading not just "Ok I want to play an edgy anti hero / the Dark Sun equivalent of Drizzt" I never get tired of the "I didn't sign up for this" clique VV
|
# ? Jul 27, 2010 05:11 |
|
zeal posted:i'm not saying that, the path is pretty explicit when it says the sk can't retract the granted powers if the newly minted warlock starts going against his interests. but that doesn't mean the sk won't go after you and your family if you start using the powers he gave you to free his slaves and act the stupid hero Ahh, okay. You're right in regards to most SKs. I could see Nibenay allowing an "ex" templar to continue using his powers unmolested, being enigmatic and all. And anyways, that's a constant source of good complications, and there's really only one way to stop it from happening. Wanting to assassinate your former master because it's the only way you'll ever have a chance at a peaceful life is a pretty good character motivation. bgaesop posted:I think that anyone who is going to take the SK pact but not want to deal with the fact that they've pledged allegiance to the Sorcerer King is probably a pretty lovely roleplayer. I mean, there's ten million different ways to go with that, and they all seem pretty fun. Yeah, but being a former templar is totally okay, especially because all the trouble it can cause.
|
# ? Jul 27, 2010 06:14 |
|
bgaesop posted:I think that anyone who is going to take the SK pact but not want to deal with the fact that they've pledged allegiance to the Sorcerer King is probably a pretty lovely roleplayer. I mean, there's ten million different ways to go with that, and they all seem pretty fun. Edit: "And that's my tale. How did you come to rebel against the dragon lords?" "I who with the what now?" "How did you break the yoke of Andropinis to sally forth and rid the world of the sorcerer king's scourge?" "Huh? Oh no, me and Andropinis are cool." "what" "I'm just dicking with Kalak. We go near Andopinis and I'll light you up like new year's. Tea?" Splicer fucked around with this message at 12:34 on Jul 27, 2010 |
# ? Jul 27, 2010 12:23 |
|
In the PA podcast the warlord had the Templar theme, which was described as a last vestige of the power the character once wielded (the character was actually a warlord). Also the theme power failed to hit twice in the podcast which the DM decently weaved into the rumours of Kalak being dead (the warlord was a former Tyrian Templar).
|
# ? Jul 27, 2010 14:21 |
|
Splicer posted:Remember, there's a bunch of SK's out there and they don't all like each other much. SK A probably won't get too pissed if you start getting all up in SK B's business, unless you cause it to be traced back to A or endanger Rajaat's imprisonment or something. People keep talking about Rajaat like he's still topical and is going to exist in the new iteration of Dark Sun, along with all the bullshit pseudo-history that came along with him. I'm pretty sure the expanded history is out and it's pretty much "Magic destroyed the world, Sorcerer kings are jerks who ruin everything they touch but hey, beats living in the desert", at least as far as we know. Can anyone point out anywhere they've said all that other garbage is going to be a part of the setting again?
|
# ? Jul 28, 2010 09:29 |
|
the dragon, and sacrificing to it is, at least
|
# ? Jul 28, 2010 09:49 |
|
TheAnomaly posted:People keep talking about Rajaat like he's still topical and is going to exist in the new iteration of Dark Sun, along with all the bullshit pseudo-history that came along with him. I'm pretty sure the expanded history is out and it's pretty much "Magic destroyed the world, Sorcerer kings are jerks who ruin everything they touch but hey, beats living in the desert", at least as far as we know. Rajaat stuff was standard, first-edition dark sun, so its sort of assumed its all staying. Expanded is when they released a new edition after Prism Pentad, in which they killed off most of the SKs, re-banished rajaat, killed the dragon and basically changed the core metaplot of the setting. That sucked, so they are rebooting back to when it was cool. If they are keeping Nibenay's harem I'm guessing they will keep the rajaat stuff.
|
# ? Jul 28, 2010 10:04 |
|
I hope they keep Rajaat (would explain why the SKs funnel sacrifices to him instead of planning a way to kill him) but leave all the halfling master race shenanigans out.
|
# ? Jul 28, 2010 13:15 |
|
Laex posted:I hope they keep Rajaat (would explain why the SKs funnel sacrifices to him instead of planning a way to kill him) but leave all the halfling master race shenanigans out. Agreed. There's a very easy way they could keep Rajaat and the cleansing wars and such in continuity without bringing in Mini Alex Mercer, Space Halfling BioWarrior: Rajaat empowered the SKs to eliminate all non-humans. At some point, whoops, they realized he wasn't genocidal, but omnicidal. So they all got together, pooled their power to create the Dragon, trapped Rajaat, and now the Dragon takes the sacrifices from each city to keep Rajaat trapped so he doesn't break out and stomp everyone.
|
# ? Jul 28, 2010 14:48 |
|
Yeah, the Rajaat backstory doesn't actually require any of the halfling biotech and astronauts poo poo to work. Hell, the Cleansing Wars don't even have to be an attempt at genocide. They could simply be wars of conquest. Rajaat wouldn't be the first would-be evil overlord to be betrayed by his lieutenants.
|
# ? Jul 28, 2010 18:15 |
|
i'd prefer the history to remain unknown and inconsequential. whatever went wrong with the world to turn it into modern athas happened so long ago that the only ones left alive who remember it are probably sorcerer kings themselves by now, and it's in their best interests to convince their followers that this world is the only one there is and there could be so there's no point in trying to change it. The Dragon being the only SK to finish the metamorphosis, and the sacrifices to it being just that, sacrifices to the dragon, make plenty of sense on their own. Occam's Razor that poo poo.
|
# ? Jul 28, 2010 19:54 |
|
this being DnD there will of course be an incredibly intricate backstory with plenty of author self-insert characters, but I Dare To Dream
|
# ? Jul 28, 2010 19:59 |
|
zeal posted:i'd prefer the history to remain unknown and inconsequential. whatever went wrong with the world to turn it into modern athas happened so long ago that the only ones left alive who remember it are probably sorcerer kings themselves by now, and it's in their best interests to convince their followers that this world is the only one there is and there could be so there's no point in trying to change it. The Dragon being the only SK to finish the metamorphosis, and the sacrifices to it being just that, sacrifices to the dragon, make plenty of sense on their own. Occam's Razor that poo poo. Well that's pretty much how it is already with the Cleansing Wars backstory. It's all ancient history, and the only people who know the real story are the Sorcerer Kings. How important the Cleansing Wars are is entirely up to your group. If you don't like the history, it's pretty easy to ignore or rewrite. But the official version should be in the books for those who want to use it or don't want to come up with their own story.
|
# ? Jul 29, 2010 04:26 |
|
It creates a different sense of setting and of time within the setting if the knowledge is pinned down as definite at all. I'm with zeal. Probably in the minority on that, but so it goes.
|
# ? Jul 29, 2010 13:33 |
|
i don't think that people would be so down on the darksun backstory if it wasn't literally "millenia ago, majestic halflings paddled around in leaf-boats"
|
# ? Jul 29, 2010 14:40 |
|
August's Content Calendar is up now! Amongst it is the Slave Theme that we had heard of, Playing Templars, and Class Acts: Bard (maybe it's for Dark Sun Bards!). Maybe also the Winning Races: Eladrin goes into how Dark Sun Eladrin are like more. Who knows!
|
# ? Jul 29, 2010 15:07 |
|
hopefully by this time next week I'll have my books is anyone still going to Encounters? I had a blast running for my table last night. Giving out the coozies for moments of greatness is fun.
|
# ? Jul 29, 2010 15:18 |
|
I hope The Book Depository sends the books a couple days before the street release date happyelf posted:i don't think that people would be so down on the darksun backstory if it wasn't literally "millenia ago, majestic halflings paddled around in leaf-boats" Only thing that would make it worse would be if you replaced halflings with kenders but aye the whole expanded edition was a clusterfuck of weird concepts and silly ideas "the land is a desert but we have a sea here where you can surf" and all the halfling bullshit, including the halfling spaceship
|
# ? Jul 29, 2010 15:33 |
|
In the interests of our monthly budget, I have to wait on Amazon to get my books.
|
# ? Jul 29, 2010 15:42 |
|
I still go to Encounters. It's decent, but I wish I could get some friend together for longer play sessions and a home campaign. I'm won't be there next week, though. I'm going to see Devo at the State fair.
|
# ? Jul 29, 2010 16:05 |
|
happyelf posted:i don't think that people would be so down on the darksun backstory if it wasn't literally "millenia ago, majestic halflings paddled around in leaf-boats" Yeah, that poo poo was lame. But you can cut it out and still keep the Rajaat and the Cleansing Wars. quote:It creates a different sense of setting and of time within the setting if the knowledge is pinned down as definite at all. I'm with zeal. Probably in the minority on that, but so it goes. I feel you, but it's easier for a DM to ignore published history than make it up on his or her own. That's why I prefer if it was kept around. Also, it sets up some good hooks. Ending your campaign with killing Borys isn't as cool as ending your campaign with killing Borys only to find out that you hosed up and now you have to stop Rajaat from returning.
|
# ? Jul 29, 2010 18:26 |
|
PeterWeller posted:Ending your campaign with killing Borys isn't as cool as ending your campaign with killing Borys only to find out that you hosed up and now you have to stop Rajaat from returning. I'm going to go ahead and quote myself at this point: ManMythLegend posted:Then when [the characters are] powerful enough tell them that the gods were all locked in the Hollow during the Cleansing Wars, and that if they can find a way to release them they'll kill all the sorcerer-kings and restore Athas to the Green Age. Then they give their lives fighting the dragon at the heart of Ur Draxa to use the dark lens to tear a hole into that prison dimension, and as their vision fades to black and their souls get pulled into the Grey, the last thing they see is Rajaat step out to finish what he started. Oops.
|
# ? Jul 29, 2010 20:19 |
|
Someone says they have the books. And someone else does, too. The first thread looks more active and useful at the moment.I'll anthologise any neat information from them.
|
# ? Jul 30, 2010 19:37 |
|
Mostly from the rpg.net thread, with a few ENW sprinklings:RACES posted:Eladrin are the last survivors left stranded as the fey moved away from the world, now haunting a few oasis and using magic to mask their lingering presence. CLASSES posted:
OTHER CHARACTER MECHANICS posted:If your DM allows it you can pick one of 10 Wild Talents. These are At-Will Minor or Move action powers that offer a small benefit. For example, Psionic Spark allows you to ignite a flamable object within 5. They're really more worthwhile for flavor and RP than for any big game purpose. Random rolling is presented as an option, and characters can also buy them as Feats if they are otherwise unavailable. THINGS WHAT YOU STAB posted:
SETTING DETAIL, FLAVOR, & PRESENTATION posted:A little over 60 pages are dedicated to pure setting stuff, working off the map in the book. Edit: Added two items under OTHER CHARACTER MECHANICS. Edit 2: One item under CLASSES, two items under THINGS WHAT YOU STAB, one item under SETTING DETAIL, FLAVOR, & PRESENTATION. Squizzle fucked around with this message at 21:00 on Jul 30, 2010 |
# ? Jul 30, 2010 19:51 |
|
Squizzle posted:Wild talents Those are great, now they need to extend prestidigitation to all arcane, give all divine a similar weakened Channel Divinity, and find something pleasant for the martial and primal classes. Flavorful powers are wonderful.
|
# ? Jul 30, 2010 19:58 |
|
Red_Mage posted:Those are great, now they need to extend prestidigitation to all arcane, give all divine a similar weakened Channel Divinity, and find something pleasant for the martial and primal classes. Flavorful powers are wonderful. Wild Talents are open to EVERYONE, regardless of class. Not just Psionic characters.
|
# ? Jul 30, 2010 21:10 |
|
|
# ? Jun 8, 2024 05:34 |
|
pity you probably can't get a Megablast off the random chart though.
|
# ? Jul 30, 2010 21:22 |