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  • Locked thread
Category Fun!
Dec 2, 2008

im just trying to get you into bed
IMPORTANT INFO:

:siren:USE SPOILERS TAGS, DUMMY:siren:

Alpha Protocol is an RPG. It also has one of the most reactive plots of any videogame, and it takes at least three playthroughs to see and understand everything. Please use spoiler tags! It also helps to explain what your spoiler is about, like this:

quote:

I can't believe Leland is really a ghost!
- Bad spoiler, nobody knows what it's about until they've already read it.

quote:

Spoiler about Scarlet in Taiwan: I can't kill Scarlet's robot dog minions, what ammo should I be using?
- Good spoiler! People who haven't reached Taiwan know not to read it.


PC players: Download the following patch (You don't need this if you bought the game through Steam!) and check the bottom of this post for PC-specific issues.
Direct Download patch: http://segaeu.vo.llnwd.net/o37/alpha-protocol/ap-100to110-eur.exe
US disc patch: http://segaeu.vo.llnwd.net/o37/alpha-protocol/ap-100to110-na.exe
EU patch: http://segaeu.vo.llnwd.net/o37/alpha-protocol/ap-100to110-eur.exe

New players check the FAQ in the second post!





Alpha Protocol is a third person RPG developed by Obsidian Entertainment. It's some of the same people who've worked on titles like NWN2, KOTOR2, Fallout: New Vegas, Fallout 1/2, Planescape: Torment, etc.

Instead of high fantasy or sci-fi, this takes place in a present day setting. You play Michael Thorton, a fresh recruit to a top secret government agency, sent to investigate a terrorist attack on a commercial airliner. When your agency turns against you, you embark on a mission to unravel a global conspiracy that could ignite a new world war.

https://www.youtube.com/watch?v=z4jGnAXkEY4

The emphasis is on choice: there's multiple paths and methods to complete every mission, depending on your playstyle. You can choose to stealth and bypass enemies. You can gun everyone down. You can plant traps everywhere and sit back and watch. You can make friends with everyone. You can choose to kill almost every important NPC you ever meet. You can also finish the game without directly killing a single person.

Every decision you make and every NPC you meet has further repercussions down the road. For example, you can choose to kill an arms dealer and score points with your boss, at the cost of leaving you (and your enemies) without access to new weapons in that region. Or you can let him go, which allows you to buy weapons upgrades from him later; but this may will result in your enemies having better weapons as well. Or you could arrest him and have him interrogated, which could potentially provide you with new intel. Each decision has its own benefits and repercussions, but there are no "bad" choices in Alpha Protocol.

Gameplay

Alpha protocol is a third-person action game running on Unreal Engine 3. Combat is somewhat similar to Mass Effect in that you shoot from over the shoulder, use cover to avoid enemy fire and have special abilities unlocked through character progression (Such as a temporary dramatic increase to your melee damage, or the ability to slow down time and line up a barrage of pistol shots Red Dead Redemption-style).

Missions are hub-based; you start from your safehouse where you can customise your equipment, check and reply to emails, and buy new weapons, equipment and intel. You can choose which order to complete missions in (which often has an impact on what happens in later missions), although the missions themselves are mostly linear with a few alternate paths for different play styles.

In the safehouse, you have the ability to purchase intel on missions, characters and organisations. Mission intel includes anything from buying a map of the facility you're about to infiltrate, uncovering bonus objectives within the mission, or even affecting the actual content of the mission (Such as having a sniper rifle drop hidden somewhere for your use, or having some of the security forces removed). Intel on characters and organisations will add more detail to their dossiers, which can provide information on what kind of weaponry they use, what kind of conversation stance would work best with them, or even secret facts that can uncover the truth behind aspects of the conspiracy.
[image]



Dialogue

Obsidian has ditched the old RPG standby of choosing your full dialogue response; instead they're doing a timed keyword system where can pick the general 'mood' of your response. Conversations continuously flow forward realistically and you can't do the 'back to my other questions' thing, so always be careful what you say.

You can select between 3 styles of dialogue, based on the "3 JBs". You can be a suave spy like James Bond, tossing out inappropriate sexual innuendos and sleeping with every woman you meet. You can be a calm and collected professional like Jason Bourne. Or you can be a right-winger's wet dream and run around pretending to be Jack Bauer. Or you can be a mixture of all three.

The characters you meet throughout the game respond differently to different approaches; some respect a professional attitude while others prefer an aggressive tone. Knowing how to talk to different characters will allow you to befriend them and gain their assistance, or piss them off enough to make them lower their guard. Some characters will even compare your attitude in dialogue with your actions, or hear about your demeanour from other characters. You'll be surprised just how much the game reacts to your character in conversation.



Customization

When you start the game, you'll choose your agent history, which give you a basic template for your skills. Your four basic histories are Soldier, Field Agent, Tech Specialist and Freelancer. There are also two advanced histories: Recruit and Veteran. Recruit is not a difficulty setting, but a unique class which starts with less AP than usual. Completing the game as a Recruit unlocks Veteran, which allows you to start the game with extra AP. Both advanced histories have slight changes to dialogue throughout the game, but for your first playthrough you should stick to a basic history.

There are 9 skill trees to choose from. Increasing skills using Advancement Points unlocks new abilities to help you choose how your character evolves. You can play a super stealthy character, or someone who uses a lot of gadgets, or just put everything into guns and commando your way through the levels.

Weapons and armor are also customizable. There's different slots for upgrades on each, and on armors you're generally trading off between protection, stealth, and gadget carrying capacity. There's also perks; unlike in Fallout 3 where you select the perk and adjust your playstyles based on which ones you picked, you'll pick up perks in Alpha Protocol by making choices in the world. If you let an arms dealer go free for example, you may pick up a perk that gives you a discount on purchasing illegal weapons. Use martial arts a lot, and you may pick up a black belt perk that increases your damage. Most major plot choices (Such as whether to kill or spare a character) also reward perks, meaning that no matter what you decide to do your character is always rewarded.




PC Fixes

:siren:After reloading, enemies disappear :siren:
Never use the quick load after you die, it's really bugged. Take the extra second to select the normal load instead.

Fixing framerate stutter/mouse issues
You may not need this if you have patch 1.1.

Backup your APEngine.ini (Documents\Alpha Protocol\APGame\Config), try changing the following settings

code:
MinSmoothedFrameRate=20 
MaxSmoothedFrameRate=30
OneFrameThreadLag=false
UseBackgroundLevelStreaming=false
OnlyStreamInTextures=true
Fixing walking/crouching animations
In APGame.ini (Documents\Alpha Protocol\APGame\Config), try changing the following settings

code:
InteractDistance=250
CoverWalkSpeed=75.f
CoverRunSpeed=125.f
PlayerRotationSpeed=800000.0f
MoveSpeedNormal=240
MoveSpeedScoped=80
SprintSpeed=320
Text in dialogue choices doesn't show up

Your graphics card is forcing Anti-Aliasing, you need to disable it in your graphics card settings. There should be text in the conversation menu when you're choosing dialogue responses. Remember that you don't see the full sentence of what you're about to say, just a keyword or phrase that explains the tone of the choice (Like in Mass Effect). If in doubt, the left option is suave, the right option is professional, the upper option is aggressive, and the lower option is a special action.

For more general Unreal 3 performance tweaks, Setzer Gabbiani has a good summary here: http://forums.somethingawful.com/sh...9#post384988108

Category Fun! fucked around with this message at 02:21 on Sep 18, 2011

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Category Fun!
Dec 2, 2008

im just trying to get you into bed
https://www.youtube.com/watch?v=kHLXnyY537c

Tips and Tricks

Here are some tips gathered from the previous thread.

General tips:
- Remember, it's an RPG! You can't be good at doing everything. You'll only be able to max out 3, maybe 4 skills. Plan out your character accordingly.
- You get 10 points per level, and you finish at around level 20. There are some bonus points here and there.
- After the tutorial hub (Saudi Arabia), you have one chance to reset your points and reassign them.
- When you start as a Soldier, Tech Specialist, or Agent you are not locked in to the skills they have by default. You can remove ranks in skills to put them somewhere else if you want.
- Rank 5 Stealth grants always-on Awareness, which is a huuuuge loving advantage that every character should have, whether you plan to play stealthy or not. Knowing where in the room and what direction everyone is facing before you open the door is an advantage that cannot be stressed enough.
- The Sabotage skill is very useful, and everyone should have at least one or two points in it. If you don't want to bother with hacking minigames, one point in Sabotage will allow you to use EMP charges to bypass the minigames.
- Toughness and Technical Aptitude are both very useful skills for any type of character (Toughness especially, since it's the only way to increase your health).
- Recruit is not a difficulty setting! Playing as a Recruit means you start with less AP, and everyone in Alpha Protocol thinks you're kind of a chump. Don't play Recruit on your first time (And for god's sake, don't play Recruit on Hard difficulty).
- Forums poster Lynx has made a guide for finding all the Intel in the game. Beware of spoilers!

Guns:
- I know the camera is behind your dude, but this isn't a shooter. Don't try to play it like one.
- For all builds, level up at least one gun or else you'll have a real miserable time of it. There's no way to avoid every encounter. There will be boss fights. Pistols are probably the best weapon in the game, and chain shot can make quick work of most enemies and even bosses at high ranks.
- Guns are going to be really inaccurate and unusable unless you level them up. When you start off the reticle is huge and it feels like you can't hit anything. By the end they're all completely overpowered as long as you invest points into them.
- With pistols and assault rifles, being patient and waiting for your shot to settle down is always faster than trying to shoot rapidly.
- SMGs are for running and gunning. They have a crit meter buildup which increases the more you hit people, and goes away when you reload.
- Shotguns do more damage/knockdown the more you hold it down before firing. It's ideal for knocking down people and then stomping on them.

Stealth:
- Stealth is determined by sight and also NOISE. Wearing quiet armor (like street clothes) will prevent guards from "seeing you through walls". Use a silencer. Crouch everywhere.
- For stealth, the pistol is really the way to go, and maybe a bit of shotgun or assault rifle in the early going as a panic-button-option (not for recruits though). sabotage will help with hacking and improve your gadgets. Even if you don't want to bother with hacking, one point in Sabotage will allow you to bypass the hacking minigames with an EMP charge.
- Assault Rifle + subsonic rounds won't alert the guards with noise. This is handy for taking out turrets and alarm panels. In my no-kill stealth run I used this for taking out turrets stealthily.

Sniper:
- If you want to play a sniper-type guy, the correct answer is "Pistol with Chain-Shot" and not Assault Rifle.
- There isn't a Sniper Rifle weapon class, but some missions involve using a Sniper Rifle emplacement, or allow you to have one placed in the level through Intel.

No Kill Playthrough:
- Yes it's possible.
- Melee doesn't count as a kill. There's a non-lethal takedown option when you're sneaking around.
- Tranquilizer shots for your pistol don't kill, neither do shock traps.
- Cutscene kills don't count as 'kills' in the debriefing screen. But you do get a choice to Spare or Execute most bosses during dialogue.

Hacking:
- If you're having trouble with controlling the hacking minigame with a mouse, see the .ini fix above, also fiddle with your mouse sensitivity.
- If you're having trouble with SEEING the hacking minigame codes, trying unfocusing your eyes so you look 'past' your screen. You should be able to see the parts that aren't moving.
- If you're STILL having trouble with the hacking minigame, putting two points into Sabotage will let you auto-hack any minigame with an EMP grenade.
- But seriously, the minigames are designed for a controller, they feel really good there. Use it if you have it.
- There's armor mods you can buy in the Clearinghouse to decrease the difficulty of the minigames. Keep in mind late in the game the minigames aren't designed to be completed by people who didn't invest in the Sabotage skill heavily. If they're too hard, then don't do them.

Gadgets:
- All gadgets are cheap and handy, use them especially on tough fights. They require creativity to use.
- You can increase the amount of gadgets you carry by buying different armor and getting perks.
- You can use any grenade as a mine by sticking them to a wall. Point the Sound Generator to them and guards will come running to get blown up.
- Radio Mimics instantly call off any alarm, handy for stealth characters.
- Gadgets in different slots use different cooldowns. For instance you can use First Aid back to back if you have them in 2 slots.
- Flashbangs will stun everyone in radius, allowing you to run up and do instant takedowns.

I'm Stuck on a Boss

There's no better time to use your activated abilities + gadgets than on boss fights, so try that first. Also, all bosses have an Endurance bar similar to Thorton, which will regenerate over time. The key is to be able to do burst damage to bosses.

Because there's so many different ways to play the game, post in the thread if you want specific advice for your character build. Here's some general tips:

Moscow Yacht:
If you collected some of Sis's dossier it should tell you exactly this, but she has a long reload time on her pistols. Pop out and shoot her while she's reloading. She's also fairly weak at melee. Finally, there's a long table at the back of the boat's deck that has an exposed underside; if you can force her to take cover behind that, you can just shoot at her legs as she's hiding.

Moscow Embassy:
For the end of the embassy mission, if you're a gun heavy character you should be able to dispatch everyone with the use of some activated skills and grenades. For stealth characters you may have more trouble, so you should have come prepared; you're likely to have talked to Albatross at this point, and before the mission you can go to the Clearinghouse and purchase a sniper rifle drop from him. The sniper rifle is placed on the roof of the embassy from where you started off. You can get out there by exiting the building through the second floor door, and from there you should have a clear shot on the entire courtyard, making the fight a cinch.

Moscow End Boss:
First off, the cocaine - when he snorts cocaine he gains a huge damage buff and damage resistance. There's no real point fighting him when he's high, so best thing to do is just cloak/hide if you have it. If you don't, then run away - best thing to do is sprint towards the stage (where there's health and ammo pickups), then drop down the front of the stage, repeat. After a while he'll get tired and go down on one knee, which is your cue to hit whatever skills you have and unload on him.

If you've been to Taipei and met Steven Heck you'll be able to purchase a shipment of spiked cocaine to ship to Brayko through the Intel shop; this prevents him from healing up when he's snorting up.


Rome End Boss:
Backup troops will spawn repeatedly at several points, and they use grenades pretty liberally. If you went to the West Wing, best thing to do is to peel off to the right hand side as the fight starts - there's a long wooden box to duck behind, and it's more defensible than the left side. The East Wing fight is has more cover, but again, keep moving to avoid getting pinned down by grenades.

Taipei End Boss:
The pillars in the room are perfect for setting up a gadget ambush, so use the time you get at the start of the fight to plant whatever grenades you have facing inward to the main corridor, then lure him through the trap. His trick is he'll stealth once he takes enough damage, but you can still see his outline as he runs away and you can take some pot shots.

Endgame Outdoor Fight 1:
The simplest way is just to make your way to the guard tower directly in front of where you start off - there's a door on the front side that you need to lockpick or EMP, but once you're inside there's a sniper rifle all set up.

Endgame Outdoor Fight 2:
This is a pretty standard helicopter fight - there's missile launchers lying around everywhere, and you can also damage it with small arms. Don't try your usual sneaking stuff here, just keep constantly moving, take out the guards, and start sprinting as soon as you hear the beeping noise from the chopper. Don't hide behind vehicles because they will get blown up, but there's several concrete structures you can duck behind and the chopper won't be able to hit you.


New Player FAQ

Q:I heard this game sucked! Why should I buy it?
A: Alpha Protocol was released to fairly divisive reviews, mostly because the actual shooting gameplay isn't very good. I didn't really mind it, but some people really hated it, and it was enough to piss off a lot of reviewers. The reason this thread is still around is because as an RPG, Alpha Protocol is completely unmatched in terms of choice within the story. It might be essentially a linear game, but everything you do has consequences. This isn't phoney Mass Effect-style choice; AP even reacts to the tiniest details of how you talk to people. If you act completely professional towards someone, then flip out and get angry at them they'll notice the change in your attitude. They might even accuse you of bluffing. If you have a high martial arts skill, some cutscenes change to reflect that and show you slamming heads together like Bruce Lee. In short, Alpha Protocol is great because if you can look past the flawed gameplay you'll find one of the most reactive RPGs ever made.

Q: That's a lot of words about a videogame! Can you convince me to buy it in one sentence?
A: There's an achievement for having sex with all the romancable women in the game.

Q: That's pretty sexist!
A: There's also one for not having sex with any of them.

Q: All my weapons are inaccurate! What gives?
A: Sucks, doesn't it? Your weapons will be fairly useless if you don't have any AP in them, and even then it takes a good few points before you're able to run and gun (At least it's better than in Deus Ex!). Accuracy can be improved by crouching, aiming down the sights, shooting from cover and not shooting while moving. I'd recommend putting points into at least one weapon type, since there are situations where you're forced to shoot things (such as boss fights). Scroll up to the tips and tricks section if you want more information on which weapons are best for your play style.

Q: Why isn't there any text on the dialogue choices? All I see are empty boxes!
A: There's a graphical glitch caused by Anti-Aliasing which causes the text options to disappear in dialogue. If you don't see any text during dialogue choices, you need to go to your graphics card settings and disable forced Anti-Aliasing. If you have any other issues with controls or graphics on the PC, scroll up to the PC fixes section in the first post.

Q: I see text during dialogue, but all my choices are single word options! How do I see the entire sentence?
A: You're not supposed to see the whole sentence, just a word that describes the 'tone' of the choice (Such as "Professional", "Suave" or "Headslam"). If dialogue looks like this, everything is working fine.

Q: I'm playing a stealth character, but enemies can still see me even when I'm crouching and sneaking! What gives?
A: Stealth is governed by two factors: Sight and noise. If the enemy sees or hears you, they'll know you're there. Heavier armour makes your footsteps louder, which means enemies can seem like they've "seen" you through a wall. Wearing street clothes or stealth gear will make your footsteps quieter. Check the stats of your armour to see how loud it is.

Q: That's great, but I'm trying to complete Parker's bonus training mission, and I'm stuck wearing loud armour. How do I change it?
A: If you're having trouble on Parker's bonus training mission, try loading an earlier save. When you reach the locker room, don't use the locker and stay dressed in your hospital gown. You won't make any noise in your bare feet.


Some endorsements from cool people:

Holy Calamity! posted:

The way this game rewards you with perks for every single thing you do and presents you with so many options as to what to do is loving genius and I'd buy AP2 so loving fast holy poo poo

Crappy Jack posted:

I guarantee you've missed at least 50% of the content in the game.

Finishing Alpha Protocol does not mean you've beaten Alpha Protocol, by any means.

- Crappy "Beaten AP at least ten times, still seeing new stuff" Jack

Demerzel posted:

Picked this up on Steam after hearing about it in the DA2 thread. I just finished my first playthrough as Recruit. Went mostly :911: with a tad bit of deviation. This is a really well-made game, after playing it I had that contemplative introspective feeling I get after finishing a good book or watching a thought-provoking movie, which I don't think any game has ever made me do. Running back through it as Veteran to see how much of a merc Blackwater pig I can be. I did think it was funny when I said 'welp marines died but they knew the risks' that the guy says 'How Laissez-Faire of you' and I said hi ropekid internally.

Also I didn't run into any bugs whatsoever, the only complaint I had about the game was that it is rough at the beginning, your skills suck (as a recruit, otherwise I have no idea what people are bitching about) and the missions aren't that captivating. However, once I got over to the real missions I kept saying 'just one more mission' to myself until 4am, made me feel like a drat teenager.

I haven't finished an RPG since FONV and before that years. Keep on keeping on Obsidian.


GetWellGamers posted:

The dizzying array of perks is one of the things that makes AP feel so "right" as you're playing it. no matter what or how you're doing things, the game is constantly reinforcing them. You as a player, constantly have this feeling of "I'm playing the game correctly and the game is recognizing and rewarding my skills for it."

I mean, "Swiss Diplomacy"? Who on earth would ever do that? And yet, if you do, the game says "You've made it the whole game without anyone liking or disliking you! Congratulations, have a perk!" and whoever gets it will think they're badass for finding such a difficult perk.

Comparing it to my experience with Mass Effect, where I felt once I settled on a path I had to stick to it forever, because gaining points in one path meant losing them in another, so you had to stick to it constantly to get the best stuff.

french lies posted:

Just finished it and I don't think I've had this much fun with a game since the original Deus Ex. gently caress game reviewers forever.

Avocadoes posted:

Not the most polished game, but this was the only Spy game where I actually felt like a spy. A great mix of combat, verbal manipulation, dramatic on the spot decisions, email hacking and dossier research made this game stand out from the rest.



This Game Owns

Category Fun! fucked around with this message at 02:27 on Sep 18, 2011

Category Fun!
Dec 2, 2008

im just trying to get you into bed
Today's daily deal on Steam is 75% off Alpha Protocol. It's hard to justify not buying this for $5!

Dog Toggle Switch
May 16, 2006

Count me in as someone who hated Dragon Age 2 and loved Alpha Protocol.

I'll give aspiring agents one bit of advice: choose a weapon skill and put a good amount of points into it regardless of what kind of character you make.
I initially tried to go through the game as a full stealth agent which actually worked really well... right up until I reached one of the several boss battles.

Suffice it to say, they are not designed for a stealth focused character, you will need to get a weapon to a pretty fair amount of proficiency to be able to proceed.
Baring that in mind, this is a really great game and definitely deserves a play, especially while on sale for so cheap.

e: Just noticed this touched upon in the OP, but still, it should be stressed above all else or else you can literally make it impossible to progress through certain missions.

croutonZA
Jan 5, 2011

Category Fun! posted:

Today's daily deal on Steam is 75% off Alpha Protocol. It's hard to justify not buying this for $5!

The game isn't available worldwide on steam. Why does Sega hate me? :(

Anyway, I've been curious about this game for awhile now. The OP convinced me to pick it up if I see it in a store. Is this the only RPG in a modern day setting?

poptart_fairy
Apr 8, 2009

by R. Guyovich
:black101: STEVEN HECK :black101:

Allying and therefore pleasing this character is mandatory for everyone on their first playthrough. :colbert:

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
It's the only CRPG I can think of off the top of my head that's set in non-bizarro modern day.

Lord Solitare
Feb 9, 2010

by Ozmaugh

poptart_fairy posted:

:black101: STEVEN HECK :black101:

Allying and therefore pleasing this character is mandatory for everyone on their first playthrough. :colbert:

And if you can't figure out how to keep Heck happy, then buddy, you're just not cut out for this job :colbert:

Evil Agita
Feb 25, 2005

Lord Fool, give me another chance. I'll prove my strength to you!
I just bought this game. It should finish downloading sometime before the end of 2012.

Are those real spoilers in your spoiler examples in the OP? Because I totally read them expecting a sarcastic remark about spoilers.

Instead I know something about someone named Leland.

sulphagne
Mar 30, 2011

The Council, as much as anything else, led to my drinking problem.
I've been catching up with the LP of this lately, so I went ahead and snagged the game from the Steam sale today. I'm ready to start choppin' throats as soon as it finishes downloading!

Fellwenner
Oct 21, 2005
Don't make me kill you.

Evil Agita posted:

I just bought this game. Are those real spoilers in your spoiler examples in the OP? Because I totally read them expecting a sarcastic remark about spoilers.

Instead I know something about someone named Leland.

No they are not.

Polaron
Oct 13, 2010

The Oncoming Storm

Evil Agita posted:

I just bought this game. Are those real spoilers in your spoiler examples in the OP? Because I totally read them expecting a sarcastic remark about spoilers.

Instead I know something about someone named Leland.

If you think those are real spoilers, you're in for a surprise when you play this game.

Nehru the Damaja
May 20, 2005

Skellen posted:

No they are not.

Leland isn't a ghost!? This loving game.

edit: Some people lose patience pretty early in the game with Saudi Arabia. Those people are misguided, but not irredeemable. Saudi Arabia is the first hub, the most centered around combat, and with the least evidence of your actions having consequences. It's about getting you accommodated and used to the game.

Stick with it. The game really opens up after that.

Nehru the Damaja fucked around with this message at 22:04 on Jul 4, 2011

Dog Toggle Switch
May 16, 2006

croutonZA posted:

Is this the only RPG in a modern day setting?

I think Deus Ex ( a game Alpha Protocol clearly takes some notes from) would classify, even if it is set in the "not-to-distant" future.
Also, Earthbound :razz:

Ingram
Oct 18, 2006

"Do you know how rare it is to find a girl who genuinely honest-to-god absolutely loves it up the arse?"
Haha I knew if I came here I'd find a post/thread that would convince me to blow $5 bucks.

Can this game be played with a 360 pad?

Lord Solitare
Feb 9, 2010

by Ozmaugh

Ingram posted:

Haha I knew if I came here I'd find a post/thread that would convince me to blow $5 bucks.

Can this game be played with a 360 pad?

I can't play this game without one. Yes, to answer the question

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

poptart_fairy posted:

:black101: STEVEN HECK :black101:

Allying and therefore pleasing this character is mandatory for everyone on their first playthrough. :colbert:

Stephen Heck is the best role Nolan North has played outside of the voices he did in Portal 2. :colbert:

Jblade
Sep 5, 2006

Really interested in this, but my PC's only got an integrated Radeon 3100; I know it's only like £4 right now but would I still be able to play it on low settings, or should I just get it for the 360?

Evil Agita
Feb 25, 2005

Lord Fool, give me another chance. I'll prove my strength to you!

Polaron posted:

If you think those are real spoilers, you're in for a surprise when you play this game.



Ghost like some sort of assassination cell or something, not like a Boo! ghost.

okok so they aren't real, cool because the game looks good.

The Monarch
Jul 8, 2006

Man it sucks being out of work the day the game I most wanted to go on Steam sale is on Steam sale.

evilentity
Jun 25, 2010

Category Fun! posted:


For more general Unreal 3 performance tweaks, Setzer Gabbiani has a good summary here: http://forums.somethingawful.com/sh...9#post384988108

Link is broken!

Lynx
Nov 4, 2009
Any chance I can get my intel guide in the OP? It's a little more accurate/comprehensive than the AP wiki and GameFAQs so I figure it'll probably be of some use to people here.

It's got some spoilers in it, so I wouldn't recommend it to first time players:
https://docs.google.com/document/d/1dBMxZ9QlB5O7JAwXhF65Y3Pyvmf_nyW453cQA4p4xTI/edit?hl=en_US

Lord Solitare
Feb 9, 2010

by Ozmaugh
Man I've played through this game three times and I'm still wary of spoilers :allears:

Nehru the Damaja
May 20, 2005

The Monarch posted:

Man it sucks being out of work the day the game I most wanted to go on Steam sale is on Steam sale.

Someone gift this person a game. Someone with a job I mean.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

I've been playing this on the 360 and, honestly, this is probably one of the most outright fun games I've played in a while. I can see what people are saying about the gunplay being wonky, but honestly, a few AP in the right skills and a couple of weapon mods make all the difference. And I've always been a sucker for any game that lets you turn enemies into allies, which this game allows you to do in spades if you play your cards right.

And playing along with/outright encouraging Stephen Heck is the only way to play. Not like that Wen fellow. No sir. Not like that Wen fellow at all.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Lynx posted:

Any chance I can get my intel guide in the OP? It's a little more accurate/comprehensive than the AP wiki and GameFAQs so I figure it'll probably be of some use to people here.

It's got some spoilers in it, so I wouldn't recommend it to first time players:
https://docs.google.com/document/d/1dBMxZ9QlB5O7JAwXhF65Y3Pyvmf_nyW453cQA4p4xTI/edit?hl=en_US

That's pretty neat! I've added it under the tips and tricks section.

Slantedfloors
Apr 29, 2008

Wait, What?

Kaboom Dragoon posted:

And playing along with/outright encouraging Stephen Heck is the only way to play. Not like that Wen fellow. No sir. Not like that Wen fellow at all.
I think the "Not like Wen" line is probably my favourite piece of VO dialogue ever.

Dog Toggle Switch
May 16, 2006

gently caress all this Steven Heck love, Omen Deng Crew 4eva.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


Read the OP, bought the game, and over all the other Steam games I've purchased I'm waiting for AP to finish downloading to play it.

So thanks for that.

Edit: oh god 5 hours ok maybe I'll play something else... for now.

Atoramos fucked around with this message at 22:21 on Jul 4, 2011

ChuckDHead
Dec 18, 2006

Tortolia posted:

Stephen Heck is the best role Nolan North has played outside of the voices he did in Portal 2. :colbert:

Heck was Nolan North?

This loving game.

When I first encountered Heck, I thought he was a monster. Within minutes, I realised that he was a hilarious monster. Then I read his mental emails, and he's probably the best character in the game.

poptart_fairy
Apr 8, 2009

by R. Guyovich

ChuckDHead posted:

Heck was Nolan North?

This loving game.

Yup, severely playing against type which is one reason the role took a lot of people by surprise. They didn't see that kind of dialogue coming from him. :v:

Obsidian, please recruit Steve Blum and do something with that arsehole's lack of range please.

Ingram
Oct 18, 2006

"Do you know how rare it is to find a girl who genuinely honest-to-god absolutely loves it up the arse?"
Waiting to get it gifted to me now. I might just fire it up today and play it rather than let it sit like I do with all my other Steam games :D

The Monarch
Jul 8, 2006

Nehru the Damaja posted:

Someone gift this person a game. Someone with a job I mean.

I would not be opposed to that if anyone's feeling generous.

http://steamcommunity.com/id/TheMonarch

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Slantedfloors posted:

I think the "Not like Wen" line is probably my favourite piece of VO dialogue ever.

The funniest part is that Nolan North used to voice Deadpool in a couple of games, yet Stephen Heck is closer to what Deadpool probably should be like.

Dog Toggle Switch
May 16, 2006

I think one of my favorite things about this game (aside from the obvious) is the Recruit and Veteran "class" choices at the beginning of the game.

You have to play through recruit first, which gives you no initial points in any skills and offers up unique dialogue choices throughout the game, I.E. "Gee whiz, they never taught us that in the Academy!", but when you complete a Recruit run-through, you get to play as a Veteran that has three points in every skill (which is pretty drat handy, mind you) and gives you dialogue options like, "this ain't my first time to the rodeo so don't try to bullshit me, pardner."

It's a game that is best when replayed and they give you a pretty awesome way to do it.

Freak Futanari
Apr 11, 2008
One thing worth remembering is that every piece of intel you buy leaves an e-mail in your inbox. In some cases it helps figure exactly how the intel you bought works, and sometimes you get loving hilarious emails. (Especially Heck's.)

Torsade de Pointes
Feb 14, 2006

Oh, yeah. I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation AAAAAHHHH-YOOOOOOOW! Heh. That was a good one.
Heck: "Do you want a loud distraction or a hot distraction?"
Scarlet: "What's the difference?"
Heck: "Hot distractions have more fire!"

Ghost of Mussolini
Jun 26, 2011
Heard so much good about this game that at 5euro there really was no reason to not get it. As soon as the Steam servers stop being oversaturated I looking forward to playing it extensively and distracting me from less important life-related things

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

Dog Toggle Switch posted:

I think one of my favorite things about this game (aside from the obvious) is the Recruit and Veteran "class" choices at the beginning of the game.

You have to play through recruit first, which gives you no initial points in any skills and offers up unique dialogue choices throughout the game, I.E. "Gee whiz, they never taught us that in the Academy!", but when you complete a Recruit run-through, you get to play as a Veteran that has three points in every skill (which is pretty drat handy, mind you) and gives you dialogue options like, "this ain't my first time to the rodeo so don't try to bullshit me, pardner."

It's a game that is best when replayed and they give you a pretty awesome way to do it.

I did Recruit + Veteran on my two playthroughs and did the special dialogue choices wherever possible. Being That Goddamn New Guy is just magical.

Plus it just felt right to have my Recruit Thorton be an aggressive rear end in a top hat with submachine guns and no impulse control. :toot:

For as much poo poo as SMGs get sometimes, they're a blast to use if you just use the kamikaze approach. There's something amazing about blitzing a large group of enemies, only having one left alive when your clip's about to empty, then using Bullet Storm for 16 seconds of infinite ammo for the last guy left standing.

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Kill Whitey
Dec 27, 2010

Be provocative, be organized.
I loved this game. It's not without any frustration, the hacking/lock picking minigames sucked and the combat fell apart at times (chopper fight oh god), but the choice and consequence system flat out shames it's modern contemporaries like Mass Effect. The timed responses in conversations and ambiguous choices actually managed to make me REGRET some of the decisions I made, which was refreshing since I'm so used to being coddled by color coded ego trips. It's a shame that AP's qualities are unknown to many thanks to it's yellow metascore, but I'm glad I gave it a shot.

Plus, something about Thorton's lumberjack beard is strangely appealing.

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