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In Training posted:Play through the game twice, and you will see why people praise it for its reactivity. This is the key. It seems so natural going through it once you'll be surprised that things could be different.
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# ? Jul 26, 2011 02:34 |
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# ? May 29, 2024 15:50 |
Speedball posted:This is the key. It seems so natural going through it once you'll be surprised that things could be different. And will seem just as natural and "correct path" the second time... and the third.
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# ? Jul 26, 2011 03:45 |
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Hypocrisy posted:For a game that gives you so much choice, why can't you, in the final mission, choose to get killed by Leland and his hired assassin? Pretty sure you can definitely get killed by Leland, as long as you fight him. No, I get what you're saying. I think it fits into the "no bad choices" design. I almost wish that it was possible...but how could you choose what your cool-buddy handler does? Won't they want to save you no matter what?
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# ? Jul 26, 2011 04:10 |
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That's an interesting idea, I've never really heard of a game where a canon ending is that the main character dies, while it still being entirely the player's choice. It could prove for even more variety and interesting outcomes, especially if scenes would continue to play out after your death, just without your input. Maybe in Alpha Protocol: The Spiritual Sequel (2016)
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# ? Jul 26, 2011 04:24 |
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In Training posted:That's an interesting idea, I've never really heard of a game where a canon ending is that the main character dies, while it still being entirely the player's choice. It could prove for even more variety and interesting outcomes, especially if scenes would continue to play out after your death, just without your input. I remember reading up on Indigo Prophecy maybe a year before it came out and supposedly one of the characters you play can die and the game continues with the other. I believe Heavy Rain actually did have this option though.
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# ? Jul 26, 2011 04:59 |
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In Training posted:That's an interesting idea, I've never really heard of a game where a canon ending is that the main character dies, while it still being entirely the player's choice. It could prove for even more variety and interesting outcomes, especially if scenes would continue to play out after your death, just without your input. Pleasantly, he doesn't even go back on this promise - the final cutscene has schoolchildren before a statue of you, being told about how your sacrifice gave rise to the great prosperity and glory of the Empire. Really, the game gets a lot of bad press - I found it very well done. Admittedly, this choice is right at the very end, before the final boss fight. Strudel Man fucked around with this message at 05:13 on Jul 26, 2011 |
# ? Jul 26, 2011 05:11 |
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In Training posted:That's an interesting idea, I've never really heard of a game where a canon ending is that the main character dies, while it still being entirely the player's choice. It could prove for even more variety and interesting outcomes, especially if scenes would continue to play out after your death, just without your input. I didn't bother playing Mass Effect 2, but it did have a unique ending like that, and I watched it on Youtube. Seemed pretty cool. I'm not sure how different it is from all the others.
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# ? Jul 26, 2011 05:14 |
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the_american_dream posted:I remember reading up on Indigo Prophecy maybe a year before it came out and supposedly one of the characters you play can die and the game continues with the other. I believe Heavy Rain actually did have this option though. Indigo Prophecy is a game that sounds interesting to me as a concept but it is too often described as an "interactive movie" for me to ever take the plunge and try to play it.
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# ? Jul 26, 2011 05:58 |
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Doc Hawkins posted:I didn't bother playing Mass Effect 2, but it did have a unique ending like that, and I watched it on Youtube. Seemed pretty cool. I'm not sure how different it is from all the others. That's just a generic BAD END; it's only possible if you actively work for it, anjd won't carry over to ME3.
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# ? Jul 26, 2011 07:56 |
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ChuckDHead posted:I once returned a copy of South Park on the N64 and a third-party controller due to not knowing this. That said, since South Park was a terrible game, and pretty much all third-party N64 controllers were pretty uncomfortable, I think it worked out for the best. Someone should LP it, though. I've always been, y'know, curious. But curious doesn't have to mean masochistic.
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# ? Jul 26, 2011 07:59 |
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the_american_dream posted:I remember reading up on Indigo Prophecy maybe a year before it came out and supposedly one of the characters you play can die and the game continues with the other. I believe Heavy Rain actually did have this option though. Nope. Not quite. Your main character does die, but then he comes back as a walking corpse with Matrix powers and saves the world from a Mayan cult and the embodiment of the Internet. Indigo Prophect is impressive for how engrossing and immersive the beginning is, and then how quickly it spirals into total fanficcy crazy poo poo. Heavy Rain does totally do that, though. And while I take issues with Heavy Rain, the one thing I will give it credit for is making it so that you weren't always punished for failure; mess up a QTE, and it doesn't mean you die, just that you don't pull off that particular action, and things flow on from there. gently caress up and get a character killed and you can keep playing as the other folks and hopefully solve things from there.
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# ? Jul 26, 2011 08:13 |
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In Training posted:That's an interesting idea, I've never really heard of a game where a canon ending is that the main character dies, while it still being entirely the player's choice. It could prove for even more variety and interesting outcomes, especially if scenes would continue to play out after your death, just without your input. Dragon Age Origins?
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# ? Jul 26, 2011 08:26 |
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Strudel Man posted:Jade Empire. The middle path. You talk to Sun Li, the Glorious Strategist, who explains his intentions to 'responsibly' harness the power of the water dragon to make the Jade Empire eternal, stable, and prosperous - if you don't fight him. You can agree to lay down your life, and become an exalted hero of the new empire.
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# ? Jul 26, 2011 08:39 |
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I'm on the Taipei warehouse mission but I keep getting a 'you were detected and they will shut down their network hub' end of mission debrief. Do I have to not kill anyone at all to not get that or something? Because I went through it without having any enemies go to red alert and without a single alarm sounding. There were a couple times where enemies saw a corpse and went yellow, but I always killed them before I was actually discovered. Or is getting detected just a forgone conclusion as per the end of mission cutscene? COOKIEMONSTER fucked around with this message at 09:56 on Jul 26, 2011 |
# ? Jul 26, 2011 09:53 |
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The latter (you get that cutscene no matter what), but if you watch your mission objectives during the mission there is a way to avoid that unfortunate consequence of getting detected. Also, c'mon, man, use non-lethal takedowns on those guys, they're chill as hell.
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# ? Jul 26, 2011 09:57 |
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COOKIEMONSTER posted:I'm on the Taipei warehouse mission but I keep getting a 'you were detected and they will shut down their network hub' end of mission debrief. Out of interest, what does Albatross say after you murder his dudes? Hint. That guy is your friend and awesome, be nice to his dudes
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# ? Jul 26, 2011 10:02 |
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Albatross doesn't really mention it in the dialogue. I'm doing Taipei first though, so we hadn't been introduced yet, perhaps it would be different if I did Moscow first. Also Albatross is probably my least favorite ally. He doesn't enjoy my character's being an egocentric jerk who makes jokes all the time, and he gets himself captured by a bunch of mobsters. Sis is clearly the better G22 member. I just wish she had a bigger role.
COOKIEMONSTER fucked around with this message at 10:18 on Jul 26, 2011 |
# ? Jul 26, 2011 10:16 |
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I did my first recruit playthrough this last week, and unlocked veteran. 120 loving skill points at level 0! gently caress. I have like 5 skills maxed out (for the level) and 35 points saved up at level 2! This is gonna be fuuuuuun.
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# ? Jul 26, 2011 10:16 |
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Kruller posted:I did my first recruit playthrough this last week, and unlocked veteran. 120 loving skill points at level 0! gently caress. I have like 5 skills maxed out (for the level) and 35 points saved up at level 2! This is gonna be fuuuuuun. Haha, Veteran is such comedy bullshit, I love it. Stealth? No, sprinting around punching people in the loving neck. All day every day.
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# ? Jul 26, 2011 10:38 |
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Back when we only had a few endings one of my proposals was that scarlet shoots you and you fall down, bleeding, the camera fades to credits without revealing if Mike dies or not yeah it was pretty cheesy but it could have worked
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# ? Jul 26, 2011 12:20 |
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Comte de Saint-Germain posted:Back when we only had a few endings one of my proposals was that scarlet shoots you and you fall down, bleeding, the camera fades to credits without revealing if Mike dies or not The only bit of the game that I felt was a little incongruous was when Mike gets shot point blank by Scarlet and then just gets up and brushes it off.
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# ? Jul 26, 2011 12:59 |
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The Viper posted:The only bit of the game that I felt was a little incongruous was when Mike gets shot point blank by Scarlet and then just gets up and brushes it off.
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# ? Jul 26, 2011 13:18 |
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Jblade posted:I had something similar earlier on when visiting Marburg's mansion. His guys taser Mike and then Marbug says "beat him till he can't walk anymore" there's a quick fade to black and then Mike's beating the poo poo out of them in the same room. It felt like something was missing between those 2 scenes, but it might be tied to my melee and endurance being pretty high level, I don't know. Nope, that's how it always happens. Mikey's hardcore.
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# ? Jul 26, 2011 13:36 |
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Comte de Saint-Germain posted:Back when we only had a few endings one of my proposals was that scarlet shoots you and you fall down, bleeding, the camera fades to credits without revealing if Mike dies or not This would have been especially interesting if it occurs because you never found out Scarlet's real role in things, but they don't reveal who shot you before the game ended I like it when "Bad Endings" in games are bad in the sense that you feel like you missed out big time on something. Like STALKER. First time I played it I was like "What a dumb letdown". And then I realized how absolutely foolish I was.
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# ? Jul 26, 2011 14:43 |
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Crappy Jack posted:Nope. Not quite. Your main character does die, but then he comes back as a walking corpse with Matrix powers and saves the world from a Mayan cult and the embodiment of the Internet. Indigo Prophect is impressive for how engrossing and immersive the beginning is, and then how quickly it spirals into total fanficcy crazy poo poo. Yea I know about that I beat the game, I meant if you died as one of the other cops, originally they were going to let the game continue
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# ? Jul 26, 2011 15:17 |
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Are Deus Vults supposed to be more aware of their surroundings than Al-Samad? I saved the Sheik and now all terrorists in Roman ruins are replaced by them, and they always spot me. Even from behind a wall
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# ? Jul 26, 2011 18:47 |
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Got this for the Xbox in work, running through the Airfield as A Recruit. I keep getting spotted by the guy in the tower with the MG, just after you switch off some cameras & take out the "Elite Guard". I have 5 ranks in stealth but short of using Evasion to move up one bit of cover & wait two minutes a time I'm stuck. If I load the mission I have 19AP: would I be able to level Pistols & Crit him with Crit Hit: Basic without getting into his line of sight?
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# ? Jul 26, 2011 20:11 |
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Seedge posted:Got this for the Xbox in work, running through the Airfield as A Recruit. I keep getting spotted by the guy in the tower with the MG, just after you switch off some cameras & take out the "Elite Guard". I have 5 ranks in stealth but short of using Evasion to move up one bit of cover & wait two minutes a time I'm stuck. If I load the mission I have 19AP: would I be able to level Pistols & Crit him with Crit Hit: Basic without getting into his line of sight? I've been able to sneak around him before. Try hugging the leftmost wall; it looks like he should be able to see you, but you should be able to get past him. At least, I think so.
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# ? Jul 26, 2011 20:15 |
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rvdleun posted:I really liked the ambiguity that the ending represented. The only thing that brought it down was Sun Li's evil laughter. Kinda ruined it.
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# ? Jul 26, 2011 20:16 |
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Seedge posted:Got this for the Xbox in work, running through the Airfield as A Recruit. I keep getting spotted by the guy in the tower with the MG, just after you switch off some cameras & take out the "Elite Guard". I have 5 ranks in stealth but short of using Evasion to move up one bit of cover & wait two minutes a time I'm stuck. If I load the mission I have 19AP: would I be able to level Pistols & Crit him with Crit Hit: Basic without getting into his line of sight? It is possible to slip past unnoticed but don't worry too much about this unless you are going for the stealth achievement. Your only objective is to get past him so if you have to run past him then do that. Any alarm you set off will only affect the immediate area.
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# ? Jul 26, 2011 20:17 |
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Dr I am a Doctor posted:Are Deus Vults supposed to be more aware of their surroundings than Al-Samad? I saved the Sheik and now all terrorists in Roman ruins are replaced by them, and they always spot me. Even from behind a wall I'm pretty sure that they are. Dossier info reveals that beyond the Sheik's personal guard, Al-Samad are basically just random untrained fanatics that are handed Cold-War guns. Deus Vult are ex-intelligence agents and military personnel hand-picked by Marburg. Slantedfloors fucked around with this message at 20:44 on Jul 26, 2011 |
# ? Jul 26, 2011 20:30 |
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Seedge posted:I have 5 ranks in stealth but short of using Evasion to move up one bit of cover & wait two minutes a time I'm stuck. This game, like all stealth games I've played, really needs a fast forward button like Defense Grid. I understand why the cooldowns are there, but waiting for them sucks, and fast forward would also be a great way to quick learn guard patrols and then wait for them to be timed exactly right. This is the main reason why I only made a stealth specialist once, and the other times I just shot everyone. In short, I recommend shooting him in the face.
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# ? Jul 26, 2011 20:43 |
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Well you do know about using Brilliance to make your invisibility cooldown faster, right? Plus, the top rank of Stealth Operative lets you run and cools down in only 45 seconds. Playing stealth is actually faster, for me; I can sneak around and take guys out with one punch to the throat instead of going through a protracted firefight.
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# ? Jul 26, 2011 20:50 |
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So does this game's optimization suck or what? I'm currently near the end of the embassy mission in Moscow, and that whole level has been full of stutters that move the camera when I round corners, for example. I've tried the fixes suggested in the OP, and that helped it some, but the part that I think is the final fight is nearly unplayable because of it. Any ideas? I have a (dated, I know, but it should be enough for this game) C2D E7500, 4GB of RAM and a Radeon 4870.
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# ? Jul 26, 2011 21:03 |
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Speedball posted:I can sneak around and take guys out with one punch to the throat instead of going through a protracted firefight. It's still faster to just waltz into the middle of the room with maxed toughness and shoot them in the head. Boss fights are easier, too. Some of them can be really painful with a stealth heavy build, especially ones that pit you against multiple waves of opponents, like the ruins in Rome or the Embassy in Moscow. Don't get me wrong. I enjoy stealth significantly more. If the game had a fast forward button, I'd never play anything else, but stealth involves a lot of watching and waiting in the early game, and later on you really become a slave to your cooldowns (even with Brilliance).
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# ? Jul 26, 2011 22:16 |
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seorin posted:It's still faster to just waltz into the middle of the room with maxed toughness and shoot them in the head. Boss fights are easier, too. Some of them can be really painful with a stealth heavy build, especially ones that pit you against multiple waves of opponents, like the ruins in Rome or the Embassy in Moscow. Ive only played 3 templates, one was karate, shotgun, toughness. One was Assault rifles, toughness, and I forget what else. One was Pistols, Stealth, Sabotage, and low-level technical aptitude; which was without a doubt the easiest template there seems to be in the game. Don't utilize the invisibility all the time, usually stealth armor and silent run is more than enough to get behind people and stab them. Other than that, especially early on just hide behind objects and shoot people in the head with your silenced pistol. Once you hit late game you will be able to run with a 32 second invisibility, coupled with brilliance that means you literally have a full minute of invisibility, which is more than enough to murder the gently caress out of like 15 enemies; so as long as you don't try to do it for every single fight unnecessarily you will be able to go through levels extremely fast. With Pistols you will be able to snipe people to death from cover, and boss fights become a joke. Who needs toughness when you can pause time and instantly kill a boss with 6 headshots? And with sabotage you get tons of extra cash, and the minigames are way easier.
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# ? Jul 26, 2011 23:05 |
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seorin posted:It's still faster to just waltz into the middle of the room with maxed toughness and shoot them in the head. Boss fights are easier, too. Some of them can be really painful with a stealth heavy build, especially ones that pit you against multiple waves of opponents, like the ruins in Rome or the Embassy in Moscow. I find the more direct combat builds to be pretty boring since it turns the game into a bland shooter and it really doesn't have enough unique gear/bad guys to make a fun shoote em' up game. Much more fun to try ghosting through all the levels without getting detected plus wrecking people with all the traps. Also mixing silent running with the fly jump kick move is pretty hilarious.
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# ? Jul 27, 2011 00:56 |
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COOKIEMONSTER posted:Once you hit late game you will be able to run with a 32 second invisibility, coupled with brilliance that means you literally have a full minute of invisibility, which is more than enough to murder the gently caress out of like 15 enemies; so as long as you don't try to do it for every single fight unnecessarily you will be able to go through levels extremely fast. With Pistols you will be able to snipe people to death from cover, and boss fights become a joke. Who needs toughness when you can pause time and instantly kill a boss with 6 headshots? And with sabotage you get tons of extra cash, and the minigames are way easier. I did the same, minus all the killing
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# ? Jul 27, 2011 00:57 |
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Jeez. I've been playing through as Shotgun rear end in a top hat Recruit Thorton, best friends with SIE and Stephen, bane of everyone else. Naturally, SIE was my handler for Marburg's mission, and Thorton doesn't appreciate art all that much. SIE comments when you shoot up Marburg's piano.
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# ? Jul 27, 2011 01:08 |
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# ? May 29, 2024 15:50 |
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PFlats posted:Jeez. I've been playing through as Shotgun rear end in a top hat Recruit Thorton, best friends with SIE and Stephen, bane of everyone else. Naturally, SIE was my handler for Marburg's mission, and Thorton doesn't appreciate art all that much. Sie is the best handler especially for the mansion level despite giving you too much attention at the end of the game.
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# ? Jul 27, 2011 01:18 |