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CommissarMega posted:Again, no offence, though I think it's really sad that most modern RPGs have it set up that two playthroughs are all you need to see everything a game offers Obviously it takes 3 playthroughs. You have to complete 3 different runs to max out your Professional, Suave, and Aggressive meters. Make sure you hit all the proper QTEs as well!
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# ? Jul 6, 2011 03:32 |
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# ? Jun 3, 2024 22:48 |
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ToxicFrog posted:
drat, that's a good idea, thanks. (go figure that I'm getting 3.5MB/s from loving Siberia instead of 50kB/s from Los Angeles when I live in Nevada...)
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# ? Jul 6, 2011 03:34 |
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Ledneh posted:drat, that's a good idea, thanks. Distance has much more of an effect on latency than on throughput.
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# ? Jul 6, 2011 03:36 |
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RentACop posted:Something about the stealth knife stab animation skeeves me out, a few of those and I stuck with non-lethal the rest of the time Or the non-lethal ball stomp animation
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# ? Jul 6, 2011 03:39 |
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Ledneh posted:drat, that's a good idea, thanks. Yeah, I've been getting ~1.5MBps from Russia (which is about the most my lovely Canadian connection can handle) vs ~100KBps from a server less than an hour's drive away from me.
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# ? Jul 6, 2011 03:40 |
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404notfound posted:Funny you should say that. Just yesterday I was having a hell of a time figuring out why model and UI textures in The Witcher (the first one) got all blurry. Turns out it was because of some CCC settings, which for some reason stopped working properly after the last time I updated my ATI drivers. If everything was unified we would be playing on the xbox. I'd rather play on the PC thanks.
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# ? Jul 6, 2011 03:47 |
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Sometimes you have to make a silent takedown.
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# ? Jul 6, 2011 04:06 |
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SynthOrange posted:
If only you could prod with the prod in this game.
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# ? Jul 6, 2011 04:13 |
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SynthOrange posted:
Next Deus Ex game still has a edge since the hookers try to unsuccessfully use kung fu on the PC.
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# ? Jul 6, 2011 04:18 |
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I'm thinking this game is probably a lot more fun on consoles. The hacking and lock picking mini games aren't hard, its just that the controls move like molasses. Sometimes it takes like a full 5 seconds for me to move the pins in the lockpicking game into the right spot even if I am moving the mouse as fast as it will go. The hacking game is the same. I'll see the code right away but if its on the other side of the grid there is no way I can get the mouse to the correct area before it does the code update thing and moves it. I'm toying with mouse sensitivity now, but it doesn't help all that much and it totally fucks up combat because outside of the minigames the newly sensitive mouse moves like its on crack.
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# ? Jul 6, 2011 04:21 |
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Okay, anyone playing for the first time should at least finish up the first set of field missions (Saudi Arabia)before deciding to stop playing. I just got past that area and am now starting to understand the goon praise. Both the story and the action dramatically improve after that point.
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# ? Jul 6, 2011 04:30 |
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Basically if you haven't met a character named Steven Heck yet you have no basis or grounds upon which to judge this game
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# ? Jul 6, 2011 04:40 |
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Evil Agita posted:I'm thinking this game is probably a lot more fun on consoles. Something weird is going on with your mouse sensativity/DPI/something because I can do the lockpick thing in less than a second, fastest three pin lock completion at 3.24 seconds.
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# ? Jul 6, 2011 04:40 |
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Is there some place that has a complete list of the perks you can earn and how to earn them? I've played through the game a bunch, but I'm sure there are a few perks I didn't find.
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# ? Jul 6, 2011 04:43 |
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Torsade de Pointes posted:Is there some place that has a complete list of the perks you can earn and how to earn them? I've played through the game a bunch, but I'm sure there are a few perks I didn't find. http://alphaprotocol.wikia.com/wiki/Perks This is all of 'em but not how to get them. You can probably find that in any further Google search though.
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# ? Jul 6, 2011 04:47 |
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Evil Agita posted:I'm thinking this game is probably a lot more fun on consoles. Mouse sensitivity has absolutely nothing to do with how the minigames behave. Don't bother adjusting it for that. The thing to realize is that in the minigames, it treats the mouse like an analog stick. So if the mouse is moving downwards, it moves the pin or code down at a fixed speed, no matter how fast the mouse is moving. Eventually you will get into a habit of just moving the mouse slowly in the direction you want.
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# ? Jul 6, 2011 04:47 |
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So no one knows how to fix the FOV?
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# ? Jul 6, 2011 04:48 |
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Ingram posted:So no one knows how to fix the FOV? I found this, see if it helps http://alphaprotocol.wikia.com/wiki/FOV
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# ? Jul 6, 2011 05:12 |
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Evil Agita posted:I'm thinking this game is probably a lot more fun on consoles. The best part of the lockpicking minigame is when maneuvering a pin into position, the mouse pointer gets moved over "Abort" and you click the pin in place, only to get kicked out of lockpicking. Seriously, who the gently caress thought this was a good idea? The .INI file changes posted by shadowzero313 on the last page at least made the hacking minigame playable with a mouse. It's still not fun but at least I don't totally want to ragequit the game any more.
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# ? Jul 6, 2011 05:35 |
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I love everything else about the game but there's absolutely no way that treating the mouse as a joystick input in minigames wasn't just plain lazy.
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# ? Jul 6, 2011 05:39 |
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I decided to buy this finally thanks to the steam sale and i'm glad I did. I've only completed the tutorial mission and i'm extremely satisfied with the gameplay so far, havn't even gotten to the Real Hard Choice RPG parts yet.
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# ? Jul 6, 2011 06:13 |
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For those having trouble with the hacking/lockpicking minigame, just buy EMPs. You never really need to upgrade your weapons, and doubly so if you specialize in pistols.
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# ? Jul 6, 2011 06:33 |
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Will EMPs work on plain old locked stuff like wooden doors? its annoying as hell to fail picking one of those for it to somehow set off an alarm.
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# ? Jul 6, 2011 07:11 |
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Evil Agita posted:Will EMPs work on plain old locked stuff like wooden doors? Yeah, they do - I assume that they are actually a bit more high tech on that basis
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# ? Jul 6, 2011 07:18 |
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Evil Agita posted:Will EMPs work on plain old locked stuff like wooden doors? EMP's work on everything locked. Please don't give up on the game as it's pretty good. Also buy a 360 pad for your PC.
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# ? Jul 6, 2011 07:57 |
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Holy Cheese posted:EMP's work on everything locked. Please don't give up on the game as it's pretty good. Also buy a 360 pad for your PC. Does the 360 pad fix problems with the camera sperging out and jumping you into a random direction? That's seriously been a borderline dealbreaker for me.
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# ? Jul 6, 2011 08:10 |
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Holy Cheese posted:EMP's work on everything locked. Please don't give up on the game as it's pretty good. Also buy a 360 pad for your PC. Also, I'll just jump back in to mention that the second level of sabotage makes stuff a fair bit easier, and it's pretty cheap to pick up. I grab it for every play through.
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# ? Jul 6, 2011 08:16 |
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Golashes posted:Does the 360 pad fix problems with the camera sperging out and jumping you into a random direction? That's seriously been a borderline dealbreaker for me. Actually yeah I think so, I've never had the issues. The camera stutter seems to be caused by level assets loading in the background as you're progressing through the mission. The APEngine.ini fixes in the OP should mitigate most of that.
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# ? Jul 6, 2011 08:19 |
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Golashes posted:Does the 360 pad fix problems with the camera sperging out and jumping you into a random direction? That's seriously been a borderline dealbreaker for me. I've only had this problem once, and oddly, always at the same place (checkpoint in the Nasri mission, right before the first courtyard)- how frequent is it for you?
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# ? Jul 6, 2011 08:32 |
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My guess is that the camera tends to freak out like that when it loads the next area, but I'm just making poo poo up.
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# ? Jul 6, 2011 09:20 |
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Hannibal Smith posted:One more piece of advice for newcomers: Don't shut the game off the instant the credits start. There's a newsreel voiceover that plays while they roll that gives closure to a lot of the major events of the game. There were a few people in the last thread who didn't realize that even after playing a few times. Beat the game 3 times, never knew about this. It starts about 5-10 seconds after the credits start rolling, and you can press any button to go right back to the main menu before prior to that. Once again, this loving game.
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# ? Jul 6, 2011 09:30 |
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beanbrew posted:My guess is that the camera tends to freak out like that when it loads the next area, but I'm just making poo poo up. I pretty much hear my ram going hard, pause the game until it dies down, then continue on. A lot better than me cursing at lag causing my death and starting over.
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# ? Jul 6, 2011 09:43 |
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Hey, I own this, obviously, thought it took like a year for me to get my free copy from Sega, but I realllly don't want to install and play to check this one thing out. On top of being really painful to play through stuff I'd really like to have done better, I'm really bad at it. Anywhere, where was I, right, ok, can someone check the computer in the roman ruins that you have to hack to set up the bomb (or whatever, I can't actually remember what that mission is about, despite having designed it) and take a screenshot of the image on the monitor? I put an easteregg there but I've never heard anyone mention it, so I wonder if it's just really subtle or if it got removed at some point.
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# ? Jul 6, 2011 09:48 |
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So can anyone tell me how viable a stealth/martial arts run would be? I'd quite like to do the whole game without using a gun if its not going to be too hard. Will be playing on recruit this time as well
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# ? Jul 6, 2011 11:18 |
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I somehow bugged my game so that awareness doesn't work (it just pops up the awareness icon then nothing happens, no CD or anything) - is it going to keep being bugged when I get the permanent awareness?
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# ? Jul 6, 2011 11:24 |
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Jose posted:So can anyone tell me how viable a stealth/martial arts run would be? I'd quite like to do the whole game without using a gun if its not going to be too hard. Will be playing on recruit this time as well Do an normal recruit run first as that will unlock veteran level for you if you haven't unlocked it yet. The extra skill points you get on veteran will make a huge difference if you are going the martial arts route as otherwise you will be struggling in the early game on recruit due to a shortage of skill points. If you do a recruit run make sure you take every recruit dialogue choice in the tutorial so you get a skill point bonus. Edit: I don't have any save games available but maybe someone should upload a profile that has unlocked veteran if that's possible.
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# ? Jul 6, 2011 11:26 |
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Jose posted:So can anyone tell me how viable a stealth/martial arts run would be? I'd quite like to do the whole game without using a gun if its not going to be too hard. Will be playing on recruit this time as well There's no problem running even a non-stealthy martial arts run. Thorton is a serious beast in hand to hand combat. V Heck, you can even run it as a semi-stealth run without a lot of stealth. It's hard to activate alarms when you're being punched in the face by someone sprinting around the corner. Exercu fucked around with this message at 12:13 on Jul 6, 2011 |
# ? Jul 6, 2011 11:34 |
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I can't see myself doing a veteran run anytime soon but want to experience the recruit dialogue options. Will just go martial arts and have it suck at the start
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# ? Jul 6, 2011 12:10 |
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I only just read the bit in the OP about turning off anti-aliasing to see the text of the dialogue choices. All this time ......
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# ? Jul 6, 2011 12:32 |
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# ? Jun 3, 2024 22:48 |
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Scorchy posted:Someone once mentioned it was the 'correct' way to actually knife someone in the throat but hell if I know. Most of the animations that people have complained are unrealistic suffer because they are realistic and other video game ones aren't. The crouching animation is the best example of this.
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# ? Jul 6, 2011 12:49 |