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Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


GreenBuckanneer posted:

What do either of these terms even mean?

Judging by usage, they mean "typical of objects d'art which are arguably child pornography."

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Gassire
Dec 30, 2004

"They're people. Deeply flawed, yes, but deeply human too. And maybe that's saying the same thing."
It means tacky poo poo that people like ironically. Or at least pretend it's ironic.

al-azad
May 28, 2009



I'm ashamed to say I'm enjoying Mana Khemia despite being a collection of every anime trope in the world. Voice acting is painful and load times are horrendous but if your game has a deep item crafting system then you've won me over for the next 60 hours.

Vaerai Archon
Jan 4, 2007

by Y Kant Ozma Post
Hey did Tacttics Ogre Premiun edition ever come out in America or just the UK? I havn't seen it on the shelves but I still see the likes of YS premium editions.

I've yet to get the YS 1 and 2 Premium edition mostly because I have the DS version of YS 1 and 2.

Xenix
Feb 21, 2003

MelvinTheJerk posted:

Ar Tonelico 2 is really, really good if you can get past some of the camp.

How does it compare to the first? I really liked the combat idea and I thought the story was interesting. However, the combat focused way too much on your powerful caster and not nearly enough on your other characters, at least at the point in the game I got to. The whole relationships thing was really offputting as well.

Stelas
Sep 6, 2010

Xenix posted:

How does it compare to the first? I really liked the combat idea and I thought the story was interesting. However, the combat focused way too much on your powerful caster and not nearly enough on your other characters, at least at the point in the game I got to. The whole relationships thing was really offputting as well.

You probably won't like AT2; both those things are still there.

Jadz
Jan 8, 2004

Stuck in the middle with you.

MelvinTheJerk posted:

Good news man! You just made a friend!

Me! I'm the friend!

Awesome! :haw: I love having friends!

do u believe in marigolds
Sep 13, 2007

GreenBuckanneer posted:

What do either of these terms even mean?

As taken from my computer's dictionary:

camp/campy: deliberately exaggerated and theatrical in style, typically for humorous

kitsch: art, objects, or design considered to be in poor taste because of excessive garishness or sentimentality, but sometimes appreciated in an ironic or knowing way

An example of camp would be a drag queen performer. An example of kitsch would be those 60's trailer diners.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

S Danger K posted:

Am I the only person who really enjoyed Final Fantasy X? I do yearly playthroughs just because i find it to be so much fun. I loved the turnbased combat, the graphics are still decent, and bender stars in it. The story is dumb but as the first ( and last, besides 13 which i couldnt inish) FF game i ever played, i have very fond memories. Its like Oblivion for me, I feel like I was the only one who enjoyed it.

EDIT: Oh i forgot the sphere grid. Probably the best part of the game.

Nope, FFX is my favorite. It has a deep story without bludgeoning you over the head with it. (in fact most of the story youre never going to even hear unless you go looking forit) the ctb combat to me works so much better than the atb in all of squares other games. The sphere grid gives the game an awesome sense of progression and really makes you feel like youre doing something when you level up. The level of scale in the game is amazing thanks to same sphere grid. You can fight enemies in the monster arena that destroy your entire party in one hit and think to yourself "This is impossible" and then fill up some of the grid and end up oneshotting it yourself. the voice acting was way ahead of its time, and done quite well given the fact that the voice actors had to match their reading to the lip movement as opposed to vice versa. The whole corridor issue is moot if you ask me. The only difference between pre X and post X FFs were that in pre X games you wandered around a sparse "open" area until you got to a cutscene. and post 10 you are more or less directed to the next cutscene. This isnt The elderscrolls. FF has always been point a to point b feed me the story until the end where you can go more places. Nothing has changed over the years, square just cut out the giant open areas full of nothing. Look at 8 and 9. There are huge open world maps with NOTHING in them. The best game for exploration in the series was honestly 7. That had the most random uncharted poo poo in it to find. even 10 has plenty of poo poo off the beaten path that youll never see if you dont go looking for it so again, the corridor issue is moot.

Ice Blue
Mar 20, 2002

Sorry, I get paid to shoot paintballs, honey, not the breeze.

Jadz posted:

I've been pretty disappointed with every final fantasy game after 9 (I didn't really care for 8 much, either, but it was okay). They seem to have set aside exploration, character development and sidequests for wierd stories and "maps" that are more like corridors where you run from point A to point B, kill things on the way, then watch cutscenes; rinse, repeat. The combat systems are cool, and the graphics are spectacular, but that's really the only thing they've got going for them.

My favorite Final Fantasy game still is, and will likely always be, FF3 on the SNES. A huge world with tons of optional side stuff waiting to be explored, some of the deepest and most interesting characters in any game, a fantastic storyline, a genuinely interesting setting and a bunch of cool optional (and some hidden) characters.

When I first played it, I probably dumped more than twenty hours into that game, thinking I'd finally gotten to the end and was about to beat it. Then the world ends, and you play a whole new game for at least another good twenty hours!

It really is a fantastic game. The only other game that still holds a candle to it is Chrono Trigger. A fun story with likeable characters, time-travelling mechanics that actually make meaningful changes in different eras depending on what you do and can give you any one of about a dozen different endings, some of the best music of any 16-bit era RPG, and lots of side stuff to be found through exploration.

I still play through both of these games like once every couple years :allears:
No love for Super Mario RPG? It's probably my favorite RPG if not favorite game of all time. I loves me CT and FF6 as well but nothing is as memorable to me as SMRPG. Plus SMRPG one ups FF6 in a lot of game mechanics. By late game in FF6, all the characters are pretty much the same. You can easily just hit fight fight fight or more efficiently, throw on economizer and Ultima every turn to victory. I loved the FF6 story but the world established in SMRPG is a mix of Mario and new expanded content and it ended up being pretty endearing. The graphics still hold up well today due to the higher resolution sprites/animations. Plus the combat takes a bit more skill due to the timing for bonus damage on many of the attacks. It wasn't simply pick attack and use. Some of them required you to tap buttons real fast for more damage and poo poo. The closest to that in FF6 was Sabin's Blitzes.

Plus while I loved some of the locales in FF6, by contrast, SMRPG has some of the most interesting settings/levels in any RPG. With all the throwbacks and jokes built in, it's a game that doesn't take itself seriously but is still able to convey a serious plot. I can't really describe how much I love Super Mario RPG. It's a relic of a happier age in video games and to me stands up as one of the best RPGs of its time. Not enough people bring it up, either. It's always FF4, FF6 or CT when we're talking about SNES RPGs.

Ice Blue fucked around with this message at 06:12 on Apr 21, 2011

Gaggins
Nov 20, 2007

Super Mario RPG was definitely great, but I haven't played it since release and never will again because I still hear this loving song in my nightmares.
http://www.youtube.com/watch?v=61WtOdq-_bU
Over. And over. And over.
Barkley Gaiden was terrific. I watched Space Jam to see how many inside jokes there were, and the answer is very few. Don't do it, it's terrible.
As for Final Fantasy X, I enjoyed it but the story is such a double-edged sword. On one hand, there are some intense or emotional moments with some great music, and on the other hand there's so much emo crap and jilted dialog I just kept shaking my head and saying "loving Japan." I didn't know the voice actors had to tailor their performance to the game's animation but it makes total sense. It didn't come off natural at all to me, and there are so many goddamn pauses. The corridor format didn't hurt the game as much as I thought, but it eliminated a lot of the freedom of the previous games. I disagree with OriginalEd's view that Final Fantasy has always been an A-->B game. There were usually multiple times in the game where you could fly around and do whatever, exploring new places and seeing what monsters you could fight there. I remember the first FF having a spot somewhere with like two walkable spaces and you could go back and forth to fight GrOgres or something to get the best gold. And of course grinding for economizers in FF3's dino forest. poo poo, I didn't even know about the cactuars until years later.

Anyway, I just started Divinity 2 and the first town has a graveyard with witty epitaphs! Good omen. Anything I should know about this game? Any skill trees to avoid, etc? Do the good/evil choices matter much?

Zereth
Jul 9, 2003



Gaggins posted:

Anyway, I just started Divinity 2 and the first town has a graveyard with witty epitaphs! Good omen. Anything I should know about this game? Any skill trees to avoid, etc? Do the good/evil choices matter much?
You can safely mind-read everyone, XP scales based on monster level compared to yours, so you'll work off your XP debt fairly quickly. If you're a real miser (like me), you can check how much it will cost; most areas have... three, I think, level of cost for mind reading, with the lowest being another line or two, the next one up giving you discounts at shops, items, and such, and the next one up the real good poo poo, like stat or skill points or major things.

As for good/evil, there's no karma meter, but people might notice what you've done and thus change later conversations/quests.

There's an entire thread on it over here if you want more information.

Gaggins
Nov 20, 2007

Thanks!

Jadz
Jan 8, 2004

Stuck in the middle with you.
I'm gonna be honest - as a kid, I kind of missed the SMRPG bandwagon (missed Earthbound and the Lufia games, too), and instead ended up playing just about every other RPG and Zelda-like out there. My parents didn't have a great deal of money, so I never bugged them to go out and buy me games and such. Instead, I either relied on borrowing stuff from friends, or using what little money I'd get now and again to rent carts from our crappy local small-town video store.

While I missed out on SMRPG, they still had a surprisingly decent collection, looking back on it. I owned FF2, FF3 and LoZ:ALttP, but I ended up renting Chrono Trigger, Legend of Gaia, Brainlord, Act Raiser (1 and 2), Soul Blazer, Secret of Mana and Breath of Fire (1 and 2). They also had Demon's Crest, which me and my brother became obsessed with beating one weekend.

I do have SMRPG, Earthbound and Lufia 1 and 2 now, and I keep meaning to play through them. One of these days :shobon:

Wendell
May 11, 2003

Don't bother with Lufia 1, but the sequel is one of the best on the SNES.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Jadz posted:

but I ended up renting Chrono Trigger

:haw::respek::haw:

I remember renting CT when I was a kid. after a few rentals I finally got to the part with Magus and was like "gently caress yeah that game was awesome. Im gonna beat it now..."
Then lavos shows up and my 12 year old brain goes :aaaaa:
I think my parents ended up getting it for me because I wouldnt shut up about it after that.

Brood
May 27, 2007
Pip Pip, Wot Wot

Wendell posted:

Don't bother with Lufia 1, but the sequel is one of the best on the SNES.

You can pretty much skip any other game in the Lufia series, too. Even the DS remake was kind of disappointing.

Jadz
Jan 8, 2004

Stuck in the middle with you.

TheOriginalEd posted:

:haw::respek::haw:

I remember renting CT when I was a kid. after a few rentals I finally got to the part with Magus and was like "gently caress yeah that game was awesome. Im gonna beat it now..."
Then lavos shows up and my 12 year old brain goes :aaaaa:

Haha, I think I had exactly the same reaction. "Alright dickweed, now you're mine! Wait a minute, what...OH SHI". Imagine my surprise and unadulturated joy when I got to recruit him. Chrono/Magus/Frog party is best party! I don't care if none of them had techs with Magus, that was a group of certifiable bad-asses right there :cool:

Rascyc
Jan 23, 2008

Dissatisfied Puppy

MelvinTheJerk posted:

Ar Tonelico 2 is really, really good if you can get past some of the camp.

Qoga is loving terrible.
Anything that's worse than AT2 has to be substantially bad. AT2 isn't even inherently a bad game or good game, but NISA's handling of it in the west was absolutely an unapologetic abortion. Actually I think they did apologize 2 years later with a "WE'RE GONNA TRY HARDER GUYS" letter to the gamers.

Honestly though I enjoyed AT more when I just read Feinne's LPs.

Xenix posted:

How does it compare to the first? I really liked the combat idea and I thought the story was interesting. However, the combat focused way too much on your powerful caster and not nearly enough on your other characters, at least at the point in the game I got to. The whole relationships thing was really offputting as well.
AT2 adds some combination attacks so your other party members can contribute a bit more than just protecting your singer. That part of the game is slightly improved but it doesn't really matter as the singer still pretty much one-shots the entire board. Also the western version is a bit buggy. You actually have to beat a certain boss before turn 3 or 4 (I forget which, but you get the idea) or your game will lock up - which is perfectly doable if you abuse one of the EXECs. Unfortunately they add this boss as an optional boss in the post-game that keeps getting stronger after each kill, where each kill unlocks more artwork, heh.

The relationships haven't changed. It's still filled with a lot of sexual euphemisms, you still dive into their subconsciousness to see all the freaky deaky underneath, and your singers improve in strength by sharing time in a hot tub while you throw toys and food into it to adjust their stats.

Rascyc fucked around with this message at 15:57 on Apr 21, 2011

The Black Stones
May 7, 2007

I POSTED WHAT NOW!?

Brood posted:

You can pretty much skip any other game in the Lufia series, too. Even the DS remake was kind of disappointing.

If by disappointing you mean loving terrible. Than yes. It was disappointing

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Lufia 1 is pretty good for an old school grindfest, but your characters are SOOOOOO SLOWWWWWWWW that you'll get driven nuts from how long it takes to get from point A to point B.

Lets Fuck Bro
Apr 14, 2009
What was so bad about it? How do you mess up Ys-action-RPG + Lufia puzzles?

UselessLurker
Apr 28, 2008

Lets gently caress Bro posted:

What was so bad about it? How do you mess up Ys-action-RPG + Lufia puzzles?

The company that made it is capable of loving up almost anything.

Gwyrgyn Blood
Dec 17, 2002

Lets gently caress Bro posted:

What was so bad about it? How do you mess up Ys-action-RPG + Lufia puzzles?

Well they removed the two most interesting plot points of the game, for starters.

Lets Fuck Bro
Apr 14, 2009
The only things I remember about Lufia 2's plot were that that one chick who helps you is a Sinistral, and that Dekar is a badass.

McGuirk
Jan 28, 2010

I'll take you out, buddy!

Lets gently caress Bro posted:

The only things I remember about Lufia 2's plot were that that one chick who helps you is a Sinistral, and that Dekar is a badass.

I remember crying when the king in Lufia 2 dies. I feel no shame about admitting this.

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side

McGuirk posted:

I remember crying when the king in Lufia 2 dies. I feel no shame about admitting this.

this isn't a very good use of the spoiler tag

ShineDog
May 21, 2007
It is inevitable!

Paperhouse posted:

this isn't a very good use of the spoiler tag

It may in fact be the worst use of the spoiler tag.

Ice Blue
Mar 20, 2002

Sorry, I get paid to shoot paintballs, honey, not the breeze.

Paperhouse posted:

this isn't a very good use of the spoiler tag
Off topic but is your custom title from All about Lily Chou Chou?

UselessLurker
Apr 28, 2008

Ice Blue posted:

Off topic but is your custom title from All about Lily Chou Chou?

This may in fact be the worst derail.

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side

Ice Blue posted:

Off topic but is your custom title from All about Lily Chou Chou?

sure is :respek:

Ice Blue
Mar 20, 2002

Sorry, I get paid to shoot paintballs, honey, not the breeze.
I've been replaying SMRPG a bit since my last post. The last time I did a serious run through the game was when I first got it back when it came out. I played it emulated a few times but dropped them pretty fast. Not sure if I'll get through it this time but having the Wii Classic controller helps.

I guess I could pull put my SNES but sometimes I'm afraid that the battery will simply die on me so I'd rather play it on more reliable hardware. Plus if I move, I'm more likely to bring my Wii than SNES.

Anyways, since SMRPG was my first RPG back in the day, my perspective playing it now as more of a seasoned RPG fan, I noticed a lot of things about the game I'd never realized before. First, the game is pretty much a straight up Final Fantasy game with an isometric point of view and character sprites made to be shown in 8 directions instead of 4. It even has the super exaggerated surprised look that old FF games had.

I really do like the idea of combining skill with timing attacks on attacks and special attacks along with a party pool of FP (MP in this game). It really is a simply RPG but it's pretty effective. Not only does attacking take some more skill due to timing but changing weapons also changes the timing of the attack since a punch isn't going to work the same as a hammer or shell.

I simply liked how creative they were with this game. They didn't have to put as much work into creating the enemy designs (though there are plenty of new enemies as well as old Mushroom Kingdom baddies) so they could work on a lot of other neat things. Each character has a unique style of combat with unique weapons. This is a huge contrast to FF titles where most characters use swords and attack animations were pretty much recycled between all characters. Changing weapons with every character pretty radically changes their attack animations. It doesn't simply add a new sprite for the same animation (even Sabin's claw attack has a similar animation as any sword attack).

Plus it has some interesting dynamics, like since Mario is all about jumping, there are enemies that take extra damage from jump attacks and some enemies that hurt you if you try. And for some reason I feel like the towns themselves have more character than the average SNES RPG.

Dancing Peasant
Jul 19, 2003

All this for stealing a piece of bread? :waycool:

I hopped on a deal a couple weeks ago where Eternal Sonata on the PS3 was like, $10. Pretty good, IMO.

After playing it for a couple of hours, the story is pretty terrible (or decent, for JRPG standards), but I do like the battle system. And drat, Viola can bust out some crazy damage on her bow.

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'

Dancing Peasant posted:

I hopped on a deal a couple weeks ago where Eternal Sonata on the PS3 was like, $10. Pretty good, IMO.

After playing it for a couple of hours, the story is pretty terrible (or decent, for JRPG standards), but I do like the battle system. And drat, Viola can bust out some crazy damage on her bow.

Plus her heal spell is pretty bitchin' too. Been ages since i played it. Star Ocean is still being enjoyable, if a little easy (earth mode). I'm a sucker for customisation and synthesis too

The Black Stones
May 7, 2007

I POSTED WHAT NOW!?

Lets gently caress Bro posted:

What was so bad about it? How do you mess up Ys-action-RPG + Lufia puzzles?

Play Ys: Oath in Felghana.

Then, play Lufia: CotS on the DS and find out that it runs about half as smooth as YS so it feels like your constantly chugging along everywhere you go. Also, that it has a lovely camera system which doesn't work well with its constant platforming. The attack animations lock you in, so when your attacking an enemy and one is coming up behind you, you better not have loving pressed attack again before you could have seen it (too bad you already have) because now your locked in and can only watch as the enemy slowly lumbers towards your rear end and hits you because you can't escape. And last but not least, the art design was loving horrible.


I probably found Lufia was more terrible than a lot of others because I literally had JUST finished Oath in Felghana. Oath is a masterpiece. Runs smoothly, looks great, a little bit of platforming here and there but a static camera makes sure that it's not a problem. On top of that, you can always break out of your attacks at any time you feel like because they happen so fast because you need the reflexes of superman to dodge some of the poo poo they throw at you. They nailed the "action" part of Action RPG.

Lufia is dog poo poo compared to Oath in Felghana and I simply could not play it after having played Ys and sold it after I realized that.

dis astranagant
Dec 14, 2006

The Black Stones posted:

Play Ys: Oath in Felghana.

Then, play Lufia: CotS on the DS and find out that it runs about half as smooth as YS so it feels like your constantly chugging along everywhere you go. Also, that it has a lovely camera system which doesn't work well with its constant platforming. The attack animations lock you in, so when your attacking an enemy and one is coming up behind you, you better not have loving pressed attack again before you could have seen it (too bad you already have) because now your locked in and can only watch as the enemy slowly lumbers towards your rear end and hits you because you can't escape. And last but not least, the art design was loving horrible.


I probably found Lufia was more terrible than a lot of others because I literally had JUST finished Oath in Felghana. Oath is a masterpiece. Runs smoothly, looks great, a little bit of platforming here and there but a static camera makes sure that it's not a problem. On top of that, you can always break out of your attacks at any time you feel like because they happen so fast because you need the reflexes of superman to dodge some of the poo poo they throw at you. They nailed the "action" part of Action RPG.

Lufia is dog poo poo compared to Oath in Felghana and I simply could not play it after having played Ys and sold it after I realized that.

To be fair, comparing any action rpg to YsF is going to leave you disappointed. I can't think of anything besides other Ys games that have gameplay anywhere near that good

Wendell
May 11, 2003

Dancing Peasant posted:

I hopped on a deal a couple weeks ago where Eternal Sonata on the PS3 was like, $10. Pretty good, IMO.

After playing it for a couple of hours, the story is pretty terrible (or decent, for JRPG standards), but I do like the battle system. And drat, Viola can bust out some crazy damage on her bow.

It shouldn't be too much longer before you realize the battles are all the exact same thing over and over, and not actually good at all.

Lets Fuck Bro
Apr 14, 2009

The Black Stones posted:

Play Ys: Oath in Felghana.

Then, play Lufia: CotS on the DS and find out that it runs about half as smooth as YS so it feels like your constantly chugging along everywhere you go. Also, that it has a lovely camera system which doesn't work well with its constant platforming. The attack animations lock you in, so when your attacking an enemy and one is coming up behind you, you better not have loving pressed attack again before you could have seen it (too bad you already have) because now your locked in and can only watch as the enemy slowly lumbers towards your rear end and hits you because you can't escape. And last but not least, the art design was loving horrible.


I probably found Lufia was more terrible than a lot of others because I literally had JUST finished Oath in Felghana. Oath is a masterpiece. Runs smoothly, looks great, a little bit of platforming here and there but a static camera makes sure that it's not a problem. On top of that, you can always break out of your attacks at any time you feel like because they happen so fast because you need the reflexes of superman to dodge some of the poo poo they throw at you. They nailed the "action" part of Action RPG.

Lufia is dog poo poo compared to Oath in Felghana and I simply could not play it after having played Ys and sold it after I realized that.
Oh I've played Oath in Felghana. As you say it's a drat near flawless game. I should really finish it one of these days, I almost did but got stuck on some rear end in a top hat demon guy in the castle.

Oldstench
Jun 29, 2007

Let's talk about where you're going.
There've been a lot of recommendations for The World End With You. I bought it maybe a year ago and tried to enjoy it but just don't seem to "get it". I just can't get a hang of the combat - the stylus input is too imprecise for me to handle. I want him to move, no he slashes. I want him to slash, nope he shoots fire. On top of that, I read that you're supposed to follow the puck but when I do that the non-active player just sits there and gets pummeled inevitably leading to the team's death. What am I missing? Am I just not dexterous enough to handle it? I always thought I had pretty good twitch skills, but goddamn, this game makes me feel like a retarded monkey trying to juggle flaming auto-firing gunblades.

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Cake Attack
Mar 26, 2010

Oldstench posted:

There've been a lot of recommendations for The World End With You. I bought it maybe a year ago and tried to enjoy it but just don't seem to "get it". I just can't get a hang of the combat - the stylus input is too imprecise for me to handle. I want him to move, no he slashes. I want him to slash, nope he shoots fire. On top of that, I read that you're supposed to follow the puck but when I do that the non-active player just sits there and gets pummeled inevitably leading to the team's death. What am I missing? Am I just not dexterous enough to handle it? I always thought I had pretty good twitch skills, but goddamn, this game makes me feel like a retarded monkey trying to juggle flaming auto-firing gunblades.

Some people just don't like TWEWY, which is fine, but if you're determined to try and play it here's some advice:

Try to have some variety in pins. If all your pins have similar inputs, then you're going to get frustrated. I can't remember exactly how to do this, but you can make it so you can only use a certain pin if you're pressing one of the shoulder buttons. That should probably help with handling pins with similar inputs. As well, since you mentioned this specifically, if you want to move Neku keep the stylus on the screen. If you want to slash, actually slash. Make contact and break contact with the screen quickly. Maybe calibrate your touchscreen as well.

When people say follow the puck, they don't mean ignore the character without the puck. You should have some pins for Neku that don't really require looking at bottom screen, so you can use those when Shiki has the puck. Then, when Neku has it, focus on the bottom screen and just mash the basic right-right-right or left-left-left combo with Shiki.

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