|
Nevermind.
Jesto fucked around with this message at 06:37 on Sep 12, 2014 |
# ? Jul 29, 2011 09:19 |
|
|
# ? May 16, 2024 15:08 |
|
Syrg Sapphire posted:That's what he said: "I suspect Eternal Punishment will be their final PSP game." Hurf I'm retarded and can't read words. I read this'll instead of that'll.
|
# ? Jul 29, 2011 09:27 |
|
SpaceDrake posted:They still need to MAKE a proper PSP version of EP, though. I highly suspect that'll be Atlus' swan song for the PSP and their last title for the system. Nope, then a P4 remake so that every single Persona game (so far) is on one system. So the first Persona is pretty bad right, in spite of the remake?
|
# ? Jul 29, 2011 13:20 |
|
Gwyrgyn Blood posted:What's the bonus character storyline? I'm guessing you don't mean the difference between red and blue side right? I'm actually not sure if it's PSP-exclusive anymore, but the bonus storyline I'm talking about (which is really just a palette swap with some dialog alterations) is Yggdra route, which changes the main chick into Yggdra from Yggdra Union.
|
# ? Jul 29, 2011 14:34 |
|
HondaCivet posted:
Yeah, it's pretty bad. It's not the worst thing I've played by a long shot. But the game needed an overhaul instead of minor fixes.
|
# ? Jul 29, 2011 16:10 |
|
Welp, I'm addicted to final fantasy tactics. First SRPG I've ever really liked. Anyone have a site that could direct me in the right direction for jobs?
|
# ? Jul 29, 2011 16:39 |
|
Gamefaqs has pretty much everything you'll ever need. You can go with any job really, only archers are really lacking.
|
# ? Jul 29, 2011 17:03 |
|
MotU posted:I dunno, they tend to hang onto systems a little longer than their main lives. Persona 4 for the PS2 and now Devil Survivor 2 for the DS (rather than 3DS). I could see an EP game coming out for the PSP All Persona-related discussion aside, I think your post illustrates that Atlus isn't hanging on to dying systems so much as sticking with proven platforms. The PS2 outlived its expected lifespan for a long time, thanks to the PS3 being quite underwhelming at launch - not to mention continuing to underwhelm for the first year or so after launch. The 3DS is showing the same lethargic start as the PS3, so it only makes sense that developers and publishers would continue to cash in on the DS market.
|
# ? Jul 29, 2011 17:28 |
|
My usual FFT routine is to take 2 fighters and 2 casters along with the main character. Grind Auto-potion for everyone, 2 Swords for the fighters and Short Charge for the casters. Then dump one fighter when Agrias joins, and dump the other when Orlandu joins. There's probably better ways to do this, but this is pretty simple and works well.
|
# ? Jul 29, 2011 17:54 |
|
Messing around with the job system is pretty much 50% of the point of Final Fantasy Tactics. Just try things out and see what you like - for example I hate the charge mechanics so I never bothered with archer (and you will find a lot of people hate the charge mechanics!) Another example is that I hate bravery/zodiac manipulation so I never bothered with oracle either. The only thing I would ever suggest is getting auto potion on Ramza sometime early in the game. There's a showstopper of a fight mid-game that can cause a lot of new players a lot of rage. There's better ways of going about it but auto potion is pretty much the simplest while letting you figure the rest of the fight out for yourself (or new/different tactics). Rascyc fucked around with this message at 18:01 on Jul 29, 2011 |
# ? Jul 29, 2011 17:59 |
|
When you say grind for a skill, what exactly do you mean? An example: I want all of my characters to be able to give out potions when I need them. So I change them all to chemist until I level up his job, than switch than back to what they originally were. Is that what you mean?
|
# ? Jul 29, 2011 19:02 |
|
casual poster posted:When you say grind for a skill, what exactly do you mean? An example: I want all of my characters to be able to give out potions when I need them. So I change them all to chemist until I level up his job, than switch than back to what they originally were. Is that what you mean? No, it means you grind and grind and grind to get the AP needed to unlock the specific ability you want; job levels don't affect what skills you can buy. In the case of items, everyone can use Items by default, but you need to spend time in Chemist to unlock better items (e.g Hi Potions and X Potions) and the ability to Throw Items (Increases range of use from 1 panel to 4). Once you buy the abilities you want, then you can switch to whatever other job you're interested in and add Item as your secondary ability. Job levels, on the other hand, are used to unlock better jobs. It's worth it to spend time getting job levels in a variety of jobs to see what you can unlock... or use a FAQ and unlock what you specifically want.
|
# ? Jul 29, 2011 19:15 |
|
Gah, this FFT talk is making me want to go and play through the PSP version again. What an utterly fantastic port. Those cutscenes are gorgeous.
|
# ? Jul 31, 2011 03:08 |
|
Vrikkian posted:Gah, this FFT talk is making me want to go and play through the PSP version again. What an utterly fantastic port. Those cutscenes are gorgeous. Get it on the iPad and play the ultimate version! Good translation, cutscenes, extra jobs and no slowdown!
|
# ? Jul 31, 2011 03:12 |
|
Jesto posted:As for the glitch: Use the Confirm and Cancel button at the same time when selecting a tile to move to. If you're successful, you'll move to that tile and still be able to move again as many times as you want so long as you keep repeating the glitch. This lets you get into the action quick, or surround an enemy unit with all characters to kill it quickly. I never got this glitch to work, but it didn't really matter since as you said, you get most of these rewards and characters anyway. The game's pretty winnable, no worries.
|
# ? Jul 31, 2011 08:35 |
|
Vrikkian posted:Gah, this FFT talk is making me want to go and play through the PSP version again. What an utterly fantastic port. Those cutscenes are gorgeous. Man this game is great, haven't been this addicted to a game in awhile!
|
# ? Jul 31, 2011 15:37 |
|
I should probably finish that 1.13 FFT playthrough but even 1.13 Lite is pretty painful without moderate power gaming.
|
# ? Aug 1, 2011 16:02 |
|
A sad day for egg grinders everywhere. http://www.destructoid.com/grandia-creator-takeshi-miyaji-dies-aged-45-207622.phtml
|
# ? Aug 1, 2011 20:50 |
|
What's the best pick, Y's Chronicle of Legend of Heroes? Or can I find a better Y's anthology somewhere else other than the PSP.iastudent posted:A sad day for egg grinders everywhere. drat, they never could surpass that feeling the first Grandia had.
|
# ? Aug 3, 2011 15:35 |
|
Honest Thief posted:What's the best pick, Y's Chronicle of Legend of Heroes? Or can I find a better Y's anthology somewhere else other than the PSP. I found Legend of Heroes to be better than Ys Chronicles.
|
# ? Aug 3, 2011 18:11 |
|
Honest Thief posted:drat, they never could surpass that feeling the first Grandia had.
|
# ? Aug 3, 2011 19:03 |
|
If you don't mind the 3d graphics, they're not bad just old, then it's still an amazing game. You could release it today and it would still blown everything away.
|
# ? Aug 3, 2011 19:17 |
|
Honest Thief posted:If you don't mind the 3d graphics, they're not bad just old, then it's still an amazing game. You could release it today and it would still blown everything away. Yeah, it's hard to believe that came out in 97. Way ahead of its time and on the wrong system.
|
# ? Aug 3, 2011 19:50 |
|
dis astranagant posted:Yeah, it's hard to believe that came out in 97. Way ahead of its time and on the wrong system. I'm playing it now and it's...okay? I'm not sure what blew people away.
|
# ? Aug 3, 2011 20:21 |
|
Morpheus posted:I'm playing it now and it's...okay? I'm not sure what blew people away.
|
# ? Aug 3, 2011 20:28 |
|
Is the PC version of Grandia 2 worth tracking down? My Dreamcast is on the fritz and I've heard the PS2 version had some issues.
|
# ? Aug 3, 2011 20:29 |
|
Morpheus posted:I'm playing it now and it's...okay? I'm not sure what blew people away. I played it when it was released for the PSX and had the same impression. It's not a bad game, but it certainly didn't pull me in the way it has so many others. The graphics were OK for the time - maybe they were fabulous on the Saturn in '97, but on the PSX in late '99 they were already starting to look dated. Take this with a grain of salt, as I'm in the drastic minority of jRPG players who don't like anime. The music struck me as repetitive; I found it transitioned from 'fitting' to 'grating' fairly quickly. The story... I actually can't remember the story. I remember combat being a lot of fun, though, and that's probably why I remember it as a merely OK game. I can forgive a lot of RPG nonsense and bullshit if the combat is fun (see: FFIX).
|
# ? Aug 3, 2011 20:45 |
|
iastudent posted:Is the PC version of Grandia 2 worth tracking down? My Dreamcast is on the fritz and I've heard the PS2 version had some issues. PC version is pretty drat good from what I remember, but I never played the PS2 version and i've enjoyed lovely ports like Saints Row 2 PC so I might be biased
|
# ? Aug 3, 2011 21:20 |
|
I played the PS2 version and found it fine tbh
|
# ? Aug 3, 2011 21:24 |
|
iastudent posted:Is the PC version of Grandia 2 worth tracking down? My Dreamcast is on the fritz and I've heard the PS2 version had some issues. All non-pal versions of Grandia 2 are fine. The pal versions had hilarious bugs due to desynchronization between what happened during cutscenes and camera movement. "WHAT IS THIS MONSTER ?" *camera shows a wall*
|
# ? Aug 3, 2011 21:31 |
|
The PS2 version of Grandia II has some kinda ugly textures in spots, but other than that it's perfectly fine. My only real complaint with the game is it's way too easy. But I still enjoy it enough to replay it sometimes. If I could only take the difficulty level from Grandia III and apply it to Grandia II, that would make it close to perfect for me.
|
# ? Aug 3, 2011 22:10 |
|
Just bought Grandia on PSN and oh man, the PSX era loading times, the frame rate chugs, it's all coming back. Still love the game but wow its been a while.
|
# ? Aug 4, 2011 01:51 |
|
Honest Thief posted:Just bought Grandia on PSN and oh man, the PSX era loading times, the frame rate chugs, it's all coming back. Still love the game but wow its been a while. You know what I don't get about PSN PS1 games? Why they kept everything exactly the same, so slowdown is the same, load times are the same, even the loving resolution, the easiest possible way to make these games look better, is kept exactly the same... Why?!
|
# ? Aug 4, 2011 01:58 |
|
Did we play the same Grandia 2? The ps2 version lags in towns so horribly it's almost unplayable.
|
# ? Aug 4, 2011 02:14 |
|
al-azad posted:Did we play the same Grandia 2? The ps2 version lags in towns so horribly it's almost unplayable.
|
# ? Aug 4, 2011 02:32 |
|
U.T. Raptor posted:iirc, it was only that one town. I got it in every major town. I don't remember the names but it was the one with the tongue demon and the big city. I'm sure I got it elsewhere but you spend so much time in those areas it was crippling.
|
# ? Aug 4, 2011 03:34 |
|
SatansBestBuddy posted:You know what I don't get about PSN PS1 games? Considering there's load times, despite there being no disc, my question is more "how"?
|
# ? Aug 4, 2011 06:08 |
|
Doc Hawkins posted:Considering there's load times, despite there being no disc, my question is more "how"? It probably throttles the read speed in an attempt to avoid some rare compatibility issues. They probably see accuracy as more important than improvements (see also pSX vs ePSXe and PCSX). IIRC Nintendo's also pretty big on accurate-to-the-slowdown emulators for VC games and other rereleases. In some ways it's easier to be accurate, especially when you have all the documentation you could ever need. Relatedly, one of the most common fixes for ps2 games not working in hdloader is to set modes 1 and 3. One of those takes the loader out of memory when the game starts and the other one is a speed limit for the hard disk. dis astranagant fucked around with this message at 07:21 on Aug 4, 2011 |
# ? Aug 4, 2011 06:20 |
|
I think the loading times itself might be faster, but the emulator wont help with the frequency of loads, since the emulator does its job thoroughly and the psx had crap memory, like every console. So you're still loading everytime you call up the menu go into battles etc... edit:nah wait, it's definitely taking in account the PSX cd drive reading speed, on the other hand saving has never been faster. Honest Thief fucked around with this message at 12:46 on Aug 4, 2011 |
# ? Aug 4, 2011 12:20 |
|
|
# ? May 16, 2024 15:08 |
|
Holy crap, amazon is offering some awesome deals on portable RPGs this week:http://rpgland.com/rpg-deals/rpg-deals-814-820/ posted:Chrono Trigger (DS) $15
|
# ? Aug 17, 2011 18:09 |