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Cemetry Gator
Apr 3, 2007

Do you find something comical about my appearance when I'm driving my automobile?
I can't understand why anyone would hate this game. I mean, it had a pretty good dialog system, it had a lot of fun missions, and it allowed you to be as big of a dick as you like.

I like the fact that the conversations were timed. It made them feel more natural. Honestly, I wish more game were like Indigo Prophesy in that conversations weren't just I go/you go/I go again/you reply. It really does work when it feels like two people and you can't just stall while you decide "Should I be an rear end or should I be nice." I love Mass Effect, but I am getting annoyed how every conversation seems to have a moment where everybody looks awkwardly at each other as one person moves to the next pose. It's like "Excuse me, I was sitting down, but now I must stand up and look at you directly before we can continue speaking like normal people."

Or Kaiden, who must turn and face you directly and stare at you for a few seconds before being able to say something poignant and meaningful like "What's up, commander."

It's things like those that make the game feel fake.

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elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

Cemetry Gator posted:

I can't understand why anyone would hate this game. I mean, it had a pretty good dialog system, it had a lot of fun missions, and it allowed you to be as big of a dick as you like.

I like the fact that the conversations were timed. It made them feel more natural. Honestly, I wish more game were like Indigo Prophesy in that conversations weren't just I go/you go/I go again/you reply. It really does work when it feels like two people and you can't just stall while you decide "Should I be an rear end or should I be nice." I love Mass Effect, but I am getting annoyed how every conversation seems to have a moment where everybody looks awkwardly at each other as one person moves to the next pose. It's like "Excuse me, I was sitting down, but now I must stand up and look at you directly before we can continue speaking like normal people."

Or Kaiden, who must turn and face you directly and stare at you for a few seconds before being able to say something poignant and meaningful like "What's up, commander."

It's things like those that make the game feel fake.

I agree, but I should go. *turns head to the right then walks away*

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

elf help book posted:

I agree, but I should go. *turns head to the right then walks away*

Can that post wait? I'm in the middle of some calibrations. *stays in the same spot doing the same animation for the rest of the game*

Chinaman7000
Nov 28, 2003

That always bothered me, and straight up ruined moments like

*turns around in the middle of conversation, takes a few steps for dramatic angle*
I am Omega.
*turns around, slowly walks back into position, stands awkwardly*

Unless you are choosing the exact words coming out of your character's mouth, the AP way should be the only allowed way of handling conversations.

Propaganda Panda
Dec 26, 2010

Caseus Maximus posted:

The one time that I felt the game didn't understand what I was trying to do was when I chose to defuse the bombs in Rome instead of saving Madison. I really didn't care about Madison. She was just someone who had a pretty face who stepped in deep poo poo. Thorton slept with her because he could and finding out that she was Parker's daughter, the same Parker who "analyzed" him out of Alpha Protocol and into being a rogue (as far as my Thorton knew at the time - he hadn't gotten the truth from Mina) was just a bonus. He let her die to hurt Parker. Yet I still had the same head hanging scene after Leland called me out on caring about her. No, not really. I did not care and I was fully aware of my choice.

Me too. Mike was a pretty decent guy, but something about Madison didn't add up. rear end in a top hat-Mike came out for the first time, accused her of being a double-agent (and a bitch, heheh), and I didn't really have any sympathy for her. Especially after she knocked him out to "escape" - he'd already said she could leave at any time, but warned her that she'd probably be killed. Guess what? She made her own deathbed, she's gotta lay in it.

Oxxidation
Jul 22, 2007

Propaganda Panda posted:

Me too. Mike was a pretty decent guy, but something about Madison didn't add up. rear end in a top hat-Mike came out for the first time, accused her of being a double-agent (and a bitch, heheh), and I didn't really have any sympathy for her. Especially after she knocked him out to "escape" - he'd already said she could leave at any time, but warned her that she'd probably be killed. Guess what? She made her own deathbed, she's gotta lay in it.

There were a ton of development problems with the entire museum scenario after Comte went off the project. It's definitely the weakest part of the game writing-wise.

Cemetry Gator posted:

It's things like those that make the game feel fake.

I know that most people in this thread have a towering hate-boner for Bioware (not you, but it bears mentioning), but AP isn't one iota better in terms of character animations. Most conversations consist of the two characters slouching and staring off into space, and the postures rarely seem to fit. Most obvious is when Marburg stands up after his conversation with Mike in the villa. It looks like he's about to put his arms out in front of him and go searching for brains.

Oxxidation fucked around with this message at 05:46 on Jul 31, 2011

Mill Village
Jul 27, 2007

I am apparently incapable of completing the hacking minigame in the tutorial. I tried doing everything the tips section in the OP said to do, but I only get one of the codes every 10 tries or so. What else can I do?

SmokinDan
Oct 24, 2010

Mill Village posted:

I am apparently incapable of completing the hacking minigame in the tutorial. I tried doing everything the tips section in the OP said to do, but I only get one of the codes every 10 tries or so. What else can I do?

Nothing you can really do, I think. I just got used to it after doing a couple and then breezed through them throughout the rest of the game.

Technogeek
Sep 9, 2002

by FactsAreUseless

Doc Hawkins posted:

There really, really should be an emoticon for this. I have strong opinions on the matter.

I threw together this crappy little thing in about five minutes because gently caress it, why not. I can change the review score to whatever would be best. (For now, pretend he's reviewing Dragon Age 2.)

Propaganda Panda
Dec 26, 2010

Mill Village posted:

I am apparently incapable of completing the hacking minigame in the tutorial. I tried doing everything the tips section in the OP said to do, but I only get one of the codes every 10 tries or so. What else can I do?

Try moving both selection boxes down to about the middle immediately. Then when you see the code, chances are your selection boxes will be closer - you won't need to cycle all the way to the bottom.

If you don't get used to it pretty quick, you'll need to invest in a lot of EMPs.

SmokinDan
Oct 24, 2010
I forgot I had an armour mod which made all the minigames easier, too (although I'm not sure how it actually worked.)

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Also, you don't play on hard, do you?

Mile'ionaha
Nov 2, 2004

Major Marburg discussion/spoilers. RE:Suave

If you're a suave rear end in a top hat through the first part of the game, does he come over the table at you during the cafe meeting, or does it just give you the chance to kill him dead in the museum? I read through many, many pages of this thread but wasn't 100% sure on which it was.

Speedball
Apr 15, 2008

Mile'ionaha posted:

Major Marburg discussion/spoilers. RE:Suave

If you're a suave rear end in a top hat through the first part of the game, does he come over the table at you during the cafe meeting, or does it just give you the chance to kill him dead in the museum? I read through many, many pages of this thread but wasn't 100% sure on which it was.

He always meets you at the table first.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Propaganda Panda posted:

Me too. Mike was a pretty decent guy, but something about Madison didn't add up. rear end in a top hat-Mike came out for the first time, accused her of being a double-agent (and a bitch, heheh), and I didn't really have any sympathy for her. Especially after she knocked him out to "escape" - he'd already said she could leave at any time, but warned her that she'd probably be killed. Guess what? She made her own deathbed, she's gotta lay in it.
Wait, wait. Mike's reaction to Madison's death doesn't change if they hated each other and she shocked the poo poo out of him?

Well. Not... this loving game?

Mile'ionaha posted:

Major Marburg discussion/spoilers. RE:Suave

If you're a suave rear end in a top hat through the first part of the game, does he come over the table at you during the cafe meeting, or does it just give you the chance to kill him dead in the museum? I read through many, many pages of this thread but wasn't 100% sure on which it was.
The latter. People generally don't come at Mike during the first meeting, even if he does his best shot at making them do so.

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?

In Training posted:

That's an interesting idea, I've never really heard of a game where a canon ending is that the main character dies, while it still being entirely the player's choice. It could prove for even more variety and interesting outcomes, especially if scenes would continue to play out after your death, just without your input.

Maybe in Alpha Protocol: The Spiritual Sequel (2016)

Heck, Planescape is about trying to kill yourself.

I only played through it once a few years ago, but as I recall your mortality manages to tear away from you and become a seperate entity altogether. You keep dying and being reborn as a different person, with no recollection of your past lives other than the instructional tattoos you keep all over your body. At one point, you find some crazy dangerous weapon that allows a certain NPC to end your life right then and there if you ask them to. It's not a very satisfying ending in many respects, but it is a technical completion of your goals and I thought it was cool they didn't come up with some reason it wouldn't work on you.

You can also simply will yourself out of existence with a high enough Wisdom stat.

etalian
Mar 20, 2006

SmokinDan posted:

I forgot I had an armour mod which made all the minigames easier, too (although I'm not sure how it actually worked.)

People sort of forget about the armor mods but some of them are extremely useful such as the cooldown reducers or the camouflage mods which improve your in cover guard vision evasion even more.

niff
Jul 4, 2010
^which becomes obsolete at higher levels of shadow operative, but still. i like the weapon/armour customization in this game, it isn't as complex as it seems at first, but it is more in depth than most. i just wish you ended up with more money to pimp everything out at the end of the game.

currently raging at the endgame second time through though. gently caress killing darcy if you have no sabotage skill apart from level 1, no EMP grenades and you specialise in shotguns and martial arts. actually have to restart the mission and bring along more EMPs because otherwise i have no way of hitting him.

Brian Fellows
May 29, 2003
I'm Brian Fellows
I just started a second playthrough with shotguns and martial arts and I was already wondering how I was going to handle him...

comatose
Nov 23, 2005

Lipstick Apathy
I finished my second play-through yesterday after picking this up at the steam sale. First time through I was stealthy nice guy Mike Thornton. Second was Angry shotgun beardo Mike Thornton which was a lot fun except the end was a bit of a downer relationship wise. Ending spoilers:Mina hated me because I basically killed everybody with a shotgun blast to the face, but I stilled rescued her. I banged Madison but she ditched me because I saved her life and let the bomb go off. Banged Scarlet, never heard from her again. Sie raped me while I was strapped to the table in the med bay at Greybox and she helped me throughout the last levels. Then I get on the boat at the end and sailed off into the sunset talking to myself. Was kinda weird. Leland and Marburg got theirs though so I was happy.
Next up, suave talking, SMG/Pistol packing Halbech sympathiser!

The game is great and I wish I picked it up full price. Sure it has some quirks like the mouse spazzing out and the computer hacking minigame shits me but that can be bypassed with EMPs. It's easily on par with ME/ME2 as far as I'm concerned.

Rhaegar
Jul 16, 2006
I just finished the last Saudi mission and I'm at the point where you can respec and choose your class. I want to choose operative but when I do so I'm not able to select done even though I've spent all my AP points. The other classes show the "done" option as not being grayed out but I don't want to select one of those classes. Is this a bug? I have the Steam PC version.

ToxicFrog
Apr 26, 2008


You also need to pick three tag skills. The other classes let you pick "done" because they start with three skills pre-tagged.

Rhaegar
Jul 16, 2006
I've already tagged Pistols, Stealth and Technical Aptitude though. I've used all my AP points. I've also picked at least three skills that have that down arrow in the slot.

mighar
Oct 21, 2010
End game question - when I can choose to either meet with my handler or save Mina what are consequences for choosing latter choice? I've finished AP 2 times, but never bothered with rescuing her, because I don't like her and I wonder what happens.

doctor iono
May 19, 2005

I LARVA YOU

mighar posted:

End game question - when I can choose to either meet with my handler or save Mina what are consequences for choosing latter choice? I've finished AP 2 times, but never bothered with rescuing her, because I don't like her and I wonder what happens.

Nothing, really. Unlike a lot of the previous choices in the game, there's nothing really keeping you from just doing both.

Kirios
Jan 26, 2010




This game is really good and the reviewers who scored it lowly have no taste in games.

That is all. Alpha Protocol may very well be my favorite Obsidian game.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Rhaegar posted:

I've already tagged Pistols, Stealth and Technical Aptitude though. I've used all my AP points. I've also picked at least three skills that have that down arrow in the slot.
The down arrow just represents that its an active skill you select from the radial menu, it doesn't have anything to do with your tag skills. When you tag a skill, it should make the bar for the skill look 'longer' to represent the fact that you can unlock the last five ranks of the skill.

Chinaman7000
Nov 28, 2003

I wonder where reviewers got the idea that the game was linear, because I think it spells out pretty well just how much dialogue can change the game up. Even if you don't play the whole game, the first areas have you making enemies or allies or corpses by your choosing. The gameplay isn't even that bad, it gets repetitive but no more than Mass Effect levels do.

Man gently caress Darcy though, and gently caress escaping with Surkov, though. Grenades suck already but when Surkov just stands there and takes them in the face it's stupid. those are the only two points in the game where I still die, and I will probably always die at least once when I get to them.

Surkov sucks in general. Talking with him is the only place in the game where I regullarly say-what-I-didn't-mean-to-say by picking an option that I thought meant one thing, but ended up being completely different. Everywhere else it feels natural, but with him I have no idea whether "Proposal?" means "Ask about his proposal, Michael Thorton" or "Crack a terrible joke and piss him off, Michael Thorton"

Chinaman7000 fucked around with this message at 18:29 on Aug 1, 2011

Rhaegar
Jul 16, 2006

Hannibal Smith posted:

The down arrow just represents that its an active skill you select from the radial menu, it doesn't have anything to do with your tag skills. When you tag a skill, it should make the bar for the skill look 'longer' to represent the fact that you can unlock the last five ranks of the skill.

Thank you. I figured it out.

StupidSexyFlanders
Dec 13, 2006

God can have his soul, but his ass belongs to me.
I really liked this game and beat it, but for some reason Veteran isn't unlocked am I pretty much SOL?

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Did you beat it as a Recruit? Only a Recruit playthrough unlocks the Veteran class.

StupidSexyFlanders
Dec 13, 2006

God can have his soul, but his ass belongs to me.

ArchRanger posted:

Did you beat it as a Recruit? Only a Recruit playthrough unlocks the Veteran class.

Oh man I totally misinterpreted the OP, that's fine this game is awesome playing it three times isn't exactly torture. Thanks for the info. Plus I did not experience nearly enough of Mr. Heck.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Technogeek posted:

I threw together this crappy little thing in about five minutes because gently caress it, why not. I can change the review score to whatever would be best. (For now, pretend he's reviewing Dragon Age 2.)



That's amazing. You're amazing.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Technogeek posted:

I threw together this crappy little thing in about five minutes because gently caress it, why not. I can change the review score to whatever would be best. (For now, pretend he's reviewing Dragon Age 2.)



The only way to make this better would be to make it 10/10 and put an IGN logo in there somewhere. :golfclap:

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Well, as it is, it can also be used to mock people voting a thread five. Versatility!

Huitzil
May 25, 2010

by elpintogrande

SolidSnakesBandana posted:

I can't be the only one that bases the vast majority of their game decisions based on goon feedback. You guys have saved me a lot of money!

Of course they saved you a lot of money, goons hate drat near everything. This is the only thread about a game that I can recall off the top of my head that wasn't filled with its ostensible fans talking about how stupid and rushed it was, how bad the writing was, how lazy the devs were, etc., etc.

And like I said before, AP is a good game, but you can't exactly be surprised that a game that shows little to none of its good qualities in the introductory missions, and requires multiple complete playthroughs to really appreciate, would be critically panned. Most people don't even play through a game once, much less multiple times.

I just wish we had more good games that didn't have to be recommended with the caveat "once you get past the first few levels..."

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
Is there any real difference to what platform to get this on? I don't see anything about mods or anything in the OP, is getting the game on PS3 cool?

e:Add me to the list of people who initially wrote the game off as total poo poo based on initial reactions, the opinions in here really surprised me.

Captain Beans fucked around with this message at 06:29 on Aug 2, 2011

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Huitzil posted:

This is the only thread about a game that I can recall off the top of my head that wasn't filled with its ostensible fans talking about how stupid and rushed it was, how bad the writing was, how lazy the devs were, etc., etc.

And ironically enough, AP truly is a game where anyone can objectively find tons of problems. Don't get me wrong, I like the game, but it really, really is a flawed gem. It does some things better than almost any game out there, but at the same time, things like the enemy AI, balance between weapons and the general feel of the gameplay just aren't very good.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Huitzil posted:

Of course they saved you a lot of money, goons hate drat near everything. This is the only thread about a game that I can recall off the top of my head that wasn't filled with its ostensible fans talking about how stupid and rushed it was, how bad the writing was, how lazy the devs were, etc., etc.

What about New Vegas? Or Arkham Asylum? Or any other actually good games rather than games that weren't much above mediocre (like DA2).

Huitzil posted:

And like I said before, AP is a good game, but you can't exactly be surprised that a game that shows little to none of its good qualities in the introductory missions, and requires multiple complete playthroughs to really appreciate, would be critically panned. Most people don't even play through a game once, much less multiple times.

I don't think it's unreasonable for reviewers to get past what is essentially an extended tutorial when reviewing the game, or to have any idea about what, say, the weapons do.

If they didn't like the game then that's fine, noone has to like things I like. It's when they say things like "pistols should be great in spy games, but in Alpha Protocol the pistol is literally useless" or "It's just another modern day game set in the middle east where you fight terrorists" that annoy me because it's clear they didn't even give the game a chance.

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In Training
Jun 28, 2008

It's the equivalent of a book reviewer reading the first chapter and saying it was a bad book.

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