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Id4ever posted:Wordfeud - a multiplayer Scrabble like game for Android Wow. Absolutely loving this. Thanks! Any plans to add local multiplayer? That would be excellent, since I only have one Android device but would like to play with my wife.
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# ? Jun 11, 2024 02:03 |
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My latest demo project. Lua 5.1 with OpenGL and GLUT bindings, FMOD for sounds and FreeImage for texture loading. For OSX / Intel Macs and Windows. http://pouet.net/prod.php?which=55575 http://low.fi/~visy/COINTELPRO_by_bilotrip.zip Also, here's a youtube capture: http://www.youtube.com/watch?v=ZUdLts0VG40 Da Gaspodin fucked around with this message at 08:10 on Aug 8, 2010 |
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(amazing what you can do in Lua these days) And who writes the absolutely asskick music?
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Id4ever posted:Wordfeud - a multiplayer Scrabble like game for Android Very cool, have downloaded it - a lot of fun
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I made this last night http://secretvolcanobase.org/~tef/mandel.html ![]()
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I've been working on solid texture synthesis from 2d example images. None of these models have any texture coordinates ![]() ![]() Click here for the full 649x782 image. ![]() Click here for the full 489x832 image.
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It's not much compared to some of the stuff people are knocking out here, but I've ported Chu Chu Rocket to android, complete with 50 original levels and an editor. Half the levels I created on the phone. No ads, no 'lite' version, no nothing. Source at github. I made the mistake of uploading the last version from an airport lounge before jumping on a flight - when I landed I found I'd left a bug in it that caused it to crash if a certain folder for user created levels wasn't present (this never popped up in testing as my phone had the folder before the feature that relied on it was complete). It was broken from about 12 hours and now my feedback page is full of 'force closes, buggy, uninstalled' comments. It should all be working now, but if you have any trouble then let me know, or just grab the source and fix it. ![]() ![]() It's listed as ShokoRocket in the market. danishcake fucked around with this message at 17:23 on Aug 13, 2010 |
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tef posted:I made this last night http://secretvolcanobase.org/~tef/mandel.html Holy christ. This is really awesome, it will give me hours of enjoyment! ![]() I'm contributing to this thread eventually, need a beer first.
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k-zed posted:(amazing what you can do in Lua these days)
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It's nowhere near as amazing as what everyone else here has done but I think it's pretty neat. It's basically a less-featured Codpad or Pastebin, with no code running server-side. It's all in-browser, thanks to some Apache reverse-proxy magic, CouchDB's HTTP API, and jQuery. http://paste.pleasework.net/ Edit: It's also mildly insecure due to having to expose a bit of CouchDB's API to the wild. Beardless Woman fucked around with this message at 01:01 on Aug 17, 2010 |
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Beardless Woman posted:It's nowhere near as amazing as what everyone else here has done but I think it's pretty neat. By "no code running server-side" do you mean that the client code in the browser talks directly to the database?
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floWenoL posted:By "no code running server-side" do you mean that the client code in the browser talks directly to the database? No of course not silly, that would be ludicrous! You have to go through all the trouble of POSTing code:
code:
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In an effort to know more (anything) about game programming, I've started writing a Dr. Mario clone. Every time I add the next "feature" I practically have to rewrite the entire thing because I'm not thinking far enough ahead ![]()
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dancavallaro posted:No of course not silly, that would be ludicrous!
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Sonnekki posted:Holy christ. http://secretvolcanobase.org/~tef/mandel.html#-1.9963768142314133,-1.9963766044978806,-0.0000036023430031992544,-0.0000037289745700944963 ![]() I added coordinates and fixed some bugs. Up and down should work to zoom in most browsers, but try scrolling ![]()
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tef posted:http://secretvolcanobase.org/~tef/mandel.html#-1.9963768142314133,-1.9963766044978806,-0.0000036023430031992544,-0.0000037289745700944963 Holy crap, that's amazing! ![]() Suggestion: when scrolling with the mouse, maybe you should make it such that the zooming will center wherever the cursor is (ie. similar to the way google maps zooming works when you scroll.)
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tef posted:I added coordinates and fixed some bugs. Nice job, but I managed to break it by zooming in pretty far in the purple region to the right, eventually I stopped getting detail and it only rendered big blocky shapes. When I zoomed out it was just broken: things only appeared in lines.
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Funny you guys should mention cursor-centered mousewheel canvas zooming, I've been working on a jquery plugin for this the past couple days. Here is my test page, it's kinda boring to look at, but I think it's nifty. http://alerttheinternet.com/lib/jquery-canvas-pan-zoom/demo/ If any jQuery whizzes care to critique my plugin i'd appreciate it(it's my first one). No one in irc will talk to me for some reason. ![]() peepsalot fucked around with this message at 05:05 on Aug 19, 2010 |
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Hoborg posted:Nice job, but I managed to break it by zooming in pretty far in the purple region to the right, eventually I stopped getting detail and it only rendered big blocky shapes. When I zoomed out it was just broken: things only appeared in lines. wooo, floating point. I'm not sure how i'll deal with this ![]()
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tef posted:wooo, floating point. FWIW, a friend of mine implemented Mandlebrot as a learning exercise for C#/WinForms... he didn't have this problem. I haven't seen your source and I don't actually know how Mandlebrot is generated (omg), but I get the impression that you're re-using calculations from a lower-precision result in a higher-precision context. If a user zooms out, you should recalculate them appropriately. ...or something. It's about to hit 2am. I can't brain. I'm off to bed.
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nope. there is no memoization, everything is recomputed ![]() the zoom function is probably the retarded bit. (I imagine that rounding errors get magnified somewhat) tef fucked around with this message at 04:03 on Aug 18, 2010 |
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Spent a year working on the Guild Wars 2 cinematics tool, so I figured I should post this video here ![]() http://www.arena.net/blog/video-creating-guild-wars-2-cinematics
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Ugg boots posted:Spent a year working on the Guild Wars 2 cinematics tool, so I figured I should post this video here Haha, the whiteboard at the end. "Have the graphics been tightened up?" Nice. That's pretty cool man, good job!
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Dr. Glasscock posted:Haha, the whiteboard at the end. "Have the graphics been tightened up?" Nice. Thanks. Luckily we're currently showing GW2 at Gamescom in Cologne, so there should be a lot more gameplay footage hitting the web soon. I was thinking about making essentially a demo reel pointing out what I worked on in the game by splicing together different parts of the footage, since it's hard to describe to people exactly what I do, since the title "programmer" just washes right over peoples minds.
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My game, Kittyball, just went live! http://itunes.apple.com/us/app/kittyball/id384866969?mt=8 ![]() quote:Help Kittyball escape from the evil Dogcube in a high-speed chase full of zooms and jumps! Kittyball’s simple one-button design makes it easy to learn AND has amazing replay value. You’ll love playing Kittyball over and over -- if you don’t die from cuteness overload first! Just touch the screen to increase gravity and make Kittyball zip down the slopes!
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![]() I made a software version of https://www.passwordcard.org, so that I don't have to rely on the website. The idea is that you use the tool to generate a card. Then you print out the card and for each website you need a password for, you remember a combination of a symbol and a colour. That's the starting point for your password. Then you read a certain number of characters along to get the password. vegieman fucked around with this message at 10:36 on Apr 22, 2011 |
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Jick Magger posted:In an effort to know more (anything) about game programming, I've started writing a Dr. Mario clone. Are you just doing this with Quartz2D or what? Also, how are you handling input?
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vegieman posted:
So people concerned about security are supposed to download some rogue executable and run it on their computer?
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shrughes posted:So people concerned about security are supposed to download some rogue executable and run it on their computer? At least include SHA signatures.
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shrughes posted:So people concerned about security are supposed to download some rogue executable and run it on their computer? It's possible to look through the source code using a .net decompiler like reflector - http://www.red-gate.com/products/reflector/.
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tef posted:I got it under 1k, it uses a hilbert curve to draw the mandelbrot now ![]() http://secretvolcanobase.org/~tef/mandel2.html
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Still cant click to download desktop dimension images ![]()
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tef posted:I got it under 1k, it uses a hilbert curve to draw the mandelbrot now It seemed to render less uniformly before which had a neat effect. Was I just imagining that or did something change?
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digital-entropy posted:It seemed to render less uniformly before which had a neat effect. Was I just imagining that or did something change? http://en.wikipedia.org/wiki/Hilbert_curve
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I was about to post some shots of what i'm working on at work, but its nowhere near as interesting as what you guys are doing ![]()
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Factor Mystic posted:Still cant click to download desktop dimension images I can't fit it in 1k, but I might be able to do something cool. Downloading pngs from canvas is trivial.
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The beginnings of a map editor for a project I'm working on. The tileset is some leftovers from an old game I'm using as a placeholder:![]()
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I'm re-doing a very old program of mine that helps point satellite antennas.![]() Not sure what's with the boxes around Labels. Maybe it's my GTK theme.
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It looks like you just left them with their default color (which matches the default background color). This is common.
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# ? Jun 11, 2024 02:03 |
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I've been working on a boids implementation in Actionscript as a learning tool, and tonight I got some compound behaviors working. My boids are starting to swarm! Currently they are mixing wandering and seeking the mouse, but I hope to have the traditional separate, align, cohesion behaviors complete soon. They are just too much fun to watch!
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