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Not up yet from android phone. I'm personally really excited about this. I love vim colorschemes :x.
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# ? Jul 20, 2011 05:46 |
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# ? May 9, 2024 20:56 |
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Databending! This script lets you upload an image, twiddles about one in every four thousand bytes, and serves you the result. vs The problem that I'm running into right now is that not every imagehost will accept these; imgur does, but tumblr doesn't. Opinion Haver fucked around with this message at 23:40 on Jul 24, 2011 |
# ? Jul 24, 2011 23:36 |
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You're probably twiddling with the header.
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# ? Jul 24, 2011 23:47 |
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It would be very cool if you could upload an image and have it compile a GIF made out of progressively more mangled versions of the same file.
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# ? Jul 24, 2011 23:50 |
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A friend of mine recently created a Facebook event named "Official Poke Day 2011". So, of course, I had to make a userscript that automatically pokes all of my friends. Result: If you want to use it, then go ahead: Source code or install directly. Note: It does not work out of the box. It doesn't detect your friends, so you manually have to extract a list of the URLs of your friends' pages and enter them into the script where it asks you to. The easiest way I've found of doing this (assuming you run Chrome) would be going to FB RSS, logging in, opening the JavaScript console (Wrench > Tools > JavaScript console), then entering the following: code:
Second note: Silly as I am, I placed the "Poke all friends" link in the "Pokes" header ...which only exists if you have an incoming poke waiting. Furthermore, if you start the script, don't dismiss/return any of the pokes on that page, simply wait for the script to do its job.
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# ? Jul 25, 2011 00:40 |
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coldplay chiptunes posted:You're probably twiddling with the header. Nah, I tried leaving the first 10K alone, which should be long past any header data. Still wouldn't take it.
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# ? Jul 25, 2011 05:30 |
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yaoi prophet posted:Nah, I tried leaving the first 10K alone, which should be long past any header data. Still wouldn't take it. I'm pretty sure that formats like JPG have markers scattered throughout the image defining different compression segments and a bunch of other magical stuff (had to read through the JPEG spec once, it wasn't fun). If you mess those up and the image hosting service is trying to parse the image to generate thumbnails (or just to verify it for whatever reason) I can see them being rejected...
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# ? Jul 25, 2011 09:03 |
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shodanjr_gr posted:I'm pretty sure that formats like JPG have markers scattered throughout the image defining different compression segments and a bunch of other magical stuff (had to read through the JPEG spec once, it wasn't fun). It's unfortunate too, because that kind of out of spec stuff is exactly how you create bizarre auto-chroma artifacts (e.g. satellite mis-encodes, out spectrum tape flash, etc.). It's almost like you'd have to create your own robust JPEG interpreter, and then take a PNG screenshot of the resulting image or something.
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# ? Jul 25, 2011 21:23 |
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Scaramouche posted:It's unfortunate too, because that kind of out of spec stuff is exactly how you create bizarre auto-chroma artifacts (e.g. satellite mis-encodes, out spectrum tape flash, etc.). It's almost like you'd have to create your own robust JPEG interpreter, and then take a PNG screenshot of the resulting image or something. Well, you could decode into a bitmap, fuzz that and reencode but that would probably just make your image noisy. A JPEG interpreter that allowed you to fuzz individual regions without screwing up markers would be pretty rad though.
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# ? Jul 25, 2011 21:28 |
shodanjr_gr posted:I'm pretty sure that formats like JPG have markers scattered throughout the image defining different compression segments and a bunch of other magical stuff (had to read through the JPEG spec once, it wasn't fun). Maybe try the random fuzzing, check to see if the result is a valid jpg, and if it's not, try a different random fuzzing. It's gotta get a valid one eventually right?
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# ? Jul 25, 2011 22:46 |
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fletcher posted:Maybe try the random fuzzing, check to see if the result is a valid jpg, and if it's not, try a different random fuzzing. It's gotta get a valid one eventually right? It's like applying Bogosort to data validation!
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# ? Jul 26, 2011 00:39 |
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It turns out PNGs CRC32 their chunks. Fortunately libpng has a mode that ignores failed CRCs, so I just patched imagemagick's converter to ignore failed CRCs and then had it convert png to png. The jpeg loader is resilient enough that it'll usually convert glitchy jpegs to pngs that keep the glitchy look but are technically valid, so it all works out.
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# ? Jul 26, 2011 00:46 |
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yaoi prophet posted:It turns out PNGs CRC32 their chunks. Fortunately libpng has a mode that ignores failed CRCs, so I just patched imagemagick's converter to ignore failed CRCs and then had it convert png to png. The jpeg loader is resilient enough that it'll usually convert glitchy jpegs to pngs that keep the glitchy look but are technically valid, so it all works out. Not so much a screenshot, but here's a site I just did (programmer design is the worst). But I made a site for a api convience library I made (mostly to provide a demo api for the library). http://slumber.in/
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# ? Aug 1, 2011 05:45 |
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A dumb iPad app that I wrote to play with OpenCV face detection http://itunes.apple.com/us/app/manga-booth/id451037180?mt=8
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# ? Aug 1, 2011 08:29 |
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Profane Obituary! posted:Not so much a screenshot, but here's a site I just did (programmer design is the worst). But I made a site for a api convience library I made (mostly to provide a demo api for the library). That's not bad programmer design, that's loving elegance
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# ? Aug 1, 2011 17:32 |
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nebby posted:A dumb iPad app that I wrote to play with OpenCV face detection I would unironically like to know how much money you make off this.
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# ? Aug 2, 2011 03:54 |
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NOG posted:This is pretty amazing so far. Good for a personal project, but I would change the character, story and graphics a bit into a new game instead of releasing a Zelda because Nintendo is known to go after sites like this. I had a similar problem, when you are not Straight on the bridge (ie left or right not middle) it blocks you unless you are dead center.
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# ? Aug 2, 2011 08:30 |
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I built a GUI to run some cable internet diagnostics software. It takes advantage of our billing/records system so we can auto-fill the necessary sections for the software to run and speeds up getting the data back from the utility so we can get it into our trouble tickets.
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# ? Aug 3, 2011 22:11 |
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Visualization of women in computing timeline using processing.js just to get me coding again and learn something new. View it here. Not sure I'm entirely done with it.
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# ? Aug 6, 2011 07:11 |
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clockwork automaton posted:
Oh my god. This image by itself is a hilarious joke.
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# ? Aug 6, 2011 07:47 |
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LOLLERZ posted:Oh my god. This image by itself is a hilarious joke. Yeah, was thinking the same thing. At first I thought it was a fakepost.
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# ? Aug 6, 2011 07:48 |
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LOLLERZ posted:Oh my god. This image by itself is a hilarious joke. I'd really like to know why.
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# ? Aug 6, 2011 18:31 |
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place fucked around with this message at 04:27 on Feb 10, 2017 |
# ? Aug 6, 2011 18:50 |
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The dots obviously represent there's more nodes on the graph. Did you really think there's only one entry on the entire website?
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# ? Aug 6, 2011 18:54 |
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It's cause they are evenly spaced it does not look like a timeline. And as there is no information above/below each dot it is unclear what they represent. To be honest I thought they marked every 5th year or something. The site is pretty cool tho.
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# ? Aug 6, 2011 19:00 |
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place fucked around with this message at 04:27 on Feb 10, 2017 |
# ? Aug 6, 2011 19:03 |
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clockwork automaton posted:I'd really like to know why. Good thing you didn't typo the title to "Woman in Computing"
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# ? Aug 7, 2011 00:20 |
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Not something that lends itself to pictures, but here's something I just worked on for the python crew: one of my pet peeves for awhile as a python developer is that PEP-3101 introduced us the string type's 'format' method, and the official docs have specifically said that new development should use it in place of the old-style '%' operator for string interpolation. However, the place where I'm most likely to be doing a lot of string formatting, log statements, only uses the %-style format string, and after looking around without a lot of success, I whipped up a simple patching method to support PEP-3101 formatting strings, falling back to the old style if needed. toy example: code:
code:
code:
https://bitbucket.org/rdennis463/logging_unterpolation and the goal would be a super lightweight patch for the logging module for python 2.6 - 3.x (since 2.6 introduced str.format) uploaded to pypi: http://pypi.python.org/pypi/logging_unterpolation/0.1.0a1 Lurchington fucked around with this message at 16:46 on Aug 8, 2011 |
# ? Aug 7, 2011 00:52 |
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I implemented the replica exchange photon shooting method as described here in my ray tracer. It's a pretty simple algorithm that really works wonders for difficult scenes. Naive photon shooting. Five minutes rendering time: Replica exchange. Same render time: The scene is lit by a single distant light with all visible paths passing through the window in the roof. The window contains a refractive medium, so there is no direct light in the scene. Simple path tracers fail miserably at scenes like these, taking hours to produce a black image with a few white spots here and there. Even MLT methods do poorly as they'd need to run for ages to properly sample the reflections on the floor and glass sphere.
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# ? Aug 13, 2011 21:50 |
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steckles posted:I implemented the replica exchange photon shooting method as described here in my ray tracer. It's a pretty simple algorithm that really works wonders for difficult scenes. That is gorgeous! Really nice results in the second image.
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# ? Aug 14, 2011 05:25 |
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I built this prototype last week to test a game idea: http://www.dangerz.net/explorer (view>source on it for more info, works best in chrome) After liking what I had, I started coding in XNA. Here are some early screenshots: Spaceship just sitting there. Drilling to the left. Flying up and off the asteroid. Some different block types that the player can gather. In this case, some 'diamond' for stronger drill bits maybe? You can also see the player hovering here. The asteroids are procedurally generated (similar to how I create the world in my minecraft clone). I'm thinking some kind of survival + puzzle game. I have a lot of ideas in mind for this one. I posted a lot more screenshots and info at http://dangerz.blogspot.com if anyone is interested. Anyway, it's a fun thing to work on. I'm putting my Minecraft clone to the side temporarily while I do this. dangerz fucked around with this message at 14:46 on Aug 15, 2011 |
# ? Aug 15, 2011 14:44 |
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Never made a browser extension before so I decided to try it. I wanted to get more comfortable with jQuery DOM traversal and XHR handling so I figured I'd take a swing at cleaning up SA (both the code and appearance) over the weekend. Here's what it looks like, only works on viewforum.php right now: You can show page links by clicking blank space in a table row. Things I wanna add:
Things I have learned:
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# ? Aug 15, 2011 22:25 |
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CaptainMeatpants posted:Never made a browser extension before so I decided to try it. I wanted to get more comfortable with jQuery DOM traversal and XHR handling so I figured I'd take a swing at cleaning up SA (both the code and appearance) over the weekend. Ummm, this looks amazing. When can I have this?
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# ? Aug 15, 2011 22:32 |
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CaptainMeatpants posted:Never made a browser extension before so I decided to try it. I wanted to get more comfortable with jQuery DOM traversal and XHR handling so I figured I'd take a swing at cleaning up SA (both the code and appearance) over the weekend. Jesus, this is a nice look.
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# ? Aug 15, 2011 23:59 |
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CaptainMeatpants posted:
Don't forget HJKL navigation Seriously though, this looks amazing.
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# ? Aug 16, 2011 14:38 |
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You should definitely get talking with http://forums.somethingawful.com/showthread.php?threadid=3423378 if you haven't already seen it.
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# ? Aug 16, 2011 15:19 |
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I really, really want to use that.
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# ? Aug 16, 2011 18:08 |
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Foiltha posted:I really, really want to use that. I'm using Anal Volcano's extension and it is great, but the dark theme of CaptainMeatpants extension looks great as well. Decisions...
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# ? Aug 16, 2011 18:44 |
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Thanks for all the positive response guys. I'm just doing it as a fun little side project, but I'll put it up on github and the Chrome app store when I have a finished version. Anal Volcano's thing is neat and I will be following it, but I think we have different project goals.
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# ? Aug 16, 2011 22:34 |
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# ? May 9, 2024 20:56 |
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dangerz posted:I built this prototype last week to test a game idea: ++ this is great, keep working on this
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# ? Aug 17, 2011 03:54 |