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ChuckDHead posted:Since we're on the subject of SL griefing (and by the way, that erotic poetry reading grief is glorious. Really slow build, but completely worth it), does anyone remember a video where someone (pretty sure it was a goon) goes into a Sonic roleplay sim and harasses some guy dressed as a yellow version of Tails with a trenchcoat and katana? I can't find that anywhere. I'd like to see that one. There was a video I linked here as well many pages ago where Sonic literally shits over these horrible players. if I can find the link itself I'll post it again for all to see. edit: http://www.youtube.com/watch?v=imd-AF6lIO0 It never gets old Dizz fucked around with this message at 03:54 on Sep 4, 2010 |
# ? Sep 4, 2010 03:50 |
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# ? May 14, 2024 15:48 |
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Dizz posted:I'd like to see that one. There was a video I linked here as well many pages ago where Sonic literally shits over these horrible players. if I can find the link itself I'll post it again for all to see. Wow, That is the funniest SL trolling I have seen in quite a while
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# ? Sep 4, 2010 03:58 |
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Dizz posted:edit: http://www.youtube.com/watch?v=imd-AF6lIO0 It never gets old
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# ? Sep 4, 2010 08:34 |
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Everytime I watch that video I'm im in tears... the Erotic Reading one is also too good. SL trolling may be the best trolling.
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# ? Sep 4, 2010 09:21 |
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Perfect Dark on XBox Live Arcade allows you to grief people in hilarious ways that would be nearly impossible in the old splitscreen days. One of my favorites is expoiting the physics of pickups. Items on the ground can be sent skipping along if you fire at them and will pretty much sit there indefinitely until someone picks them up. Running around a map and shooting all the powerful weapons into the darkest corners you can find tends to really piss a group off after a few minutes. Then you tell them you're sorry, and you won't do it anymore. That's when you start throwing down Dragons on the weapon spawns. For those who never played, the Dragon was an assault rifle whose alt-fire drops the weapon onto the ground, where it works as a proximity mine trap. You can also stick mines to items as well. Adhering proximity mines to the shield pickup never gets old.
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# ? Sep 4, 2010 20:29 |
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Wild T posted:You can also stick mines to items as well. Adhering proximity mines to the shield pickup never gets old. I've always loved explosives that stuck to people and objects in games. I remember that my little sister and I used to love have "mine battles" on Hyrule Temple in Super Smash Bros. The first one, that is. Items were set to mines only, high drop frequency, and we'd try and blow each other up. It got really hard to navigate the stage without causing so many explosions that the frame rate dropped. It was hilarious and awesome.
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# ? Sep 4, 2010 20:37 |
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Getting a team together and griefing dudes with the 'disarm' function in Perfect Dark is endlessly amusing as well. It basically does no damage, but knocks their weapon out of their hand and makes their vision blur. This blur stacks with each hit until they are entirely blind, unarmed and defenseless from the two or three guys punching the poo poo out of them. Then as an added insult, you can finish them off with a poisoned throwing knife. This is bugged to where it will still severely damage and blur their vision after they respawn.
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# ? Sep 4, 2010 22:23 |
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Wild T posted:Getting a team together and griefing dudes with the 'disarm' function in Perfect Dark is endlessly amusing as well. It basically does no damage, but knocks their weapon out of their hand and makes their vision blur. This blur stacks with each hit until they are entirely blind, unarmed and defenseless from the two or three guys punching the poo poo out of them. My favourite weapon in perfect dark were all the blurring weapons. N-bomb proxmines, poison knives, etc. My absolute favourite weapon was the tranquilizer gun. It did such terrible damage it took ages to kill anyone but it blurred up their screen something fierce and like the poison knife the blur persisted after they died. Even landing one decent volley of primary darts basically ensured you could sit and peck them to death with your tranq darts while they blindly flailed around trying to shoot you. Of course you had the extra option of walking up to them and using the tranquilizer's secondary fire, which was a melee function and injected a full dose of tranquilzer into them as a lethal injection.
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# ? Sep 5, 2010 14:40 |
duffath posted:My absolute favourite weapon was the tranquilizer gun. It did such terrible damage it took ages to kill anyone but it blurred up their screen something fierce and like the poison knife the blur persisted after they died. Did you know you could shoot their corpse with the tranquilizer before it fades away when they die? The effects would carry over to when they re-spawned! Doesn't work on the XBox remake, sadly.
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# ? Sep 5, 2010 19:06 |
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Wild T posted:This is bugged to where it will still severely damage and blur their vision after they respawn. Is it still bugged whereas you can throw a poison knife / alt traq round into their corpse and it will kill them when they respawn?
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# ? Sep 6, 2010 08:08 |
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PalmTreeFun posted:I've always loved explosives that stuck to people and objects in games. I remember that my little sister and I used to love have "mine battles" on Hyrule Temple in Super Smash Bros. The first one, that is. Items were set to mines only, high drop frequency, and we'd try and blow each other up. It got really hard to navigate the stage without causing so many explosions that the frame rate dropped. It was hilarious and awesome. The best grief is playing Goldeneye and convincing your friends that Proximity Mines on Complex is a good idea. Go up into the room with the mines in it, mine the only entrance to the room, and use the windows in the room to mine half the map. Then just crouch in a corner and watch everyone try and dance around your mines.
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# ? Sep 6, 2010 23:23 |
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Death Bot posted:The best grief is playing Goldeneye and convincing your friends that Proximity Mines on Complex is a good idea. Go up into the room with the mines in it, mine the only entrance to the room, and use the windows in the room to mine half the map. Then just crouch in a corner and watch everyone try and dance around your mines. This was my favorite way to play Goldeneye, even though my friends didn't like it as much as I did. My favorite thing to do was to lay a trap where the mines would spawn. Everyone wants the mines after all, because they're usually a one-hit kill. You think you're about to get some more, then BAM! You died to a mine you couldn't see because it had a crate over it.
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# ? Sep 7, 2010 00:00 |
Miracon posted:This was my favorite way to play Goldeneye, even though my friends didn't like it as much as I did. My favorite thing to do was to lay a trap where the mines would spawn. Everyone wants the mines after all, because they're usually a one-hit kill. You think you're about to get some more, then BAM! You died to a mine you couldn't see because it had a crate over it. Was it Goldeneye or Perfect Dark? Well, in one of them you could drop a prox mine on an ammo box, and pick it up immediately. The mine would go invisible when the crate was collected, and not reappear when the crate respawned, but it was still there and would go off if anyone tried to get the second ammo box. Worked on guns, too, but it was harder to toss a mine onto a gun.
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# ? Sep 7, 2010 00:06 |
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Mystic Mongol posted:Did you know you could shoot their corpse with the tranquilizer before it fades away when they die? The effects would carry over to when they re-spawned! You could throw the poison knife in a players dead body before they respawn, and when they did respawn they would lose half of their health and their vision from taking the full duration of knife poison. Then repeat it every kill/spawn.
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# ? Sep 7, 2010 00:18 |
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Mystic Mongol posted:Was it Goldeneye or Perfect Dark? Well, in one of them you could drop a prox mine on an ammo box, and pick it up immediately. The mine would go invisible when the crate was collected, and not reappear when the crate respawned, but it was still there and would go off if anyone tried to get the second ammo box. Worked on guns, too, but it was harder to toss a mine onto a gun. This was Goldeneye.
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# ? Sep 7, 2010 00:27 |
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Coagulated fucked around with this message at 18:58 on Nov 29, 2010 |
# ? Sep 7, 2010 00:52 |
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HoldYourFire posted:Hi there, I played a bit of Madden but could you maybe explain these two a bit for me? I don't get what's griefing about getting a field goal, and does the first one just run down the clock? Oh wait, I think I get it, is it just a way of saying "I don't even need the points " When I say "punting the ball through the uprights" I mean it literally. I was punting, as in with my punter, not kicking a field goal. After you score a touchdown you can kick an extra point for 1 point or try to run a play and get in the end zone again for 2. I would line up like I was going for two and just kneel down, intentionally failing the play. I was willfully accepting less points, basically to piss the other guy off.
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# ? Sep 7, 2010 01:04 |
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Miracon posted:This was my favorite way to play Goldeneye, even though my friends didn't like it as much as I did. My favorite thing to do was to lay a trap where the mines would spawn. Everyone wants the mines after all, because they're usually a one-hit kill. You think you're about to get some more, then BAM! You died to a mine you couldn't see because it had a crate over it. If I recall correctly, you could actually place the mine on the crate, and then pick the crate up. This had the effect of making the mine invisible.
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# ? Sep 7, 2010 02:53 |
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Coagulated posted:Oh yeah and my favorite way to use mines will always be stacking them up on an ammo box so that you have an entire lag-inducing leaning tower of mines coming off of it. If you were real dedicated, you could stack stack remote mines on a wall until the ones at the base of the stack started despawning, and then turn the stack into more of a ball. Confuse friends and family with this floating ball of explosives!
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# ? Sep 7, 2010 07:06 |
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My favorite proximity mine match in Goldeneye was on Bunker with very low health. Three players went into the jail cells and left the room, while one person went about prox-mining all of the paths to the exit of the bunker and waited outside unarmed. Then everyone comes back in the room and try to survive their way to kill the bomber first. Go too quickly and you'll gently caress up and die. Go too slowly and someone kills him first and becomes the next bomber. To get rid of mines you had to throw your prox mines at them to make them explode. If you *thought* there was a mine but couldn't see it, you might end up blocking your path or blowing yourself up in the process. You couldn't deliberately throw mines at people but you could absolutely booby trap places that had been cleared already to slow others down. It worked perfectly because no one could screen look initially and everyone was trying to betray each other to win. Someone would always end up punched, sure, but taking turns griefing each other was hilarious. My personal favorite spot to place them was on the monitors hanging over the door to the tunnel outside, people always expected them in the tunnel or hidden in some weird angle, but the tv screens were hard to check unless you were facing the correct side. And if you inched around to see it, you'd likely set it off and die. edit: alternative you could do remote mines vs. one person in the jail cell, and they had to use a PP7 to shoot mines out as they made their way across. If you noticed they were near a bomb they hadn't spotted, BOOM, cue nonstop cursing.
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# ? Sep 7, 2010 07:50 |
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My favorite thing to do lately to blow off steam is play stupid use-map-settings games in Starcraft 2. I blow off even more steam in the lobby before the game. During the countdown, I wait until he timer gets to like 10 seconds and then I say something like "Starcraft 2 is a really good game, but it's a total ripoff of halo!" Ten seconds isn't really enough time to read and type up a response, so as soon as the game starts (2 minutes later) the general chat gets flooded with "WHOEVER loving SAID THIS GAME IS A RIPOFF OF HALO IS A loving IDIOT!!!11" and I get a disjointed timeline of the release of halo games and a lecture about how awesome and influential Starcraft 1 was. Making people waste the first minute and a half of the game makes the lovely maps totally worthwhile.
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# ? Sep 7, 2010 12:59 |
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McNameeeeeeeeeeeeee posted:My favorite thing to do lately to blow off steam is play stupid use-map-settings games in Starcraft 2. I blow off even more steam in the lobby before the game. During the countdown, I wait until he timer gets to like 10 seconds and then I say something like "Starcraft 2 is a really good game, but it's a total ripoff of halo!" Sperging over Starcraft. It never ceases to amaze me how crazy fanatics about the game get when you mention something like that.
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# ? Sep 7, 2010 18:27 |
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Industrial posted:When I say "punting the ball through the uprights" I mean it literally. I was punting, as in with my punter, not kicking a field goal. Thanks for the clarification, I think I eventually realised that punt and field goal aren't the same thing. The others are still classic though.
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# ? Sep 7, 2010 18:35 |
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Soulex posted:Sperging over Starcraft. It never ceases to amaze me how crazy fanatics about the game get when you mention something like that. My friend beth used to post how halo is an rpg on gfaqs boards in like 2003 which would lead to 50+ page flamewars of people arguing. I think it's more comparing anything to halo gets people mad.
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# ? Sep 7, 2010 19:48 |
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Me and a buddy used to play Motor City Online years back and some of the funnest griefing in that game was turning a normal race into a drive-around-the-track-backwards destruction derby in the heaviest cars we could build. You had to pay to repair your car at the end of a race, and even though it wasn't expensive at all it made people awfully mad. It still kindof amazes me that they didnt think ahead to disable collisions when you're going the wrong way, that's about as basic an anti griefing measure you can take in a racing game. Another game that actually did disable that kind of collision was GRID, so instead of driving the wrong way you park just around a corner and cause a massive pile up when the lead car slams into you and everyone else slams into him. If you're lucky you'll total someone's car, completely knocking them out of the race, but even if you don't you'll be treated to line after line of "facking amerikans!!!" and all sorts of other poorly translated european rage.
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# ? Sep 7, 2010 20:22 |
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margannvbob posted:Another game that actually did disable that kind of collision was GRID, so instead of driving the wrong way you park just around a corner and cause a massive pile up when the lead car slams into you and everyone else slams into him. If you're lucky you'll total someone's car, completely knocking them out of the race, but even if you don't you'll be treated to line after line of "facking amerikans!!!" and all sorts of other poorly translated european rage. Dirt2 was fantastic for this. When playing in Pro (ranked) mode online, people would be extremely aggressive, yet flip their poo poo if you so much as bumped their car once during the race. I had a fellow somewhere around level 180 (I was level 3) spend most of two races in a row shoving everyone off the track near the start, so no one had a chance of catching up to him. I started to get annoyed, but whatever. Then at the start of the third race, he tried to slam into me to get ahead and I tapped the brakes, forcing him to be sideswiped by me and sending him spinning off the course. He flipped out, sending me threatening GFWL messages and absolutely raging in the chat. Something about how I couldn't even hope to win against him normally so I had to resort to cheap tactics to get ahead . Then came the challenge: Since he didn't want to leave the lobby (since everyone else had no problem getting wrecked by him to let him win), he said he'd spend every race destroying my car AND winning! If you know anything about Dirt2, you'd know that one good tap is enough to put a person in last place. But you have to hit them right, because if they slow down or move away it can ruin your lead. So every race from then on (about 8), I'd drive normally, passing people with no contact until I saw this jackass. Then he'd inevitably try to swerve into me, and I'd either brake or swerve with him so he'd spin out or miss me entirely and end up sideways, getting hit by the people behind us. This made him angrier and angrier, to the point where he'd full on attack other drivers to get ahead, often crashing in the process. But he never quit. I guess the ding to his ego (and w/l ratio) was enough to push him over the edge, where he wouldn't stop until I let him total me.
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# ? Sep 7, 2010 21:07 |
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The Gasmask posted:Dirt2 rage Hahahaha, good lord. I love these kind of stories. Good for you, giving him a taste of his own medicine.
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# ? Sep 7, 2010 21:11 |
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The Gasmask posted:Dirt2 was fantastic for this. When playing in Pro (ranked) mode online, people would be extremely aggressive, yet flip their poo poo if you so much as bumped their car once during the race. I wish his Rage was recorded for future enjoyment like a fine whine. []
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# ? Sep 7, 2010 23:26 |
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Bioware just released a DLC package which is essentially 1.5GB of zeroes. I'd say that was a pretty fantastic grief, especially since they're claiming it'll take them 12-48 hours to "fix" the issue (read: find the correct file)
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# ? Sep 7, 2010 23:32 |
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Cryohazard posted:Bioware just released a DLC package which is essentially 1.5GB of zeroes. I'd say that was a pretty fantastic grief, especially since they're claiming it'll take them 12-48 hours to "fix" the issue (read: find the correct file) What was the DLC package for?
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# ? Sep 7, 2010 23:49 |
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Mass Effect 2 I believe, which makes it even better due to the sheer amount of players who would buy it.
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# ? Sep 7, 2010 23:54 |
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Cryohazard posted:Bioware just released a DLC package which is essentially 1.5GB of zeroes. I'd say that was a pretty fantastic grief, especially since they're claiming it'll take them 12-48 hours to "fix" the issue (read: find the correct file) On the plus side, it should compress really well.
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# ? Sep 8, 2010 00:28 |
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http://www.youtube.com/watch?v=0TSGUf1xbF8 Backstory: A long time ago, on a WoW server I happened to play on(although I didn't witness the event myself) there existed an Alliance guild named Serenity Now. These guys are pretty much known for being massive assholes and griefing. One day, a member of another Alliance guild(I forget the name) passed away in real life. Her guildmates decided to hold an online funeral for her in a neutral zone. The date and time of the event was announced to everyone, on both factions. For those not aware, a neutral zone in WoW means that players from either faction can openly attack each other. I'm sure you see where this is going. The character you see attacked first is actually the character of the person who died. Whether you think it's tasteless or not, it was a superb grief and elicited most delicious rage and tears. edit: Beaten many times, apparently. Sorry for not reading this gigantic thread. Barent fucked around with this message at 01:22 on Sep 8, 2010 |
# ? Sep 8, 2010 01:13 |
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^^^ This has been posted so many times in this thread. edit: May I suggest you link a Leeroy Jenkins video? Christ Puncher fucked around with this message at 01:29 on Sep 8, 2010 |
# ? Sep 8, 2010 01:21 |
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Christ Puncher posted:^^^ Yeah, this is pretty much the first WOW grief I ever watched on Youtube. It's still hilarious, though.
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# ? Sep 8, 2010 01:29 |
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This thread goes all the way back to 2008 so I may or may not have posted this. This is not a grief in a game, but of a game. Back in 2006 the hit new game TES: Oblivion was coming out. They were hyping the game up, and people wanted it badly. While in an IRC with some goons we came up with the idea to release a fake torrent of the game. We did not just create a 4 GB download and say it was Oblivion, we put a small amount of effort into it. First, we created 4 GB of files filled with 0's, so when they were compressed down they took up only a few MB so we could all start seeding the torrent. The files had names like "beards" and "spears", which all the nerds wished were in the game but were not. We used an RPG maker to tile a picture of Cliff Racers on the screen while their annoying sound played. Somebody created a splash screen that would start before the Cliff Racers so it would give whomever was attempting to pirate the game hope that it was real. So what would happen is they would spend a while downloading the 4 GB of files, once downloaded they were instructed to run an executable to install the game. Up would come the splash screen, followed by cliff racers screaming at them. We named the application "Oblivion: Spears Edition" to hit home that there were in fact no spears. The bitching in the comments section was delicious.
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# ? Sep 8, 2010 01:52 |
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Wouldn't the 1Mb torrent that uncompresses into 4Gb give it away?
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# ? Sep 8, 2010 02:39 |
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I think he means they compressed them to share to each other, then uncompress them to 4 gb and seed them in bittorrent.Barent posted:http://www.youtube.com/watch?v=0TSGUf1xbF8 Here is the original video. http://www.youtube.com/watch?v=ewP1zfm_Yqg&feature=related Scatman John is better music for this I think. FuzzyPickles fucked around with this message at 02:52 on Sep 8, 2010 |
# ? Sep 8, 2010 02:49 |
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I got a good laugh out of Spears Edition. I'm really hoping for more of the creative SL trolling, but I realize that means actually having to play SL.
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# ? Sep 8, 2010 02:53 |
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# ? May 14, 2024 15:48 |
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Barent posted:Sorry for not reading this gigantic thread. Isn't it also on the very first page? **e Yup, in the first post. For content, Battlefield Bad Company 2 recently introduced the VADS, which is a gatling gun anti-aircraft emplacement. This thing is probably 20x more powerful than the old AA gun and even the best chopper pilots do all they can not to fight it. For the consoles, unless you're playing hardcore, friendly fire is off. However AA fire still knocks around friendly choppers. VADS fire makes them spin out of control until they crash into the ground in a giant fireball of death. During one round of Port Valdez conquest, I spawned in and ran for the nearby empty chopper, only to have 1337PilotXXX or something to that effect RPG the chopper before I could reach it. He then sat on the landing pad and waited for the chopper to spawn so he could get it. So I ran off and got on the VADS, and made sure he never flew again. He'd jump in with his clanmate, get 10 feet off the ground and then the VADS would open up, sending him pinwheeling into the mountains. Around the 3rd time his other clanmates surrounded me, trying to shoot me or block my VADS with empty vehicles. Around the 8th time I started getting angry messages. Around the 10th or 11th time it was him screaming some iteration of "gently caress you human being". Finally they got smart and went off to cap flags on the ground, leaving me sitting in the VADS. At this point the chopper respawned, I jumped in, flew to where they were and hovered it just over the water in front of them, firing rockets uselessly into the rocks way over their heads, spinning in circles and totally ignoring the enemy team. Raskolnikov2089 fucked around with this message at 15:30 on Sep 8, 2010 |
# ? Sep 8, 2010 15:19 |