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Basically a 360x180 dump of where our users have recorded GPS coordinates for 'routes' they make up. Obviously almost everyone is in North America but you can see a couple other outlines.
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# ? Apr 7, 2011 20:06 |
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# ? May 13, 2024 17:23 |
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lmao zebong posted:Me and two other friends have been working on an Android game for the last 5 weeks, and today we were finally able to upload our lite version to the market today. It's a puzzle game that has you using mirrors and prisms to bounce colored lasers around to hit the corresponding checkpoints. It would be great if anybody interested would download it and tell me what you think of it. It's called Refraction and are planning on releasing the paid version in a week. Here's the market link: http://ow.ly/4q1xl This looks awesome. I'll definitely try it out tonight. I hope to tackle something more game-like on my next project. I just started learning Java/Android development a week ago and have cobbled together a little something to put on the app store today. Since it's more of an aural experience, I'll include the (free) link to the app store http://tinyurl.com/3lfv54j as well as my underwhelming screen shot. It's basically a garden variety shake the phone/push the button and sounds play application with a 70's kung fu movie theme. Nothing too fancy, but it was an excellent babby's first Android application.
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# ? Apr 8, 2011 03:19 |
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I'm working on a first person RPG in the vein of the old Might and Magic/Wizardry games for Android: I made a raycaster for the graphics, in C with the NDK for performance. Why not use OpenGL? Idk, I just think raycasters are cool.
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# ? Apr 8, 2011 16:45 |
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Re-plot to an actual image file instead of the console:
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# ? Apr 8, 2011 20:27 |
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place fucked around with this message at 05:00 on Feb 10, 2017 |
# ? Apr 8, 2011 21:01 |
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wacky posted:
Other than play the MP3 I picked, it doesn't do anything. =(
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# ? Apr 8, 2011 21:11 |
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place fucked around with this message at 04:59 on Feb 10, 2017 |
# ? Apr 8, 2011 21:14 |
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Bob Morales posted:Re-plot to an actual image file instead of the console: Looks much nicer now.
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# ? Apr 9, 2011 01:38 |
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netcat posted:I'm working on a first person RPG in the vein of the old Might and Magic/Wizardry games for Android: Awesome. Raycasters are sweet. Are you using a grid à la Wolf3d, or do you allow arbitrarily oriented walls?
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# ? Apr 9, 2011 02:07 |
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steckles posted:Awesome. Raycasters are sweet. Are you using a grid à la Wolf3d, or do you allow arbitrarily oriented walls? It's just a grid, for simplicity and because the game itself is grid-based.
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# ? Apr 9, 2011 11:39 |
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Jo posted:I'm peeved that DNF and Deus Ex: Human Revolution are so far away. I decided to start (or restart, depending on how much code I use from Devil Gear Solid) and make a 2D stealth game. Hoping to have a decent demo by the end of the weekend.
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# ? Apr 9, 2011 22:17 |
Seven Round Things posted:Any progress on this? I've always been bummed out by the lack of indie stealth games. Yes. I'd say I'm close to 35-40% done. The basic pieces are in place, but I need to refactor the mapping system and make the entities less stupid. EDIT: I should say I'm aiming for release of a one level demo on May 15. Jo fucked around with this message at 23:52 on Apr 9, 2011 |
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# ? Apr 9, 2011 22:53 |
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place fucked around with this message at 04:58 on Feb 10, 2017 |
# ? Apr 10, 2011 00:30 |
wacky posted:This might be a dumb question but I can't tell if that is a real city or not. What city is it? Cityscapes are so effing cool and they tie in perfectly to the cyberpunk (dream) lifestyle of the programmer I have no idea. Google image search for Future Cityscape, or something like that. It, along with the title, "Sneaking Mission" are placeholders.
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# ? Apr 10, 2011 01:50 |
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You should keep it.
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# ? Apr 10, 2011 08:42 |
Sneaking Mission posted:You should keep it. You make a convincing argument.
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# ? Apr 10, 2011 16:37 |
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Compiler for a toy language I'm working on It uses LLVM as the backend, in case you couldn't tell from the paths. At the moment it just has functions, print statements and return statements. I'm working on a bit of cleanup before I start adding more basic features like local variables. After that I'll start working on adding types, then function closures.
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# ? Apr 10, 2011 18:01 |
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wacky posted:This might be a dumb question but I can't tell if that is a real city or not. What city is it? Cityscapes are so effing cool and they tie in perfectly to the cyberpunk (dream) lifestyle of the programmer
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# ? Apr 10, 2011 18:39 |
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A prototype for an always-on monitor to our datacenter monitoring thing. And as its a prototype, I get to use javascript libraries and everything and not worry about our overcomplicated frameworks
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# ? Apr 10, 2011 18:40 |
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Bizarro Buddha posted:
Cool!
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# ? Apr 10, 2011 19:04 |
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kalleth posted:
that's really neat. Reminds me of a nicer version of the collectd output: http://collectd.org/
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# ? Apr 11, 2011 00:12 |
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kalleth posted:
Yay, sparklines. Tufte would be proud
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# ? Apr 11, 2011 04:31 |
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actually tufte would likely be cruel about the bar graph with shading, a loud grid & lack of units
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# ? Apr 11, 2011 06:47 |
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Lurchington posted:that's really neat. Reminds me of a nicer version of the collectd output: http://collectd.org/ Kinda-sorta We actually use something v. similar in the background to collect information for all of the servers. It's mainly HPC/cluster stuff right now, hence the average cpu/mem.
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# ? Apr 11, 2011 08:17 |
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Working on a Runebound-ish turn based game. My roommate and I play a lot of these games, so I decided to try make my own (digital!) one. Things left to do: Everything.
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# ? Apr 12, 2011 18:53 |
Your Computer posted:
I see you, too, have discovered the absolute joy of the Slick 2D library. Rock on Slick buddy.
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# ? Apr 13, 2011 08:11 |
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Jo posted:I see you, too, have discovered the absolute joy of the Slick 2D library. Rock on Slick buddy. Is there something similar to Slick 2D only in C?
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# ? Apr 13, 2011 15:16 |
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I know it looks like rear end, but I finally completed what I consider the first version of my game. This first build includes basic functionality (basic world algorithm, character controller, adding/deleting cubes, loading/unloading chunks, "unlimited" world). Doesn't look like much, but when I started down this path I didn't have much 3d knowledge at all. I've been keeping my dev diary at http://dangerz.blogspot.com. Bunch of videos at http://www.youtube.com/user/dangerznet too. Next version is going to focus on world elements. Wildlife, plants, sky.. things of that nature. dangerz fucked around with this message at 17:36 on Apr 13, 2011 |
# ? Apr 13, 2011 16:50 |
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dangerz posted:
"The blog you were looking for was not found. If you are the owner of this blog, please sign in." e: Oh, you put the period as part of the link. speng31b fucked around with this message at 17:33 on Apr 13, 2011 |
# ? Apr 13, 2011 17:30 |
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octoroon posted:"The blog you were looking for was not found. If you are the owner of this blog, please sign in."
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# ? Apr 13, 2011 17:37 |
Cowcatcher posted:Is there something similar to Slick 2D only in C? Check out wikipedia's list: http://en.wikipedia.org/wiki/List_of_game_engines
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# ? Apr 14, 2011 04:23 |
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I wrote an ASP.NET handler that turns images into Excel files. The image-to-excel thing's been done before, but not in a way that lets you configure IIS to serve these instead of images It downsamples the incoming images to 8bpp to speed things up and avoid running out of colours (Excel only gives you so many). It can also do some fancy stuff like scaling or loading a set from a zip file (in which case each image is a separate worksheet).
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# ? Apr 15, 2011 00:15 |
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davejk: How are you generating the files? Emitting the OOXML yourself?
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# ? Apr 15, 2011 00:20 |
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It uses this library, since it's what I'm using at work for some reporting output. Given more time I'd like to develop a version that builds the OOXML, though, since on larger images the library seems to produce invalid output. (This probably isn't a use they had in mind when they wrote it.)
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# ? Apr 15, 2011 00:41 |
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davejk posted:I wrote an ASP.NET handler that turns images into Excel files. This is one of those 'because I can' or 'because I'm bored' projects, isn't it :P Cool stuff though; I would have thought excel would pretty much break with that much stuff.
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# ? Apr 15, 2011 00:55 |
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I ask because I've built something like that library you're using. To stress-test both Excel and my stylesheet managing code I wrote a little demo that arranged cells as pixels like you did and drew an animated plasma. By figuring out how many pixels high the window will be it's possible to make a huge sequence of frames animate at a decent framerate by holding pageDn. You should try getting this to work with animated GIFs. Man, I really wish I had some screenshots of that old project.
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# ? Apr 15, 2011 01:12 |
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^^ EDIT-Beatendavejk posted:It uses this library, since it's what I'm using at work for some reporting output. Given more time I'd like to develop a version that builds the OOXML, though, since on larger images the library seems to produce invalid output. (This probably isn't a use they had in mind when they wrote it.) Can you run formulas on another sheet to cause it to animate? That'd be cool
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# ? Apr 15, 2011 01:13 |
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Scaramouche posted:Can you run formulas on another sheet to cause it to animate? That'd be cool The demoscene is way ahead of you: https://www.youtube.com/watch?v=HZ6Q224UPkc
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# ? Apr 15, 2011 05:00 |
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drat that owns
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# ? Apr 15, 2011 10:00 |
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# ? May 13, 2024 17:23 |
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I spent some time this afternoon playing with ANSI control codes. Have some plasma: The source (Java) is here. I feel a strong urge to write a game in this style.
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# ? Apr 17, 2011 05:52 |