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How's pistols, technical aptitude, and toughness sound? The way I see it: kill stuff with pistols, use advanced shot + brilliance to deal with tough situations and toughness to keep me alive and let me sprint around like an idiot. (obviously this is my first time playing the game)
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# ? Jul 9, 2011 17:24 |
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# ? May 28, 2024 02:46 |
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Wildtortilla posted:How's pistols, technical aptitude, and toughness sound? That's my favorite utilitarian build, it's drat good. Many of the other things in technical aptitude are also quite good, like the armor and weapon boosts.
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# ? Jul 9, 2011 17:31 |
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You wont need toughness. Get stealth. Punch throats erryday.
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# ? Jul 9, 2011 17:58 |
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Only way to make bosses challenging is to go all unarmed, kung-fu master. Man some of those guys can take a beating
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# ? Jul 9, 2011 18:19 |
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I am stuck at the Moscow Embassy, trying to defend Surkov. I am heavily into stealth and pistols and have no other weapons available to me other than level 2 martial arts and one grenade. Is there anything I can do other than reload my last save at the safehouse and buy the sniper rifle? Great game so far, but this part is so loving dumb that I'm close to giving up. The loving guy doesn't even move when a grenade is thrown a foot away from him.
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# ? Jul 9, 2011 19:11 |
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Boy Wunder posted:I am stuck at the Moscow Embassy, trying to defend Surkov. I am heavily into stealth and pistols and have no other weapons available to me other than level 2 martial arts and one grenade. Is there anything I can do other than reload my last save at the safehouse and buy the sniper rifle? Great game so far, but this part is so loving dumb that I'm close to giving up. The loving guy doesn't even move when a grenade is thrown a foot away from him. What I did in that situation was to run right in the middle of bad guys, Chain Shot to take a few of them out, sprinted back to take cover and took them out from there when they tried to close in. Took a couple reloads.
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# ? Jul 9, 2011 19:23 |
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white hum posted:What I did in that situation was to run right in the middle of bad guys, Chain Shot to take a few of them out, sprinted back to take cover and took them out from there when they tried to close in. Took a couple reloads. If he's heavily into stealth he probably has Shadow Operative and he can combine that with Chain Shot, just activate it and run around using takedowns/kills. As long as you don't get out of crouch you can keep killing them in front of other enemies as long as the skill stays active.
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# ? Jul 9, 2011 19:36 |
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THE PWNER posted:Maybe Sega will read this thread and give us a sequel. Though judging by the fact more people are playing outdated versions of Football Manager on steam than AP despite it recently being $7, maybe not. Obsidian owns the IP and at least at some level wants to make another Alpha Protocol game, so we don't necessarily need Sega to come around.
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# ? Jul 9, 2011 19:51 |
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Why does being a veteran change the hallucination you have when speaking to Mina on the PDA? Also it just occurred to me that as a veteran I can remove those default ranks in the other weapon styles and max out pistols, stealth and everything else it lets me do at that point. Now that's the kind of ridiculously overpowered veteran I wanna play as.
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# ? Jul 9, 2011 20:07 |
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Nehru the Damaja posted:Obsidian owns the IP and at least at some level wants to make another Alpha Protocol game, so we don't necessarily need Sega to come around.
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# ? Jul 9, 2011 20:19 |
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Role Play McMurphy posted:Why does being a veteran change the hallucination you have when speaking to Mina on the PDA? Because it's a goofy easter egg, and because it happens when you're a Veteran, it's the designers' way of making sure you only see it after you've already completed at least one playthrough. Long story short, it's a simple way of making sure you don't accidentally stumble across it without having played AP at least once, and thus are able to get the joke. Otherwise you'd have a lot of first time players being very suspicious of the gelato shop guy when they met him
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# ? Jul 9, 2011 20:20 |
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Just finished it now. it was simply incredible, and I really really hope Obsidian find another publisher or whatever that'll greenlight another AP game. Not neccesarily a sequal, but another game like it that has the same depth and love put into it.
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# ? Jul 9, 2011 20:45 |
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Just started this and got to Saudi Arabia and am waylaid by all the weapon and gadget options with my newfound money. Any tips on what I should grab and what armor I should use?
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# ? Jul 9, 2011 20:46 |
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So in the moscow embassy. I killed everyone except 2 guys at the very end and that was only because it said I completed the mission before I had a chance. Sie then complained I didn't kill enough
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# ? Jul 9, 2011 20:53 |
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Role Play McMurphy posted:Why does being a veteran change the hallucination you have when speaking to Mina on the PDA? Can you spoil it? I uninstalled without even making a Vet game first, figured it'd just be minor dialogue changes with the "Veteran" option
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# ? Jul 9, 2011 20:57 |
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Jose posted:So in the moscow embassy. I killed everyone except 2 guys at the very end and that was only because it said I completed the mission before I had a chance. Sie then complained I didn't kill enough Well she would complain. But, yeah, this is a bug. It flags up the opposite of what you've done which is odd, but nothing else is like it and you don't lose on anything.
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# ? Jul 9, 2011 21:08 |
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I wish I knew why this game was so poorly received. Just beat my first play through, playing a combination of suave/professional with pistols. This is the first game in a long time that I've wanted to replay almost immediately just to see what else I could do. Seriously, there isn't a better 'gently caress gaming journalism' gaming example than this one. After getting the controls down and the gameplay mechanics (yes it's an RPG, yes you will suck at first, it's called progression) it plays great. I did 1 Mission in Rome than Tai Pei followed by Moscow and back to Rome to finish the rest of the missions. I have no idea whether this was a smart plan of action, because it wasn't until halfway through the game that I realized that it actually mattered that I paid attention to where/when I was going somewhere.
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# ? Jul 9, 2011 21:09 |
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THE PWNER posted:Can you spoil it? I uninstalled without even making a Vet game first, figured it'd just be minor dialogue changes with the "Veteran" option When you first pick up your PDA after waking up Mike hallucinates seeing the Gelato shop guy instead of Mina.
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# ? Jul 9, 2011 21:09 |
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Morphix posted:I wish I knew why this game was so poorly received. Just beat my first play through, playing a combination of suave/professional with pistols. This is the first game in a long time that I've wanted to replay almost immediately just to see what else I could do. Might have suffered what a lot of Obsidian games suffer from, being released in a lovely form and being patched into awesomeness over a year. It tends to lower initial scores. Many places do rereviews tho.
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# ? Jul 9, 2011 21:25 |
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It hasn't been patched in any meaningful way, presumably due to Sega not giving a poo poo. And, as always, I don't think that applies to Obsidian games any more than Bethesda or Bioware. Maybe even less so.
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# ? Jul 9, 2011 21:31 |
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Critical posted:Just started this and got to Saudi Arabia and am waylaid by all the weapon and gadget options with my newfound money. Any tips on what I should grab and what armor I should use? Well it really depends on what kind of playstyle you want to go for. If you're not into stealth, just grab something that can take a lot of damage. If you're into sneaking however, get either stealth armor or just go in civilian clothing. You should probably keep medicine in one slot at the very least. If you aren't into hacking, put emp grenades into another. Whatever else you pick should fit your style, like melee-boosting shots if you're into unarmed combat, or incendiary grenades if you like setting enemies on fire, and so on.
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# ? Jul 9, 2011 21:37 |
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The 360 version actually has no patches whatsoever. I was shocked when I put it in and found this out, considering both that seemingly every 360 game has a patch available and it's a game by Obsidian.
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# ? Jul 9, 2011 21:40 |
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The Vampirate posted:Might have suffered what a lot of Obsidian games suffer from, being released in a lovely form and being patched into awesomeness over a year. It tends to lower initial scores. Many places do rereviews tho. Except for the nearly complete lack of patching, yes. Patch fixed some installation issues and some other minor technical stuff. Nothing you'd ever notice while actually playing. Edit: I bought it on the first day and there's really no difference now and then. The reviewers stating "that pistols are useless" were just as wrong back when the game just came out as they are now. There's some consensus formed that Obsidian games are buggy and unpolished, which literally shapes the opinion of every game Obsidian comes out with. Exercu fucked around with this message at 21:44 on Jul 9, 2011 |
# ? Jul 9, 2011 21:40 |
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The only bug I encountered was that the guns and models didn't appear in the shop window in the Safehouses for me, and that wasn't a huge problem at any point. I thought I found a bug later in the game near the end when Leland said that I killed Saheed even though I didn't. I thought "did the game glitch out?" since Thorton didn't say anything to the contrary until a couple of moments later when he called Leland out and said that Saheed was infact still alive. That was a pretty loving great moment.
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# ? Jul 9, 2011 21:53 |
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Somewhere in this thread someone posted a link to an intel list. Unfortunately, I can't track it back down. Anyone have it?
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# ? Jul 9, 2011 21:55 |
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Polaron posted:Somewhere in this thread someone posted a link to an intel list. Unfortunately, I can't track it back down. Anyone have it? Right Here There's also a link in the second post if you need it.
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# ? Jul 9, 2011 21:57 |
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Lynx posted:Right Here Thanks! quote:There's also a link in the second post if you need it.
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# ? Jul 9, 2011 22:18 |
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When are you able to put points into the last two selections of your main skills? Is it a level requirement or do they become unlocked at a certain point in the game/story?
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# ? Jul 9, 2011 22:33 |
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It unlocks at a certain level. I forget which, but I imagine it's impossible to complete
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# ? Jul 9, 2011 22:37 |
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It happens around 14 i think.
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# ? Jul 9, 2011 22:40 |
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Yeah its either level 14 or 15 where you can max them out. Its so much fun having maxed stealth with brilliance. I've also got the +5s shadow operative perk. I ran into a room, stabbed everyone, had time to use brilliance and shadow op again and took out the 4 people who suddenly appeared. Its going to be very hard not taking stealth on my veteran run so I can go shotgun/toughness/technical aptitude and just walk around shooting the gently caress out of everyone and tossing grenades all over.
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# ? Jul 9, 2011 22:49 |
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Jblade posted:Just finished it now. it was simply incredible, and I really really hope Obsidian find another publisher or whatever that'll greenlight another AP game. Not neccesarily a sequal, but another game like it that has the same depth and love put into it. Also shows why RPGs should have more interesting settings instead of the standards wizards and orcs poo poo.
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# ? Jul 9, 2011 23:04 |
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Jose posted:Yeah its either level 14 or 15 where you can max them out. Its so much fun having maxed stealth with brilliance. I've also got the +5s shadow operative perk. I ran into a room, stabbed everyone, had time to use brilliance and shadow op again and took out the 4 people who suddenly appeared. This is what I'm doing on my first run. So god damned satisfying to throat punch 4-5 dudes in a row, then blow brilliance and do it again on the next room of guys. I can imagine it gets even better when I can sprint to each one with max stealth. Edit: Yup, level 14 and now I can get the last two ranks. Vizrt fucked around with this message at 23:29 on Jul 9, 2011 |
# ? Jul 9, 2011 23:21 |
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Vizrt posted:This is what I'm doing on my first run. So god damned satisfying to throat punch 4-5 dudes in a row, then blow brilliance and do it again on the next room of guys. I can imagine it gets even better when I can sprint to each one with max stealth. Or when bad guys bravely charge though a door only to get rewarding with a agonizing throat punch
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# ? Jul 9, 2011 23:23 |
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Hey, can anyone tell me how I get in contact with "The Turk" weapon supplier? He doesn't appear to be remotely important except for getting some guns, and how you get him goes unmentioned in both the wiki and the FAQs that I checked. I'm past the point where I can get the unique shotgun, and the UC Kodiak, while damaging, is a bitch to hit poo poo with and I end up wasting ammo like crazy. I really want the 3 star Rittergruppen.
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# ? Jul 9, 2011 23:30 |
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Lotish posted:Hey, can anyone tell me how I get in contact with "The Turk" weapon supplier? He doesn't appear to be remotely important except for getting some guns, and how you get him goes unmentioned in both the wiki and the FAQs that I checked. I'm past the point where I can get the unique shotgun, and the UC Kodiak, while damaging, is a bitch to hit poo poo with and I end up wasting ammo like crazy. I really want the 3 star Rittergruppen. Beat the ruins mission in Rome. You'll get an e-mail from Mina saying that she put you in touch with The Turk who was pleased that you killed a bunch of al-Sammad members.
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# ? Jul 9, 2011 23:36 |
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Lotish posted:Hey, can anyone tell me how I get in contact with "The Turk" weapon supplier? He doesn't appear to be remotely important except for getting some guns, and how you get him goes unmentioned in both the wiki and the FAQs that I checked. I'm past the point where I can get the unique shotgun, and the UC Kodiak, while damaging, is a bitch to hit poo poo with and I end up wasting ammo like crazy. I really want the 3 star Rittergruppen. I think he shows up once you do the Ruins mission in Rome.
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# ? Jul 9, 2011 23:36 |
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I'm just about finished with Moscow and I'm pretty sure this game is loving incredible. The choices you make actually have a huge impact on how the game plays out and the dialogue is all very natural, unlike Mass Effect which made you sound like a lunatic if you used a renegade response. Oh, and I did a chain throatpunch on Lazo and his stripper. SO. GOOD. EDIT: Am I the only one that lets feelings affect dialogue choices? I find myself using aggressive responses far more after a fight has pissed me off. (Sorry, Sis ) Billy Bob FORTRAN fucked around with this message at 23:49 on Jul 9, 2011 |
# ? Jul 9, 2011 23:44 |
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Billy Bob FORTRAN posted:I'm just about finished with Moscow and I'm pretty sure this game is loving incredible. The choices you make actually have a huge impact on how the game plays out and the dialogue is all very natural, unlike Mass Effect which made you sound like a lunatic if you used a renegade response. In RPGs I always go with the choices that I think closest match my feelings on my first run. Considering there's no real "right" or "wrong" in Alpha Protocol, as well as the fact that the game recognizes combinations of responses without making you sound schizophrenic, as well as consistent ones, I think it works particularly well for this one.
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# ? Jul 9, 2011 23:56 |
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# ? May 28, 2024 02:46 |
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Morphix posted:I wish I knew why this game was so poorly received. Just beat my first play through, playing a combination of suave/professional with pistols. This is the first game in a long time that I've wanted to replay almost immediately just to see what else I could do. Considering how many reviews there are with unambiguous factual inaccuracies in them, I increasingly suspect that a lot of reviewers simply didn't play the game - or at least, didn't play it for more than an hour or so - and made poo poo up to pad out the review. "Let's see, this screenshot lists a pistols skill, so I'll throw in some complaints about pistols being underpowered, they usually are...it's by Obsidian, and I remember KotOR 2 having a lot of bugs, so I'll spend a few paragraphs slamming it for being nearly unplayably buggy...and I might as well note that none of your choices actually affect anything, because according to all the Bioware games I've played, that's how RPGs work, right?" Yes, all of those are actual criticisms I have seen in reviews written by people who are, presumably, actually paid to write such things. Furthermore, even among the reviewers who actually played the game, a lot of them seemed to go in expecting a third-person shooter with some weak quasi-RPG elements tacked on (a la Mass Effect) rather than an RPG with a third-person shooter tacked on, and treated the mismatch between the actual game and their expectations as a failing of the game rather than of themselves. Finally, reviews seem to be heavily influenced by the overall narrative concerning that company's games (and/or how much effort the developer and publisher are willing to put into wooing the reviewers). Bethesda has a reputation for developing vast, shining, open-world games unmatched in song or story, with bugs that, while common, are not sufficient to detract from the experience - so when when a plot-critical NPC wanders into a lake and dies in Morrowind, or an entire city goes berserk and kills each other in Oblivion, it's Bethesda . But Obsidian has a reputation for incredibly buggy games for some reason, so the reviewer goes in expecting to hate the game for bugs - and then as soon as some enemies don't spawn properly or the character sheet graphics glitch out, Obsidian!
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# ? Jul 10, 2011 00:00 |