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SlightlyMadman posted:I've been working on the same basic RPG idea for ages now, but I've got another incarnation of an apocalypse survival roguelike together: Are you using libTCOD?
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# ? Jan 4, 2011 23:15 |
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# ? May 10, 2024 13:26 |
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Staggy posted:That's a really cool idea. I'm not sure how generous you're going to be with finding more survivors, but I can totally see the atmosphere getting more and more tense as the number of people left slowly dwindles. Eventually it's just the two of you, and when something goes wrong at the worst possible moment you're left wandering, totally alone. Yeah, that's exactly the mood I'm going for. Also the possibility of having to make tough calls like deciding if it makes more sense to kill and eat your last surviving companion, or commit suicide so they can eat you. Hubis posted:Are you using libTCOD? Of course.
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# ? Jan 4, 2011 23:16 |
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holy hell
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# ? Jan 6, 2011 22:13 |
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Tumblr reblog graph. An arrow from A to B means that B reblogged the post from A, OP at the top. Written in Haskell, using HXT to scrape Tumblr and Data.GraphViz to make the actual graphs. Since Tumblr doesn't display all the reblogs at once, but instead requires the browser to send an XmlHttpRequest every 50 notes or so, I'm going to have to get the URL out of the javascript, send a request, then recurse if I want more than the last 50. I'm also going to write a web interface, again using Haskell. Why? Just for the hell of it.
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# ? Jan 11, 2011 12:13 |
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I've been slowly (still) working on my XBox game, which means writing a bunch of standalone demos to work out various game components. I've recently gone back to my tree growing demo and added the ability to harvest branches as a resource. I think it turned out pretty awesome! http://www.youtube.com/watch?v=D1h-DFGHPes
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# ? Jan 12, 2011 06:33 |
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I made a particle engine It's really fun to play with! Also, it has a pretty friendly GUI so I even got my friends to test it for me. Next step: images instead of points! Your Computer fucked around with this message at 01:25 on Jan 14, 2011 |
# ? Jan 12, 2011 14:25 |
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I'm working on an extension for Chrome that highlights trending twitter topics on any webpage and allows you to view recent tweets about them in real time by hovering over them. Tweets will appear in a small window next to your mouse, but that part isn't finished yet. Here's what I have so far:
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# ? Jan 14, 2011 06:33 |
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NateTheGreat posted:I'm working on an extension for Chrome that highlights trending twitter topics on any webpage and allows you to view recent tweets about them in real time by hovering over them. Tweets will appear in a small window next to your mouse, but that part isn't finished yet. Here's what I have so far: That's a really good idea, and sounds pretty well executed. Let us know when you're finished!
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# ? Jan 14, 2011 09:57 |
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NateTheGreat posted:view recent tweets about them in real time by hovering over them From a usability standpoint, I'd suggest thinking about some kind of positive action instead of simply using onHover. Think about those lovely ads that garbagey sites uses where you get a giant popup when you're unfortunate enough to accidentally pass the cursor over a word that someone has paid for. In your own screenshot, look how the stacked Queensland Brisbane Brisbane forms a wall that cuts diagonally through 75% of the text column. I bet that after the novelty wears off, even you will be performing pointer gymnastics to avoid triggering popups -- that's a lot of mental overhead.
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# ? Jan 15, 2011 17:32 |
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mdxi posted:From a usability standpoint, I'd suggest thinking about some kind of positive action instead of simply using onHover. Think about those lovely ads that garbagey sites uses where you get a giant popup when you're unfortunate enough to accidentally pass the cursor over a word that someone has paid for. Yes, this is true. I have started to realize how annoying it may be so I'm thinking of putting in a hotkey to activate it or something similar. Jonnty posted:That's a really good idea, and sounds pretty well executed. Let us know when you're finished! Thanks! I definitely will, here's what it looks like so far: Edit: Release! https://chrome.google.com/extensions/detail/nkngckjdkcbickcfoeeclpncbhfpjehp?hl=en NateTheGreat fucked around with this message at 05:42 on Jan 17, 2011 |
# ? Jan 15, 2011 18:45 |
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A game that rewards users for performing real-life physical and mental exercises, to help the battle against obesity and excessive sitting health issues. Currently online, about 980 users. From conception to current: about 7 days. http://www.motivationrpg.com It's programmed in PHP and mySQL (+javascript, css, html etc). A lot of people are using it to randomize their workouts, so I'm seeing about making a thread to discuss its direction and development in Watch and Woot.
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# ? Jan 18, 2011 12:55 |
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Been working on this with a guy I work with. "ClickHop is a Google Chrome Extension that allows people to browse the web together. You can create a channel and everyone that visits that channel will share the mouse. You can also choose to be the leader of your channel and take everyone else along for the ride as you click, scroll, and move from page to page. It will work for 2 people browsing together or a few thousand people browsing together." as of right now it requires a chrome extension. http://clickhop.me/ Install the plugin and join the "awful" channel to try it out or create your own channel.
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# ? Jan 19, 2011 21:12 |
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Click here for the full 1481x1002 image. Fooling around with a kinect at the lab. Finally got point clouds to work right, apparently OpenNI conveniently gives you depth values in millimeters as opposed to the inverse depth that OpenKinect returns, which had me scratching my head for a couple of days. Next up, gestures!
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# ? Jan 19, 2011 22:30 |
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Nerf Herder posted:Been working on this with a guy I work with. Hey this is cool. I have thought about making something similar- I am surprised at the lack of intuitive co-web-browsing tools currently out there. Anyone using the awful channel?
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# ? Jan 19, 2011 23:19 |
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DoctorScurvy posted:A game that rewards users for performing real-life physical and mental exercises, to help the battle against obesity and excessive sitting health issues. Currently online, about 980 users. From conception to current: about 7 days. You should hook up with that Swole guy for co-op advertising or something. Also, you gotta show us the sweet sweet level 60+ content.
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# ? Jan 20, 2011 02:00 |
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Scaramouche posted:You should hook up with that Swole guy for co-op advertising or something. LFM spotters Gold's Gym 10 man raid pst
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# ? Jan 20, 2011 07:51 |
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I updated my Chrome extension with a new feature, see tweets for anything! You can download it from here
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# ? Jan 22, 2011 22:25 |
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This is Komposter, a small modular "virtual analog" synth and sequencer I've been working on. It's mainly geared towards generating music from really tiny executables like 4K and 64K demoscene intros but can just as well be used for generating analog-like sounds. The previous version was downright user-hostile, so I made this to enable actual musicians to compose tunes for our intros. (images hosted on my own server) For comparison, the old one looked like this (greets to C64-guys ) Anyway, if you want to hear an example song, here is a small tune I made for a 4K intro. The song and the code that plays it compress into about 1500 bytes total. It currently runs only on MacOS (10.5+, Intel CPU) and can be downloaded here. Despite the beta status, it's relatively stable although lacks some planned features like MIDI-support. The package also includes full x86 assembly source code for the player. I have a Debian/Ubuntu Linux build as well but it has some OpenGL problems (at least on Intel GMA) so the GUI looks like crap. If you feel adventurous and want to give it a try, drop me a message and I'll send you the Linux binaries.
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# ? Jan 23, 2011 17:19 |
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firehawk: That's really slick! I'm definitely going to have to play around with this.
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# ? Jan 23, 2011 19:22 |
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Awesome - sounds great given the obvious compromises one has to make with such extreme size requirements! I'm loving all the cool audio tech stuff being created these days and, well, demo-scene work will always have a welcome place in my heart and headphones. I'd love to have a play but I should really be avoiding distractions and making progress on my own sound apps. *heads into the studio not to reappear until dawn*
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# ? Jan 23, 2011 19:23 |
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I'm learning OpenGL for a class, and our first assignment is the wonderfully vague "draw something cool with OpenGL". I decided to make a fairly simple viewer for Shuttle Radar Topography Mission data (right now, it only handles 3-arcsecond resolution data, but I might improve it in the future). I guess it's not much to look at, but I'm fairly proud of it anyway.
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# ? Jan 23, 2011 20:44 |
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I've been working on an open-source, free cloud password editor similar to LastPass. My editor encrypts (AES-256 + salt + some security mode that definitely isn't ECB) / hashes (SHA-256 * 1000 + salt) your passwords / master password in JavaScript so it (and your passwords) are never transmitted unencrypted and the server can never decrypt your data. I still use SSL in case you are scared about someone other than people who hack my server / me from finding your hashed password. The web interface all works now but is a bit clunky. Next I'm going to work on some refinements (groups, password generator) before moving on to making an Android app for it. Here are some screenshots: Login. Typing in a new username gets you a new account. Main screen. You can add/edit/delete individual passwords here. Options menu, allowing export/import/deletion of your account (immediately irrevocable). Exported CSV (don't really know how to get JavaScript to generate a file that you can choose where to save: restrictions are pretty tight). Technologies used: Google AppEngine jQuery jQuery UI Stanford JavaScript Crypto Library Let me know what you think! I was tired of moving around my master password file (encrypted with GPG) and didn't find LastPass until I had already started building this... might as well make it free, since I'm not paying hosting (thanks Google!).
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# ? Jan 24, 2011 05:10 |
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I've always been interested in procedurally generated images, and after seeing this thread I started doodling with it. Click here for the full 512x512 image. I have been using code like this to texture some heightmaps, but even after adapting it to work with a generic number of layers, it still kinda sucks (ie it's not easy to split the height map into unequal sized layers, etc). Anyone have some good example code for doing this kinda stuff? My google-fu is very weak
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# ? Jan 24, 2011 07:46 |
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firehawk posted:This is Komposter, a small modular "virtual analog" synth and sequencer I've been working on. It's mainly geared towards generating music from really tiny executables like 4K and 64K demoscene intros but can just as well be used for generating analog-like sounds. The previous version was downright user-hostile, so I made this to enable actual musicians to compose tunes for our intros. drat! that's awesome
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# ? Jan 24, 2011 14:57 |
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firehawk posted:The package also includes full x86 assembly source code for the player. Very cool, I like the old-school GUI. Did you use an existing library for it, or write your own widget lib, or just hardcode everything?
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# ? Jan 24, 2011 22:34 |
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I'm nearing completion on this project, just a little debugging and it should be finished in a couple months.
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# ? Jan 29, 2011 20:24 |
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Kamelona posted:
In the same vein, I made this game: Though, to be fair, the main point was to see if there's been any changes to the basic API between direct3d 10 and 11.
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# ? Jan 29, 2011 21:22 |
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Kamelona posted:
If you need help, I know how to implement 'd'
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# ? Jan 29, 2011 21:44 |
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ClosedBSD posted:If you need help, I know how to implement 'd' How did you manage to rotate 'p' . . .?
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# ? Jan 29, 2011 22:16 |
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TheSpook posted:How did you manage to rotate 'p' . . .? His implementation just flipped 'b' around
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# ? Jan 29, 2011 22:18 |
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Biowarfare posted:His implementation just flipped 'b' around Linear algebra is tough.
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# ? Jan 29, 2011 22:19 |
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Bob Morales posted:Very cool, I like the old-school GUI. Did you use an existing library for it, or write your own widget lib, or just hardcode everything?
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# ? Jan 30, 2011 00:27 |
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DoctorScurvy posted:A game that rewards users for performing real-life physical and mental exercises, to help the battle against obesity and excessive sitting health issues. Currently online, about 980 users. From conception to current: about 7 days. This is really cool
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# ? Jan 30, 2011 16:31 |
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I was in a team of 4 for the latest Global Game Jam over the weekend. We made a nifty little game about fighting to save yourself from extinction. You can download it here if you want to play: http://www.globalgamejam.org/2011/press-3-breed quote:You are the last plant left after the apocalypse and are being besieged by an army of mechanical insects. The fern in the middle of the screen represents your current energy. The more plants you have breeded the faster your energy regenerates, and the larger your fern the more energy you have. Use the cursor to illuminate the defense mound so you can see attacking enemies. We wanted a minimal interface, so it's all expressed via in game elements (apart from the score).
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# ? Jan 31, 2011 11:17 |
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Strumpy posted:
Watched the video, that looks pretty sweet!
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# ? Jan 31, 2011 16:46 |
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iOS xbmc remote that I started as a weekend project. Not sure if I want to follow through and finish it yet.
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# ? Feb 7, 2011 17:32 |
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I pretty much finished the level/scripting editor for Monsterland... Click here for the full 964x732 image. monsterland fucked around with this message at 01:25 on Feb 8, 2011 |
# ? Feb 8, 2011 01:23 |
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monsterland posted:I pretty much finished the level/scripting editor for Monsterland... I'm not gonna lie, I'm a tad bit disappointed that your editor wasn't done entirely in the same style as the game
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# ? Feb 9, 2011 15:48 |
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Initially, it was. You could see the realtime lighting running and shimmering portals. But it was written for DOS, and in Windows it was easier to write one from scratch.
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# ? Feb 9, 2011 20:43 |
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# ? May 10, 2024 13:26 |
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Nerf Herder posted:Been working on this with a guy I work with. Wow that's really cool! However, it started twitching and flickering like crazy on our company's site (seems to be constantly refreshing). Keep at it though, this is perfect for doing web demos.
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# ? Feb 10, 2011 19:04 |